what is a .sa file for gcc shared library? - linux

I saw an article in http://www.linuxjournal.com/article/1052 where it specifies :
"Shared libraries consist of two basic parts: the stub and the image. The stub library has an extension of .sa. The stub is the library an executable will be linked to."
But another reference http://www.faqs.org/docs/Linux-HOWTO/GCC-HOWTO.html it says
"shared library files (.sa for a.out, .so for ELF) " - Which I understand like .sa is the shared library to use with a.out format, and .so is to use with latest ELF format.
Due to the lack of clarity here , I am asking the question here - what is .sa file ? And what a stub is for?

That article is very old (1995) and is still dealing with pre-ELF (so called a.out) shared libraries.
I forgot the details, but in that prehistoric times, a.out shared libraries where not position independent, so every process had -for example- to load the libc shared library at the same place using the uselib(2) syscall -which is obsolete today- (Today two different processes would mmap(2) it, as a shared ELF object, at various addresses). The .sa file also required conventions for this fixed place. Because of that, making shared libraries was really a nightmare: the fixed address segment[s] that they occupied was to be conventionally defined for the entire system or distribution!
But you really should not care today in 2012 , unless you are interested by history (and then you have to dig several old historical documents which might be difficult to find). All distributions, even some quite old one (e.g. from 2004), are using the ELF format which enable each process to mmap its shared libraries as it wish.
Today, you can explore with /proc/1234/maps or /proc/1234/smaps the memory map of process of pid 1234, and you can easily understand that ELF shared objects are mapped at different places. Read also about ASLR

They're probably both correct but in their own context.
The first article dates from 1995 and that was about when Linux adopted ELF in the mainstream (it existed mid 94 but you had to work hard to get it). In fact, it even discusses the fact that ELF is a relative newcomer:
Even though ELF (the executable and linking format designed for Unix SVR4), which makes creating shared libraries trivial, is just over the horizon, the current a.out DLL shared libraries will probably need to be supported for some time.
So it's probably correct in that all it knew or cared about at the time was the a.out format.
The HowTo is dated somewhat later as 1999 and discusses the differences between a.out and ELF so I would consider it a more reliable source. At that point, ELF had been mainstream for several years.
Of course, that's a relative comparison. The more reliable source is still well over a decade old, talking about gcc 2.7 as if it's the latest and greatest whereas, in fact, we'll well advanced to 4.6.
You may want to consider finding something a little more recent.

Related

C++ .a: what affects portability across distros?

I'm building a .a from C++ code. It only depends on the standard library (libc++/libstdc++). From general reading, it seems that portability of binaries depends on
compiler version (because it can affect the ABI). For gcc, the ABI is linked to the major version number.
libc++/libstdc++ versions (because they could pass a vector<T> into the .a and its representation could change).
I.e. someone using the .a needs to use the same (major version of) the compiler + same standard library.
As far as I can see, if compiler and standard library match, a .a should work across multiple distros. Is this right? Or is there gubbins relating to system calls, etc., meaning a .a for Ubuntu should be built on Ubuntu, .a for CentOS should be built on CentOS, and so on?
Edit: see If clang++ and g++ are ABI incompatible, what is used for shared libraries in binary? (though it doens't answer this q.)
Edit 2: I am not accessing any OS features explicitly (e.g. via system calls). My only interaction with the system is to open files and read from them.
It only depends on the standard library
It could also depend implicitly upon other things (think of resources like fonts, configuration files under /etc/, header files under /usr/include/, availability of /proc/, of /sys/, external programs run by system(3) or execvp(3), specific file systems or devices, particular ioctl-s, available or required plugins, etc...)
These are kind of details which might make the porting difficult. For example look into nsswitch.conf(5).
The evil is in the details.
(in other words, without a lot more details, your question don't have much sense)
Linux is perceived as a free software ecosystem. The usual way of porting something is to recompile it on -or at least for- the target Linux distribution. When you do that several times (for different and many Linux distros), you'll understand what details are significant in your particular software (and distributions).
Most of the time, recompiling and porting a library on a different distribution is really easy. Sometimes, it might be hard.
For shared libraries, reading Program Library HowTo, C++ dlopen miniHowTo, elf(5), your ABI specification (see here for some incomplete list), Drepper's How To Write Shared Libraries could be useful.
My recommendation is to prepare binary packages for various common Linux distributions. For example, a .deb for Debian & Ubuntu (some particular versions of them).
Of course a .deb for Debian might not work on Ubuntu (sometimes it does).
Look also into things like autoconf (or cmake). You may want at least to have some externally provided #define-d preprocessor strings (often passed by -D to gcc or g++) which would vary from one distribution to the next (e.g. on some distributions, you print by popen-ing lp, on others, by popen-ing lpr, on others by interacting with some CUPS server etc...). Details matter.
My only interaction with the system is to open files
But even these vary a lot from one distribution to another one.
It is probable that you won't be able to provide a single -and the same one- lib*.a for several distributions.
NB: you probably need to budget more work than what you believe.

Executing machine codes attached at the end of an executable

I have a object file which has a main() function inside and just needs to be linked with crt... objects to be an executable . Unfortunately I can only compile and I can not link it to be an executable .
so I decided to create a c program ( on a pc with working GCC and linker ) to attach object(s) at the end of itself and execute the codes attached at run time (simulating a linked object ).
I saw DL API but I do'nt know how to use it for the problem I said .
May sb help me to know , how I can executing a code attached at the end of an executable .
Avoid doing that; it would be a mess .... And it probably won't reliably work, at least if the program is dynamically linked to the  libc6.so (e.g. because of ASLR)
Just use shared objects and dynamically linked libraries (See dynamic linker wikipage). You need to learn about dlopen(3) etc.
If you really insist, take many weeks to learn a lot more: read Levine's book on Linker and Loaders, read Advanced Linux Programming, read many man pages (including execve(2), mmap(2), elf(5), ld.so(8), ...) study the kernel code for execve and mmap, the GNU libc and MUSL libc source codes (for details about implementations of the dynamic linker), the x86-64 ABI or the ABI for your target processor (is it an ARM?), learn more about the GNU binutils etc, etc, etc.
In short, your life is too short doing such messy things, unless you are already an expert, e.g. able to implement your own dynamic linker.
addenda
Apparently your real issue seems to use tinycc on the ARM (under Android I am guessing). I would then ask on their mailing list (perhaps contribute with some patch), or simply use binutils and make your own GNU ld linker script to make it work. Then the question becomes entirely different and completely unrelated to your original question. There might be some previous attempts to solve that, according to Google searches.

Managment/Filenames of shared libraries

I'm currently dealing with shared libraries and there is one thing I do not really understand. I'll start of with a quote from Wikipedia:
Unix and Unix-like platforms more commonly use the term shared library or shared object; consequently, the .so filename extension occurs most commonly to identify shared library files in such environments — often followed by another dot and a version number (for example libc.so.6).
Doesn't sound so confusing, huh? Well it actually is. I just took a look at my /usr/lib directory... lots of .so files. But what I do not understand is the following: Sometimes I do have more than one file for the library (e.g. libz.so - libz.so.1 - libz.so.1.2.5) - ok different version numbers, so no problem... Well it would be no problem, but in every case of multiple libraries, all but one files are just symbolic links which point to the one real file.
So my simple question: Why? Why are there severall files, almost the same filename, and then the just link to another file. And this is nothing that happens just once or twice...
Thanks
The reason this is done is so a program can depend on as specific a version of a library as it wants.
For example, a program may say "I need libs". The current default version of libz.so would point at libz.so.1.2.5.
Another program may say "I need version 1 of libz". The current default version of libz.so.1 points at libz.so.1.2.5.
libz.so.1.2.5 mostly exists so you know exactly what version you have installed. You can have multiple versions, and switch the symlinks around as necessary, but this is generally not done.

Linux static linking is dead?

In fact, -static gcc flag on Linux doesn't work now. Let me cite from the GNU libc FAQ:
2.22. Even statically linked programs need some shared libraries
which is not acceptable for me. What
can I do?
{AJ} NSS (for details just type `info
libc "Name Service Switch"') won't
work properly without shared
libraries. NSS allows using different
services (e.g. NIS, files, db, hesiod)
by just changing one configuration
file (/etc/nsswitch.conf) without
relinking any programs. The only
disadvantage is that now static
libraries need to access shared
libraries. This is handled
transparently by the GNU C library.
A solution is to configure glibc with
--enable-static-nss. In this case you can create a static binary that will
use only the services dns and files
(change /etc/nsswitch.conf for this).
You need to link explicitly against
all these services. For example:
gcc -static test-netdb.c -o test-netdb \
-Wl,--start-group -lc -lnss_files -lnss_dns -lresolv -Wl,--end-group
The problem with this approach is
that you've got to link every static
program that uses NSS routines with
all those libraries.
{UD} In fact, one cannot say anymore that a libc compiled with this option
is using NSS. There is no switch
anymore. Therefore it is highly
recommended not to use
--enable-static-nss since this makes the behaviour of the programs on the
system inconsistent.
Concerning that fact is there any reasonable way now to create a full-functioning static build on Linux or static linking is completely dead on Linux? I mean static build which:
Behaves exactly the same way as
dynamic build do (static-nss with
inconsistent behaviour is evil!);
Works on reasonable variations of glibc environment and Linux versions;
I think this is very annoying, and I think it is arrogant to call a feature "useless" because it has problems dealing with certain use cases. The biggest problem with the glibc approach is that it hard-codes paths to system libraries (gconv as well as nss), and thus it breaks when people try to run a static binary on a Linux distribution different from the one it was built for.
Anyway, you can work around the gconv issue by setting GCONV_PATH to point to the appropriate location, this allowed me to take binaries built on Ubuntu and run them on Red Hat.
Static linking is back on the rise!
Linus Torvalds is in support of static linking, and expressed concern about the amount of static linking in Linux distributions (see also this discussion).
Many (most?) Go programming language executables are statically linked.
The increased portability and backward compatibility is one reason for them being popular.
Other programming languages have similar efforts to make static linking really easy, for example:
Haskell (I am working on this effort)
Zig (see here for details)
Configurable Linux distributions / package sets like NixOS / nixpkgs make it possible to link a large fraction of their packages statically (for example, its pkgsStatic package set can provide all kinds of statically linked executables).
Static linking can result in better unused-code elimination at link time, making executables smaller.
libcs like musl make static linking easy and correct.
Some big software industry leaders agree on this. For example Google is writing new libc targeted at static linking ("support static non-PIE and static-PIE linking", "we do not intend to invest in at this point [in] dynamic loading and linking support").
Concerning that fact is there any reasonable way now to create a full-functioning static build on Linux or static linking is completely dead on Linux?
I do not know where to find the historic references, but yes, static linking is dead on GNU systems. (I believe it died during the transition from libc4/libc5 to libc6/glibc 2.x.)
The feature was deemed useless in light of:
Security vulnerabilities. Application which was statically linked doesn't even support upgrade of libc. If app was linked on system containing a lib vulnerability then it is going to be perpetuated within the statically linked executable.
Code bloat. If many statically linked applications are ran on the same system, standard libraries wouldn't be reused, since every application contains inside its own copy of everything. (Try du -sh /usr/lib to understand the extent of the problem.)
Try digging LKML and glibc mail list archives from 10-15 years ago. I'm pretty sure long ago I have seen something related on LKML.
Static linking doesn't seem to get much love in the Linux world. Here's my take.
People who do not see the appeal of static linking typically work in the realm of the kernel and lower-level operating system. Many *nix library developers have spent a lifetime dealing with the inevitable issues of trying to link a hundred ever-changing libraries together, a task they do every day. Take a look at autotools if you ever want to know the backflips they are comfortable performing.
But everyone else should not be expected to spend most of their time on this. Static linking will take you a long way towards being buffered from library churn. The developer can upgrade her software's dependencies according to the software's schedule, rather than being forced to do it the moment new library versions appear. This is important for user-facing applications with complex user interfaces that need to control the flux of the many lower-level libraries upon which they inevitably depend. And that's why I will always be a fan of static linking. If you can statically link cross-compiled portable C and C++ code, you have pretty much made the world your oyster, as you can more quickly deliver complex software to a wide range of the world's ever-growing devices.
There's lots to disagree with there, from other perspectives, and it's nice that open source software allows for them all.
Just because you have to dynamically link to the NSS service doesn't mean you can't statically link to any other library. All that FAQ is saying is that even "statically" linked programs have some dynamically-linked libraries. It's not saying that static linking is "impossible" or that it "doesn't work".
Adding on other answers:
Due to the reasons said in the other answers, it's not recommended for most of Linux distributions, but there are actually distributions that are made specifically to run statically linked binaries:
stali
morpheus
starchlinux
bifrost
From stali description:
static linux is based on a hand selected collection of the best tools
for each task and each tool being statically linked (including some X
clients such as st, surf, dwm, dmenu),
It also targets binary size reduction through the avoidance of glibc
and other bloated GNU libraries where possible (early experiments show
that statically linked binaries are usually smaller than their
dynamically linked glibc counterparts!!!). Note, this is pretty much
contrary to what Ulrich Drepper reckons about static linking.
Due to the side-benefit that statically linked binaries start faster,
the distribution also targets performance gains.
Statically linking also helps to for dependency reduction.
You can read more about it in this question about static vs dynamic linking.

How to create a shared object that is statically linked with pthreads and libstdc++ on Linux/gcc?

How to create a shared object that is statically linked with pthreads and libstdc++ on Linux/gcc?
Before I go to answering your question as it was described, I will note that it is not exactly clear what you are trying to achieve in the end, and there is probably a better solution to your problem.
That said - there are two main problems with trying to do what you described:
One is, that you will need to decompose libpthread and libstdc++ to the object files they are made with. This is because ELF binaries (used on Linux) have two levels of "run time" library loading - even when an executable is statically linked, the loader has to load the statically linked libraries within the binary on execution, and map the right memory addresses. This is done before the shared linkage of libraries that are dynamically loaded (shared objects) and mapped to shared memory. Thus, a shared object cannot be statically linked with such libraries, as at the time the object is loaded, all static linked libraries were loaded already. This is one difference between linking with a static library and a plain object file - a static library is not merely glued like any object file into the executable, but still contains separate tables which are referred to on loading. (I believe that this is in contrast to the much simpler static libraries in MS-DOS and classic Windows, .LIB files, but there may be more to those than I remember).
Of course you do not actually have to decompose libpthread and libstdc++, you can just use the object files generated when building them. Collecting them may be a bit difficult though (look for the objects referred to by the final Makefile rule of those libraries). And you would have to use ld directly and not gcc/g++ to link, to avoid linking with the dynamic versions as well.
The second problem is consequential. If you do the above, you will sure have such a shared object / dynamic library as you asked to build. However, it will not be very useful, as once you try to link a regular executable that uses those libpthread/libstdc++ (the latter being any C++ program) with this shared object, it will fail with symbol conflicts - the symbols of the static libpthread/libstdc++ objects you linked your shared object against will clash with the symbols from the standard libpthread/libstdc++ used by that executable, no matter if it is dynamically or statically linked with the standard libraries.
You could of course then try to either hide all symbols in the static objects from libstdc++/libpthread used by your shared library, make them private in some way, or rename them automatically on linkage so that there will be no conflict. However, even if you get that to work, you will find some undesireable results in runtime, since both libstdc++/libpthread keep quite a bit of state in global variables and structures, which you would now have duplicate and each unaware of the other. This will lead to inconsistencies between these global data and the underlying operating system state such as file descriptors and memory bounds (and perhaps some values from the standard C library such as errno for libstdc++, and signal handlers and timers for libpthread.
To avoid over-broad interpretation, I will add a remark: at times there can be sensible grounds for wanting to statically link against even such basic libraries as libstdc++ and even libc, and even though it is becoming a bit more difficult with recent systems and versions of those libraries (due to a bit of coupling with the loader and special linker tricks used), it is definitely possible - I did it a few times, and know of other cases in which it is still done. However, in that case you need to link a whole executable statically. Static linkage with standard libraries combined with dynamic linkage with other objects is not normally feasible.
Edit: One issue which I forgot to mention but is important to take into account is C++ specific. C++ was unfortunately not designed to work well with the classic model of object linkage and loading (used on Unix and other systems). This makes shared libraries in C++ not really portable as they should be, because a lot of things such as type information and templates are not cleanly separated between objects (often being taken, together with a lot of actual library code at compile time from the headers). libstdc++ for that reason is tightly coupled with GCC, and code compiled with one version of g++ will in general only work with the libstdc++ from with this (or a very similar) version of g++. As you will surely notice if you ever try to build a program with GCC 4 with any non-trivial library on your system that was built with GCC 3, this is not just libstdc++. If your reason for wanting to do that is trying to ensure that your shared object is always linked with the specific versions of libstdc++ and libpthread that it was built against, this would not help because a program that uses a different/incompatible libstdc++ would also be built with an incompatible C++ compiler or version of g++, and would thus fail to link with your shared object anyway, aside from the actual libstdc++ conflicts.
If you wonder "why wasn't this done simpler?", a general rumination worth pondering: For C++ to work nicely with dynamic/shared libraries (meaning compatibility across compilers, and the ability to replace a dynamic library with another version with a compatible interface without rebuilding everything that uses it), not just compiler standartization is needed, but at the level of the operating system's loader, the structure and interface of object and library files and the work of the linker would need to be significantly extended beyond the relatively simple Unix classics used on common operating systems (Microsoft Windows, Mach based systems and NeXTStep relatives such as Mac OS, VMS relatives and some mainframe systems also included) for natively built code today. The linker and dynamic loader would need to be aware of such things as templates and typing, having to some extent functionality of a small compiler to actually adapt the library's code to the type given to it - and (personal subjective observation here) it seems that higher-level intermediate intermediate code (together with higher-level languages and just-in-time compilation) is catching ground faster and likely to be standardized sooner than such extensions to the native object formats and linkers.
You mentioned in a separate comment that you are trying to port a C++ library to an embedded device. (I am adding a new answer here instead of editing my original answer here because I think other StackOverflow users interested in this original question may still be interested in that answer in its context)
Obviously, depending on how stripped down your embedded system is (I have not much embedded Linux experience, so I am not sure what is most likely), you may of course be able to just install the shared libstdc++ on it and dynamically link everything as you would do otherwise.
If dynamically linking with libstdc++ would not be good for you or not work on your system (there are so many different levels of embedded systems that one cannot know), and you need to link against a static libstdc++, then as I said, your only real option is static linking the executable using the library with it and libstdc++. You mentioned porting a library to the embedded device, but if this is for the purpose of using it in some code you write or build on the device and you do not mind a static libstdc++, then linking everything statically (aside from perhaps libc) is probably OK.
If the size of libstdc++ is a problem, and you find that your library is actually only using a small part of its interfaces, then I would nonetheless suggest first trying to determine the actual space you would save by linking against only the parts you need. It may be significant or not, I never looked that deep into libstdc++ and I suspect that it has a lot of internal dependencies, so while you surely do not need some of the interfaces, you may or may not still depend on a big part of its internals - I do not know and did not try, but it may surprise you. You can get an idea by just linking a binary using the library against a static build of it and libstdc++ (not forgetting to strip the binary, of course), and comparing the size of the resulting executable that with the total size of a (stripped) executable dynamically linked together with the full (stripped) shared objects of the library and libstdc++.
If you find that the size difference is significant, but do not want to statically link everything, you try to reduce the size of libstdc++ by rebuilding it without some parts you know that you do not need (there are configure-time options for some parts of it, and you can also try to remove some independent objects at the final creation of libstdc++.so. There are some tools to optimize the size of libraries - search the web (I recall one from a company named MontaVista but do not see it on their web site now, there are some others too).
Other than the straightforward above, some ideas and suggestions to think of:
You mentioned that you use uClibc, which I never fiddled with myself (my experience with embedded programming is a lot more primitive, mostly involving assembly programming for the embedded processor and cross-compiling with minimal embedded libraries). I assume you checked this, and I know that uClibc is intended to be a lightweight but rather full standard C library, but do not forget that C++ code is hardly independent on the C library, and g++ and libstdc++ depend on quite some delicate things (I remember problems with libc on some proprietary Unix versions), so I would not just assume that g++ or the GNU libstdc++ actually works with uClibc without trying - I don't recall seeing it mentioned in the uClibc pages.
Also, if this is an embedded system, think of its performance, compute power, overall complexity, and timing/simplicity/solidity requirements. Take into consideration the complexity involved, and think whether using C++ and threads is appropriate in your embedded system, and if nothing else in the system uses those, whether it is worth introducing for that library. It may be, not knowing the library or system I cannot tell (again, embedded systems being such a wide range nowadays).
And in this case also, just a quick link I stumbled upon looking for uClibc -- if you are working on an embedded system, using uClibc, and want to use C++ code on it -- take a look at uClibc++. I do not know how much of the standard C++ stuff you need and it already supports, and it seems to be an ongoing project, so not clear if it is in a state good enough for you already, but assuming that your work is also under development still, it might be a good alternative to GCC's libstdc++ for your embedded work.
I think this guy explains quite well why that wouldn't make sense. C++ code that uses your shared object but a different libstdc++ would link alright, but wouldn't work.

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