How can I achieve this kind of List in BlackBerry? - layout

I am making my first application for BlackBerry (OS 6.0+) and I have to define a screen like in the image below. I have read about RichList but its not allowed to be added below the other components.
What I want is the part (list) below the wide ButtonField. The white boxes should contain images and the scribbles in front of it should contain text. This "list items" are populated dynamically.
As you can see, this very-much resembles the layout of a RichList, but I can't seem to add it to the VerticalFieldManager that I have used as the main container of components.
So if anyone can help me get this screen, I'm really grateful! Thanks in advance.

You need to implement ListFieldCallback and overwrite all methods. There you will see "drawListRow" method. You need to draw Images on left and text on write on this method index wise. like this:-
ListData ld = (ListData) rows.elementAt(index);
g.drawText(ld.name, 30+extraSpaceDelete, y
+ (listItemHeight - g.getFont().getHeight()) / 2);
g.drawText(ld.address, 30+extraSpaceDelete, (y
+ (listItemHeight - g.getFont().getHeight()) / 2)+(g.getFont().getAscent()+10));
g.drawBitmap(0, y + listItemH - 3, Display.getWidth(), 3,
separator_line, 0, 0);

Related

Visio Shape Text positioning below the shape using Text Transform

I have a building a set of stencil shapes and I need the text to display below the shape. I am using custom formulas to generate the text, and as such the volume of text changes from use case to use case.
What I have come across is using the Text Transform set of properties, and I have tried the following with success for a single line of text:
TxtWidth = TEXTWIDTH(TheText)
TxtPinX = Width * 0.5
TxtLocPinX = TxtWidth * 0.5
TxtHeight = Height * 0
TxtPinY = Height * -0.2
TxtLocPinY = TxtHieght * 0.5
TxtAngle = 0 deg
The problem arises when there is more than a single line of text to display -> the text appears 'half above (inside) and half below' the bottom the shape.
I would like to place all the text, regardless of how many lines there are, underneath the shape.
What I have tried is to set the TxtPinY = some formula different from above eg/ Height * -(TxtHeight). This seems to always result in an 'error in formula'.
I am sure that this is something simple that I am missing, but I cannot figure it out.
Can anybody point me in the right direction?
Cheers and thanks for taking a look at this,
The Frog
You could try the TEXTHEIGHT function to get around this. Specify a reasonable maximum text widht as a second parameter for it:
TxtHeight = TEXTHEIGHT(TheText,100)
TxtPinY = 0
TxtLocPinY = TxtHeight
You can use the code provided with the stencil available in this post:
http://visguy.com/vgforum/index.php?topic=7461.msg31490#msg31490

noUISlider - Any way to place labels within the connect segments

I have a noUiSlider with several handles to allow specifying several contiguous date periods (example = Feb to Apr, May to July, and Aug to Sept). Ideally I would like to have labels that appear centered on the connect divisions to describe what each period relates to (ex. "Current Period", "Next Period"). I was thinking I could do this by setting a centered background image on the noUi-connect divisions.
However, the noUi-connect divisions use transform (translate/scale) styling which results in my background images being scaled which I do not want.
I also thought maybe I could revise the javascript to generate an outer division around each nonUi-connect division, and I would apply the background onto the outer division instead - but I was unable to get the background from the outer division to appear.
Any other ways I could accomplish this? The only other thing I can think of it to have floating divisions defined outside of the noUiSlider object which I would need to reposition whenever I detect changes in the handle positions.
You can add an element outside of the connects and absolutely position it.
A quick version for a slider with two handles (showing the value for the first handle):
var origin = slider.querySelector('.noUi-connects');
var node = document.createElement('div');
node.style.textAlign = 'center';
node.style.position = 'absolute';
node.style.zIndex = '10';
node.style.fontSize = '10px';
origin.appendChild(node);
slider.noUiSlider.on('update', function(values, handle, unencoded, tap, positions) {
node.style.left = positions[0] + '%';
node.style.right = (100 - positions[1]) + '%';
node.innerText = values[0];
});
Just realized another approach is to set the innerHtml of the specific noUi-connect divisions to my label values. Simpler than playing with background images.
But the transform styling still affects the labels, so the end result is not better. Maybe I can load the innerHtml with an inner division that somehow ignores the transform settings but I haven't figure out how to do that yet. transform: none does not make any difference.

OpenCV Seamless Cloning shift position after finish the process

I am trying to used the seamsless cloning to blend to image together.
but I notice that after using the seamsless clone function the area in the
mask that I want to transfer is shift upward. So I have a question that
is this a normal behaviour of the seamsless clone function or it is a bug
on my implementation.
Here are the Source photo
Here are the destination photo
Here are the result photo
I encountered similar situation. Moreover, like #JoshuaCWebDeveloper noted, this shift disappeared when all one mask is used. Nevertheless, I got a fix for this. What I did is this. I cropped valid mask (non-zero sub-section) out using cv2.boundingRect. So my source image and mask image are reduced to a smaller size, while center is now calculated from boundingRect outputs (Since reference point is marked on destination image). This way, error got solved/shift got ridden.
(Based on the answer posted by Fractalic Forieu) You can achieve the same result without reducing the image size.
Instead of using the image center:
center = (width // 2, height // 2)
poissonImage = cv2.seamlessClone(srcImage, dstImage, maskImage, center)
use the center of the bounding rect:
monoMaskImage = cv2.split(maskImage)[0] # reducing the mask to a monochrome
br = cv2.boundingRect(monoMaskImage) # bounding rect (x,y,width,height)
centerOfBR = (br[0] + br[2] // 2, br[1] + br[3] // 2)
poissonImage = cv2.seamlessClone(srcImage, dstImage, maskImage, centerOfBR )

Flash CC Canvas and GSAP: How to set registration point of movieclip on stage

How would I go about changing the registration point of a movieclip labeled "tablet" placed on the stage (root) dynamically?
For example: I have the following:
var tablet = this.tablet; //movieclip labeled "tablet" on stage
function resetTablet(){
tablet.regX = tablet.width/2; //move registration point to center
tablet.regY = tablet.height/2;
}
However when I call it using GSAP:
var tl = new TimelineLite();
tl.to(tablet, 1, {alpha:1, onComplete:resetTablet})
.to(tablet, 3, {alpha:0, scaleX:1.5, scaleY:1.5})
the registration point is still set to the upper left corner rather than the center.
What am I doing wrong here? Thanks!
Registration points affect change both the transformation point, but also the position. If you set a displayobject that is 100x100 pixels to regX=50;regY=50, then it will draw from that point, moving the content 50px to the top and left. If you make that change you should also translate the clip to x=50;y=50.
An issue with you example is that there is no width or height on EaselJS content (explained here). You can get the bounds of anything generated by Flash CC using the nominalBounds property, which Flash exports as a property on every object. If you have multiple frames, you can turn on "multi-frame bounds" in the publish settings, and a frameBounds property is added to the objects as well.
Note that nominalBounds and frameBounds are not used by the getBounds method.
Here is how you might be able to approach it.
var bounds = tablet.nominalBounds;
tablet.regX = bounds.width/2;
tablet.regY = bounds.height/2;
// Optional if your actual registration point was [0,0] before:
tablet.x += tablet.regX;
tablet.y += tablet.regX;
Hope that helps.

Raphael - Transform after Serialization

I am using Raphael to draw some paths. Each path has an associated rectangle [container] the size and position of the bounding box. I am using the container for dragging both shapes.
In the move callback, I update the both positions so they both move together.
This all works great until I serialize. I am only serializing the path, then creating the container on the fly after deserialization.
Immediately after converting to json and back, things look fine. I can print out the current transform of the path and it looks correct. Doing any transform on the path after this results in the path being reset and moved to 0,0.
Here is a fiddle that shows the problem.
If you move the rect, you can see both objects move together.
If you click 'Save/Load', things look fine, and the path prints the same.
If you now drag, the path gets reset to 0,0. Printing shows the transform has been reset from 0,0.
I am trying to find out how to make the path move as it did before serialization. Is something getting lost in the process? Or is there an internal state that needs to be updated?
Raphael.JSON serialises data stored in the elements. It does not preserve temporary data stored in the paper object so something does indeed get lost in the process when calling R.clear(). For example drag events bound to elements are not preserved.
However the main issue here is with your drag function, notice how dragging the square a second time applies the transformation from the top left of the paper. I suggest using Raphael.FreeTransform (which you already included in the Fiddle) to handle this.
I wrote both Raphael.JSON and Raphael.FreeTransform plugins and have struggled with the same issues. I'm currently working on an application that lets you save save and restore the state of the paper (similar to what you're doing) and it works fine. If you need any help feel free to open an issue on Github.
You need to capture the initial transform offsets of your elements when the drag starts and use those as the basis for your drag-move transforms. Consider the following:
var start_x, start_y;
cont.drag(function(x, y, e)
{
p.transform('t' + ( start_x + x ) + ',' + ( start_y + y ) );
cont.transform('t' + ( start_x + x ) + ',' + ( start_y + y ) );
},
function( x, y )
{
var start_bbox = p.getBBox();
start_x = start_bbox.x;
start_y = start_bbox.y;
console.log("Drag start at %s,%s", start_x, start_y );
} );
I've staged this in a fiddle located here.
Unfortunately, there is still an issue with the path -- it's offset is being incremented by the difference between it's bounding box y value and the y axis (a difference of 12, to be precise) each time drag is used. I'm not sure where that's coming from exactly.

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