Game Center in iOS 6 - game-center

I downloaded the XCode 4.5 + iOS 6 SDK Preview version, and ran Game-Center integrated app.
With prior versions, when I didn't enabled the game center in itunesconnect and ran the app, the message was shown as "This game is not recognized by Game Center".
But in iOS 6, Game Center login dialog was appeared even if this is not game center enabled in itunesconnect.
Does anybody know why this is happening?

Try to logout from the Game Center app and delete this app.
A lot of iTunes Connect related issues are solved by deleting the app.

Related

Universal App is being tested in Iphone compatibility mode by apple

I have (now) marked my app to be a Universal App.
When i deploy it locally to an ipad it runs as a native iPad app (all good, nice rendering, heaps of space)
when i submit it to Apple for review they reject it becasue they run it in iphone compatibility app (basically like an iphone 4 ) and the rendering goes wrong (not enough space).
What else do i need to set in the Xamarin project so it will never run in iPhone compatibility mode on the iPad ?
turns out the itunesconnect site is realy not that user friendly...apple eh..
i found a way to delete the old build and link to the new build and they approved it
funny thing is that they seem to write the version of what you enter in itunes connect into your app. so even though they were testing an old build, the screenshot was showing the new build version.. very confusing

iOS App crashes since Xamarin.Forms version 2.3.4 when distributed via TestFlight

We have a Xamarin.Forms app for iOS and Android that we have in the stores for some months now. We develop with VS 2017. For testing the iOS-version, we use TestFlight.
Everything worked pretty well, until mid-april when we wanted to test a new release via TestFlight:
We installed the iOS-App on our test devices via TestFlight, and now on our test devices the app closes down right after the splash screen without generating a crash report (we use HockeyApp).
The app works fine though on the iOS-simulator and when being published directly on a device (iPad) via VS.
We found out that the problem is the update of Xamarin.Forms from version 2.3.3.180 to version 2.3.4.231 or later.
We would like to use latest version of Xamarin.Forms. Does anyone have the same issue and did you find a solution?
We just found the solution for this problem:
We use a custom font for our app and changed the font of the navigation bar in the AppDelegate.FinishedLaunching method by using UINavigationBar.Appearance.SetTitleTextAttributes.
This caused the iOS version of our app to crash when distributing via TestFlight. We removed the code to change the font and now we can publish the app again.

Web player does not appear in Build Settings

Web player option does not appear in File -> Build Settings.
I have installed Unity Web Player, and my version of Unity is Unity 5.4.1f1 (64-bit)
I've installed the plugin throught Unity's web too, and restarted Unity.
Unity Web Player has been discontinued and removed from Unity completely in 5.4 release. You have to download the WebGL module and build your game for WebGL. Users were warned about and encouraged to make their code work with WebGL last year
Web: WebPlayer support has been removed, and the default player is now
the platform desktop being run on for the Editor. Therefore desktop
platform installation choices are no longer available for their
respective editors.

Why does my Monotouch App crash with iOS 6?

I need to make sure that our iPhone App (implemented with Monotouch) will still be be working from the very first day that iOS 6 is released to the public.
I've installed XCode 4.5 and iOS 6 Beta 3 and upgraded Monotouch to the latest version. Then I ran my app in the iOS 6 emulator and the app crashed instantly with the following error message:
Terminating since there is no system event server.
(Run the EventPump or pass the argument "-RegisterForSystemEvents" if you want to run without SpringBoard.
I've tried googling for similar problems but could not find anything. What can I do to make my App run on iOS 6?
Thanks,
Adrian
Details on iOS 6 and Xcode 4.5 are under NDA and won't be discussed publicly. Please either contact support#xamarin.com or fill private bug reports on http://bugzilla.xamarin.com

Wikitude app crash (poi adding problem) iPhone

I am currently working in iPhone application in which I have used wikitude api.
I am successfully integrate and run the app but my app is crash while adding poi over wikitude camera view. And my app throws exception of "CORE ANIMATION CALAYER NAN". I am getting this issue in iPhone 4.0.
Please try the new version of the Wikitude iPhone API which should fix the described issue. You can download it from http://www.wikitude.org/developers
Cheers, Nicolas

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