Moving to xcode 4.4 wipes out GPX files in Schemes - core-location

Not only did I lose the references to a particular gpx files in my schemes... I can't add back the files.
When editing the scheme (by adding a gpx file). finder doesn't highlight any gpx files as being eligible.
Thought perhaps this was an iOS file association issue so I moved form lion to mountain lion as a desperate move. No help
Anyone else come across this ??
thanks

Related

Opening .grp .mps and .rsc .rsr

I recently re-opened the different editions of The Cluefinders to understand how it worked to potentially do a spinoff of it.
I downloaded the iso file from https://www.myabandonware.com/game/cluefinders-3rd-grade-adventures-bh9
Unfortunately, even if it works flawlessly (especially for a game so old), the files still have some secrets I want to uncover.
Primarily there are some .grp, .mps, .rsc and .rsr file that I can open, but cannot read properly. Thus since I can't decode it I can't find the master file that ensures the proper order of events and the different graphics files. There are references in some MPS files but I don't understand how it fetches the different sprites, etc ...
Does anyone know how to open these files properly? I'll try and do the maximum from them
Sincerely,

using hard link with kate editor

I have problem in working with link command in linux mint.
I made file1 and add a new hard link to that file :
link file1 file2
I know when I change the contents of file1 , file2 should change too.
and when I edit file1 with vim or add text to it with redirections it works well but when
I edit file1 with kate editor then it's like that the editor break the link of file2! and after that when
I change the contents of file1 with kate or vim,... file 2 will never change any more.
what's the problem?
I'm one of the Kate developers. The issue is as follows: Whenever Kate saves, it does so by saving into a temporary file in the same folder, and on success just does a move to the desired location.
This move operation is exactly what destroys your hard link: first, the hard link is removed, then the temporary file is renamed.
While this avoids data loss, it also has its own problems as you experience. We are tracking this bug here:
https://bugs.kde.org/show_bug.cgi?id=358457 - QSaveFile: Kate removes a hard link to file when opening a file with several hard links
And in addition, QSaveFile also has two further issues, tracked here:
https://bugs.kde.org/show_bug.cgi?id=333577 - QSaveFile: kate changes file owner
https://bugs.kde.org/show_bug.cgi?id=354405 - QSaveFile: Files are unlinked upon save
The solution would be to just directly write in all these corner cases, then we could avoid this trouble at the expense of loosing data in case of a system crash, so it's a tradeoff. To fix this, we need to patch Qt, which noone did so far.
Different programs save files in different ways. At least two come to mind:
open existing file and overwrite its content
create temporary file, write new content there, then somehow replace original file with new one (remove old file and rename new one; or rename old file, rename new file, then remove old file; or use system function to swap files content (in fact, swap names of files), then remove old file; or ...)
Judging from its current source code, Kate is using the latter approach (using QSaveFile in the end, with direct write fallback though). Why? Usually, to make file saving more or less atomic, and also to make sure that saving won't result in errors caused by e.g. lack of free space (although this also means that it uses the space of sum of old and new file sizes when saving).
I don't have Kate on Linux Mint but I have noticed issues which lead me to suspect you may have come across a "bug".
Here are two 'similar' issues with hard links that have been reported.
Bug 316240 - KSaveFile: Kate/kwrite makes a copy of a file while editing a hard link
"Hard link not supported" with NTFS on Linux #3241

How to open an uml2 .tex?

I apologize if this this is an extremely amateur question. But before yesterday I had never even heard to tex, latex, mactex, all this stuff.
Basically I have cloned a git repo in which the UML documents appear to be in a .tex file. Following google, this has led me to install MacTex, try to open these files. Click 'typeset' which I presume is how it produces the document, but it gives an error about 'uml2' being invalid syntax.
What program, or what anything, am I supposed to use to open a .tex file which has stuff like this in it:
\tikzstyle{uml2} = [
fill=rupBody,
draw=rupBorder,
font={\ttfamily},
]
Is this even something your supposed to open in a program and view visually? I suppose this file named uml.tex will show a UML diagram once opened. Or do I have completely the wrong idea? Sorry if this is extremely amateur, like I said I've never heard of this since before yesterday, and google isn't turning up lots of information on this. Any direction would be much appreciated.
You need to install pgf from http://ctan.org/pkg/pgf The easiest is to use TexLive. Once you got all packages installed you can typeset the TeX file. I'm using TexShop which is a nice app for the Mac.
Since you indicate you never heard of TeX before: TeX is a program written by Donald Knuth many, many years ago when computers were engined with steam. But it's the best you can find for typesetting. It's mature, crude and more than 99,99% error free. Donald Knuth has a bounty for each error you find in the code and he did not have to pay since many years. What you do is to create those TeX files (there are different macro packages were LaTeX is the most famous) and send them to the TeX processor. That will create the output (now its PDF and formerly it was some DIV (device independent viewer IIRC)).
Edit I downloaded tikz-uml from here: http://perso.ensta-paristech.fr/~kielbasi/tikzuml/index.php and moved the tikz-uml.sty to folder where the main .tex source is placed. After including
\usepackage{tikz-uml}
in the header I was able to compile the source.
Note: there is a global location for .sty files but that depends in the app you use. Use Google to find this place. But putting .sty near your .tex is fine anyway. A \usepackage directive first looks in the source folder before looking into the global ones.

Sublime Text 3 seems to block .LESS file from getting compiled by WinLess

Until today, I had been using Sublime Text 2 and WinLess software to compile .LESS files to CSS. The files got compiled automatically when I saved a file.
However since I upgraded to Sublime Text 3, automatic compiling has stopped. To see if its issue with WinLess, I tried editing the .less file in NotePad, and the automated compilation work.
So I am assuming Sublime Text3 seems to be locking file or something.
Anyone faced this or have any ideas to debug?
Try adding the following to your Preferences (Preferences -> Settings-User):
"atomic_save": false
See this question and my answer below for an explanation of what Sublime is doing behind the scenes when atomic_save is true (the default setting). Temp files are created and destroyed, and the original file is deleted and recreated. This could easily mess with a LESS compiler just looking for a simple file modification. Using the "atomic_save": false setting also dramatically decreases save time on some network setups.

Where are the default packages in Sublime Text 3 on Ubuntu?

I'm migrating from Sublime Text 2 to 3. In Sublime Text 2, I changed a lot of the default settings of the editor -- such as the tab bar height, sidebar color, etc. -- by modifying the Default.sublime-theme file in sublime-text-2/Packages/Theme - Default. I was also able to modify the colors of the default color schemes in a similar fashion. I've been trying to figure out how to do this for Sublime Text 3, but can't seem to find these files. ~/.config/sublime-text-3 only seems to contain overrides for user settings, not the default settings.
This link on the Sublime Text forums seems to give the location for Windows and Mac, but not for Ubuntu. I've searched a bit to no avail. Does anyone have suggestions?
Thank you!
To amplify on #skuroda's answer - ST3 contains all of its data that, in ST2, was stored in Packages/PackageName, in PackageName.sublime-package files that are basically just zip files, or "Resources" as they're now known. Using PackageResourceViewer, you can easily edit the individual files contained within the resource, then save it back again. When saved, the proper directory structure under Packages/PackageName will be created, allowing you to edit the file directly next time. The way file precedence works in Sublime, any file that exists in ~/.config/sublime-text-3/Packages/PackageName/ will override any file of the same name stored in PackageName.sublime-package.
However, since you don't want these files to be accidentally overwritten, I would suggest creating ~/config/sublime-text-3/Packages/User/Themes/ and User/Color Schemes directories and storing your customized files there instead. The User/ directory is protected from overwrites during upgrades, etc., and unless you're planning on creating a customized theme or color scheme for redistribution through Package Control, it's best practice to keep your files in there.
EDIT
I just realized you hadn't gotten an answer to your original question - where are the files stored? If you installed the .deb file from sublimetext.com, all the .sublime-package files are in /opt/sublime_text/Packages.
If you want the easiest way to save your customized settings first copy all the default settings and paste into a new file named Preferences.sublime-settings.
Then make your changes and save the file to:
/home/**username**/.config/sublime-text-3/Packages/User
In order to see the .config folder you will have to enable show hidden files.
The instructions are written at the top of the default settings list in case you are wondering where got this from.
In the ST console, try entering sublime.executable_path(). This should get you close to where you need to be. Also, you should copy the content of the file out and move them (under a new name to the packages folder). You probably don't want your modifications to be reverted on subsequent update. An alternative method is to try overriding the files you need to. I haven't done that for theme files, so I'm unsure if everything will work as it should. If you take the override route, I'd recommend using PackageResourceViewer. I wrote it to help with browsing/overriding package files in ST3.
You can use
dpkg -L <package name>
For example
dpkg -L subli<tab>
Just open up sublime text, hit ctrl+` to open sublime text console, then run these command accordingly
sublime.packages_path() to see user installed packages directory
sublime.installed_packages_path() to see zipped packages (with .sublime-package file type) directory
Mostly likely, you'll find the Default package inside zipped packages directory.
You can use PackageResourceViewer to see zipped packages's contents as #MattDMo suggested, but more over, you can actually extract zipped packages into user installed package directory directly using PackageResourceViewer's extract command.

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