General question about parallel threading in C++ - multithreading

I haven't used threading in my program before. But there is a problem I am having with this 3rd party application.
It is an offsite backup solution and it has a server and many clients. We have an admin console to manage all the clients and that is where there is a problem.
If one of the client side application gets stuck, or is running in a broken condition, the admin console waits forever to get a response and does not display anything.
$for(client= client1; client < last_client; client++){
if (getOServConnection(client, &socHandler)!=NULL) { .. }
}
I want two solutions to this. I want to know if there is anyway, I can set a timeout for the function getOServConnection, so that I get a response within X seconds.
And, I want to know how to call this function in parallel for all clients, so that I get the response from all clients within X seconds.
the getOServConnection contains a WSAConnect call, and I don't want to use any options on the socket, since it is used by other modules and it will affect the application severely.

First.. If you move the call that hangs into a separate thread you can use the main thread for starting a timer an waiting for the timeout. If you are using Visual C++ and if you are in Win32 you can use the (rather old) MFC based timer. Once this timer expires it will launch a function call OnTimer. This timer does not affect your application's main thread as it works in a different system based thread.
Second.. If you need to start any number of threads with that connection you should start thinking of a design pattern to use for that. You could use a fixed number of threads, and in that case you may want to use a object pool. Or if the number of threads is (relatively) limitless you may want to use a factory method

Related

Node/Express: running specific CPU-instensive tasks in the background

I have a site that makes the standard data-bound calls, but then also have a few CPU-intensive tasks which are ran a few times per day, mainly by the admin.
These tasks include grabbing data from the db, running a few time-consuming different algorithms, then reuploading the data. What would be the best method for making these calls and having them run without blocking the event loop?
I definitely want to keep the calculations on the server so web workers wouldn't work here. Would a child process be enough here? Or should I have a separate thread running in the background handling all /api/admin calls?
The basic answer to this scenario in Node.js land is to use the core cluster module - https://nodejs.org/docs/latest/api/cluster.html
It is an acceptable API to :
easily launch worker node.js instances on the same machine (each instance will have its own event loop)
keep a live communication channel for short messages between instances
this way, any work done in the child instance will not block your master event loop.

Proper methodology to make threads use central database connection

I'm building a multi-threaded service application in Delphi XE2. Each thread serves its own purpose apart from the other ones. The main service thread is only responsible for keeping the other threads going and saving a log file, etc. Each of these threads reports back to the main service thread through synchronized event triggers. These threads are created when the service starts and destroyed when the service ends.
I'd like to introduce a separate thread as a centralized database connection to avoid having to create many instances of TADOConnection. My service code can call standard functions such as UserListDataSet := DBThread.GetUserList(SomeUserListDataSet); or it would also be nice if I could send direct SQL statements like SomeDataSet := DBThread.Get(MySqlText);. I'd also like to avoid too many occasions of CoInitialize() etc.
The job threads will need to use this db thread. I need to figure out how to "ask" it for certain data, "wait" for a response, and "acquire" that response back in the thread which requested it. I'm sure there are many approaches to this, but I need to know which one is best suited for my scenario. Windows messages? Events? Should I have some sort of queue? Should it send data sets or something else? Is there already something that can do this? I need to figure out how to structure this DB thread in a way that it can be re-used from other threads.
The structure looks like this:
+ SvcThread
+ DBThread
+ TADOConnection
+ Thread1
+ Thread2
+ Thread3
I need threads 1 2 and 3 to send requests to the DBThread. When a thread sends any request to it, it needs to wait until it gets a response. Once there's a response, the DB Thread needs to notify the asking thread. Each of the threads might send a request to this DB Thread at the same time too.
A good tutorial on how to accomplish this would be perfect - it just needs to be a suitable fit for my scenario. I don't need to know just "how to make two threads talk together" but rather "how to make many threads talk to a centralized database thread". These job threads are created as children of the main service thread, and are not owned by the db thread. The db thread has no knowledge of the job threads.
Normally, you'd have a request queue where all the requests are stored. Your database thread reads a request from the queue, handles it, then invokes a callback routine specified by the requester to handle the result. Not sure how this maps to Delphi paradigms, but the basics should be the same.
Do any of the "requesting" threads have anything profitable that they could be doing while they are waiting for a response to be obtained from the database? If the answer is "no," as I suspect that it is quite likely to be, then perhaps you can simplify your situation quite a bit by eliminating the need for "a DB thread" completely. Perhaps all of the threads can simply share a single database-connection in turn, employing a mutual-exclusion object to cause them to "wait their turn."
Under this scenario, there would be one database-connection, and any thread which needed to use it would do so. But they would be obliged to obtain a mutex object first, hold on to the mutex during the time they were doing database queries, and then release the mutex so that the next thread could have its turn.
If you decide that it is somehow advantageous (or a necessity...) to dedicate a thread to managing the connection, then perhaps you could achieve the result using (a) a mutex to serialize the requests, as before; and (b) one event-object to signal the DB-thread that a new request has been posted, and (c) another event-object to signal the requester that the request has been completed.
In either case, if you have indeed determined that the requester threads have nothing useful that they could be doing in the meantime, you have the threads "simply sleeping" until their turn comes up. Then, they do their business, either directly or indirectly. There are no "queues," no complicated shared data-structures, simply because you have (say...) determined that there is no need for them.
I think using a DB connection pool would be a better fit for your problem. This would also allow you to scale your application later on without having to then create additional DB thread and then having to manage "load balancing" for those DB threads.
Since you are mentioning using TADOConnection please have a look at this implementation made by Cary Jensen http://cc.embarcadero.com/item/19975.
I am successfully using this DB connection pool in several applications. I have modified it in several ways, including using an ini file to control: maximum number of connections, cleanup time, timeout times etc.
Cary has written several articles that serves as documentation for it. One is here http://edn.embarcadero.com/article/30027.

Working with TADOQuery in thread

I'm writing the application, which connects to the DB and repetitively (1 minute interval) reads the data from a database. It's something like RSS feed reader, but with local DB. If the data reading fails, I try to reestablish the connection. I've designed it with TADOConnection and TADOQuery placed on the form (so with no dynamic creation). My aim is to keep the application "alive" from the user's point of view, so I placed the connection and the reading part into a single thread. The question is, how to do it best way ?
My design looks like this:
application start, the TADOConnection and TADOQuery are created along with the form
open connection in a separate thread (TADOConnection)
if the connection is established, suspend the connection thread, start the timer on the form, which periodically resumes another thread for data reading
if the reading thread succeeds, nothing happens and form timer keeps going, if it fails, the thread stops the timer and resume connection thread
Is it better to create TADOConnection or TADOQuery dynamically or it doesn't matter ? Is it better to use e.g. critical section in the threads or something (I have only one access to the component at the same time and only one thread) ?
Thanks for your suggestions
This question is fairly subjective, probably not subjective enough to get closed but subjective any way. Here's why I'd go for dynamically created ADO objects:
Keeps everything together: the code and the objects used to access the code. Using data access objects created on the form requires the Thread to have intimate knowledge of the Form's inner workings, that's never a good idea.
It's safer because you can't access those objects from other threads (including the main VCL thread). Sure, you're not planing on using those connections for anything else, you're not planning on using multiple threads etc, but maybe you'll some day forget about those restrictions.
It's future-proof. You might want to use that same thread from an other project. You might want to add an second thread accesing some other data to the same app.
I have a personal preference for creating data access objects dynamically from code. Yes, an subjective answer to a subjective question.
Run everything in the thread. Have a periodic timer in the thread that opens the DB connection, reads the data, "posts" it back to the main thread, and then disconnects. The thread needs to "sleep" while waiting for the time, e.g. on a Windows even that is signalled by the timer. The DB components, which are local and private to the thread, can be created inside the thread when thread executions starts (on application startup), and freed when thread execution finishes (on application shutdown). This will always work, regardless of whether the DB conncetion is temporarily available or not, and the main thread does not even have to communicate with the "DB thread". It is an architcture that I use all the time and is absolulutely bullet-proof.

Named pipes: Many clients. How to be prudent with thread creation? Thread Pool?

Situation:
I'm am using named pipes on Windows for IPC, using C++.
The server creates a named pipe instance via CreateNamedPipe, and waits for clients to connect via ConnectNamedPipe.
Everytime a client calls CreateFile to access the named pipe, the server creates a thread using CreateThread to service that client. After that, the server reiterates the loop, creating a pipe instance via CreateNamedPipe and listening for the next client via ConnectNamedPipe, etc ...
Problem:
Every client request triggers a CreateThread on the server. If clients come fast and furious, there would be many calls to CreateThread.
Questions:
Q1: Is it possible to reuse already created threads to service future client requests?
If this is possible, how should I do this?
Q2: Would Thread Pool help in this situation?
I wrote a named pipe server today using IOCompletion ports just to see how.
The basic logic flow was:
I created the first named pipe via CreateNamedPipe
I created the main Io Completion Port object using that handle: CreateIoCompletionPort
I create a pool of worker threads - as a thumb suck, CPUs x2. Each worker thread calls GetQueuedCompletionStatus in a loop.
Then called ConnectNamedPipe passing in an overlapped structure. When this pipe connects, one of the GetQueuedCompletionStatus calls will return.
My main thread then joins the pool of workers by also calling GetQueuedCompletionStatus.
Thats about it really.
Each time a thread returns from GetQueuedCompletionStatus its because the associated pipe has been connected, has read data, or has been closed.
Each time a pipe is connected, I immediately create a unconnected pipe to accept the next client (should probably have more than one waiting at a time) and call ReadFile on the current pipe, passing an overlapped structure - ensuring that as data arrives GetQueuedCompletionStatus will tell me about it.
There are a couple of irritating edge cases where functions return a fail code, but GetLastError() is a success. Because the function "failed" you have to handle the success immediately as no queued completion status was posted. Conversely, (and I belive Vista adds an API to "fix" this) if data is available immediately, the overlapped functions can return success, but a queued completion status is ALSO posted so be careful not to double handle data in that case.
On Windows, the most efficient way to build a concurrent server is to use an asynch model with completion ports. But yes you can use a thread pool and use blocking i/o too, as that is a simpler programming abstraction.
Vista/Windows 2008 provide a thread pool abstraction.

How do you handle update refresh rate?

How do you handle update refresh rate from your worker function to your UI ?
Sending everything to the UI or maybe using a timer (from which side ? worker or UI ?)
In Windows apps, you generally want to use a Timer object in your GUI thread to poll for worker status -- it's easier, unless you have a really good reason to do something else...
You can't just make a function call to a UI routine from a worker thread in Windows. Undefined behavior will result, so watch out!
If your platform and development environment supports it some sort of asynchronis messaging system works well. Under Win32 I just use normal windows messages which I "post" (so they don't block the thread) and the standard main message thread of the UI picks up the messages and processes them. I usually define custom messages as well.
Using Timers is suboptimal, there should be no need to "poll" this sort of information.

Resources