Website Operating System desktop layout - layout

I'm going to develop a application in the company I work for, and I were asked to create a layout as an OS desktop, with applications, icons, shortcut and everything.
I've tried searching so far, but found nothing. My real problem is that I don't know what to search, I don't have a definition for what I need.
To understand butter, it's something like AirDroid or Glide OS (but no, i'm not using any flash).
Thanks :)
Edit
If someone is curious about this, I found this library:
http://www.sencha.com/products/extjs/
It was made exactly for what I need. :)

Related

Is there a way to “hijack” a window and make it do things, like expand it, minimize it, or draw something in it?

I am trying to create a tool to manipulate windows - a window. Not Windows. I want to be able to minimize it or fullscreen it, at least. Assuming I know the windows’ title, PID, and everything else you can think of. I think I can rig up a solution with pywin32, but I want it to be able to run on other platforms as well, namely Mac and Linux. Any help will be appreciated, thank you.

How can I enable spell checker in google colab (colab operates on linux OS)?

Can we enable spell checker for markdown cells in google colab in any way? Please help.
I'm not aware of any way of doing so directly within Google Colaboratory, however a usable workaround might be to install a third party spell-checking browser plug-in such as Grammarly or another similar plug-in that works with your preferred browser, I know this probably wasn't the answer you where looking for, but I'm not aware of any better solutions, I truly apologize! But I hope this was at least somewhat helpful!
Sorry I can't be of more help!
If you're comfortable with PyCharm, you can open your ipynb files in it, and it will highlight any spelling errors.
PyCharm professional edition was used to test this.

How should I create a desktop mockup?

I want to create a desktop mockup on Elementary OS 0.2. By "mockup" I mean something that shows off the aesthetic of the mockup, mostly just showing what selecting/clicking/hovering over a button or widget does to that particular part of the UI. I'm thinking about creating the various parts on GIMP and coding animation and transition logic into the final result. I know that something like this can be done in HTML/JS, but I want to avoid using those. Is there anything optimized for a project like this? I'm open to most languages.
Try WireframeSketcher wireframing tool. Unlike Gimp or PowerPoint, WireframeSketcher is designed specifically to help you create mockups and wireframes. It comes pre-packaged for Debian systems and can also be found in Software Center and so it works on Elementary OS too. Note that it's a commercial tool, but you can try it freely for 14 days.
Most PMs at large companies mock these things up using a presentation package like PowerPoint. If you know the routine and where to click it can look fantastic with minimal effort.
MockupUI does both wireframe and Windows native looking mockups. It uses your desktop's visual style which makes screens and widgets look as a standard Windows application. MockupUI lets you export screens as individual images, docx, pdf or html.
Actions/interactions can be explained by highlighting widgets and adding text annotations.

Getting started with Xcode 4.2

I have recently got a Mac and I have downloaded Xcode 4.2 from the store. I am trying to get to grips with iPhone development but I am having real troubles. All the tutorials I seem to find online, when they create a project, they had a resources folder, and inside that there is xib file which allows them to use an interface builder.
This does not appear on 4.2, so makes it kinda hard to follow majority of tutorials have the resources folder. How do I get this back? Or how do I access this file on 4.2?
Also, I could someone explain to me where the objects list is? I started following this tutorial
http://maybelost.com/2011/10/tutorial-storyboard-in-xcode-4-2-with-navigation-controller-and-tabbar-controller-part1/
as it seemed to be using Xcode 4.2, but when I get down to the storyboard section, it says
"Of course, we really want another tab on there so we can see the switching between the two – so lets drag in another Navigation Controller from the Utilities (objects) list and plonk it down somewhere. "
Except I cannot find this objects list? How do I open this objects list? What am I missing?
Sorry if these questions seem very basic, I am new to both Macs and iPhones. Android development seems a HELL of a lot easier from what I can see so far.
Thanks in advance for any help.
Also would be grateful if anyone could point in direction of any good up to date tutorials
I have a post on http://www.armandvanderwalt.co.za it will give you a nice understanding of how most stuff fits together, I don't use Interface Builder at all since it only makes the app bigger. Have a look at my blog post, still need to do styling, and add more posts but it is a nice beginner guide.
Most posts you are finding still use XCode 3 that's why you can't find certain things.
Also have a look at http://www.raywenderlich.com
What they are referring to as the object list, in XCode 4 it is found in the bottom right corner of Interface Builder. In XCode 4 Interface Builder is part of XCode and no longer an external application. Therefore when ever you open a XIB file Interface Builder also automatically opens

c# preloading modules in splashscreen

I am developing a software with 3 modules in it. I want a splashscreen to be created in my project, which i want to preload all the modules before it shows the first form. Although the project is not too big, but still for an experience i want to add splashscreen in the current project with preloading ability.
I would like something like adobe Photoshop splashscreen does.
Any good tutorials/suggestions/videos are welcome keeping in mind i am not a C# pro coder and dont know much about the functions.
Thanks
I do not know how the Photoshop splashscreen works. However, to preload an assembly, it is enough to call the typeof(AnyTypeFromNonLoadedAssembly). Hope, this helps.

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