i'm new im WinCe develop. I create image for device and upload and install it on device. All setup Ok and OS load. But I didn't found Activesync on device. after connect device to PC nothig happans. activesync not connected. I've cheack ActiveSync option on Catalog item window.So CoreOs->CEBASE->ApplicationsEndUse-ActiveSync.
Maybe I must add something else?
The required and relative components are:
Core OS->Applications - End User->ActiveSync->File Sync
Core OS->Communication Services and Networking->Networking - Wide Area Network (WAN)->Dial Up Networking (RAS/PPP)
Core OS->Communication Services and Networking->Networking - Wide Area Network (WAN)->Telephony API (TAPI 2.0)->Unimodem Support
Core OS->Shell and User Interface->User Interface->Network User Interface
Related
I want to do something like academy 240, holograms sharing. Since I don't have two hololens,I want to test that between unity editor and emulator. I try to do that using the latest MRTK, so some scripts are different.
I drag sharing prefab to hierachy form MRTK.
Then click Mixed Reality Toolkit->Sharing Service-> Launch Sharing Service and copy the IP address.
Paste the IP address to the Server Address of Sharing Stage(scripts attach to the sharing prefab)
Then, If I run in the unity editor, the SharingService shows message like:
SharingService: User VR at address 172.23.173.81 joined session DefaultSession
However, If I deploy this project to hololens emulator, nothing happened in SharingService. Does any other setting I need to do?
For Hololens device and Emulator, you need to put the IP of your machine (seems to be 192.168.1.86 in your case).
I'm attempting to configure an SMB file sharing server on a Windows CE 6 device.
My initial attempts have mostly been with the desktop version of NK.exe.
When I start, SMB0: is running as smbserver.dll
I've set (hopefully) suitable registry values, and then re-started the SMBServer process:
services refresh SMB0:
However, I never see the service advertised when I attempt to attach an SMB client (for example, by looking for file shares in desktop windows, or attempting to connect an SMB client to the IP address of the WinCE device.
I wonder if it's necessary for the SMB registry settings to be available at boot time? My devices is NOT using a hive-based registry, so the registry settings aren't available a boot time. I'd hoped that refreshing the SMB server process would be enough to get file sharing going. That way, I can just set the registry values programatically in my application program, restart the SMB service, and not have to rebuild the kiosk NK.exe (the kiosk NK.exe seems to include the smbserver.dll - it was built by a not very competent third party, and the tools to rebuild it go back to Visual Studio 2005. It would be "interesting" to rebuild NK.exe).
Do I need to rebuild the OS to use a hive-based registry?
Any ideas?
My registry settings are all under HKEY_LOCAL_MACHINE:
Ident\Name "aName"
Ident\Desc, "A string"
Ident\OrigName "Another string"
\Services\Smbserver\SMB\Shares\VirtualRoot\Type Dword:0
\Services\Smbserver\SMB\Shares\VirtualRoot\Path "a valid path"
\Services\Smbserver\SMB\Shares\VirtualRoot\UserList "*"
\Services\Smbserver\AdapterList "*"
\Services\Smbserver\Keep DWord:0
\Services\Smbserver\Prefix "SMB"
\Services\Smbserver\Index DWord: 0
\Services\Smbserver\SHARES\UseAuthentication DWord:0L
As you can see, I've temporarily turned authentication off - I'm hoping to start by getting this to work in the CE desktop environment, and then add authentication, and getting it to work in the kiosk environment.
I'd be grateful for any help!
I would say you need to set "Keep"=dword:1 as per the MSDN docs:
Keep Default set to 1. If this is set to zero (0), the DLL will be
unloaded immediately after initialization.
The SMB server does not require a hive-based registry. We've used it on multiple projects with only a RAM-based registy.
For reference, these are the registry settings we use on CE 7 to expose the root folder as \\<IP address>\Root:
[HKEY_LOCAL_MACHINE\Services\SMBServer\Shares\Root]
"Path"=""
"Type"=dword:0
[HKEY_LOCAL_MACHINE\Services\SMBServer]
"AdapterList"="*"
"Keep"=dword:1
"Prefix"="SMB"
"Index"=dword:0
"DLL"="smbserver.dll"
"Order"=dword:12
[HKEY_LOCAL_MACHINE\Services\Smbserver\Shares]
"UseAuthentication"=dword:0
"NoSecurity"=dword:1
There's another issue at play here, which is that the Windows CE 6 SMB server default to using NTLM ver 1. Windows 7 and above, by default, require NTLM version 2.
In order for your Windows 7+ system to see the SMB share, it's necessary to modify the security policy:
On Windows 7, run secpol.msc, find Security Settings -> Local Policies -> Security Options. Look for LAN Manager Authentication Level, and set it to 'Send NTLM response only’
Is there a way to target Xbox device family specifically when creating a new UWP application? Thus making that application package unavailable for the other platforms, while potentially have a different package for other platforms?
Currently I'm trying to create a package for Xbox only by adding
<TargetDeviceFamily Name="Windows.Xbox" MinVersion="10.0.14000.0" MaxVersionTested="10.0.14000.0" />
to the package.appxmanifest. Unfortunately this gives permission error on uploading via the dev center:
Package acceptance validation error: The package *.appx targets the following Windows 10 device families for which you don't have permission(s): Windows.Xbox
I think this is the correct way to do it and that the permissions might be granted somewhen after the anniversary update? When will publishing be possible? Or is there another program you have to sign up to for being allowed to publish an Xbox only application / get the required permission?
Currently, Windows Store is not ready to accept XBOX app. As pnp0a03 mentioned, Microsoft will publish the new Dev Center feature and publish more details about publishing XBOX target app in Store, maybe later this month
Setting TargetDeviceFamily dependency is the right direction, the current available device families are Windows.Universal, Windows.Mobile, Windows.Desktop. Please waiting for the updates from Windows Store side.
I want to track the app profiling when it is not connected with ADB(i.e its in user hand) . How can the log the information if it is not connected with Android studio.
You could either display it in a TextView in your current or another activity of your application - log in background and display, or log to a file and then view the file with another application.
Otherwise, you could log and send your logs via a connection - i.e to a server.
Is there any way I can distribute a "privileged" app prior to marketplace approval?
It's kinda hassle for me to "push" app to the device using Firefox OS Simulator every time I need to test it. Would it be great if I can just point my browser to app's html file and then it will automatically re-install the app? Just like what android *.apk does.
You cannot install a privileged app on a real device without the simulator dashboard (or app manager) if you didn't submit it to the marketplace first (and was approved). For security reasons, the application needs to be signed, so it's why you need to publish it to the marketplace.