c# preloading modules in splashscreen - c#-4.0

I am developing a software with 3 modules in it. I want a splashscreen to be created in my project, which i want to preload all the modules before it shows the first form. Although the project is not too big, but still for an experience i want to add splashscreen in the current project with preloading ability.
I would like something like adobe Photoshop splashscreen does.
Any good tutorials/suggestions/videos are welcome keeping in mind i am not a C# pro coder and dont know much about the functions.
Thanks

I do not know how the Photoshop splashscreen works. However, to preload an assembly, it is enough to call the typeof(AnyTypeFromNonLoadedAssembly). Hope, this helps.

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Importing Vector Asset into Android Studio

I've created a few vector assets using Vectornator. If I import those assets into Android Studio, I receive a parsing error - as shown in the attached picture.
Why do I get this parsing error and how can I create vector assets that do not create this error?
I use FIGMA/SKETCH to create SVG's.
It was a bug, so please check your android version and update to newer one.
also check out these possible error,
Internal error parsing svg file in android studio
I've solved exporting the Vectornator project to PDF and then converting the PDF to SVG (for example with this online tool)
I also had this problem using Android App and Vectornator (Being too cheap to pay for adobe illustrator and all the cloud subscription stuff that goes with it). Haven't fully solved the problem yet, but the problem lies with Vectornator's JSON code with opacity. If you remove all opacity it will work better. Another thing is that it really appears to save a bitmap and wrap it in SVG code instead of being a clean SVG code, and a lot of online resources do that. If you open the code of the image you will see in the javascript that the code isn't quite right, which is probably why it is free. Moreover, Android has not gone out of its way to make itself compatible with a program like Vectornator, but they do go out of their way to "play nice" with adobe programming. I have come up with these solutions:
Pay for and download a program like Affinity Designer for $9.99 on Ipad (1 time fee) which has a cleaner formatting capability and import it in there then turn to SVG (and fix the issues in the design as they pop up.
Use Vectornator only for art, and not for programming, and then buckle down and use Adobe Illustrator because let's face it, they have a lot of money behind them to make sure that their products "play nice with others" (Meaning they actually pay Android to provide programming to support their code).
Import a ton of code from Maven Libraries for SVG support and essentially build an in program svg to png converter that replicates what Android App does when it imports a vector, but is under your control. If you do this you will upload all your svg files directly to this mini program instead of using the Android App's Import Image and Vector directory under File New.
I was trying everything but using Adobe Illustrator, but it is a huge pain and a lot of headache. Adobe Illustrator still has minor issues, but not the huge glaring problems of Vectornator.

Android Studio Plugin - Show Image In Editor

I'd like to be able to display an image below a class-level javadoc in Android Studio. My assumption is that I should write a plugin to make this happen.
Does anyone know what I need to do to get an image (JPEG or PNG) to display below a class-level javadoc comment in a Java class file?
I looked into basic information about creating an IntelliJ IDEA plugin but I have no idea where to look to accomplish my task.
This is not possible in the current version of IntelliJ IDEA. The editor can display only text, and does not support embedding of non-text things such as an image file.
You can display images on hover, or in popups, or in dialogs, but not within the editor itself.
Do you want the image to show in the class' source code itself? As an aside, images in Javadocs will show when you view the formatted javadoc view the Quick documentation action (Windows/Linux: Ctrl+Q or Mac: ^J)
If you still want the image to show in the source code, then yes, you will need to write a plug-in. You can look at the Information for Plugin Developers
Setting Up the Plugin Development Environment section of this web page - https://www.jetbrains.com/idea/plugins - to get started. You'll have to dig through source code to try and find some ideas for how to display an image in the source code. As much as I love IntelliJ IDEA, there plug-in documentation is a bit weak. When I wrote a plug-in, I had to do a lot of looking through the IDEA code to find code that was doing things similar to what I wanted to do. I also downloaded the source code for some of the better plug-ins out there and looked through them.
Finally, you can ask for some guidance in the IntelliJ IDEA Open API and Plugin Development forum. That forum is monitored by JetBrains developers. Your best bet to getting answers in that forum is to ask very specific questions. Do not try and get someone to explain from start to finish what you need to do. As you do each step, ask questions about what you are trying to do.

How should I create a desktop mockup?

I want to create a desktop mockup on Elementary OS 0.2. By "mockup" I mean something that shows off the aesthetic of the mockup, mostly just showing what selecting/clicking/hovering over a button or widget does to that particular part of the UI. I'm thinking about creating the various parts on GIMP and coding animation and transition logic into the final result. I know that something like this can be done in HTML/JS, but I want to avoid using those. Is there anything optimized for a project like this? I'm open to most languages.
Try WireframeSketcher wireframing tool. Unlike Gimp or PowerPoint, WireframeSketcher is designed specifically to help you create mockups and wireframes. It comes pre-packaged for Debian systems and can also be found in Software Center and so it works on Elementary OS too. Note that it's a commercial tool, but you can try it freely for 14 days.
Most PMs at large companies mock these things up using a presentation package like PowerPoint. If you know the routine and where to click it can look fantastic with minimal effort.
MockupUI does both wireframe and Windows native looking mockups. It uses your desktop's visual style which makes screens and widgets look as a standard Windows application. MockupUI lets you export screens as individual images, docx, pdf or html.
Actions/interactions can be explained by highlighting widgets and adding text annotations.

Website Operating System desktop layout

I'm going to develop a application in the company I work for, and I were asked to create a layout as an OS desktop, with applications, icons, shortcut and everything.
I've tried searching so far, but found nothing. My real problem is that I don't know what to search, I don't have a definition for what I need.
To understand butter, it's something like AirDroid or Glide OS (but no, i'm not using any flash).
Thanks :)
Edit
If someone is curious about this, I found this library:
http://www.sencha.com/products/extjs/
It was made exactly for what I need. :)

Getting started with Xcode 4.2

I have recently got a Mac and I have downloaded Xcode 4.2 from the store. I am trying to get to grips with iPhone development but I am having real troubles. All the tutorials I seem to find online, when they create a project, they had a resources folder, and inside that there is xib file which allows them to use an interface builder.
This does not appear on 4.2, so makes it kinda hard to follow majority of tutorials have the resources folder. How do I get this back? Or how do I access this file on 4.2?
Also, I could someone explain to me where the objects list is? I started following this tutorial
http://maybelost.com/2011/10/tutorial-storyboard-in-xcode-4-2-with-navigation-controller-and-tabbar-controller-part1/
as it seemed to be using Xcode 4.2, but when I get down to the storyboard section, it says
"Of course, we really want another tab on there so we can see the switching between the two – so lets drag in another Navigation Controller from the Utilities (objects) list and plonk it down somewhere. "
Except I cannot find this objects list? How do I open this objects list? What am I missing?
Sorry if these questions seem very basic, I am new to both Macs and iPhones. Android development seems a HELL of a lot easier from what I can see so far.
Thanks in advance for any help.
Also would be grateful if anyone could point in direction of any good up to date tutorials
I have a post on http://www.armandvanderwalt.co.za it will give you a nice understanding of how most stuff fits together, I don't use Interface Builder at all since it only makes the app bigger. Have a look at my blog post, still need to do styling, and add more posts but it is a nice beginner guide.
Most posts you are finding still use XCode 3 that's why you can't find certain things.
Also have a look at http://www.raywenderlich.com
What they are referring to as the object list, in XCode 4 it is found in the bottom right corner of Interface Builder. In XCode 4 Interface Builder is part of XCode and no longer an external application. Therefore when ever you open a XIB file Interface Builder also automatically opens

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