I want to display an Image in fullscreen. How to achieve that ?
for displaying an image in full screen you need to use Game Canvas.
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I am developing simple GUI program using kivymd.
I tried to display image with Image List but ImageList occurs some problems so I need another widget that displays image.
I searched on kivymd but I found only Image List.
Is there some good widget that displays Image?
What I need:
I have to display image from url.
I don't want Image button. Just image.
I don't want any text on image.
Please help me. Thanks.
You can use AsyncImage. AsyncImage fetches images from url and show them when they are loaded. You can even add a loading screen of your own too. Also, I assume you want to show multiple images in a layout like in ImageList. So what you can do is create a GridLayout and inside that grid layout you can add multiple Async Images. You can check docs here
Summary: I'm having a big problem with layout design in my project... I want to set it up in fullscreen mode, but I can only set it in a specify resolution, because of that, when I click to maximize my program, it goes like image #2... I tried to anchor buttons in "Top,Left,Bottom,Right" but the mess is bigger (image #3).
What I need: I want to make a single layout for a fullscreen mode in any screen resolution...
Image 1 below
Image 2 below
Image 3 below
When I use fill mode...
If I understand right and you want everything to stretch when you resize your form then you should dock your tablelayoutpanel (fill) and the same with your buttons.
so basically I want to animate hello which comes from down from the image and stop in the center of image as user launch the app. Can anyone help me. Plus my text view is on relative layout. And also is there any package do i need to import any packages in my main activity.enter image description here
You should consider using GIF. And if you need help creating GIF, you can make a video of the animation, and then convert it to GIF by services available online.
I'm using cocos2d v1.0.1 for the iPhone. My app needs to support landscape left and right only. I'm adding the splash image in a rotated portrait mode so when the splash image is removed I can load a background image that is identical to it and do some animations so it appears seamless.
The problem is the splash screen is ALWAYS upside-down in relation to the background image I add. This is regardless of if my rotated portrait image is rotated left or right.
I'm using the default rotation code and setup for cocos. Any help is greatly appreciated!
I will suggest to duplicate the image and name it differently. And use it as per your need instead of using the default.png. It caused problem with me also. Instead of wasting my time I just used this way. Hope this helps. :)
I'm using Blackberry 9800 simulator on Eclipse IDE. my problem is that i really don't know how to make an image to move for my plam game application. Can somebody can help me.. I will really appreciate it.!!thanks in advance gys.!!
Check this BB article: The BlackBerry Graphical User Interface: Part 2 - Direct Screen Drawing.
you have to implement paint method for the field in which you want to draw image.
And note that you have to extent the field with full height & width to move the image all over the screen.