Connecting to Conference over node-xmpp on Node.js - node.js

How to connect to a Jabber conference? Send and receive messages. Get a list of online users.

Did some testing from localhost using prosody.im. I had two clients:
alfred1: Just normally XMPP client
alfred2: My bot
I created MUC alfred#conference.localhost.
When I first connect to channel from XMPP client(alfred1) and next run the bot, I receive test message from bot(alfred2). And I will also receive chat message from alfred1 in console when I sent message from XMPP-client.
var xmpp = require('node-xmpp'),
sys = require('sys'),
jid = 'alfred2#localhost',
password = '1234',
room_jid = 'alfred#conference.localhost',
room_nick = 'alfred2',
conn = new xmpp.Client({
jid : jid,
password : password,
});
conn.on('online', function () {
console.log('online');
//var elm2 = new xmpp.Element('presence', { from: jid, to: 'alfred#conference.localhost'}).c('x', {'xmlns': 'http://jabber.org/protocol/muc' }).up();
conn.send(new xmpp.Element('presence', { to: room_jid +'/' + room_nick }).
c('x', { xmlns: 'http://jabber.org/protocol/muc' })
);
conn.send(new xmpp.Element('message', { to: room_jid, type: 'groupchat' }).
c('body').t('test')
);
});
conn.on('stanza', function(stanza) {
sys.puts(stanza);
});
conn.on('error', function(e) {
sys.puts(e);
});
Maybe later I try to improve code a bit, but I guess this gets you going...
From jabber.org:
but as always feel free to join the
jabber#conference.jabber.org chatroom
via XMPP or HTTP if you have questions
or comments.
You mean connecting to jabber#conference.jabber.org?
I believe that should look up MUC specifications for that. I think it is possible using only node-xmpp, but node-xmpp is pretty low-level library. I used npmjs.org's search to look for modules supporting MUC, but could not get any of them working yet.. I think MetaJack's source-code about MUC could help you out. This could be a fun project to implement over the weekend I guess.
When you like to get started immediately you should probably(maybe somebody has MUC in node-xmpp?) have a look at Smack(Java) for example which does support MUC.

Related

Twitch bot with node.js

Im new to node and tried to make a simple twitch chat bot with node.js following a youtube tutorial but
everything works untill i try to use "!" command... I use the command and the bot simply doesnt respond to the command.
Here is what i have so far:
const tmi = require('tmi.js'),
{channel , username , password } = require('./settings.json');
const options = {
options: {debug: true},
connection: {
reconnct: true,
secure: true
},
identity : {
username,
password
},
channel: [channel]
};
const client = new tmi.Client(options);
client.connect().catch(console.error);
client.on('connected', () => {
client.say(channel, `${username} joined the chat`)
})
client.on('message', (channel, user, message ,self) => {
if(self) return;
if(message == '!ping') {
client.say(channel, `#${user.username}, pong`);
}
});
I cant figure it out i just want it to respond
I only played a bit with twitch bots a while ago, but the problem might be the part where you return on self:
if(self) return;
This means that if a message comes from the bot itself, it will be ignored and the function will return (and therefore stop). Meaning that if you linked the bot to the same account from which you are sending messages, those messages are ignored.
Also:
you mispelled reconnect with reconnct in the connection options
in JS I would recommend to use === instead of == because the latter attempts to convert and compare operands that are of different types (you can learn more here)
Edit: what also helps in general is to use console.log() to debug and find out where the problem is

How to safely get the current user id in socket.io/Node.JS?

I am developing a simple API for a chat application on Node.js Express, and by assignment, it is required to make it possible to communicate between two users using socket.ั–ะพ. I am faced with the problem that I cannot "safely" transfer information about the current user to the socket in any way. Information about the user with whom the correspondence is conducted can be specified in the socket parameters when connecting, which I do, but what about the current user (me)?
For example, I can do this:
const {receiverId, myId} = socket.handshake.query;
That is, specify both ids when connecting. But this is very unsafe because anyone who will join the socket can specify any id and write anything on behalf of someone else (for example, through Postman WebSockets).
Another option I was considering is making a post request in which a connection to the socket will be created using request.user.id and the request parameter. Then the post request will look like this:
router.post('/chat/:receiver', function (req,res){
const {receiver} = req.params
const socket = io.connect('/')
socket.emit('initMyUserId', {
myId: req.user,
});
})
But this option also did not work, because the file where this function is located and the file where the io variable is initialized are different, and I am not sure that it is generally advisable to transfer and use it in this way. Moreover, this approach will not allow me to check the operation of sockets via Postman, because the connection will occur in a post request, and not manually.
Are there working options to safely transfer the current user id with the ability to test it normally in postman? Or at least just safely pass the current user id if it doesn't work with Postman.
Here is the full code snippet for the socket events handlers:
module.exports = function(io) {
io.on('connection', (socket)=>{
const {id} = socket;
console.log(Socket connected: ${id});
const {idUser} = socket.handshake.query;
console.log(Socket idUser: ${idUser});
socket.on('message-to-user', (msg) => {
msg.type = user: ${idUser};
socket.to(idUser).emit('message-to-user', msg);
socket.emit('message-to-user', msg);
});
socket.on('disconnect', () => {
console.log(Socket disconnected: ${id});
});
});
}

Trouble Connecting to Google Cloud IoT via MQTT with Node.js

I'm trying to create a MQTT client that'll connect to the Google Cloud IoT Core, but for some reason, it won't connect at all. Here's what I have so far
mqtt = require("mqtt")
fs = require("fs")
var jwt = require('jsonwebtoken');
const projectId = "my-project"
const deviceId = "my-device"
const registryId = "my-degistry"
const region = "us-central1"
const algorithm = "RS256"
const privateKeyFile = "./rsa_private.pem"
const mqttBridgeHostname = "mqtt.googleapis.com"
const mqttBridgePort = 8883
const messageType = "events"
//The mqttClientId is a unique string that identifies a particular device.
//For Google Cloud IoT Core, it must be the format below
const mqttClientId = `projects/${projectId}/locations/${region}/registries/${registryId}/devices/${deviceId}`
const mqttTopic = `/devices/${deviceId}/${messageType}`;
const createJwt = (projectId, privateKeyFile, algorithm) => {
// Create a JWT to authenticate this device. The device will be disconnected
// after the token expires, and will have to reconnect with a new token. The
// audience field should always be set to the GCP project id.
const token = {
iat: parseInt(Date.now() / 1000),
exp: parseInt(Date.now() / 1000) + 20 * 60, // 20 minutes
aud: projectId,
};
const privateKey = fs.readFileSync(privateKeyFile);
return jwt.sign(token, privateKey, {algorithm: algorithm});
};
//Username field is ignored in Cloud IoT Core, but it must be set to something
//Password field sends a JWT (javascript web token) to authorize the device
//mqtts protocol causes library to connecti using SSL, which is required for IoT Core
const connectionArgs = {
host: mqttBridgeHostname,
port: mqttBridgePort,
clientId: mqttClientId,
username: "unused",
password: createJwt(projectId, privateKeyFile, algorithm),
protocol: "mqtts",
secureProtocol: "TLSv1_2_method"
}
const client = mqtt.connect(connectionArgs)
client.on("connect", (connected)=>{
console.log("Attempting to connect")
if (!connected) {
console.log("Client failed to connect")
} else {
console.log("Client is connected!")
}
})
client.on("error", err => {
console.log(err)
setTimeout(( ()=> {
console.log('Terminating process')
return process.kill(process.pid);
}), 1000);
})
client.on("packetsend", (payload) => {
console.log("Payload has been sent")
return process.kill(process.pid)
})
client.on("packetreceive", packet => {
console.log("Killing")
//return process.kill(process.pid)
})
client.on("reconnect", ()=>{
console.log("Attempting a reconnect")
//return process.kill(process.pid)
})
client.on("close", ()=>{
console.log("A disconnect occurred")
// return process.kill(process.pid)
})
client.on("offline", () => {
console.log("Client is offline")
//return process.kill(process.pid)
})
I'm not getting any errors when I try to connect to the server. In other words, everything seems to be authenticating properly and I get no error messages, but the client never connects to the Cloud and instead repeatedly tries to reconnect in an endless cycle (which is why I included code to kill the script). I tried going through the Google Cloud troubleshooting page but nothing there really seemed to help. I don't get any sort of errors messages or helpful tidbits of information when using the Cloud SDK like the guide suggested.
I've opened up the port 8883 through my firewall just in case that was the issue but it doesn't appear to be.
I based this code off some of Google's guides and based on this guide here. I have a registry, project, and device all set up with a proper RSA key.
So I'm not really sure how to proceed! If there's any additional information that would help, please let me know.
Thank you.
I realized that when I was creating the project and registry on the Google Console, I actually mistyped the name I was intending (I thought it was "testmqtt" but it was actually "tesmqtt").
So if you're having an issue similar to this, I'd suggest trying the follwing:
Make sure your you've spelled everything right. Make sure the project title is correct, the registry title, etc. It sounds dumb but these types of mistakes happen, so it doesn't hurt to check them first. Otherwise you'll overthink things like I did.
Check out this this page for troubleshooting. There's two parts of this troubleshooting page that might really help you. The first is trying to see if you can actually connect to the cloud at all. You can test if you're able to make a connection by issuing a command like openssl s_client -connect mqtt.googleapis.com:8883 on the command line. You'll need to have openssl downloaded in order to issue that command, however. You can see the page I just linked for more details about testing your connection. The second thing you can do is check to see if you have authentication by running a gcloud command using Google's sdk. The troubleshooting page I linked also has more details in this regard.
This quickstart guide is also particularly helpful. It might be confusing to navigate at first but understanding it will be your best bet.
Google's github repository also has some good examples of how to make an mqtt connection to the cloud IoT core.
DavidC in the comments below helped me find some of these helpful links, so credit should go to him.
Apart from the links I provided in the comment section and as additional to what you have found out, some users use the Project Number instead of the Project ID which leads to a similar concern which you have encountered. It really pays to double check everything in your configuration as you troubleshoot.
If you need to have a refresher about the authentication, you may also refer to this link.

Chaining with Telegram Bot API (like TriviaBot)

I am creating a TriviaBot style bot for telegram and am using Node.js to do so. At the moment I am having trouble capturing the users response to my quiz to determine whether the user got the question right or wrong. Below is some code:
bot.onText(/\/quiz/, function (msg) {
var chatId = msg.chat.id;
var text = quizdata.one.msgtxt;
var opts = {
reply_to_message_id: msg.message_id,
reply_markup: JSON.stringify({
keyboard: quizdata.one.keyboard,
one_time_keyboard: true
})
};
bot.sendMessage(chatId, text, opts);
//NEED TO CAPTURE THE USER RESPONSE AND REPLY TO THEIR MESSAGE ACCORDINGLY
});
NOTE : Telegram would cut of any asynchronous function, you should make separated module for listening any incoming interaction with button. You could use global Array for to store small data to be able getting returned for other module you need.
Putting all of your command in the index js not good idea tho.
if you want to listen the from keyboard callback_data. Just create a new line to listen any incoming clicked button.
bot.on("callback_query", (msg) => {
if (msg.data === "your_keyboard_callback_data") {
// do whatever you want
}
})
For more clearance node telegram api
Sorry if my answer is too late for this but hope mine can help other people ๐Ÿ™‚

How to get multiple socket attributes in socket.io?

I'm building a chat app on which, for every client connection, i need to set some attributes to every client instance using socket.io. When i save the attribute, i use:
client.set('name', name, function () {});
client.set('email', email, function () {});
....
and it runs fine.
When i need to get all the client properties, i have not found a better way than this:
client.get("name",function(err,name) {
client.get("email",function(err,email) {
.......
}
}
I need to nest all the "get" to asynchronously get data; but if i had 10 properties to get, do i need to nest all the 10 items? There must be a better way to do it, can anyone help me?
I don't attach attributes to the socket.
io.sockets.on('connection', function(socket) {
var username = "xx";
var email = "xx";
socket.on('doX', function(data) {
socket.emit('ackX', {username: username, email: email});
});
});
I don't know if it's the best solution, but I have seen many examples like that.
EDIT : socket.io - getting more than one field for a socket?
The correct answer may fit your needs

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