Problem when trying to add a scrolling bar on a frame - python-3.x

I try do add a scrolling bar in my frame, with no success. I have read posts about this subject on stackoverflow and tried many suggestions, but they don't work for me.
I have tried this.
import tkinter as tk
class Interface(tk.Frame):
def __init__(self, root, **kwargs):
tk.Frame.__init__(self, root, width=768, height=576, **kwargs)
#self.pack(fill=tk.BOTH, expand=True)
self.canvas = tk.Canvas(root, borderwidth=0, background="#ffffff")
self.frame = tk.Frame(self.canvas, background="#ffffff")
self.vsb = tk.Scrollbar(root, orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.canvas.pack(side="left", fill="both", expand=True)
self.canvas.create_window((4,4), window=self.frame, anchor="nw",
tags="self.frame")
self.frame.bind("<Configure>", self.onFrameConfigure)
self.populate()
def command():
global parameters
temp=[entry.get() for entry in self.entries]
parameters=temp
self.bouton_Executer = tk.Button(self.frame, text="Exécuter le programme", fg="red", command=command)
self.bouton_Executer.place(x=400 ,y= 840)
def populate(self):
self.all_entries= []
label=tk.Label(self.frame, text="a").place(x = 20, y = 60)
entry=tk.Entry(self.frame)
entry.place(x = 60, y = 60)
self.all_entries.append(entry)
label=tk.Label(self.frame, text="b").place(x = 20, y = 80)
entry=tk.Entry(self.frame)
entry.place(x = 60, y = 80)
self.all_entries.append(entry)
def onFrameConfigure(self, event):
#'''Reset the scroll region to encompass the inner frame'''
self.canvas.configure(scrollregion=self.canvas.bbox("all")
root = tk.Tk()
interface = Interface(root)
interface.mainloop()
interface.destroy()
I want to have a window with the two widgets a and b, and a scrolling bar (because in the entire code, I have many widgets and all the widgets don't appear on the window).
By creating the object 'interface', no widgets appear in the window and I see the scrolling bar but I can't scroll the window.

When you use pack or grid, the default behavior is for the containing widget to grow or shrink to fit all of its children. place does not have this behavior, so when you use place to put widgets in a frame, the frame will retain whatever its requested size is. You didn't give the frame a size, so it will default to 1x1 pixels.
It is rarely a good idea to use place. Not only for this reason, but also because you have to do all of the work of making sure the layout fits the window, is responsive, and works on machines that may have a different resolution and different fonts.
If you switch to using grid or pack, your frame will automatically grow to fit all of the widgets contained inside.

Related

Tkinter Canvas scroll slow rendering

The canvas Widget in Tkinter is very slow at drawing, causing a lot of distortion to the applications visuals when scrolling even when using limited widgets.
I have had a search around but only seem to have answers from people drawing multiple things to a canvas rather than the scrollbar effects.
Is there any issues with my code that would cause this issue or are there any methods to fix the draw times to be more visually smooth. In the application this is meant for each row is a different colour which can make it extremely ugly to look at and hard to find the data the user is looking for.
MVCE:
#python 3.8.6
from tkinter import *
import random
class test:
def __init__(self):
self.words = ["troop","relieve","exact","appeal","shortage","familiar","comfortable","sniff","mold","clay","rack","square","color","book","velvet","address","elaborate","grip","neutral","pupil"]
def scrollable_area2(self, holder):
base_frame = Frame(holder, padx=5, pady=5)
base_frame.pack(fill=BOTH, expand=1)
base_frame.rowconfigure(0, weight=0)
base_frame.columnconfigure(0, weight=1)
can = Canvas(base_frame, bg="white")
can.pack(side=LEFT, expand=1, fill=BOTH)
scrollArea = Frame(base_frame, bg="white", )
scrollArea.pack(side=LEFT, expand=1, fill=BOTH)
can.create_window(0, 0, window=scrollArea, anchor='nw')
Scroll = Scrollbar(base_frame, orient=VERTICAL)
Scroll.config(command=can.yview)
Scroll.pack(side=RIGHT, fill=Y)
can.config(yscrollcommand=Scroll.set)
scrollArea.bind("<Configure>", lambda e=Event(), c=can: self.update_scrollregion(e, c))
return scrollArea, can
def update_scrollregion(self, event, can):
if can.winfo_exists():
can.configure(scrollregion=can.bbox("all"))
def generate(self, count): #generates the rows
for i in range(int(count.get())):
row = Frame(self.holder)
row.pack(side=TOP)
for i in range(9):
a = Label(row, text=self.words[random.randint(0, len(self.words)-1)])
a.pack(side=LEFT)
b = Button(row, text=self.words[random.randint(0, len(self.words)-1)])
b.pack(side=LEFT)
def main(self):
opts = Frame(self.root)
opts.pack(side=TOP)
v= StringVar()
e = Entry(opts, textvariable=v)
e.pack(side=LEFT)
b=Button(opts, text="Run", command=lambda e=Event(), v=v:self.generate(v))
b.pack(side=LEFT)
main_frame=Frame(self.root)
main_frame.pack(side=TOP, fill=BOTH, expand=1)
self.holder, can = self.scrollable_area2(main_frame)
def run(self):
self.root = Tk()
self.main()
self.root.mainloop()
if __name__ == "__main__":
app = test()
app.run()
I have left a box where you can type the number of rows. I have tried from 30 rows to over 300 rows and although the initial render time changes the scroll issue is always the same.
NOTE: sorry about the weird way I am creating a scroll region, its from a more complex piece of code which I have modified to fit here if that ends up being a factor.
Since you are just creating a vertical stack of frames, it will likely be more efficient to use a text widget as the container rather than a canvas and embedded frame.
Here's a simple example that creates 1000 rows similar to how you're doing it with the canvas. On my OSX machine it performs much better than the canvas.
def scrollable_area2(self, parent):
base_frame = Frame(parent, padx=5, pady=5)
base_frame.pack(fill="both", expand=True)
holder = Text(base_frame)
vsb = Scrollbar(base_frame, orient="vertical", command=holder.yview)
holder.configure(yscrollcommand=vsb.set)
holder.pack(side="left", fill="both", expand=True)
vsb.pack(side="right", fill="y")
return holder
...
def generate(self, count): #generates the rows
for i in range(int(count.get())):
row = Frame(self.holder)
self.holder.window_create("end", window=row)
self.holder.insert("end", "\n")
...
def main(self):
...
self.holder = self.scrollable_area2(main_frame)
The above example keeps the inner frames, but you don't really need it. You can insert the text directly in the text widget, making the code even more efficient.
In a comment you said you aren't actually creating a stack of frames but rather a table of values. You can create a table in the text widget by using tabstops to create columns. By inserting text directly in the widget you're creating far fewer widgets which will definitely improve performance.
Here's an example using hard-coded the tabstops, but you could easily compute them based on the longest word in the list.
def scrollable_area2(self, parent):
base_frame = Frame(parent, padx=5, pady=5)
base_frame.pack(fill="both", expand=True)
self.holder = Text(base_frame, wrap="none", tabs=100)
vsb = Scrollbar(base_frame, orient="vertical", command=self.holder.yview)
self.holder.configure(yscrollcommand=vsb.set)
self.holder.pack(side="left", fill="both", expand=True)
vsb.pack(side="right", fill="y")
Your generate function then might look something like this:
def generate(self, count): #generates the rows
for i in range(int(count.get())):
for i in range(9):
text = "\t".join([random.choice(self.words) for x in range(9)])
self.holder.insert("end", text + "\t")
button = Button(self.holder, text=random.choice(self.words))
self.holder.window_create("end", window=button)
self.holder.insert("end", "\n")

Adding a Scrollbar to a Tkinter Graph of data which goes off the bottom for the screen [duplicate]

I am using Python to parse entries from a log file, and display the entry contents using Tkinter and so far it's been excellent. The output is a grid of label widgets, but sometimes there are more rows than can be displayed on the screen. I'd like to add a scrollbar, which looks like it should be very easy, but I can't figure it out.
The documentation implies that only the List, Textbox, Canvas and Entry widgets support the scrollbar interface. None of these appear to be suitable for displaying a grid of widgets. It's possible to put arbitrary widgets in a Canvas widget, but you appear to have to use absolute co-ordinates, so I wouldn't be able to use the grid layout manager?
I've tried putting the widget grid into a Frame, but that doesn't seem to support the scrollbar interface, so this doesn't work:
mainframe = Frame(root, yscrollcommand=scrollbar.set)
Can anyone suggest a way round this limitation? I'd hate to have to rewrite in PyQt and increase my executable image size by so much, just to add a scrollbar!
Overview
You can only associate scrollbars with a few widgets, and the root widget and Frame aren't part of that group of widgets.
There are at least a couple of ways to do this. If you need a simple vertical or horizontal group of widgets, you can use a text widget and the window_create method to add widgets. This method is simple, but doesn't allow for a complex layout of the widgets.
A more common general-purpose solution is to create a canvas widget and associate the scrollbars with that widget. Then, into that canvas embed the frame that contains your label widgets. Determine the width/height of the frame and feed that into the canvas scrollregion option so that the scrollregion exactly matches the size of the frame.
Why put the widgets in a frame rather than directly in the canvas? A scrollbar attached to a canvas can only scroll items created with one of the create_ methods. You cannot scroll items added to a canvas with pack, place, or grid. By using a frame, you can use those methods inside the frame, and then call create_window once for the frame.
Drawing the text items directly on the canvas isn't very hard, so you might want to reconsider that approach if the frame-embedded-in-a-canvas solution seems too complex. Since you're creating a grid, the coordinates of each text item is going to be very easy to compute, especially if each row is the same height (which it probably is if you're using a single font).
For drawing directly on the canvas, just figure out the line height of the font you're using (and there are commands for that). Then, each y coordinate is row*(lineheight+spacing). The x coordinate will be a fixed number based on the widest item in each column. If you give everything a tag for the column it is in, you can adjust the x coordinate and width of all items in a column with a single command.
Object-oriented solution
Here's an example of the frame-embedded-in-canvas solution, using an object-oriented approach:
import tkinter as tk
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.canvas = tk.Canvas(self, borderwidth=0, background="#ffffff")
self.frame = tk.Frame(self.canvas, background="#ffffff")
self.vsb = tk.Scrollbar(self, orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.canvas.pack(side="left", fill="both", expand=True)
self.canvas.create_window((4,4), window=self.frame, anchor="nw",
tags="self.frame")
self.frame.bind("<Configure>", self.onFrameConfigure)
self.populate()
def populate(self):
'''Put in some fake data'''
for row in range(100):
tk.Label(self.frame, text="%s" % row, width=3, borderwidth="1",
relief="solid").grid(row=row, column=0)
t="this is the second column for row %s" %row
tk.Label(self.frame, text=t).grid(row=row, column=1)
def onFrameConfigure(self, event):
'''Reset the scroll region to encompass the inner frame'''
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
if __name__ == "__main__":
root=tk.Tk()
example = Example(root)
example.pack(side="top", fill="both", expand=True)
root.mainloop()
Procedural solution
Here is a solution that doesn't use a class:
import tkinter as tk
def populate(frame):
'''Put in some fake data'''
for row in range(100):
tk.Label(frame, text="%s" % row, width=3, borderwidth="1",
relief="solid").grid(row=row, column=0)
t="this is the second column for row %s" %row
tk.Label(frame, text=t).grid(row=row, column=1)
def onFrameConfigure(canvas):
'''Reset the scroll region to encompass the inner frame'''
canvas.configure(scrollregion=canvas.bbox("all"))
root = tk.Tk()
canvas = tk.Canvas(root, borderwidth=0, background="#ffffff")
frame = tk.Frame(canvas, background="#ffffff")
vsb = tk.Scrollbar(root, orient="vertical", command=canvas.yview)
canvas.configure(yscrollcommand=vsb.set)
vsb.pack(side="right", fill="y")
canvas.pack(side="left", fill="both", expand=True)
canvas.create_window((4,4), window=frame, anchor="nw")
frame.bind("<Configure>", lambda event, canvas=canvas: onFrameConfigure(canvas))
populate(frame)
root.mainloop()
Make it scrollable
Use this handy class to make the frame containing your widgets scrollable. Follow these steps:
create the frame
display it (pack, grid, etc)
make it scrollable
add widgets inside it
call the update() method
import tkinter as tk
from tkinter import ttk
class Scrollable(tk.Frame):
"""
Make a frame scrollable with scrollbar on the right.
After adding or removing widgets to the scrollable frame,
call the update() method to refresh the scrollable area.
"""
def __init__(self, frame, width=16):
scrollbar = tk.Scrollbar(frame, width=width)
scrollbar.pack(side=tk.RIGHT, fill=tk.Y, expand=False)
self.canvas = tk.Canvas(frame, yscrollcommand=scrollbar.set)
self.canvas.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
scrollbar.config(command=self.canvas.yview)
self.canvas.bind('<Configure>', self.__fill_canvas)
# base class initialization
tk.Frame.__init__(self, frame)
# assign this obj (the inner frame) to the windows item of the canvas
self.windows_item = self.canvas.create_window(0,0, window=self, anchor=tk.NW)
def __fill_canvas(self, event):
"Enlarge the windows item to the canvas width"
canvas_width = event.width
self.canvas.itemconfig(self.windows_item, width = canvas_width)
def update(self):
"Update the canvas and the scrollregion"
self.update_idletasks()
self.canvas.config(scrollregion=self.canvas.bbox(self.windows_item))
Usage example
root = tk.Tk()
header = ttk.Frame(root)
body = ttk.Frame(root)
footer = ttk.Frame(root)
header.pack()
body.pack()
footer.pack()
ttk.Label(header, text="The header").pack()
ttk.Label(footer, text="The Footer").pack()
scrollable_body = Scrollable(body, width=32)
for i in range(30):
ttk.Button(scrollable_body, text="I'm a button in the scrollable frame").grid()
scrollable_body.update()
root.mainloop()
Extends class tk.Frame to support a scrollable Frame
This class is independent from the widgets to be scrolled and can be used to replace a standard tk.Frame.
import tkinter as tk
class ScrollbarFrame(tk.Frame):
"""
Extends class tk.Frame to support a scrollable Frame
This class is independent from the widgets to be scrolled and
can be used to replace a standard tk.Frame
"""
def __init__(self, parent, **kwargs):
tk.Frame.__init__(self, parent, **kwargs)
# The Scrollbar, layout to the right
vsb = tk.Scrollbar(self, orient="vertical")
vsb.pack(side="right", fill="y")
# The Canvas which supports the Scrollbar Interface, layout to the left
self.canvas = tk.Canvas(self, borderwidth=0, background="#ffffff")
self.canvas.pack(side="left", fill="both", expand=True)
# Bind the Scrollbar to the self.canvas Scrollbar Interface
self.canvas.configure(yscrollcommand=vsb.set)
vsb.configure(command=self.canvas.yview)
# The Frame to be scrolled, layout into the canvas
# All widgets to be scrolled have to use this Frame as parent
self.scrolled_frame = tk.Frame(self.canvas, background=self.canvas.cget('bg'))
self.canvas.create_window((4, 4), window=self.scrolled_frame, anchor="nw")
# Configures the scrollregion of the Canvas dynamically
self.scrolled_frame.bind("<Configure>", self.on_configure)
def on_configure(self, event):
"""Set the scroll region to encompass the scrolled frame"""
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
Usage:
class App(tk.Tk):
def __init__(self):
super().__init__()
sbf = ScrollbarFrame(self)
self.grid_rowconfigure(0, weight=1)
self.grid_columnconfigure(0, weight=1)
sbf.grid(row=0, column=0, sticky='nsew')
# sbf.pack(side="top", fill="both", expand=True)
# Some data, layout into the sbf.scrolled_frame
frame = sbf.scrolled_frame
for row in range(50):
text = "%s" % row
tk.Label(frame, text=text,
width=3, borderwidth="1", relief="solid") \
.grid(row=row, column=0)
text = "this is the second column for row %s" % row
tk.Label(frame, text=text,
background=sbf.scrolled_frame.cget('bg')) \
.grid(row=row, column=1)
if __name__ == "__main__":
App().mainloop()

Widget in a second frame in a main class does not appear

I am trying to add a second frame inside my main class and put there a few widgets. I created a frame by using a method and assigned one of the widget to that frame but the problem is it does not appear.
I provided below piece of code with window configuration and 2x Labels which are at the main frame (Both appear correctly) and one in the new frame which appearing problem.
If you have some idea, please help me :)
import tkinter as tk
class MainApplication(tk.Tk):
def __init__(self):
super().__init__()
# Adding a background picture
self.background_img = tk.PhotoImage(file="in office.png")
back_ground_img_label = tk.Label(self, image=self.background_img)
back_ground_img_label.pack(fill="both", expand=True)
# Adjusting the window
width_of_window = 1012
height_of_window = 604
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
x_coordinate = int((screen_width / 2) - (width_of_window / 2))
y_coordinate = int((screen_height / 2) - (height_of_window / 2) - 30)
self.geometry(
f"{width_of_window}x{height_of_window}+{x_coordinate}+{y_coordinate}"
)
self.bet_frame()
bet_value_label_bg = tk.Label(self)
bet_value_label_bg.place(x=462, y=300)
coin_button_1 = tk.Button(self.frame)
coin_button_1.place(x=233, y=435)
def bet_frame(self):
self.frame = tk.Frame(width=1012, height=604)
self.frame.pack()
if __name__ == "__main__":
MainApplication().mainloop()
The only thing you put in the self.frame is the coin_button_1, but as you place it at (233, 435) is is hidden below the main window self.
Personally I would not use place but rather either pack or even better grid to place the widgets on the screen (see Setting Frame width and height)
So if you change def bet_frame(self) as follows it will be visible
...
bet_value_label_bg = tk.Label(self, text='value')
bet_value_label_bg.place(x=462, y=300)
def bet_frame(self):
self.frame = tk.Frame(master=self, width=1012, height=604)
self.frame.pack()
coin_button_1 = tk.Button(self.frame, text='coin button')
coin_button_1.pack()
...
Note the bet_value_label_bg shows up in the middle of the picture and you may have to expand the main window to make the self.frame visible, depending on the size of the picture.

expand scrollable ttk.notebook in python3 / gui tkinter

coding a scrollable frame with a ttk.notebook inside works.
But the scrollbar / notebook has a fixed size. How can I change it?
from tkinter import Canvas, Scrollbar, Button, Tk
from tkinter.ttk import Frame, Notebook
class VerticalScrolledFrame(Frame):
"""A pure Tkinter scrollable frame that actually works!
* Use the 'interior' attribute to place widgets inside the scrollable frame
* Construct and pack/place/grid normally
* This frame only allows vertical scrolling
"""
def __init__(self, parent, *args, **kw):
Frame.__init__(self, parent, *args, **kw)
# create a canvas object and a vertical scrollbar for scrolling it
vscrollbar = Scrollbar(self, orient='vertical')
vscrollbar.pack(fill='y', side='right', expand='false')
canvas = Canvas(self, bd=0, highlightthickness=0,
yscrollcommand=vscrollbar.set)
canvas.pack(side='left', fill='both', expand='true')
vscrollbar.config(command=canvas.yview)
# reset the view
canvas.xview_moveto(0)
canvas.yview_moveto(0)
# create a frame inside the canvas which will be scrolled with it
self.interior = interior = Frame(canvas)
interior_id = canvas.create_window(0, 0, window=interior,
anchor='nw')
# track changes to the canvas and frame width and sync them,
# also updating the scrollbar
def _configure_interior(event):
# update the scrollbars to match the size of the inner frame
size = (interior.winfo_reqwidth(), interior.winfo_reqheight())
canvas.config(scrollregion="0 0 %s %s" % size)
if interior.winfo_reqwidth() != canvas.winfo_width():
# update the canvas's width to fit the inner frame
canvas.config(width=interior.winfo_reqwidth())
interior.bind('<Configure>', _configure_interior)
def _configure_canvas(event):
if interior.winfo_reqwidth() != canvas.winfo_width():
# update the inner frame's width to fill the canvas
canvas.itemconfigure(interior_id, width=canvas.winfo_width())
canvas.bind('<Configure>', _configure_canvas)
root = Tk()
class Overview:
def __init__(self):
#mainframe to make a scrollable window
self.mainframe = VerticalScrolledFrame(root)
self.mainframe.grid(row=0, column=0)
# create a notebook
self.TNotebook_Overview = Notebook(self.mainframe.interior)
self.TNotebook_Overview.grid(row=0, column=0)
self.TNotebook_Overview.configure(takefocus="")
self.Frame_Overview = Frame(self.TNotebook_Overview)
self.TNotebook_Overview.add(self.Frame_Overview)
self.TNotebook_Overview.tab(0, text="Table", compound="left",underline="-1", )
buttons = []
for i in range(30):
buttons.append(Button(self.Frame_Overview, text="Button " + str(i)))
buttons[-1].grid(column=0, row=i)
if __name__ == "__main__":
ov = Overview()
root.title('Overview Items Database')
root.geometry('800x800+10+10')
root.configure(background="#4C7274")
root.grab_set()
root.mainloop()
I expect an expanded scrollable notebook/frame filled entire Tk() window.
Because the "ai" of stackoverflow don't allow use code from another thread, here is code https://pastebin.com/ykJGViAz
Inside init, do this instead
self.mainframe.grid(row=0, column=0, sticky="nsew")
self.TNotebook_Overview.grid(row=0, column=0, sticky="nsew")
This tells the frame to fill as much space as it needs
Just add this in the third line of init in the class overview:
self.mainframe.pack(fill = BOTH, expand = 1)

Specify relative width of two embedded "entries" within "text" widget

I have a problem in specifying Entry widget size on Linux and Windows. These entries were created on Linux:
On Linux, they look fine within the Text widget. There are 2 Entry cells one by one, created with this line of code:
tk.Entry(master, width=16)
The width is specified as being 16 characters long.
However, on Windows the cells take up only a half of the space and I have to specify the width of 22, because font size is smaller on Windows.
My question is: is there a way to specify a relative width of these two cells in the Text widget, so each cell takes 1/2 of the parent widget?
Within a text widget? No, there is no direct support for relative widths. within a frame? yes. If you are putting them in a text widget (I presume, so you can scroll them) you have to manage the widths yourself. You can add a binding to the <Configure> event of the text widget. This fires when the text widget changes size, and you can resize all the widgets at that point.
The easiest thing is to put them in a frame using grid, then put the frame in a canvas so you can scroll it.
Here's an example:
import Tkinter as tk
class SampleApp(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.canvas = tk.Canvas(self, width=200, highlightthickness=0)
self.vsb = tk.Scrollbar(orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.canvas.pack(side="left", fill="both", expand=True)
self.container = tk.Frame(self.canvas, borderwidth=0, highlightthickness=0)
self.container.grid_columnconfigure(0, weight=1)
self.container.grid_columnconfigure(1, weight=1)
for i in range(30):
e1 = tk.Entry(self.container)
e2 = tk.Entry(self.container)
e1.grid(row=i, column=0,sticky="ew")
e2.grid(row=i, column=1,sticky="ew")
e1.insert(0, "find %s" % i)
e2.insert(0, "replace %s" % i)
self.canvas.create_window((0,0), anchor="nw", window=self.container, tags="container")
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
self.canvas.bind("<Configure>", self.OnCanvasConfigure)
def OnCanvasConfigure(self, event):
self.canvas.itemconfigure("container", width=event.width)
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
if __name__ == "__main__":
app = SampleApp()
app.mainloop()

Resources