How do you programmatically position the mkmapregion to fit annotation - mkmapview

I'm trying to figure out how to reposition the MKMap region programmatically so that my annotation (automatically selected when the map loads) will all fit centered.
Current Result: https://www.evernote.com/shard/s46/sh/7c7d2ed8-203c-4878-af8c-83ff77ad7b21/ce7786acdf66b0782fc689b72d1b67e7
Desired Result: https://www.evernote.com/shard/s46/sh/21fb0eab-d5c4-4e6d-b05b-322e7dcce8ab/ab816f2a24f11b9c9e15bf55ac648f72
I have tried to reposition everything in - (void)mapView:(MKMapView *)mapView didAddAnnotationViews:(NSArray *)views but that didn't work. Is there a better approach?
// here is viewWillAppear logic
[self.mapView removeAnnotations:self.mapView.annotations];
CLGeocoder *geocoder = [[CLGeocoder alloc] init];
CLGeocodeCompletionHandler completionHandler = ^(NSArray *placemarks, NSError *error) {
if (error) {
EPBLog(#"error finding placemarks: %#", [error localizedDescription]);
} else {
if (placemarks) {
[placemarks enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
CLPlacemark *placemark = (CLPlacemark *)obj;
if ([placemark.country isEqualToString:#"United States"]) {
EPBAnnotation *annotation = [EPBAnnotation annotationWithCoordinate:placemark.location.coordinate];
annotation.title = self.locationObj.locationName;
annotation.subtitle = self.locationObj.locationAddress;
[self.mapView addAnnotation:annotation];
self.mapView.selectedAnnotations = #[annotation];
[self.mapView setCenterCoordinate:placemark.location.coordinate];
/**
* #todo
* MOVE THIS OUTTA HERE
*/
MKCoordinateRegion region = {{0.0f, 0.0f}, {0.0f, 0.0f}};
region.center = placemark.location.coordinate;
region.span.longitudeDelta = 0.003f;
region.span.latitudeDelta = 0.003f;
[self.mapView setRegion:region animated:YES];
[self.mapView regionThatFits:region];
*stop = YES;
}
}];
}
}
};
[geocoder geocodeAddressString:self.locationObj.locationAddress completionHandler:completionHandler];

Following method will fit the map on region to show all annotations. You can call this method in Map's didAddAnnotations method.
- (void)zoomToFitMapAnnotations {
if ([mMapView.annotations count] == 0) return;
int i = 0;
MKMapPoint points[[mMapView.annotations count]];
//build array of annotation points
for (id<MKAnnotation> annotation in [mMapView annotations]){
points[i++] = MKMapPointForCoordinate(annotation.coordinate);
}
MKPolygon *poly = [MKPolygon polygonWithPoints:points count:i];
[mMapView setRegion:MKCoordinateRegionForMapRect([poly boundingMapRect]) animated:YES];
}
Howevcer you should see if you want to add user location annotation in visible area also. If you don't then in loop check if current annotation is MkUserLocation and don't add it's points in points array.
if ([annotation isKindOfClass:[MKUserLocation class]]) {
continue:
}
Now if you wanted an Annotation to be in center and selected automatically then do this
annotation.coordinate=mMapView.centerCoordinate;
[mMapView selectAnnotation:annotation animated:YES];

Related

Custom MKAnnotaionView, Display title/subtitle Position on Map

1) My annotation shows the title and subtitle of not.
I have already tried a lot, but I can not.
2) If an annotation has been selected, the annotation will be centered in the middle of the window. So the map is moved. Any idea?
3) My Callout button does not work anymore, I've got the # selector (openAnything) but I want to use this function is triggered - (void) mapView: (MKMapView *) mapView annotationView: (MKAnnotationView *) view calloutAccessoryControlTapped: (UIControl *) control {
Enough to ask, here's a video and some source code
http://www.youtube.com/watch?v=Ur1aqeYEFHw&feature=youtube_gdata_player
Thanks
TAPPMapViewControler.m
- (MKAnnotationView *)mapView:(MKMapView *)MapView viewForAnnotation:(id<MKAnnotation>)annotation {
if ([annotation isKindOfClass:[TAPPMapAnnotation class]])
{
static NSString *shopAnnotationIdentifier = #"Filiale";
//pinView = (MKPinAnnotationView *)
TAPPMapAnnotationCustom* pinView = (TAPPMapAnnotationCustom*)[self.myMapView dequeueReusableAnnotationViewWithIdentifier:shopAnnotationIdentifier];
[self.myMapView dequeueReusableAnnotationViewWithIdentifier:shopAnnotationIdentifier];
if (pinView == nil)
{
// if an existing pin view was not available, create one
TAPPMapAnnotationCustom *customPinView = [[TAPPMapAnnotationCustom alloc] initWithAnnotation:annotation reuseIdentifier:shopAnnotationIdentifier];
customPinView.image = [UIImage imageNamed:#"map_pin.png"];
return customPinView;
}
else
{
pinView.annotation = annotation;
}
return pinView;
}
return nil;
}
-(void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control {
TAPPMapAnnotation *theAnnotation = view.annotation;
TAPPMapAnnotationDetail *theController = [self.storyboard instantiateViewControllerWithIdentifier:#"MapAnnotationDetail"];
theController.theAnnotationId = theAnnotation.objectId;
[self.navigationController pushViewController:theController animated:YES];
}
TAPPMapAnnotationCustom.h
#import <MapKit/MapKit.h>
#interface TAPPMapAnnotationCustom : MKAnnotationView
#property (strong, nonatomic) UIImageView *calloutView;
#property (strong, nonatomic) UILabel *title;
#property (strong, nonatomic) UILabel *subTitle;
- (void)setSelected:(BOOL)selected animated:(BOOL)animated;
- (void)animateCalloutAppearance:(BOOL)inAdd;
#end
TAPPMapAnnotationCustom.m
#import "TAPPMapAnnotationCustom.h"
#import "TAPPMapAnnotation.h"
#implementation TAPPMapAnnotationCustom
- (void)setSelected:(BOOL)selected animated:(BOOL)animated{
[super setSelected:selected animated:animated];
if(selected)
{
// Remove Image, because we set a second large one.
self.image = Nil;
UIImage *imageBack = [[UIImage imageNamed:#"map_pin.png"] resizableImageWithCapInsets:UIEdgeInsetsMake(0, 35, 0, 6)];
self.calloutView = [[UIImageView alloc]initWithImage:imageBack];
[self.calloutView setFrame:CGRectMake(0,0,0,0)];
[self.calloutView sizeToFit];
[self addSubview:self.calloutView ];
// Callout Button
UIButton* rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
[rightButton addTarget:self action:#selector(openAnything) forControlEvents:UIControlEventTouchUpInside];
rightButton.frame = CGRectMake(0
, ((self.calloutView.frame.size.height-6) / 2)-(rightButton.frame.size.height / 2)
, rightButton.frame.size.width
, rightButton.frame.size.height);
self.rightCalloutAccessoryView = rightButton;
self.rightCalloutAccessoryView.hidden = YES;
self.rightCalloutAccessoryView.alpha = 0;
[self addSubview:self.rightCalloutAccessoryView];
// Start Annimation
[self animateCalloutAppearance:YES];
} else {
//Start Annimation and Remove from view
[self animateCalloutAppearance:NO];
}
}
- (void)didAddSubview:(UIView *)subview{
if ([[[subview class] description] isEqualToString:#"UICalloutView"]) {
for (UIView *subsubView in subview.subviews) {
if ([subsubView class] == [UIImageView class]) {
UIImageView *imageView = ((UIImageView *)subsubView);
[imageView removeFromSuperview];
}else if ([subsubView class] == [UILabel class]) {
UILabel *labelView = ((UILabel *)subsubView);
[labelView removeFromSuperview];
}
}
}
}
- (void)animateCalloutAppearance:(BOOL)inAdd {
if (inAdd == YES) {
self.rightCalloutAccessoryView.hidden = NO;
[UIView animateWithDuration:0.4 delay:0 options: UIViewAnimationOptionTransitionNone
animations:^{
self.calloutView.frame = CGRectMake(self.calloutView.frame.origin.x
, self.calloutView.frame.origin.y
, self.calloutView.frame.size.width+150
, self.calloutView.frame.size.height);
self.rightCalloutAccessoryView.alpha = 1;
self.rightCalloutAccessoryView.frame = CGRectMake(self.calloutView.frame.size.width - (self.rightCalloutAccessoryView.frame.size.width)
, self.rightCalloutAccessoryView.frame.origin.y
, self.rightCalloutAccessoryView.frame.size.width
, self.rightCalloutAccessoryView.frame.size.height);
} completion:^(BOOL finished){ }];
} else {
[UIView animateWithDuration:0.4 delay:0 options: UIViewAnimationOptionTransitionNone
animations:^{
self.rightCalloutAccessoryView.alpha = 0;
self.rightCalloutAccessoryView.frame = CGRectMake(0
, self.rightCalloutAccessoryView.frame.origin.y
, self.rightCalloutAccessoryView.frame.size.width
, self.rightCalloutAccessoryView.frame.size.height);
self.calloutView.frame = CGRectMake(self.calloutView.frame.origin.x
, self.calloutView.frame.origin.y
, self.calloutView.frame.size.width-150
, self.calloutView.frame.size.height);
} completion:^(BOOL finished){
self.image = [UIImage imageNamed:#"map_pin.png"];
[self.calloutView removeFromSuperview];
[self.rightCalloutAccessoryView removeFromSuperview];
}];
}
}
#end
Your annotation class needs to have a subtitle attribute, yours has subTitle.
If calloutAccessoryControlTapped is not being called it is usually a sign your MKMapview's delegate has not been set. However you're only setting the accessory button when it gets selected. Do you have a good reason for that? Since the callout window won't be visible until it is selected, I would advise you to set the accessory button in viewForAnnotation and let it appear when the callout window does.
I fix the first one:
TAPPMapAnnotation *theAnnotation = (TAPPMapAnnotation *)self.annotation;
self.title = [[UILabel alloc]init];
self.title.font = [UIFont systemFontOfSize:12.0];
self.title.textColor = [UIColor whiteColor];
self.title.backgroundColor = [UIColor clearColor];
self.title.text = theAnnotation.title;
[...]
[self.theView addSubview:self.title];

Change Overlay Alpha based on MapType selection

I would like to know if its possible to change the map overlay alpha based on selecting the maptype here is my code I thought might work but it doesn't seem to. Can anyone provide some incite?
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay{
TileOverlayView *view = [[TileOverlayView alloc] initWithOverlay:overlay];
if(mapview.mapType == MKMapTypeHybrid) {
view.tileAlpha = 0.55;
} else if(mapview.mapType == MKMapTypeSatellite) {
view.tileAlpha = 0.0;
} else {
view.tileAlpha = 0.75;
}
return [view autorelease];
}
This code works fine
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id<MKOverlay>)overlay
{
MKCircleView *circleView = [[MKCircleView alloc] initWithCircle:overlay];
CGFloat alpha;
if (mapView.mapType == MKMapTypeStandard) {
alpha = 0.5f;
} else {
alpha = 1.0f;
}
circleView.fillColor = [[UIColor blackColor] colorWithAlphaComponent:alpha];
return circleView;
}
But in mapView:viewForOverlay you set alpha based on current map type. To change alpha when map change map type you need to observe mapType property using KVO. So when map type is changing you just set new alpha for all overlays. To get view for overlay use
[mapView viewForOverlay:(id<MKOverlay>)overlay];

iOS4 MKMapKit - map not zooming in when more than one pin

Sure this is something simple as I'm just starting with the maps. I already have a map showing one location, but when I've added a second anotation the map stays zoomed all the way out rather than going to my locations. The pins are there when I zoom in, so I know that bit's working.
Code snippets:
- (void)viewDidLoad
{
...
...
...
// Set coordinates for our position
CLLocationCoordinate2D location;
location.latitude = [self.lat doubleValue];
location.longitude = [self.lon doubleValue];
// Add the annotation to our map view
MapViewAnnotation *newAnnotation = [[MapViewAnnotation alloc]
initWithTitle:self.placename
andSubtitle:self.subtitle
andCoordinate:location];
[self.mapView addAnnotation:newAnnotation];
[newAnnotation release];
// Set coordinates for our second position
CLLocationCoordinate2D amenitylocation;
amenitylocation.latitude = self.latitude;
amenitylocation.longitude = self.longitude;
// Add the annotation to our map view
MapViewAnnotation *amenityAnnotation = [[MapViewAnnotation alloc]
initWithTitle:self.callouttitle
andSubtitle:self.calloutsubtitle
andCoordinate:amenitylocation];
[self.mapView addAnnotation:amenityAnnotation];
[amenityAnnotation release];
[super viewDidLoad];
}
#pragma mark - MKMapView Delegates
// When a map annotation point is added, zoom to it (1500 range)
- (void)mapView:(MKMapView *)mv didAddAnnotationViews:(NSArray *)views
{
MKAnnotationView *annotationView = [views objectAtIndex:0];
id <MKAnnotation> mp = [annotationView annotation];
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 1500, 1500);
[mv setRegion:region animated:YES];
[mv selectAnnotation:mp animated:YES];
}
- (MKAnnotationView *)mapView:(MKMapView *)mv viewForAnnotation:(id<MKAnnotation>)annotation
{
if(mapView.userLocation==annotation)
{
return nil;
}
NSString *identifier = #"IDENTIFIER";
MKPinAnnotationView *annotationView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if(annotationView==nil)
{
annotationView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]autorelease];
annotationView.pinColor=MKPinAnnotationColorPurple;
annotationView.canShowCallout=YES;
}
return annotationView;
}
I'd appreciate any pointers.
Also, am I right in thinking I'll have to make custom callouts if I want more than one to appear on the map at the same time?
Sorry, found the answer - I didn't have the MKMapView delegate linked to File's Owner in IB, although I do have in my header file. Linked that up and it's working.

Mapkit Annotation type when zooming in and out?

i am working with Mapkit and i am on SDK 4.2, i am having a strange bug here, in fact i have 3 annotation types, "blue.png", red.png,black.png. I am loading these by a flux and depending on the type its will select these annotation types. Everything works fine when the map is loaded i have the the different annotation view, but when i move , zoom in or zoom out the annotation view changes i.e where it was supposed to be blue.png it becomes black.png.
I am actually testing it on device.
Thank you very much :)
Hey veer the problem is that this method is called if the user pans the map to view another location and then comes back to the place where the annotations are plotted.
- (MKAnnotationView *)mapView:(MKMapView *)mapview viewForAnnotation:(id <MKAnnotation>)annotation
I have seen many sample code for map application and this in what most of the people are using.
- (MKAnnotationView *)mapView:(MKMapView *)mapview viewForAnnotation:(id <MKAnnotation>)annotation
{
if ([annotation isKindOfClass:[MKUserLocation class]])
return nil;
static NSString* AnnotationIdentifier = #"AnnotationIdentifier";
MKAnnotationView *annotationView = [mapView dequeueReusableAnnotationViewWithIdentifier:AnnotationIdentifier];
if(annotationView)
return annotationView;
else
{
MKPinAnnotationView* pinView = [[[MKPinAnnotationView alloc]
initWithAnnotation:annotation reuseIdentifier:AnnotationIdentifier] autorelease];
pinView.animatesDrop=YES;
pinView.canShowCallout=YES;
pinView.draggable = YES;
pinView.pinColor = MKPinAnnotationColorGreen;
return pinView;
}
return nil;
}
i found the solution - in fact i am using a custom annotation view and having 3 diff types of images :
Soln:
- (AnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
AnnotationView *annotationView = nil;
// determine the type of annotation, and produce the correct type of annotation view for it.
AnnotationDetails* myAnnotation = (AnnotationDetails *)annotation;
if(myAnnotation.annotationType == AnnotationTypeGeo)
{
// annotation for your current position
NSString* identifier = #"geo";
AnnotationView *newAnnotationView = (AnnotationView *)[self.mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if(nil == newAnnotationView)
{
newAnnotationView = [[[AnnotationView alloc] initWithAnnotation:myAnnotation reuseIdentifier:identifier] autorelease];
}
annotationView = newAnnotationView;
}
else if(myAnnotation.annotationType == AnnotationTypeMyfriends)
{
NSString* identifier = #"friends";
AnnotationView *newAnnotationView = (AnnotationView *)[self.mapView dequeueReusableAnnotationViewWithIdentifier:identifier];
if(nil == newAnnotationView)
{
newAnnotationView = [[[AnnotationView alloc] initWithAnnotation:myAnnotation reuseIdentifier:identifier] autorelease];
}
annotationView = newAnnotationView;
}
}

How to capture Tap gesture on MKMapView

I am trying to capture tap event on my MKMapView, this way I can drop a MKPinAnnotation on the point where user tapped. Basically I have a map overlayed with MKOverlayViews (an overlay showing a building) and I would like to give user more information about that Overlay when they tap on it by dropping a MKPinAnnotaion and showing more information in the callout.
Thank you.
You can use a UIGestureRecognizer to detect touches on the map view.
Instead of a single tap, however, I would suggest looking for a double tap (UITapGestureRecognizer) or a long press (UILongPressGestureRecognizer). A single tap might interfere with the user trying to single tap on the pin or callout itself.
In the place where you setup the map view (in viewDidLoad for example), attach the gesture recognizer to the map view:
UITapGestureRecognizer *tgr = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(handleGesture:)];
tgr.numberOfTapsRequired = 2;
tgr.numberOfTouchesRequired = 1;
[mapView addGestureRecognizer:tgr];
[tgr release];
or to use a long press:
UILongPressGestureRecognizer *lpgr = [[UILongPressGestureRecognizer alloc]
initWithTarget:self action:#selector(handleGesture:)];
lpgr.minimumPressDuration = 2.0; //user must press for 2 seconds
[mapView addGestureRecognizer:lpgr];
[lpgr release];
In the handleGesture: method:
- (void)handleGesture:(UIGestureRecognizer *)gestureRecognizer
{
if (gestureRecognizer.state != UIGestureRecognizerStateEnded)
return;
CGPoint touchPoint = [gestureRecognizer locationInView:mapView];
CLLocationCoordinate2D touchMapCoordinate =
[mapView convertPoint:touchPoint toCoordinateFromView:mapView];
MKPointAnnotation *pa = [[MKPointAnnotation alloc] init];
pa.coordinate = touchMapCoordinate;
pa.title = #"Hello";
[mapView addAnnotation:pa];
[pa release];
}
I setup a long press (UILongPressGestureRecognizer) in viewDidLoad: but it just detect the only one touch from the first.
Where can i setup a long press to detect all touch? (it means the map ready everytime waiting user touch to screen to push a pin)
The viewDidLoad: method!
- (void)viewDidLoad {
[super viewDidLoad];mapView.mapType = MKMapTypeStandard;
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(handleLongPressGesture:)];
[self.mapView addGestureRecognizer:longPressGesture];
[longPressGesture release];
mapAnnotations = [[NSMutableArray alloc] init];
MyLocation *location = [[MyLocation alloc] init];
[mapAnnotations addObject:location];
[self gotoLocation];
[self.mapView addAnnotations:self.mapAnnotations];
}
and the handleLongPressGesture method:
-(void)handleLongPressGesture:(UIGestureRecognizer*)sender {
// This is important if you only want to receive one tap and hold event
if (sender.state == UIGestureRecognizerStateEnded)
{NSLog(#"Released!");
[self.mapView removeGestureRecognizer:sender];
}
else
{
// Here we get the CGPoint for the touch and convert it to latitude and longitude coordinates to display on the map
CGPoint point = [sender locationInView:self.mapView];
CLLocationCoordinate2D locCoord = [self.mapView convertPoint:point toCoordinateFromView:self.mapView];
// Then all you have to do is create the annotation and add it to the map
MyLocation *dropPin = [[MyLocation alloc] init];
dropPin.latitude = [NSNumber numberWithDouble:locCoord.latitude];
dropPin.longitude = [NSNumber numberWithDouble:locCoord.longitude];
// [self.mapView addAnnotation:dropPin];
[mapAnnotations addObject:dropPin];
[dropPin release];
NSLog(#"Hold!!");
NSLog(#"Count: %d", [mapAnnotations count]);
}
}
If you want to use a single click/tap in the map view, here's a snippet of code I'm using. (Cocoa and Swift)
let gr = NSClickGestureRecognizer(target: self, action: "createPoint:")
gr.numberOfClicksRequired = 1
gr.delaysPrimaryMouseButtonEvents = false // allows +/- button press
gr.delegate = self
map.addGestureRecognizer(gr)
in the gesture delegate method, a simple test to prefer the double-tap gesture …
func gestureRecognizer(gestureRecognizer: NSGestureRecognizer, shouldRequireFailureOfGestureRecognizer otherGestureRecognizer: NSGestureRecognizer) -> Bool {
let other = otherGestureRecognizer as? NSClickGestureRecognizer
if (other?.numberOfClicksRequired > 1) {
return true; // allows double click
}
return false
}
you could also filter the gesture in other delegate methods if you wanted the Map to be in various "states", one of which allowed the single tap/click
For some reason, the UIGestureRecognizer just didn't work for me in Swift. When I use the UIGestureRecognizer way. When I used the touchesEnded method, it returns a MKNewAnnotationContainerView. It seems that this MKNewAnnotationContainerView blocked my MKMapView. Fortunately enough, it's a subview of MKMapView. So I looped through MKNewAnnotationContainerView's superviews till self.view to get the MKMapView. And I managed to pin the mapView by tapping.
Swift 4.1
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let t = touches.first
print(t?.location(in: self.view) as Any)
print(t?.view?.superview?.superview.self as Any)
print(mapView.self as Any)
var tempView = t?.view
while tempView != self.view {
if tempView != mapView {
tempView = tempView?.superview!
}else if tempView == mapView{
break
}
}
let convertedCoor = mapView.convert((t?.location(in: mapView))!, toCoordinateFrom: mapView)
let pin = MKPointAnnotation()
pin.coordinate = convertedCoor
mapView.addAnnotation(pin)
}

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