Specify relative width of two embedded "entries" within "text" widget - text

I have a problem in specifying Entry widget size on Linux and Windows. These entries were created on Linux:
On Linux, they look fine within the Text widget. There are 2 Entry cells one by one, created with this line of code:
tk.Entry(master, width=16)
The width is specified as being 16 characters long.
However, on Windows the cells take up only a half of the space and I have to specify the width of 22, because font size is smaller on Windows.
My question is: is there a way to specify a relative width of these two cells in the Text widget, so each cell takes 1/2 of the parent widget?

Within a text widget? No, there is no direct support for relative widths. within a frame? yes. If you are putting them in a text widget (I presume, so you can scroll them) you have to manage the widths yourself. You can add a binding to the <Configure> event of the text widget. This fires when the text widget changes size, and you can resize all the widgets at that point.
The easiest thing is to put them in a frame using grid, then put the frame in a canvas so you can scroll it.
Here's an example:
import Tkinter as tk
class SampleApp(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.canvas = tk.Canvas(self, width=200, highlightthickness=0)
self.vsb = tk.Scrollbar(orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.canvas.pack(side="left", fill="both", expand=True)
self.container = tk.Frame(self.canvas, borderwidth=0, highlightthickness=0)
self.container.grid_columnconfigure(0, weight=1)
self.container.grid_columnconfigure(1, weight=1)
for i in range(30):
e1 = tk.Entry(self.container)
e2 = tk.Entry(self.container)
e1.grid(row=i, column=0,sticky="ew")
e2.grid(row=i, column=1,sticky="ew")
e1.insert(0, "find %s" % i)
e2.insert(0, "replace %s" % i)
self.canvas.create_window((0,0), anchor="nw", window=self.container, tags="container")
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
self.canvas.bind("<Configure>", self.OnCanvasConfigure)
def OnCanvasConfigure(self, event):
self.canvas.itemconfigure("container", width=event.width)
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
if __name__ == "__main__":
app = SampleApp()
app.mainloop()

Related

Tkinter Canvas scroll slow rendering

The canvas Widget in Tkinter is very slow at drawing, causing a lot of distortion to the applications visuals when scrolling even when using limited widgets.
I have had a search around but only seem to have answers from people drawing multiple things to a canvas rather than the scrollbar effects.
Is there any issues with my code that would cause this issue or are there any methods to fix the draw times to be more visually smooth. In the application this is meant for each row is a different colour which can make it extremely ugly to look at and hard to find the data the user is looking for.
MVCE:
#python 3.8.6
from tkinter import *
import random
class test:
def __init__(self):
self.words = ["troop","relieve","exact","appeal","shortage","familiar","comfortable","sniff","mold","clay","rack","square","color","book","velvet","address","elaborate","grip","neutral","pupil"]
def scrollable_area2(self, holder):
base_frame = Frame(holder, padx=5, pady=5)
base_frame.pack(fill=BOTH, expand=1)
base_frame.rowconfigure(0, weight=0)
base_frame.columnconfigure(0, weight=1)
can = Canvas(base_frame, bg="white")
can.pack(side=LEFT, expand=1, fill=BOTH)
scrollArea = Frame(base_frame, bg="white", )
scrollArea.pack(side=LEFT, expand=1, fill=BOTH)
can.create_window(0, 0, window=scrollArea, anchor='nw')
Scroll = Scrollbar(base_frame, orient=VERTICAL)
Scroll.config(command=can.yview)
Scroll.pack(side=RIGHT, fill=Y)
can.config(yscrollcommand=Scroll.set)
scrollArea.bind("<Configure>", lambda e=Event(), c=can: self.update_scrollregion(e, c))
return scrollArea, can
def update_scrollregion(self, event, can):
if can.winfo_exists():
can.configure(scrollregion=can.bbox("all"))
def generate(self, count): #generates the rows
for i in range(int(count.get())):
row = Frame(self.holder)
row.pack(side=TOP)
for i in range(9):
a = Label(row, text=self.words[random.randint(0, len(self.words)-1)])
a.pack(side=LEFT)
b = Button(row, text=self.words[random.randint(0, len(self.words)-1)])
b.pack(side=LEFT)
def main(self):
opts = Frame(self.root)
opts.pack(side=TOP)
v= StringVar()
e = Entry(opts, textvariable=v)
e.pack(side=LEFT)
b=Button(opts, text="Run", command=lambda e=Event(), v=v:self.generate(v))
b.pack(side=LEFT)
main_frame=Frame(self.root)
main_frame.pack(side=TOP, fill=BOTH, expand=1)
self.holder, can = self.scrollable_area2(main_frame)
def run(self):
self.root = Tk()
self.main()
self.root.mainloop()
if __name__ == "__main__":
app = test()
app.run()
I have left a box where you can type the number of rows. I have tried from 30 rows to over 300 rows and although the initial render time changes the scroll issue is always the same.
NOTE: sorry about the weird way I am creating a scroll region, its from a more complex piece of code which I have modified to fit here if that ends up being a factor.
Since you are just creating a vertical stack of frames, it will likely be more efficient to use a text widget as the container rather than a canvas and embedded frame.
Here's a simple example that creates 1000 rows similar to how you're doing it with the canvas. On my OSX machine it performs much better than the canvas.
def scrollable_area2(self, parent):
base_frame = Frame(parent, padx=5, pady=5)
base_frame.pack(fill="both", expand=True)
holder = Text(base_frame)
vsb = Scrollbar(base_frame, orient="vertical", command=holder.yview)
holder.configure(yscrollcommand=vsb.set)
holder.pack(side="left", fill="both", expand=True)
vsb.pack(side="right", fill="y")
return holder
...
def generate(self, count): #generates the rows
for i in range(int(count.get())):
row = Frame(self.holder)
self.holder.window_create("end", window=row)
self.holder.insert("end", "\n")
...
def main(self):
...
self.holder = self.scrollable_area2(main_frame)
The above example keeps the inner frames, but you don't really need it. You can insert the text directly in the text widget, making the code even more efficient.
In a comment you said you aren't actually creating a stack of frames but rather a table of values. You can create a table in the text widget by using tabstops to create columns. By inserting text directly in the widget you're creating far fewer widgets which will definitely improve performance.
Here's an example using hard-coded the tabstops, but you could easily compute them based on the longest word in the list.
def scrollable_area2(self, parent):
base_frame = Frame(parent, padx=5, pady=5)
base_frame.pack(fill="both", expand=True)
self.holder = Text(base_frame, wrap="none", tabs=100)
vsb = Scrollbar(base_frame, orient="vertical", command=self.holder.yview)
self.holder.configure(yscrollcommand=vsb.set)
self.holder.pack(side="left", fill="both", expand=True)
vsb.pack(side="right", fill="y")
Your generate function then might look something like this:
def generate(self, count): #generates the rows
for i in range(int(count.get())):
for i in range(9):
text = "\t".join([random.choice(self.words) for x in range(9)])
self.holder.insert("end", text + "\t")
button = Button(self.holder, text=random.choice(self.words))
self.holder.window_create("end", window=button)
self.holder.insert("end", "\n")

TKInter - Confused about frames and scrolling

I am trying to code a tkinter application that has three frames - a top frame, where the user inputs some text, a dynamically constructed middle section where some pre-analysis is conducted on the text, and a bottom frame where, once the user has selected which option they want in the middle section, the output will be produced.
The problem is that, depending upon the input, there could be around 10-20 (and in the worst case 30) lines displayed and on a small monitor the output will disappear off the screen.
What I would like is for the top (input) and bottom (output) frames to be visible no matter how the screen is re-sized, and for the middle section to scroll (if required) and still allow the user to select their choice.
I am confused as to how to get the middle section to resize when the screen is resized, show a scrollbar if required, and still allow all of the content to be accessed.
I have created a cut-down version here (for simplicity, I have removed the processing methods and have instead created some fake output in a loop that resembles what the actual middle section would look like).
Please ignore the hideous colour-scheme - I was just trying to understand which frame went where (I will remove the colours as soon as I can!)
Thank you for any suggestions...
import tkinter as tk
from tkinter import scrolledtext
class MyApp(tk.Tk):
def __init__(self, title="Sample App", *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.title(title)
self.configure(background="Gray")
self.columnconfigure(0, weight=1)
self.rowconfigure(0, weight=1)
# Create the overall frame:
master_frame = tk.Frame(self, bg="Light Blue", bd=3, relief=tk.RIDGE)
master_frame.grid(sticky=tk.NSEW)
master_frame.rowconfigure([0, 2], minsize=90) # Set min size for top and bottom
master_frame.rowconfigure(1, weight=1) # Row 1 should adjust to window size
master_frame.columnconfigure(0, weight=1) # Column 0 should adjust to window size
# Create the frame to hold the input field and action button:
input_frame = tk.LabelFrame(master_frame, text="Input Section", bg="Green", bd=2, relief=tk.GROOVE)
input_frame.grid(row=0, column=0, padx = 5, pady = 5, sticky=tk.NSEW)
input_frame.columnconfigure(0, weight=1)
input_frame.rowconfigure(0, weight=1)
# Create a frame for the middle (processing) section.
middle_frame = tk.LabelFrame(master_frame, text = "Processing Section")
middle_frame.grid(row=1, column=0, padx=5, pady=5, sticky=tk.NSEW)
# Create the frame to hold the output:
output_frame = tk.LabelFrame(master_frame, text="Output Section", bg="Blue", bd=2, relief=tk.GROOVE)
output_frame.grid(row=2, column=0, columnspan=3, padx=5, pady=5, sticky=tk.NSEW)
output_frame.columnconfigure(0, weight=1)
output_frame.rowconfigure(0, weight=1)
# Add a canvas in the middle frame.
self.canvas = tk.Canvas(middle_frame, bg="Yellow")
self.canvas.grid(row=0, column=0)
# Create a vertical scrollbar linked to the canvas.
vsbar = tk.Scrollbar(middle_frame, orient=tk.VERTICAL, command=self.canvas.yview)
vsbar.grid(row=0, column=1, sticky=tk.NS)
self.canvas.configure(yscrollcommand=vsbar.set)
# Content for the input frame, (one label, one input box and one button).
tk.Label(input_frame,
text="Please type, or paste, the text to be analysed into this box:").grid(row=0, columnspan = 3, sticky=tk.NSEW)
self.input_box = scrolledtext.ScrolledText(input_frame, height=5, wrap=tk.WORD)
self.input_box.columnconfigure(0, weight=1)
self.input_box.grid(row=1, column=0, columnspan = 3, sticky=tk.NSEW)
tk.Button(input_frame,
text="Do it!",
command=self.draw_choices).grid(row=2, column=2, sticky=tk.E)
# Content for the output frame, (one text box only).
self.output_box = scrolledtext.ScrolledText(output_frame, width=40, height=5, wrap=tk.WORD)
self.output_box.grid(row=0, column=0, columnspan=3, sticky=tk.NSEW)
def draw_choices(self):
""" This method will dynamically create the content for the middle frame"""
self.option = tk.IntVar() # Variable used to hold user's choice
self.get_input_text()
for i in range(30):
tk.Radiobutton(self.canvas,
text=f"Option {i + 1}: ", variable=self.option,
value=i,
command=self.do_analysis
).grid(row=i, column=0, sticky=tk.W)
tk.Label(self.canvas,
text=f"If you pick Option {i + 1}, the output will look like this: {self.shortText}.",
anchor=tk.W
).grid(row=i, column=1, sticky=tk.W)
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
def get_input_text(self):
""" Will get the text from the input box and also create a shortened version to display on one line"""
screenWidth = 78
self.input_text = self.input_box.get(0.0, tk.END)
if len(self.input_text) > screenWidth:
self.shortText = self.input_text[:screenWidth]
else:
self.shortText = self.input_text[:]
self.shortText = self.shortText.replace('\n', ' ') # strip out carriage returns just in case
def do_analysis(self):
"""This will ultimately process and display the results"""
option = self.option.get() # Get option from radio button press
output_txt = f"You picked option {option + 1} and here is the output: \n{self.input_text}"
self.output_box.delete(0.0, tk.END)
self.output_box.insert(0.0, output_txt)
if __name__ == "__main__":
app = MyApp("My Simple Text Analysis Program")
app.mainloop()
I understand that you can't mix grid and pack geometries in the same container, and that a scrollbar must be attached to a canvas, and objects to be placed on that canvas must therefore be in yet another container so, attempting to follow Bryan's example, I created a minimal version of what I want - window with three sections - top, middle and bottom. The Top and bottom sections will contain a simple text field, the middle section will contain dynamic content and must be able to scroll as required.
Imports:
ScrollbarFrame
Extends class tk.Frame to support a scrollable Frame]
import tkinter as tk
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title("A simple GUI")
# Top frame
self.top_frame = tk.Frame(self, bg="LIGHT GREEN")
self.top_frame.pack(fill=tk.X)
tk.Label(self.top_frame, bg=self.top_frame.cget('bg'),
text="This is a label on the top frame")\
.grid(row=0, columnspan=3, sticky=tk.NSEW)
# Middle Frame
# Import from https://stackoverflow.com/a/62446457/7414759
# and don't change anything
sbf = ScrollbarFrame(self, bg="LIGHT BLUE")
sbf.pack(fill=tk.X, expand=True)
# self.middle_frame = tk.Frame(self, bg="LIGHT BLUE")
self.middle_frame = sbf.scrolled_frame
# Force scrolling by adding multiple Label
for _ in range(25):
tk.Label(self.middle_frame, bg=self.middle_frame.cget('bg'),
text="This is a label on the dynamic (middle) section")\
.grid()
# Bottom Frame
self.bottom_frame = tk.Frame(self, bg="WHITE")
self.bottom_frame.pack(fill=tk.X)
tk.Label(self.bottom_frame, bg=self.bottom_frame.cget('bg'),
text="This is a label on the bottom section")\
.grid(row=0, columnspan=3, sticky=tk.NSEW)
if __name__ == '__main__':
App().mainloop()

Adding a Scrollbar to a Tkinter Graph of data which goes off the bottom for the screen [duplicate]

I am using Python to parse entries from a log file, and display the entry contents using Tkinter and so far it's been excellent. The output is a grid of label widgets, but sometimes there are more rows than can be displayed on the screen. I'd like to add a scrollbar, which looks like it should be very easy, but I can't figure it out.
The documentation implies that only the List, Textbox, Canvas and Entry widgets support the scrollbar interface. None of these appear to be suitable for displaying a grid of widgets. It's possible to put arbitrary widgets in a Canvas widget, but you appear to have to use absolute co-ordinates, so I wouldn't be able to use the grid layout manager?
I've tried putting the widget grid into a Frame, but that doesn't seem to support the scrollbar interface, so this doesn't work:
mainframe = Frame(root, yscrollcommand=scrollbar.set)
Can anyone suggest a way round this limitation? I'd hate to have to rewrite in PyQt and increase my executable image size by so much, just to add a scrollbar!
Overview
You can only associate scrollbars with a few widgets, and the root widget and Frame aren't part of that group of widgets.
There are at least a couple of ways to do this. If you need a simple vertical or horizontal group of widgets, you can use a text widget and the window_create method to add widgets. This method is simple, but doesn't allow for a complex layout of the widgets.
A more common general-purpose solution is to create a canvas widget and associate the scrollbars with that widget. Then, into that canvas embed the frame that contains your label widgets. Determine the width/height of the frame and feed that into the canvas scrollregion option so that the scrollregion exactly matches the size of the frame.
Why put the widgets in a frame rather than directly in the canvas? A scrollbar attached to a canvas can only scroll items created with one of the create_ methods. You cannot scroll items added to a canvas with pack, place, or grid. By using a frame, you can use those methods inside the frame, and then call create_window once for the frame.
Drawing the text items directly on the canvas isn't very hard, so you might want to reconsider that approach if the frame-embedded-in-a-canvas solution seems too complex. Since you're creating a grid, the coordinates of each text item is going to be very easy to compute, especially if each row is the same height (which it probably is if you're using a single font).
For drawing directly on the canvas, just figure out the line height of the font you're using (and there are commands for that). Then, each y coordinate is row*(lineheight+spacing). The x coordinate will be a fixed number based on the widest item in each column. If you give everything a tag for the column it is in, you can adjust the x coordinate and width of all items in a column with a single command.
Object-oriented solution
Here's an example of the frame-embedded-in-canvas solution, using an object-oriented approach:
import tkinter as tk
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.canvas = tk.Canvas(self, borderwidth=0, background="#ffffff")
self.frame = tk.Frame(self.canvas, background="#ffffff")
self.vsb = tk.Scrollbar(self, orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.canvas.pack(side="left", fill="both", expand=True)
self.canvas.create_window((4,4), window=self.frame, anchor="nw",
tags="self.frame")
self.frame.bind("<Configure>", self.onFrameConfigure)
self.populate()
def populate(self):
'''Put in some fake data'''
for row in range(100):
tk.Label(self.frame, text="%s" % row, width=3, borderwidth="1",
relief="solid").grid(row=row, column=0)
t="this is the second column for row %s" %row
tk.Label(self.frame, text=t).grid(row=row, column=1)
def onFrameConfigure(self, event):
'''Reset the scroll region to encompass the inner frame'''
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
if __name__ == "__main__":
root=tk.Tk()
example = Example(root)
example.pack(side="top", fill="both", expand=True)
root.mainloop()
Procedural solution
Here is a solution that doesn't use a class:
import tkinter as tk
def populate(frame):
'''Put in some fake data'''
for row in range(100):
tk.Label(frame, text="%s" % row, width=3, borderwidth="1",
relief="solid").grid(row=row, column=0)
t="this is the second column for row %s" %row
tk.Label(frame, text=t).grid(row=row, column=1)
def onFrameConfigure(canvas):
'''Reset the scroll region to encompass the inner frame'''
canvas.configure(scrollregion=canvas.bbox("all"))
root = tk.Tk()
canvas = tk.Canvas(root, borderwidth=0, background="#ffffff")
frame = tk.Frame(canvas, background="#ffffff")
vsb = tk.Scrollbar(root, orient="vertical", command=canvas.yview)
canvas.configure(yscrollcommand=vsb.set)
vsb.pack(side="right", fill="y")
canvas.pack(side="left", fill="both", expand=True)
canvas.create_window((4,4), window=frame, anchor="nw")
frame.bind("<Configure>", lambda event, canvas=canvas: onFrameConfigure(canvas))
populate(frame)
root.mainloop()
Make it scrollable
Use this handy class to make the frame containing your widgets scrollable. Follow these steps:
create the frame
display it (pack, grid, etc)
make it scrollable
add widgets inside it
call the update() method
import tkinter as tk
from tkinter import ttk
class Scrollable(tk.Frame):
"""
Make a frame scrollable with scrollbar on the right.
After adding or removing widgets to the scrollable frame,
call the update() method to refresh the scrollable area.
"""
def __init__(self, frame, width=16):
scrollbar = tk.Scrollbar(frame, width=width)
scrollbar.pack(side=tk.RIGHT, fill=tk.Y, expand=False)
self.canvas = tk.Canvas(frame, yscrollcommand=scrollbar.set)
self.canvas.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
scrollbar.config(command=self.canvas.yview)
self.canvas.bind('<Configure>', self.__fill_canvas)
# base class initialization
tk.Frame.__init__(self, frame)
# assign this obj (the inner frame) to the windows item of the canvas
self.windows_item = self.canvas.create_window(0,0, window=self, anchor=tk.NW)
def __fill_canvas(self, event):
"Enlarge the windows item to the canvas width"
canvas_width = event.width
self.canvas.itemconfig(self.windows_item, width = canvas_width)
def update(self):
"Update the canvas and the scrollregion"
self.update_idletasks()
self.canvas.config(scrollregion=self.canvas.bbox(self.windows_item))
Usage example
root = tk.Tk()
header = ttk.Frame(root)
body = ttk.Frame(root)
footer = ttk.Frame(root)
header.pack()
body.pack()
footer.pack()
ttk.Label(header, text="The header").pack()
ttk.Label(footer, text="The Footer").pack()
scrollable_body = Scrollable(body, width=32)
for i in range(30):
ttk.Button(scrollable_body, text="I'm a button in the scrollable frame").grid()
scrollable_body.update()
root.mainloop()
Extends class tk.Frame to support a scrollable Frame
This class is independent from the widgets to be scrolled and can be used to replace a standard tk.Frame.
import tkinter as tk
class ScrollbarFrame(tk.Frame):
"""
Extends class tk.Frame to support a scrollable Frame
This class is independent from the widgets to be scrolled and
can be used to replace a standard tk.Frame
"""
def __init__(self, parent, **kwargs):
tk.Frame.__init__(self, parent, **kwargs)
# The Scrollbar, layout to the right
vsb = tk.Scrollbar(self, orient="vertical")
vsb.pack(side="right", fill="y")
# The Canvas which supports the Scrollbar Interface, layout to the left
self.canvas = tk.Canvas(self, borderwidth=0, background="#ffffff")
self.canvas.pack(side="left", fill="both", expand=True)
# Bind the Scrollbar to the self.canvas Scrollbar Interface
self.canvas.configure(yscrollcommand=vsb.set)
vsb.configure(command=self.canvas.yview)
# The Frame to be scrolled, layout into the canvas
# All widgets to be scrolled have to use this Frame as parent
self.scrolled_frame = tk.Frame(self.canvas, background=self.canvas.cget('bg'))
self.canvas.create_window((4, 4), window=self.scrolled_frame, anchor="nw")
# Configures the scrollregion of the Canvas dynamically
self.scrolled_frame.bind("<Configure>", self.on_configure)
def on_configure(self, event):
"""Set the scroll region to encompass the scrolled frame"""
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
Usage:
class App(tk.Tk):
def __init__(self):
super().__init__()
sbf = ScrollbarFrame(self)
self.grid_rowconfigure(0, weight=1)
self.grid_columnconfigure(0, weight=1)
sbf.grid(row=0, column=0, sticky='nsew')
# sbf.pack(side="top", fill="both", expand=True)
# Some data, layout into the sbf.scrolled_frame
frame = sbf.scrolled_frame
for row in range(50):
text = "%s" % row
tk.Label(frame, text=text,
width=3, borderwidth="1", relief="solid") \
.grid(row=row, column=0)
text = "this is the second column for row %s" % row
tk.Label(frame, text=text,
background=sbf.scrolled_frame.cget('bg')) \
.grid(row=row, column=1)
if __name__ == "__main__":
App().mainloop()

Problem when trying to add a scrolling bar on a frame

I try do add a scrolling bar in my frame, with no success. I have read posts about this subject on stackoverflow and tried many suggestions, but they don't work for me.
I have tried this.
import tkinter as tk
class Interface(tk.Frame):
def __init__(self, root, **kwargs):
tk.Frame.__init__(self, root, width=768, height=576, **kwargs)
#self.pack(fill=tk.BOTH, expand=True)
self.canvas = tk.Canvas(root, borderwidth=0, background="#ffffff")
self.frame = tk.Frame(self.canvas, background="#ffffff")
self.vsb = tk.Scrollbar(root, orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.canvas.pack(side="left", fill="both", expand=True)
self.canvas.create_window((4,4), window=self.frame, anchor="nw",
tags="self.frame")
self.frame.bind("<Configure>", self.onFrameConfigure)
self.populate()
def command():
global parameters
temp=[entry.get() for entry in self.entries]
parameters=temp
self.bouton_Executer = tk.Button(self.frame, text="Exécuter le programme", fg="red", command=command)
self.bouton_Executer.place(x=400 ,y= 840)
def populate(self):
self.all_entries= []
label=tk.Label(self.frame, text="a").place(x = 20, y = 60)
entry=tk.Entry(self.frame)
entry.place(x = 60, y = 60)
self.all_entries.append(entry)
label=tk.Label(self.frame, text="b").place(x = 20, y = 80)
entry=tk.Entry(self.frame)
entry.place(x = 60, y = 80)
self.all_entries.append(entry)
def onFrameConfigure(self, event):
#'''Reset the scroll region to encompass the inner frame'''
self.canvas.configure(scrollregion=self.canvas.bbox("all")
root = tk.Tk()
interface = Interface(root)
interface.mainloop()
interface.destroy()
I want to have a window with the two widgets a and b, and a scrolling bar (because in the entire code, I have many widgets and all the widgets don't appear on the window).
By creating the object 'interface', no widgets appear in the window and I see the scrolling bar but I can't scroll the window.
When you use pack or grid, the default behavior is for the containing widget to grow or shrink to fit all of its children. place does not have this behavior, so when you use place to put widgets in a frame, the frame will retain whatever its requested size is. You didn't give the frame a size, so it will default to 1x1 pixels.
It is rarely a good idea to use place. Not only for this reason, but also because you have to do all of the work of making sure the layout fits the window, is responsive, and works on machines that may have a different resolution and different fonts.
If you switch to using grid or pack, your frame will automatically grow to fit all of the widgets contained inside.

Positioning different sets of entries next to each other in python tkinter

I use a Tkinter frame in python, and on one of the pages I need to display 2 sets of entries, one next to the other, where the number of entries is equal to the number in range (in the full program is a changing variable, so each time the number of entries changes). I use the for loop to do it.
However, when I try to pack the entries into the frame, the 2 sets of 3 entries are shown in one single column of 6 entries, instead of showing 2 columns with 3 rows of entries each.
If I adjust the packs to the left and right sides of the frame, each set of entries then is shown in 1 row, and has 3 columns, which is not needed.
When I use .place or .grid instead of .pack, then for each set only one single entry is shown (I guess all 3 entries are just placed in a single defined location ex. (x = 550, y = 80), so that 3 entries "overlap" into one)
I guess I need to write a more sophisticated "for loop" function and use .grid or .place positioning, so that all 3 entries will be displayed in a column one after the other.
Or I'm also thinking that using .pack and inserting the entries into a new frame inside the first frame, and then position these 2 frames one next to another might work. But again, I tried to create an extra frame inside the first page, and it didn't work.
Any observations and tips would be highly appreciated!
Here is the full code, so you might try playing around with it and see the whole picture. (sorry for a mess in imports, I also have to sort it out)
P.S. It is a part of a bigger code, where I need to use more then 1 page, so this code is the smallest that works - if I there would be only a single frame in the program, I would have no problem arranging the entries as I need. The problem is that I don't know how to arrange the entries is this particular structure.
import tkinter as tk
from tkinter import font as tkfont
import traceback
from tkinter import messagebox
from pandastable.core import Table
from pandastable.data import TableModel
from tkinter import *
from tkinter import ttk
import tkinter as Tkinter
import tkinter.ttk as ttk
LARGE_FONT= ("Verdana", 12)
class MyTable(Table):
"""
Custom table class inherits from Table.
You can then override required methods
"""
def __init__(self, parent=None, **kwargs):
Table.__init__(self, parent, **kwargs)
return
class SampleApp(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.title_font = tkfont.Font(family='Helvetica', size=18, weight="bold", slant="italic")
# the container is where we'll stack a bunch of frames
# on top of each other, then the one we want visible
# will be raised above the others
self.geometry('800x600+200+100')
container = tk.Frame(self)
container.pack(side="top", fill="both", expand=True)
container.grid_rowconfigure(0, weight=1)
container.grid_columnconfigure(0, weight=1)
self.frames = {}
for F in (StartPage, PageTwo):
page_name = F.__name__
frame = F(parent=container, controller=self)
self.frames[page_name] = frame
# put all of the pages in the same location;
# the one on the top of the stacking order
# will be the one that is visible.
frame.grid(row=0, column=0, sticky="nsew")
self.show_frame("StartPage")
def show_frame(self, page_name):
'''Show a frame for the given page name'''
frame = self.frames[page_name]
frame.tkraise()
class StartPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
self.controller = controller
label = tk.Label(self, text="This is the start page", font=controller.title_font)
label.pack(side="top", fill="x", pady=10)
button2 = tk.Button(self, text="Go to Page Two",
command=lambda: controller.show_frame("PageTwo"))
button2.place(x = 20, y = 50)
entries = [Entry(self, font =('Calibri', 7 )) for _ in range(3)]
for entry in entries:
#entry.place(x = 400, y = 80)
entry.pack()
entries_date = [Entry(self, font =('Calibri', 7 )) for _ in range(3)]
for entry in entries_date:
#entry.place(x = 550, y = 80)
entry.pack()
class PageTwo(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
self.controller = controller
label = tk.Label(self, text="This is page 2", font=controller.title_font)
label.pack(side="top", fill="x", pady=10)
button = tk.Button(self, text="Go to the start page",
command=lambda: controller.show_frame("StartPage"))
button.pack()
if __name__ == "__main__":
app = SampleApp()
app.mainloop()
If you're trying to create rows and columns, there are two generally accepted ways to do it:
make each row a frame, and pack the entries along a side
use grid to create rows and columns.
The first is best if your columns don't need to line up, the second is best if your columns do need to line up. Though, you also have to take into consideration what else you're putting in the frame -- you can't use both grid and pack on widgets that have the same master.
Note: If you're creating identical widgets in each row, then as a side effect the columns will line up even when you use pack.
Example using pack:
entries = []
entry_frame = Frame(self)
entry_frame.pack(side="top", fill="x")
for column in range(3):
entry = Entry(entry_frame, font=('Calibri', 7))
entry.pack(side="left", fill="both", expand=True)
entries.append(entry)
entries_date = []
entry_date_frame = Frame(self)
entry_date_frame.pack(side="top", fill="x")
for column in range(3):
entry = Entry(entry_date_frame, font=('Calibri', 7))
entry.pack(side="left", fill="both", expand=True)
entries_date.append(entry)
Example using grid:
entries = []
for column in range(3):
entry = Entry(self, font=('Calibri', 7))
entry.grid(row=0, column=column, sticky="ew")
entries.append(entry)
entries_date = []
for column in range(3):
entry = Entry(self, font=('Calibri', 7))
entry.grid(row=1, column=column, sticky="ew")
entries_date.append(entry)

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