J2ME thread programming - multithreading

I am creating a j2me application which is interacting with a database on a server. Therefore I launch a thread to connect to the server. I handle all my command actions in a separate class which implements CommandListener.
When I try to get the response the server returned I get an empty String. I have tried waiting for the thread that connects to the server to return but this makes the application unresponsive.
Below is the code I am using.
//my network worker class.
public class NetworkConnector implements Runnable {
//constructor
public NetworkConnector(String url){
//url =>server url to connect to.
Thread thread = new Thread(this);
thread.start();
}
private String serverReply="";
private String url="
//method to connect to the server and return the
//response from the server.
public String sendData(String serverUrl) {
//open streams to connect to the Server.
httpConn = (HttpConnection)
Connector.open(serverUrl,Connector.READ_WRITE, true);
httpConn.setRequestMethod(HttpConnection.GET);
inStream = httpConn.openInputStream();
int read;
while ((read = inStream.read()) != -1) {
sb.append((char) read);
}
return sb.toString();
}
public String getServerReply() {
//serverReply is a class variable.
return serverReply;
}
public void run(){
//call the send method that connects to the server.
serverResponse = sendData(Url);
}
} //end of connector class.
// this class is where all my Command Actions are
//implemented.
public class CommandActionController implements
CommandListener, DataReceiver {
public void commandAction(Command cmd, Displayable d) {
//networkMgr => is the worker class that makes
//connection to the server.
networkMgr = new NetworkConnector("http://localhost
/JsonPhp/login.php?uname=" + loginUserInfo.userName +
"&passwd=" + loginUserInfo.password);
//here am getting the response from the server.
String serverResponse = networkMgr.getServerReply();
//at this point the ServerReponse String is Empty =>
//yet the server is supposed to return some String.
System.out.println("xxxxxxxxxxxxxxxxxx
ServerResponse =" + serverResponse);
}
}//end of CommandListener class.

Your expectations about serverResponse value are wrong; it can be empty at the moment when you attempt to obtain it in commandAction with the code snippet in the question.
In order to get non-empty value, you need to redesign method NetworkConnector.getServerReply() to make it properly wait until thread finishes and server response is indeed obtained.
If you do that, however, you will also have to redesign CommandActionController to keep user interface responsive - your testing with "waiting for the thread that connects to the server" has shown just that.
Redesigned code should just launch the server connect thread and exit the commandAction as soon as possible (possibly changing to some "wait screen" to let user see what happens). Next screen update should be triggered only after server response is obtained.
Consider studying a tutorial specifically targeted on explaining how to properly design this kind applications - Networking, User Experience, and Threads:
This article explains how your MIDlet can make network connections without compromising your user interface. It includes six iterative examples that illustrate multithreaded networking and the use of a wait screen...

Here is how I'd do without java.util.concurrent:
Result handleRequest(){
final String url = // get url
Work work = new Work(url):
Thread t = new Thread(work);
t.start();
// do other stuff
if(t.isAlive()){
// still running
}
// this waits until the work is done
// and it will be safe to access work.result after
// this call has returned.
t.join();
return work.result;
}
and then
class Work implements Runnable{
final String url;
Result result;
public void run(){
this.result = // do your network stuff
}
}

You shouldn't start a thread in the constructor. Also, runnable are meant to be passed to threads. The easiest (and the "proper") way of doing this would be as follows:
Implement a Callable instead of a Runnable.
Use a ExecutorService instead of a Thread
Use Future object to do the processing asynchronously/be responsive to user
Here is a simple example.
class Stuff {
final ExecutorService exec =
Executors.newCachedExecutorService(// please see doc);
Result process(String url){
Future<Result> future = exec.submit(new Work(url));
// do some other stuff
if(future.isDone()){
// return result?
}
return future.get(); // this call will wait until result is available
}
}
and then
class Work implements Callable<Result> {
final String url;
Result call() throws Exception {
// do your network stuff here
return result;
}
}
See documentation of java.util.concurrent.ExecutorService.submit(), java.util.concurrent.Future and java.util.concurrent.Callable for details.

Related

Java Functional Testing Http Callback

I'm using Cucumber to test my service when it is deployed to a container. The request contains a URL the service calls when the operation is successful. What is a good way to create a Cucumber test that waits for the Http callback? The Gherkin script would look something like.
Scenario: Process Order
Given An Order has been submitted
When the Order is processed
Then the order process service calls back with a successful status message
What would the Java glue code look like?
Here's the solution I came up with using an embedded http server. In the OrderSteps.java glue code I added a class used to start the server on another thread.
private static class Callback implements Runnable
{
public void run()
{
HttpServer server;
try
{
server = HttpServer.create(new InetSocketAddress(8000), 0);
server.createContext("/callback", new CallbackHandler());
server.setExecutor(null); // creates a default executor
server.start();
}
catch (IOException e)
{
logger.debug("HTTP server loop failure.", e);
}
}
static class CallbackHandler implements HttpHandler
{
#Override
public void handle(HttpExchange t) throws IOException
{
// Read the message and set the global variable
// which informs the main test thread a callback
// has been received.
InputStream is=t.getRequestBody();
byte[] buf=new byte[1000];
int len=is.read(buf);
OrderSteps.receivedCallback=new String(buf,0,len);
String response = "Callback received.";
t.sendResponseHeaders(200, response.length());
// Send response
OutputStream os = t.getResponseBody();
os.write(response.getBytes());
os.close();
}
}
}
Then in the OrderSteps class, in the step/method that publishes the Order, the server thread is started and then the order is submitted. This guarantees the server will receive the callback, since it is listening before the order is submitted.
// Start a listener for the callback.
Thread callbackThread = new Thread(new Callback());
callbackThread.start();
In the step/method that checks if the callback was received, there's a loop checking the static variable to see if it has been set.
// Allow 5 seconds for the callback to occur.
for (int i = 0; i < 5; i++)
{
if (receivedCallback != null) {
break;
}
Thread.sleep(1000);
}
if (receivedCallback == null) fail("Callback was not received.");
assertEquals("Expected callback message", receivedCallback);

Java servlet with threads send response to client

I have an HTML page with 3 input fields, when the user clicks the submit button, a AJAX request is made using jQuery to a servlet with the conetnts of the 3 fields.
When the requests arrives in the server (my servlet), I need to create a thread for each input field, and manage this thread pool, put them in order.
For example; If thread 1 finishes earlier, then thread 2 should print the response to the client, before the next thread. I'm currently using a sleep method in each thread with a random sleep time, to determine the time each thread should take.
On the client side, in the HTML, I've an element to show the response.
To send the information to the client, I just need to call PrintWriter.write on the servlet side.
The problem that I'm having is that the information of each thread appears at client side at the same time.
The output only appears on client side after all the threads have finished.
For example; I have thread a which took 200ms, a thread b which took 300ms, and a thread c which took 100ms.
The result on client side will only appear after 300ms, for example the result would be the string "cab".
So I have the following JavaScript function on my HTML page:
$.ajax({
type : 'get',
url : 'ServletResponse2',
data : {
"name1" : name1,"name2" : name2, "name3" : name3
},
success : function(xhr,data) {
console.log("xhr:"+xhr);
console.log("xhr text:"+xhr.responseText);
console.log("data:"+data);
console.log("data2:"+data.data);
$("#listResponse2").append("<li>" + xhr);
$("#listResponse2").append("</li>");
},
complete : function(xhr,data) {
response = xhr.responseText;
console.log("exception:"+response);
$("#listResponse").append("<li>" + response);
$("#listResponse").append("</li>");
},
error : function(e) {
console.log("exception:"+e);
}
});
Then, in the servlet, I have this get method calling a executor service, which calls a Class Worker Thread which implements Runnable:
protected void doGet(HttpServletRequest request,HttpServletResponse response)
{
ExecutorService executor= Executors.newFixedThreadPool(3);
PrintWriter out=null;
response.setCharacterEncoding("UTF-8");
String name1 = request.getParameter("name1");
String name2 = request.getParameter("name2");
String name3 = request.getParameter("name3");
String name="";
for (int i = 1; i < 4; i++) {
name=request.getParameter("name"+i);
try {
out = response.getWriter();
Runnable worker = new WorkerThread("" + name,response);
executor.execute(worker);
} catch (IOException e) {
e.printStackTrace();
}
}
executor.shutdown();
while (!executor.isTerminated()) {
}
System.out.println("Finished all threads");
out.print(name);
}
In the WorkerThread.java, I created a run() method which is writing the response for each servlet, I even used the out.flush() and response.flushbuffer() methods.
public class WorkerThread implements Runnable {
private String command;
PrintWriter out;
HttpServletResponse response;
public WorkerThread(String s,HttpServletResponse sresponse){
this.command=s;
this.response=sresponse;
}
#Override
public void run() {
System.out.println(Thread.currentThread().getName()+" Start. Command = "+command);
try {
out = response.getWriter();
out.write(command);
out.flush();
response.flushBuffer();
} catch (IOException e) {
e.printStackTrace();
}
processCommand();
System.out.println(Thread.currentThread().getName()+" End.");
}
private void processCommand() {
try {
Long time=(long)(Math.random() * 5000);
Thread.sleep(time);
System.out.println("Thread.getName():"+Thread.currentThread().getName()+"|comand:"+command+"|time:"+ time);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
#Override
public String toString(){
return this.command;
}
}
I also tried to use a Callabe in the executor service instead of a Runnable, but the result was the same. Can anyone tell me what I'm doing wrong, and why the result of the threads is arriving at the same time to the client?
Well no matter what you do in your servlet you are using HTTP protocol between a client, the browser and a server, the java application.
The protocole says : browser prepares and send a request, and the servers gets the request, and elaborates and send a response : one response per request.
The three threads write in the same reponse. Hopefully, your the 3 threads run one at a time and each write little to the response, if not you could have output of threads intermixed. And your servlet kindly waits the end of the threads to terminate, if not the servlet container would have closed the response before the threads have time to write anything.
You did not say what you were trying to achieve, I suppose you wanted to test asynchronous loading of information. For that you need multiple requests : one to initialize the operation, and one for each piece of information, the servlet using the session to register what it has transmitted and what remains, or the client side identifying the pieces it wants. But a detailed workthrough is far beyond what I can put in this answer ...
In fact when in a browser you see pages coming pieces by pieces it is exactly what happens : a first request for the HTML part, then optionally others for css, jsp, images, videos.

On servlet 3.0 webserver, is it good to make all servlets and filters async?

I am confused with Async feature introduced in Servlet 3.0 spec
From Oracle site (http://docs.oracle.com/javaee/7/tutorial/doc/servlets012.htm):
To create scalable web applications, you must ensure that no threads
associated with a request are sitting idle, so the container can use
them to process new requests.
There are two common scenarios in which a thread associated with a
request can be sitting idle.
1- The thread needs to wait for a resource to become available or process data before building the response. For example, an application
may need to query a database or access data from a remote web service
before generating the response.
2- The thread needs to wait for an event before generating the response. For example, an application may have to wait for a JMS
message, new information from another client, or new data available in
a queue before generating the response.
The first item happens a lot (nearly always, we always query db or call a remote webservice to get some data). And calling an external resource will always consume some time.
Does it mean that we should ALWAYS use servelt async feature for ALL our servelts and filter ?!
I can ask this way too, if I write all my servelts and filters async, will I lose anything (performance)?!
If above is correct the skeleton of ALL our servlets will be:
public class Work implements ServletContextListener {
private static final BlockingQueue queue = new LinkedBlockingQueue();
private volatile Thread thread;
#Override
public void contextInitialized(ServletContextEvent servletContextEvent) {
thread = new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
ServiceFecade.doBusiness();
AsyncContext context;
while ((context = queue.poll()) != null) {
try {
ServletResponse response = context.getResponse();
PrintWriter out = response.getWriter();
out.printf("Bussiness done");
out.flush();
} catch (Exception e) {
throw new RuntimeException(e.getMessage(), e);
} finally {
context.complete();
}
}
} catch (InterruptedException e) {
return;
}
}
}
});
thread.start();
}
public static void add(AsyncContext c) {
queue.add(c);
}
#Override
public void contextDestroyed(ServletContextEvent servletContextEvent) {
thread.interrupt();
}
}

Why is my call to Azure killing HttpContext.Current

I have an MVC application in which I have a controller that receives data from the user and then uploads a file to Azure blob storage. The application is using Unity IoC to handle dependency injection.
During the workflow I have isolated the following code as demonstrating the problem
public class MvcController : Controller
{
private IDependencyResolver _dependencyResolver;
public MvcController() : this(DependencyResolver.Current)
{
}
public MvcController(IDependencyResolver dependencyResolver)
{
this._dependencyResolver = dependencyResolver;
}
public GetService<T>()
{
T resolved = _dependencyResolver.GetService<T>()
if (resolved == null)
throw new Exception(string.Format("Dependency resolver does not contain service of type {0}", typeof(T).Name));
return resolved;
}
}
public class MyController : MvcController
{
[NoAsyncTimeout]
public async Task<ActionResult> SaveFileAsync(/* A bunch of arguments */)
{
/* A bunch of code */
//This line gets a concrete instance from HttpContext.Current successfully...
IMyObject o = GetService<IMyObject>();
await SaveFileToAzure(/* A bunch of parameters */);
.
.
/* Sometime later */
Method2(/* A bunch of parameters */);
}
private Method2(/* A bunch of parameters */)
{
//This line fails because HttpContext.Current is null
IMyObject o = GetService<IMyObject>();
/* A bunch of other code */
}
private async Task SaveFileToAzure(/* A bunch of parameters */)
{
//Grab a blob container to store the file data...
CloudBlobContainer blobContainer = GetBlobContainer();
ICloudBlob blob = blobContainer.GetBlockBlobReference(somePath);
Stream dataStream = GetData();
System.Threading.CancellationToken cancelToken = GetCancellationToken();
//All calls to DependencyResolver.GetService<T>() after this line of code fail...
response = await blob.UploadStreamAsync(dataStream, cancelToken);
/* A bunch of other code */
}
}
Unity has a registration for my object:
container.RegisterType<IMyObject, MyObject>(new HttpLifetimeManager());
My lifetime manager is defined as follows:
public sealed class HttpRequestLifetimeManager : LifetimeManager
{
public Guid Key { get; private set; }
public HttpRequestLifetimeManager()
{
this.Key = Guid.NewGuid();
}
public override object GetValue()
{
return HttpContext.Current.Items[(object)this.Key];
}
public override void SetValue(object newValue)
{
HttpContext.Current.Items[(object)this.Key] = newValue;
}
public override void RemoveValue()
{
HttpContext.Current.Items.Remove((object)this.Key);
}
}
Nothing complicated.
Stepping into the HttpRequestLifetimeManager on the failing GetService() calls shows that after the UploadStreamAsync() call HttpContext.Current is null...
Has anyone else come across this problem? If so, is this a bug? Is this expected behaviour? Am I doing something out of the ordinary? What should I do to resolve it?
I can hack around it by storing a reference to HttpContext.Current prior to the offending call and restoring it after, but that doesn't seem like the right approach.
Any ideas?
To echo #Joachim - http context may not be available to your async thread. Compare the current thread id where you can see httpcontext is available, to the thread id where you can see that it isn't - i'm assuming you will see they are 2 different threads. If my assumption is correct this may be a sign that your main thread (the one with httpcontext) does not have a "synchronizationcontext". (you can see http://blogs.msdn.com/b/pfxteam/archive/2012/01/20/10259049.aspx for more details of how that works) If so, it may mean that the code immediately after your await statement is actually not running on the same thread as the code prior to the await statement! So from your perspective, one moment you have http context and the next you don't because execution has actually been switched to another thread! You should probably look at implementing / setting a synchronizationcontext on your main thread if that's the case and then control will be returned to your original thread with http context and that should fix your problem, or alternatively you could retrieve your object from http context on the original thread and find a way to pass it as a parameter to the async method/s so that they don't need to access http context to get their state.

Silverlight - limit application to one WCF call at a time

Silverlight can only send a certain number of simultaneous WCF requests at a time. I am trying to serialize the requests that a particular section of my application is performing because I don't need them to run concurrently.
The problem is as follows (summary below):
"WCF proxies in Silverlight applications use the SynchronizationContext of the thread from which the web service call is initiated to schedule the invocation of the async event handler when the response is received. When the web service call is initiated from the UI thread of a Silverlight application, the async event handler code will also execute on the UI thread."
http://tomasz.janczuk.org/2009/08/improving-performance-of-concurrent-wcf.html
summary: basically, if you block the thread that is calling the async method, it will never get called.
I can't figure out the right model of threading this such which would give me what I want in a reasonable way.
My only other requirement is that I don't want the UI thread to block.
As far as I can see, what should work is if the UI thread has a worker thread which queues up the calls as Action delegates, then uses an AutoResetEvent to execute a task one at a time in yet another worker thread. There are two problems:
1) The thread that calls async can't block, because then async will never get called. In fact, if you put that thread into a wait loop, I've noticed it doesn't get called either
2) You need a way to signal from the completed method of the async call that it is done.
Sorry that was so long, thanks for reading. Any ideas?
I have used a class that i build on my own to execute load operations synchronous. With the class you can register multiple load operations of diffrent domaincontexts and then execute them one by one. You can provide an Action to the constructor of the class that gets called, when all operations are finished (successful or failed).
Here´s the code of the class. I think it´s not complete and you have to change it to match your expectations. Maybe it can help you in your situation.
public class DomainContextQueryLoader {
private List<LoadOperation> _failedOperations;
private Action<DomainContextQueryLoader> _completeAction;
private List<QueuedQuery> _pendingQueries = new List<QueuedQuery>();
public DomainContextQueryLoader(Action<DomainContextQueryLoader> completeAction) {
if (completeAction == null) {
throw new ArgumentNullException("completeAction", "completeAction is null.");
}
this._completeAction = completeAction;
}
/// <summary>
/// Expose the count of failed operations
/// </summary>
public int FailedOperationCount {
get {
if (_failedOperations == null) {
return 0;
}
return _failedOperations.Count;
}
}
/// <summary>
/// Expose an enumerator for all of the failed operations
/// </summary>
public IList<LoadOperation> FailedOperations {
get {
if (_failedOperations == null) {
_failedOperations = new List<LoadOperation>();
}
return _failedOperations;
}
}
public IEnumerable<QueuedQuery> QueuedQueries {
get {
return _pendingQueries;
}
}
public bool IsExecuting {
get;
private set;
}
public void EnqueueQuery<T>(DomainContext context, EntityQuery<T> query) where T : Entity {
if (IsExecuting) {
throw new InvalidOperationException("Query cannot be queued, cause execution of queries is in progress");
}
var loadBatch = new QueuedQuery() {
Callback = null,
Context = context,
Query = query,
LoadOption = LoadBehavior.KeepCurrent,
UserState = null
};
_pendingQueries.Add(loadBatch);
}
public void ExecuteQueries() {
if (IsExecuting) {
throw new InvalidOperationException("Executing of queries is in progress");
}
if (_pendingQueries.Count == 0) {
throw new InvalidOperationException("No queries are queued to execute");
}
IsExecuting = true;
var query = DequeueQuery();
ExecuteQuery(query);
}
private void ExecuteQuery(QueuedQuery query) {
System.Diagnostics.Debug.WriteLine("Load data {0}", query.Query.EntityType);
var loadOperation = query.Load();
loadOperation.Completed += new EventHandler(OnOperationCompleted);
}
private QueuedQuery DequeueQuery() {
var query = _pendingQueries[0];
_pendingQueries.RemoveAt(0);
return query;
}
private void OnOperationCompleted(object sender, EventArgs e) {
LoadOperation loadOperation = sender as LoadOperation;
loadOperation.Completed -= new EventHandler(OnOperationCompleted);
if (loadOperation.HasError) {
FailedOperations.Add(loadOperation);
}
if (_pendingQueries.Count > 0) {
var query = DequeueQuery();
ExecuteQuery(query);
}
else {
IsExecuting = false;
System.Diagnostics.Debug.WriteLine("All data loaded");
if (_completeAction != null) {
_completeAction(this);
_completeAction = null;
}
}
}
}
Update:
I´ve just noticed that you are not using WCF RIA Services, so maybe this class will not help your.
There are some options:
- You can take a look at the Agatha-rrsl either by inspecting the implementation of it or by just using it instead of pure wcf. The framework allows you to queue requests. You can read more here.
- Another option is to use the Reactive extension. There is a SO example here and more info here and here.
- You can try the Power Thread library from Jeffrey Richter. He describes it on his book CLR via C#. You can find the library here. This webcast gives you some info about it.
- You can always roll your own implementation. The yield statement is a good help here. Error handling makes it very difficult to get the solution right.

Resources