Flot chart selection issue - flot

I am trying to implement a flot chart and i want some mechanism so that when i am selecting a region in the flot chart it remains within two data points in the chart,that is selection between intermediate points must not be possible.Can anyone suggest a way to do that?!

A bug has existed for years asking for this enhancement to flot, and I haven't heard of anyone completing it. Your best bet may be to start from the code there and implement it yourself.

Related

MeshLab: fill cracks in mesh

I'm having trouble finding a way to solve this specific problem using MeshLab.
As you can see in the figure, the mesh with which I'm working presents some cracks in certain areas, and I would like to try to close them. The "close holes" option does not seem to work because, being technically cracks and not holes, it seems not to be able to weld them.
I managed to get a good result using the "Screened Poisson Surface Reconstruction" option, but using this operation (rebuilding the whole mesh topology), I would lose all the information about the mesh's UVs (and I can not afford to lose them).
I would need some advice to find the best method to weld these cracks, which does not change the vertices that are not along them, adding only the geometry needed to close the mesh (or, ideally, to make a weld using the existing edges along the edge).
Thanks in advance!
As answered by A.Comer in a comment to the main question, I was able to get the desired result simply by playing a bit with the parameters of the "close holes" tool.
Just for the sake of completeness, here is a copy of the comment:
The close holes option should be able to handle this. Did you try changing the max size for that filter to a much larger number? Do filters >> selection >> select border and put the number of selected faces as the max size into that filter – A.Comer

Looking for a good web framework for data visualization

Just wondering if anyone can point me to a good web framework for displaying large-scaled network
Need the ability to display only a small portion of the network, but allowing the possibility to drill down on certain node/portion of the network interactively.
Optionally the ability to allow interactive editing of the network/graph; e.g., connecting nodes or breaking edges.
The simpler the better!
There's our library, mxGraph. If you want open source you could try JIT or D3.
I had similar requirements and I tested about four libraries including d3 and infoVis/JIT.
I was using force-directed layout in both d3 and infoVis.
Both of them are quite close but I ended up choosing infoVis/JIT because I had some problems in d3, solutions of which were not easy.
1: When you have a graph with many nodes in d3, the graph will keep moving/animating for quite longer time. I found that it was because d3 graph animates per tick. I found some solutions here and in forums but it was not easy to solve this problem and they did not work for me.
2: Once the graph is rendered, if you try and drag a node, the whole graph would move and animate itself. Whereas my requirement was to be able to drag and position individual nodes independently, keeping the graph as it is, so that user can re-arrange nodes if he/she wants to. I could not find any simple solution for this one in d3.
Both of these problems were solved in infoVis/JIT.
#"Need the ability to display only a small portion of the network, but allowing the possibility to drill down on certain node/portion of the network interactively."
I have implemented this functionality using infoVis.

What can be causing problems for some of my KML's not rendering from Fusion Tables?

I have 3 KML's that do not draw at all and 2-3 that act sporadically depending on what zoom level they are at. I checked the file limitations and I don't seem to be violating any of the limits. I went back to my original shapefiles to check for geometry errors. One of the files had geometry errors and I fixed them yet it didn't seem to fix the problem of the KML not rendering. I've also implemented zoom functionality with Googles Visualization API and geoxml3 processor. Here are some interesting things that happen with my application:
One of the KML files that does not draw will actually respond to the
zoom functionality by zooming to its extent but still won't draw the
polygon; evidence that the KML is being parsed but not drawing.
One of the KML files that does not draw will eventually draw if I
click on the polygon next to it and am zoomed in close enough. It
will not initially.
I have two KML files that draw when zoomed out but 'disappear' when
I zoom in.
My application is here and my fusion table is here. If anyone has had similar problems and was able to fix them I would really appreciate to know how it was accomplished because I'm stumped at this point.
Thanks
first of all: Fusion Tables are still experimental
some issues:
South Nelson Elementary is missing in varID
JV Humphries Secondary Polygons needs to be fixed
I thought I would post an update.
It turns out some of my data did have geometry errors; those were fixed and converted to KML.
The problem is my actual coding. The code was orginally written to simply display polygons from an array and to be turned on/off via a checkbox. The reason for this was to be able to view adjacent boundaries of the other polygons. I achieved this in my initial coding and the user had to zoom into the area of interest via Google's map functionality.
Then I was asked to have a zoom function when the checkbox was clicked to have the application zoom to the polygon in question. This of course works but it depends on which order the checkboxes are clicked on. I'm fairly certain it has to do with how the empty array is populated as checkboxes are clicked on/off.
I don't fully understand the logic of how the code decides which polygon to zoom or not zoom to. All I know is that if all checkboxes are unchecked then each checkbox is checked on/off one at a time the zoom functionality works.
If anyone has a suggestion on how to have each checkbox act 'independently' to zoom regardless of order clicked I would appreciate it.

Newb: WPF custom graphic control - where to start

Apologies if there is a thread for this already, I couldn't find one that I could get my teeth into.
Anyway, I'm new to WPF and want to create a custom control that will be a sort of graphic control. The graphic will always consist of a circle, containing a matrix of several squares (from several hundred to several thousand actually) The squares need to respond to mouse click and mouse over events (and ideally be possible to navigate/select via keyboard.) Each square will represent an object I've coded.
In the past I've used a grid control to display the coloured squares (with VCL in CBuilder) but I would like to make a graphical version. (Actually, another question I'd like to ask is, is there a WPF grid control where I can set the colours of individual cells?)
The question is, where to start? Do I start with a canvas and draw on it? Do I derive from an existing object? I'm just a little lacking on ideas on implementation so any pointers or advice you can offer will be greatly received.
BBz
First off I would suggest getting a decent handle on WPF and how it approaches the problem set. It is vastly different from previous .NET Desktop technologies such as WinForms. Once you have a decent understanding in regards to the separation of logic from UI and how WPF approaches the problem then you can dive in and begin making the right decisions based upon what you encounter.
The problem you mention can be solved in multiple ways. In regards to your question about making use of a Grid, that could be done as that is a layout type. It is vastly superior to the Canvas in terms of arranging your visual structure. The defined rows/columns are nothing more then containers which can hold varying UI objects. Therefore pushing a Rectangle into the Grid and coloring as desired would give you the effect you are looking for. This Rectangle could then become a custom control which would allow you to define varying properties on, as well as specific triggers for mouse overs, etc...
At a higher level you will want to encapsulate this logic as a UserControl which will also hold your custom control. Perhaps the UserControl contains the Grid which will make use of your custom control.
Hopefully this gives you some ideas around how to get started, however getting a better understanding of WPF will help you immensely in achieving your goal.

Really Basic Graphics in C# 2.0 Tutorials

I work for a ticketing agency and we print out tickets on our own ticket printer. I have been straight coding the ticket designs and storing the templates in a database. If we need a new field adding to a ticket I manually add it and use the arcane co-ordinate system to estimate where the fields should go and how much the other fields need to move by to accomodate new info.
We always planned to make this system automate with a simple (I stress the word simple) graphical editor. Basically we don't forsee tickets changing radically in shape any time soon, we have one size of ticket and the ticket printer firmware is super simple because it's more of an industrial machine, it has about 10 fonts and some really basic sizing interactions.
I need to make this editor display a rectangle of the dimensions by pixel of the tickets (can even be actual size) and have a resizable grid which can toggle between superimposition and invisibility on top of the ticket rectangle and represented by dots rather than lines.
Then I want to be able to represent fields by drawing rectangles filled with the letter "x" that show the maximum size of the field (to prevent overlaps). These fields should be selectable, draggable and droppable in a snap to grid fashion.
I've worked out the maths of it but I have no idea how to draw rectangles and then draw grids in layers and then put further rectangles full of 'x'es on top of those. I also don't really know much about changing drawn positions in accordance with mouse events. It's simply not something I've ever had to do.
All the tutorials I've seen so far presume that you already know a lot about using the draw objects and are seeking to extend a basic knowledge of these things. I just need pointing in the direction of a good tutorial in manipulating floating objects in a picturebox in the first place.
Any ideas?
For those of you in need of a guide to this unusual (at least those of us with a BIS background) field I would heartily endorse:
https://web.archive.org/web/20141230145656/http://bobpowell.net/faqmain.aspx
I am now happily drawing graphical interfaces and getting them to respond to control inputs with not too much hassle.

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