rotate textfield in flash cs5 - flash-cs5

I have a dynamic textfield with anti-alias type "use device font".When I rotate the textfield the text dissappears and reappears when textfield has been rotated to 360 degree.Please suggest me way to achieve this.Thanks in advance.

Since Flash Player 10 you can rotate DisplayObjects' by adjusting their rotationZ property. You can also do this with your TextField. Besides that you can also use the TextBlock class to parse TextLines and rotate them accordingly.
For more information check out this blogpost:
http://www.yswfblog.com/blog/2009/05/21/the-knack-to-rotating-dynamic-text-in-flash-10/
And here's the code from that same blogpost:
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.engine.*;
public class TextTest extends Sprite
{
public function TextTest ()
{
for (var i:int = 0; i <= 20; i++)
{
var txt:TextField = new TextField();
txt.selectable = false;
txt.width = 300;
txt.height = 100;
txt.text = "Hello world!";
txt.setTextFormat(new TextFormat("Georgia", 2 + 2*i));
txt.x = 6*(i*(i+1)/2);
txt.y = 30;
txt.rotationZ = 20;
addChild(txt);
}
for (var j:int=0; j<=20; j++)
{
trace(j);
var myString:String = "Hello world!";
var myFormat:ElementFormat = new ElementFormat();
var myFontDesc:FontDescription = new FontDescription("Georgia");
myFormat.fontSize = 2 + 2*j;
myFormat.fontDescription = myFontDesc;
var textElement:TextElement = new TextElement(myString, myFormat);
var textBlock:TextBlock = new TextBlock();
textBlock.content = textElement;
var myTextLine:TextLine = textBlock.createTextLine(null, 300);
myTextLine.x = 6*(j*(j+1)/2);
myTextLine.y = 150;
myTextLine.rotation = 20;
addChild(myTextLine);
}
}
}
}

Related

How I can Add Text inside Frame TabbedRenderer in Xamarin iOS

I am customizing Badge in TabbedPage. I have now added the red dot from inheriting UIView. However how can I Add Text inside that Frame. Xamarin iOS
MyTabbedPageRenderer.cs
public static class TabbarExtensions
{
readonly static int tabBarItemTag = 9999;
public static void addItemBadge(this UITabBar tabbar, int index)
{
if (tabbar.Items != null && tabbar.Items.Length == 0) return;
if (index >= tabbar.Items.Length) return;
removeItemBadge(tabbar, index);
var badgeView = new UIView();
badgeView.Tag = tabBarItemTag + index;
badgeView.Layer.CornerRadius = 7;
badgeView.BackgroundColor = UIColor.Red;
var tabFrame = tabbar.Frame;
var percentX = (index + 0.56) / tabbar.Items.Length;
var x = percentX * tabFrame.Width;
var y = tabFrame.Height * 0.05;
badgeView.Frame = new CoreGraphics.CGRect(x, y, 13, 13);
tabbar.AddSubview(badgeView);
//var badgeView = new UILabel();
//badgeView.Tag = tabBarItemTag + index;
//badgeView.BackgroundColor = UIColor.Red;
//var tabFrame = tabbar.Frame;
//var percentX = (index + 0.56) / tabbar.Items.Length;
//var x = percentX * tabFrame.Width;
//var y = tabFrame.Height * 0.05;
//badgeView.Text = "1";
//badgeView.TextAlignment = UITextAlignment.Center;
//badgeView.TextColor = UIColor.White;
//badgeView.Font = UIFont.SystemFontOfSize(10);
//tabbar.AddSubview(badgeView);
}
public static bool removeItemBadge(this UITabBar tabbar, int index)
{
foreach (var subView in tabbar.Subviews)
{
if (subView.Tag == tabBarItemTag + index)
{
subView.RemoveFromSuperview();
return true;
}
}
return false;
}
}
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
MessagingCenter.Subscribe<object, int>(this, "Add", (obj, index) => {
TabBar.addItemBadge(index);
});
MessagingCenter.Subscribe<object, int>(this, "Remove", (obj, index) => {
TabBar.removeItemBadge(index);
});
}
MainView.xaml.cs
protected override void OnAppearing()
{
base.OnAppearing();
MessagingCenter.Send<object, int>(this, "Add", 2);
}
As in my code above I tried with UILabel. However I cannot set CornerRadius for Label
Summarize how I can Add Text inside Frame. Or how can I set CornerRadius for Lable in Xamarin iOS.
Thank you!
Description picture:
If I use UILabel, I cannot set CornerRadius
If I use UIView
For UILabel, you could set the CornerRadius using the following:
badgeView.Layer.CornerRadius = 7;
badgeView.Layer.MasksToBounds = true;//add this line
For more info, you could refer to masksToBounds.
Hope it works for you.

adobe illustrator script- check if swatch color is on list

I'm trying to make a script that will go through the swatches list and will search for a swatch named "Line".
if it will not be found I want to add it but if it already been found I want the script to be ignored.
this is what I did so far, the problem is that if it finds a swatch named "Line" it will create a new pink color for some reason.
var doc = app.activeDocument;
for (i = 0; i < doc.swatches.length; i++)
{
if (doc.swatches[i].name != "Line")
{
var newSpot = doc.spots.add();
var newColor = new CMYKColor();
newColor.cyan = 100;
newColor.magenta = 100;
newColor.yellow = 100;
newColor.black = 100;
newSpot.name = "Line";
newSpot.colorType = ColorModel.SPOT;
newSpot.color = newColor;
}
}
You can try to pick the color by its name first and create a new color only if there is the error:
var doc = app.activeDocument;
try { var color = doc.swatches.getByName('Line') }
catch(e) {
var newColor = new CMYKColor();
newColor.cyan = 100;
newColor.magenta = 100;
newColor.yellow = 100;
newColor.black = 100;
var newSpot = doc.spots.add();
newSpot.name = 'Line';
newSpot.colorType = ColorModel.SPOT;
newSpot.color = newColor;
}

Add dimension between link and element

i am tried to find the link wall face,but when i use the reference to create a new dimension , i will get result about 'invaild number of references'. i cant trans link face to active face.
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
UIDocument uidoc = commandData.Application.ActiveUIDocument;
Document doc = uidoc.Document;
var rf1 = uidoc.Selection.PickObject(ObjectType.PointOnElement, "select");
var element1 = doc.GetElement(rf1);
var location = element1.Location as LocationPoint;
var point = location.Point;
var rf2 = uidoc.Selection.PickObject(ObjectType.LinkedElement, "select");
var linkElement = doc.GetElement(rf2) as RevitLinkInstance;
var linkDoc = linkElement.GetLinkDocument();
var linkWall = linkDoc.GetElement(rf2.LinkedElementId) as Wall;
var wallLocation = linkWall.Location as LocationCurve;
var curve = wallLocation.Curve;
var cRf = curve.Reference;
var solid = BIMTools.Geometry.GetSolid(linkWall);
Face face = null;
foreach (var solidFace in solid.Faces)
{
XYZ normal = ((Face)solidFace).ComputeNormal(new UV(0, 0));
if (normal.Y < 0)
{
face = solidFace as Face;
break;
}
}
var viewLevel = uidoc.ActiveView.GenLevel.Elevation;
var tPoint = new XYZ(point.X,(face as PlanarFace).Origin.Y, viewLevel);
point = new XYZ(point.X, point.Y, viewLevel);
var line = Line.CreateBound(point, tPoint);
var references = new ReferenceArray();
references.Append(rf1);
references.Append(face.Reference);
using (Transaction trans = new Transaction(doc,"create"))
{
trans.Start();
var dimension = doc.Create.NewDimension(uidoc.ActiveView, line, references);
trans.Commit();
}
return Result.Succeeded;
}
The Building Coder provides a whole list of articles on creating dimensioning.

How to get individual object's width, height, left and top in selection:created event?

I am getting the values of the properties of an object(top,width...) as an object is being scaled/moved by using this function :
canvas.on('object:scaling', onObjectModification);
canvas.on('object:moving', onObjectModification);
canvas.on('object:rotating', onObjectModification);
function onObjectModification(e) {
var activeObject = e.target;
var reachedLimit = false;
objectLeft = activeObject.left,
objectTop = activeObject.top,
objectWidth = activeObject.width,
objectHeight = activeObject.height,
canvasWidth = canvas.width,
canvasHeight = canvas.height;
}
How can I get the same for each object that are being moved as a group? I need the values to be constantly changing as the object:scaling event provide.
I know of the event selection:created but I am lost how to use that to attain what I want. Any help from you guys would be highly appreciated.
Thanks
during object scaling width and height will not change. They will be the same all the time, just scaleX and scaleY will change.
You have to write a function that will iterate on possibile group sub objects.
canvas.on('object:scaling', onObjectModification);
canvas.on('object:moving', onObjectModification);
canvas.on('object:rotating', onObjectModification);
function onObjectModification(e) {
var activeObject = e.target;
if (!activeObject) {
return;
}
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var reachedLimit = false;
var objectLeft = activeObject.left;
var objectTop = activeObject.top;
// this provide scaled height and width
var objectWidth = activeObject.getWidth();
var objectHeight = activeObject.getHeight();
if (activeObject._objects) {
objs = activeObject._objects;
for (var i= 0; i < objs.length; i++) {
var obj = objs[i];
var objWidth = activeObject.getWidth() * activeObject.scaleX;
var objHeight = activeObject.getHeight() * activeObject.scaleY;
}
}
}

Extracting a portion of Image in C#

I have made a C# Windows application with two Picture-Boxes one as MainPictureBox and other as ThumbnailBox, I want to Extract a portion of Image upon moving mouse over Main Image and load it into ThumbnailPictureBox.
Here is a way to get a thumbnail from the image.
public static Bitmap Thumb(this Image inputStream, int width, int height)
{
using (var bitMap = new Bitmap(inputStream))
{
int originalWidth = bitMap.Width;
int originalHeight = bitMap.Height;
int startPositionHeight = 0;
int startPosionWidth = 0;
int widthHeight = 0;
if (originalWidth > originalHeight)
{
startPosionWidth = (originalWidth - originalHeight) / 2;
widthHeight = originalHeight;
}
else if (originalHeight > originalWidth)
{
startPositionHeight = (originalHeight - originalWidth) / 2;
widthHeight = originalWidth;
}
else if (originalWidth == originalHeight)
{
widthHeight = originalHeight;
}
var rect = new Rectangle(startPosionWidth, startPositionHeight, widthHeight, widthHeight);
using (Bitmap cropped = bitMap.Clone(rect, bitMap.PixelFormat))
{
using (var newbitmap = new Bitmap(cropped, width, height))
{
var stream = new MemoryStream();
newbitmap.Save(stream, ImageFormat.Tiff);
stream.Position = 0;
return new Bitmap(stream);
}
}
}
}

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