I'm a beginner I am using using Microsoft Visual C++. I need a step by step walkthrough from downloading up till actually using libcurl if anyone can help? I don't know much terminology though.
Everyone seems to skip all that and goes straight into putting #include in their files but I don't know how to get to that step.
I know I have to tell Visual C++ that I'm using another library but how do I do that? How do I configure this library and include the directories?
Any help is very welcome!
they have a .pdf explaining step by step how to build a project with libcurl, here is the link
http://curl.haxx.se/libcurl/c/visual_studio.pdf
hope that helps
Related
My aim to use third party library .dll (LibFT4222) with Node-API in Nodejs. In provided library I have .dll file, .lib file and 1 header file.
I am completely new in nodejs world and have watched and read some tutorials online about how to use node-api to do it. But I could not able to join dots from these tutorials to get my work done.
Can anyone please help me how to do it or provide me link to an example where it has been done already.
Please inform me if you need any other information.
Thanks !!
I want to use Cppcheck's XML report for SonarQube.
https://github.com/SonarOpenCommunity/sonar-cxx/wiki/Code-checkers
But on Cppcheck's official site, I did not find any help with the installation on a Linux server.
Has somebody any working solution for this?
Edit:
I like how the sonarqube tag disappeared, thank you #G. And again, for the constant "support". How convenient just to remove it, instead of helping, or letting someone to help who had these issues as well. Unrelated to the question, yes.
Then guess what: My boss wanted to demo this tool, but certainly told him now not to buy the commercial edition. Everything is unrelated with everything. Good marketing for 2017.
As far as I know, there are no Cppcheck packages built for Linux. However, you may easily clone the Cppcheck repository from GitHub (https://github.com/danmar/cppcheck) and build it yourself. It has no extra dependencies and therefore is easy to build:
cd cppcheck-master
make
Also, I'm not sure about integrating Cppcheck with SonarQube, but there's a detailed article about SonarQube configuration, probably you may find something useful there: https://www.viva64.com/en/m/0037/
I am getting into a position where I have to use other people code for projects, for example openTLD. I want to change some of the code to give it more functionality and use it in a diffrent way. What I have found is that many people have packaged their files in such a way that you are supposed to use
cmake
and then
make
and sometimes after that
make install
I don't want to install the software on my system. What I am looking to do is get these peoples code to a point where I can add to it in Eclipse or even just using Nano and then compile it.
At what point is the code in a workable/usable state. Can I use it after doing cmake or do I need to also call make? Is my thinking correct that it would be better to edit the code after calling cmake as opposed to before? I am not going to want my finished code to be cross platform supported, it will only be on Linux. Is it easer to learn cmake and edit the code befor running cmake as opposed to not learning cmake and using the code afterwards, if that is possible?
You question is a little open ended.
Looking at the opentld project, there is a binary and a library available for use. If you are interested in using the binary in your code, you need to download the executables(Linux executables are not posted). If you are planning to use the library, you have two options. Either you use the pre-built library or build it during your build process. You would include the header files in your custom application and link with the library.
If you add more details, probably others can pitch in with new answers or refine the older ones.
I installed Rust 0.6 yesterday. I've read the tutorial and am excited to get coding. I don't see any mention of rusti on my machine as a result of the install. Do I need to download the source and build myself? I'm on a windows machine. Thanks.
Edit: I just found the answer here on the wiki. So now I guess the question is, has anyone built a binary of rusti for windows they could share?
As far as I know, the rusti is removed. It is essentially a fork of compiler at this point. And keeping it synchronized with Rust is really hard work.
See this discussion for more info:
- https://github.com/mozilla/rust/wiki/Meeting-weekly-2013-10-15.
- https://github.com/mozilla/rust/issues/9818
We started using the kohana project template from synapses studio :
https://github.com/synapsestudios/kohana-projecttemplate
It's great but the problem is that there is no real documentation for it and I haven't been able to find a good tutorial about it. Basically you need to read every modules' documentation to get an overview of it, quite a pain and complicated to accomplish.
I think what is missing here is a get-started tutorial....
Would someone know where to find info on how to start with it, like configuring the database and htaccesses etc, or maybe be able to write a simple tutorial on the first steps to get started?
Actually after some searching I found this :
https://github.com/patricksebastien/kohana-3.2-example
This approach is a little different than the synapses studio, but it's great anyway!
Simple, self-explanatory, and already implementing i18n and Authentication, installed in 2 minutes!