play ogg in Xcode projects - audio

I am developing an application in Xcode that need the ogg and vorbis framework to play ogg files. I have googled for some information about this but i didn't get to any point, i dont know how to make this framework to work. I have already downloaded the libraries and add them into my project but i dont get it to compile even when the files are already there it complains of missing files.
Can anyone point me to a good manual on how to accomplish this ?
Any help appreciated.

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Reading wav files in linux using .netcore 3.1

I am developing an application in .netcore 3.1 which uses naudio to read wav files and checks if wav file has any sound or not. it works fine in windows but doesn't work in linux(centos-7). it throws error
Unable to load shared library 'Msacm32.dll' or one of its dependencies
and then i found nAudio does not work in Linux: https://github.com/naudio/NAudio/issues/472
Can anyone please suggest any solution for this? Maybe any other library which can be used and works for linux.
I did worked around for this by calling a python script from .net core. I used scipy.io.wavfile library to read wav file in pyhton. May be it will help someone.

Using Zxing Library in my aplication

I have seriously tried to find a method to integrate zxing library for my barcode scanning application and found some examples and tutorials, but they mostly concentrate on the code of integrating the project library. I have understood how to use it but my only issue is I cant seem to find a correct way to copy the new zxing library. Please can anyone guide me through which files to copy where or how to bind the project in Android Studio.
I believe you want to 'add' the zxing library in your Android Studio project.
If you are comfortable with using Gradle, just add the below line in your app's build.gradle file under dependencies.
compile 'com.google.zxing:core:3.2.0'
Build your project and then start integrating zxing by importing the required classes.
I hope this answers your question and solves your problem.

phonegap place folder in the right place so I can use VS

I have been here: http://phonegap.com/install/ and downloaded the latest phonegap release.
I am not sure where to put it, so that VS can find it, when creating a new project. Has anyone any idea about where to place it? For now, I tried placing it in: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE, and this is not the right place, obviously.
I know that one can install phonegap using the commandline, but I rather not do this, since I already tried, and had issues with environment variables. Furthermore, from what I found out on stackoverflow regarding using the commandline, several people did not advice this, based on their experience. So please, if you know how I make it work so that I can use VS, please share. I see that the phonegap folder that I downloaded from phonegap site, contains IDEs for several platforms.
Thanks in advance
Ps. I am trying to achieve something semilar to this: http://anindita9.wordpress.com/tag/visual-studio-phonegap/
But it's just that this tutorial doesn't work for me, since I have VS12, and also the folder structure is totally different

Build libev on android ndk

I'm coding a program that really need libev (not libevent) on Android. I google many time to find how to build libev but unsuccess.
Could any one tell me, how to build libev on android. Thank so much.
Did you have any success? I'm stuck with the same problem, trying to use it on a native app for Android (working on Ubuntu). This article gave me some light:
http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#EMBEDDING
It might be useful for you. I tried the standalone case. In any case, I can't still make it work

Is the sound library WINMM.DLL found in every Windows Installation?

I'm making a little open source mp3 player for people to see the code, etc. Proper comments, examples and what not.
I was wondering though, is the winmm.dll library found in every Windows installation?
The documentation for winmm.dll functions (like PlaySound) says that they are available in Windows 2000 and later versions.

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