intercept data received and sent from my computer? - protocols

I want to test a new protocol of communication, and for this i need to intercept every single package entering and leaving the network layer of the OSI model.
any idea how to intercept those packages and perform the tasks i want to perform on them before letting them go.

http://www.charlesproxy.com/ is a great tool for intercepting, inspecting, modifying, and resending network requests. Its main mode is for http however it has an option to catch and forward any port and a socks proxy option. It understands quite a few payload formats natively and is very useful with minimum effort.

Wireshark is a useful program for letting you sniff network traffic (i.e. passively observe). And on *nix systems, raw sockets give you the ability to bypass most of the network stack and craft custom packets.

Use "Microsoft Network Monitor" if you want to check those Microsoft protocols. Well, though it's much slower than Wireshark.

Related

Tool to monitor and log a single HTTP connection on Linux?

We're trying to debug an issue with a server that must receive and respond to a large number of persistent HTTP connections.
Ideally we'd like a tool that could pick (at random) a single HTTP connection and log all traffic to and from it, such that we can see what is going on.
Unfortunately we don't have the ability to limit the number of persistent connections we must respond to (typically it is thousands of them), so we really need to tool to narrow down its monitoring to just a single connection.
Can anyone recommend such a tool, and give guidance on how to persuade it to do what we need?
Wireshark is a great open source tool for this purpose.
If using wireshark directly doesn't work out, you could fiddle with the routing on a firewall/router type box and have the monitored connection go out over a different interface (where you can tap into it using wireshark or whatever) than all the rest of the connections to the server.
The actual capturing of packets is usually done by libpcap.
There are different tools building on top of it:
First there is good old tcpdump. It is a text tool, which allows you to specify what packets you are interested in and prints (per default) a line for each matching packet. Actually you have lots of option what shall be done. You can also dump all traffic in a capture file.
Then there is wireshark (formerly known as ethereal). This is a GUI allowing you to capture packets as in tcpdump, and has lots of ways to analyze such data. It can also read and analyze capture files created by tcpdump.
Along with wireshark comes tshark (formerly known as tethereal), which is pretty much the console version of wireshark.
If you are only interested in the data send in the packets have a look at tcpflow.
There are also some more advanced tools which can also be used to attack other hosts.
For example ettercap, will list all current connections and among others can show you the data send on that connection.
It is not completely clear from your question, what exactly you try to find out, but it sounds like something like tcpflow might be what you want.

How to debug the network stack in linux

I am trying to inject a packet into the network using raw sockets, but somehow can't seem to get a receiver to capture this packet. How do i check whether the packet is being dropped by the linux network stack? Could someone point out some tools for doing this?
I don't know about accessing the network stack directly (not saying it's impossible, just that I don't know how to do it if you can), but you could probably use Wireshark or something similar to see if the NIC on the receiving end is receiving the packets. You could also use it on the sending end to check if the packets are being sent out properly (or are actually being sent out in the first place, if that's the issue), as it allows you to examine the fields/etc. of individual packets. Quite a useful tool, really.
http://www.wireshark.org/
Note that the website doesn't have direct downloads for Linux builds, but does list third-party packages for various Linux distros.
Options include wireshark and tcpdump, or tcpdumping into a pcap file and then analyzing that using wireshark. One option probably is also to use strace or similar tool to trace the system calls that do the sending.
Another option is to use BPF to instrument the TCP stack in the kernel. You can take a look at some of the already existent scripts for TCP, e.g. tcplife:
https://github.com/iovisor/bcc/blob/master/tools/tcplife.py
http://manpages.ubuntu.com/manpages/bionic/man8/tcplife-bpfcc.8.html
http://www.brendangregg.com/blog/2016-11-30/linux-bcc-tcplife.html

Hijacking communication between application and network in Linux

I have an embedded system that can be treated as an Access Point. There's a program that runs in that system and performs some network communication with devices connected to that Access Point. It is sending UDP packets containing some diagnostic information (a data structure) and receiving commands. The problem is that sometimes some fields of that outgoing data structure are not filled with data (eg. there are zeroes or some garbage). I need those fields to be correctly filled every time and I know what values should be put there.
Another task that I need to accomplish is to filter incoming packets that come to this program (I know what ports it listens on) - usually I need to simply pass them, but occassionaly (eg. when I get some information from sensors) it is necessary to completely replace them with new packets that I would generate.
I have several ideas varying from some smart usage of iptables and pcap to writing my own kernel module. I do not own sources of that embedded application so I cannot embed this functionality in its code. Performance is a crucial thing here, and I'd like to hear your suggestions: what should I go for? Writing my own kernel modules seems to be the best solution to me, but I have no experience in network hacking so maybe there are some other ways that are better suited for this problem. Any opinion will be highly appreciated!
One standard approach is to use libnetfilter_queue to intercept and modify packets directly. You should at least try this before attempting to write your own kernel modules.
You could do it in userspace. Just write a server that receives the packets changes them and send them again out. You have to configure the application just to use your localhost as destination ip (or configure your system that it has the target address). Its a typical "man-in-the-middle" setup.

Accessing wireless interface (802.11) at MAC layer (Linux)

I spent the last days reading through man pages, documentations and anything else google brought up, but I suppose I'm even more confused now than I was at the beginning.
Here is what I want to do: I want to send and receive data packets with my own layer 3-x protocol(s) via a wireless interface (802.11) on Linux systems with C/C++.
So far, so good. I do not require beacons, association or any AP/SSID related stuff. However, for data transmissions I'd like the MAC layer to behave "as usual", meaning unicast packets are ACK'd, retransmissions, backoff etc. I'd also like to enjoy the extended QoS capabilites (802.11e with 4 queues and different access categories). Promiscuous mode on the other hand is not a concern, I require only broadcast packets and packets sent to the specific station.
What would be the right way to go about it? Most of the documentation out there on raw socket access seems to be focused on network sniffing and that does not help. I've been playing around with the monitor mode for some time now, but from what I've read so far, received packets are not ACK'd in monitor mode etc.
Without monitor mode, what would be the alternative? Using ad hoc mode and unix raw sockets? Or do I have to fiddle around with the drivers?
I'm not looking for a complete solution, just some good ideas, where to start. I read through the man pages for socket(2), socket(7) and packet(7) but that did not help concerning the behaviour of the MAC layer in different modes.
Thanks in advance.
802.11 is layer 2 (and 1) protocol specification. It was designed in a way, which allows higher-layer protocols to treat it as Ethernet network. Addressing and behaviour is generally the same. So for a layer 3 protocol you should not be concerned about 802.11 at all and write your code as if you were expecting it to run on Ethernet network.
To make it work you should first connect to a wireless network of some sort (which is conceptually equal to plugging a wire into a Ethernet card). Here you may choose ad-hoc (aka IBSS) or infrastructural (aka BSS) network (or PBSS once 802.11ad is approved ;).
Operating cards without any sort of association with network (just spitting out packets on air) is not a good idea for a couple of reasons. Most importantly it's very hardware dependent and unreliable. You can still do it using RF mon (AKA monitor mode) interface on one side and packet injection (using radiotap header) on the other but I don't recommend that. Even if you have a set of identical cards you'll most likely encounter hard to explain and random behaviour at some point. 802.11 NICs are just not designed for this kind of operation and keep different mount of state inside firmware (read about FullMAC vs. SoftMAC cards). Even SoftMAC cards differ significantly. For example theoretically in monitor mode, as you said, card should not ACK received packets. There are cards though that will ACK received frame anyway, because they base their decision exclusively on the fact that said frame is addressed to them. Some cards may even try to ACK all frames they see. Similar thing will happen with retransmissions: some cards will send injected packet only once (that's how it should work). In other NICs, retransmissions are handled by hardware (and firmware) and driver cannot turn it off, so you will get automatic retransmission even with injected data.
Sticking with layer 3 and using existing modes (like ad hoc), will give you all capabilities you want and more (QoS etc.). Ethernet frame that you send to interface will be "translated" by the kernel to 802.11 format with QoS mapping etc.
If you want to find out about MAC behaviour in various modes you'll have to either read the mac80211 code or 802.11 standard itself. http://linuxwireless.org wiki my help you with a few things, but kernel hackers are usually to busy to write documentation other than comments in the code ;)
L3 protocol implementation itself can be also done either in kernel or user mode (using raw sockets). As usual kernel-side will be harder to do, but more powerful.
Because you want to create own network layer protocol (replacement for IP), the keyword is: "raw ethernet socket". So ignore "Raw IP socket" stuff.
This is where to start:
int sockfd = socket( PF_PACKET, SOCK_RAW, htons(XXX) );
Correct man page is: packet(7).
Find more information by googling with the keyword.
One quite complete example here.
Edit: The link to the example seems to be currently broken: another examples
Probably you want something like libpcap.
Libpcap allows you to read/inject raw packets from/into a network interface.
First, there’s something you should be aware of when trying to transmit raw 802.12 frames- the device driver must support packet injection.
You mentioned monitor mode, which is at a high level the rx equivalent of the injection capability- which is not a “mode”, jist a capability/feature. I say this because some 892.11 device drivers on Linux either:
Support monitor mode and frame injection
Support monitor mode and not frame injection
Support neither
I don’t know any straightforward way to check if the driver supports frame injection aside from attempting frame injection and sniffing the air on another device to confirm it was seen.
Monitor mode is usually easy to check by using sudo wlan0 set monitor and seeing what the return code and/or output is.
It’s been a few years since I’ve worked on this but at the time, very few devices supported monitor mode and frame injection “out of the box”. Many only supported monitor mode with a modified version of the vendor or kernel driver
You’ll want to make sure your device has a driver available that fully supports both. This sort of task (frame monitoring and injection) is common for Penetration Testers who tend to use Kali Linux, which is really just an Ubuntu distribution with a bunch of “hacking” tools and (modified) 802.11 device drivers preloaded and in its repositories. You can often save time finding a well supported card by using a search engine to find the device and driver recommended for Kali users
I’m bringing this monitor/injection capability up explicitly because when I first worked on a similar project a few years ago, I needed to use a patched version of the official kernel driver to support monitor mode- it was an rtl8812au chipset. At that time, I made an incorrect assumption that monitor mode support in the driver implied full injection support. I spent 2 days banging my head against the wall, convinced my frames weren’t built correctly in my application, causing no frames to leave the card. Turned out I needed a more recent branch of the driver I was using to get the full injection support. This driver in particular supports both monitor mode and frame injection now. The most frustrating thing about diagnosing that problem was that I did not receive any errors from system calls or in kernel messages while trying to transmit the frames- they were just being silently discarded somewhere, presumably in the driver
To your main question about how to do this- the answer is almost certainly libpcap if you’re writing your application in C/C++ as libpcap provides not only packet capture APIs but also packet injection APIs
If you do it in Python, scapy is an excellent option. The benefit of Python/scapy is that
Python code is much quicker to write than C
scapy provides a significant amount of classes that you can use to intuitively create a frame layer by layer
Because the layers are implemented as classes, you can also extend and “register” existing classes to make certain frames easier to create (or parse when received)
You can do this in straight C using the UNIX sockets API with raw sockets directly- but you’ll have to deal with things that libpcap exists to abstract from you- like underlying system calls that may be required when doing raw frame transmission, aside from the standard socket(), send(), recv() calls. I’m speculating that there are a handful of ioctl calls you may need at the least, specific to the kernel 802.11x subsystem/framework- and these ioctl() calls and their values may not be completely portable across different major kernel versions. I’ll admit I ended up not using the pure C (without libpcap) approach, so I’m not 100% sure about this potential problem. It’s something you should look more into if you plan to do it without libpcap. I don’t recommend it unless you have a really good reason to
It sounds like you are getting the media and transport layers mixed up.
802.11 is what's commonly referred to as a "link", "physical", or "media" layer, meaning it only deals with the transmission of raw datagrams.
Concepts like ACKs, retransmissions, backoff (flow control) apply to the "transport" layer, and those particular terms are strongly associated with TCP/IP.
Implementing your own complete transport layer from scratch is very difficult and almost certainly not what you want to do. If instead you want to use the existing TCP/IP stack on top of your own custom interpretation of 802.11, then you probably want to create a virtual network interface. This would act as an intermediary between TCP/IP and the media layer.
Hopefully this gives you some better context and keywords to look for.

How to implement web services on an embedded device?

We have an embedded device that needs to interact with an enterprise software system.
The enterprise system currently uses many different mechanisms for communication between its components: ODBC, RPC, proprietary protocol over TCP/IP, and is moving to .Net-implmented web services.
The embedded device runs a flavor of *nix, so we're looking at what the best interaction mechanism is.
The requirements for the communication are:
Must run over TCP/IP.
Must also run over RS-232 or USB.
Must be secure (e.g. HTTPS or SSL).
Must be capable of transferring ~32MB of data.
Our current best option is gSOAP.
Does anyone out there in SO-land have any other suggestions?
Edit: Steven's answer gave me the most new pointers. Thanks to all!
You can define RESTful services the use HTTPS (which uses TCP/IP by definition) and is capable of transferring any amount of data.
The advantage of REST over SOAP is that REST is simpler. It can use JSON instead of XML which is simpler.
It has less overhead than the SOAP protocol.
Can't you just use SSL over TCP?
If you have some kind of *nix (may I guess? It's either QNX or embedded linux, right?) it should work pretty much out of the box via Ethernet, USB and RS232. Keep thing simple.
32mb is plenty of memory for this task. I would allocate between 2 and 4 mb of memory for networking & encryption (code + data).
It's not real clear why you want to tie this to a remote-procedure-call protocol like SOAP. Are there other requirements you aren't mentioning?
In general, though, this sort of thing is handled very easily using normal web-based services. You can get very lightweight http processors written in C; see this Wikipedia article for comparisons of a number of them. Then a REST interface will work fine. There are network interfaces that treat USB as a TCP connection, as well.
If you must be able to run over RS232, you might want to look elsewhere; in that case, something like sftp might do better. Or write a simple application-layer protocol that you can run over an encrypted connection.
If you are going to connect your application using RS232, I assume that you will be using PPP to connect the device to the internet. The amount of data that you are proposing to transfer is somewhat worrisome, however. Most RS232 connections are limited to 115200 baud which, ignoring the overhead required for TCP/IP/PPP framing is going to yield a transfer rate of at most 11,000 bytes per second. This implies that it will take a minimum of approximately 2800 seconds or 46 minutes to make whatever transfer that you intend.

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