I am using a MonoTouch on Mac 10.6.6. When I run or debug the solution I get the following error:-
Error merging Info.plist: invalid data.
I am new to MonoTouch I have no idea of the reason. Please help me.
Thank you all.
I got the answer here. Its a bug:
--- Comment #1 from Geoff Norton 2011-03-10 14:26:27 UTC ---
The current release of MonoDevelop does not support Xcode 4. We will be
issuing an update shortly to resolve this.
Related
This is the error. As shown in the image. This is not letting the app run.
This happens when I set the compile sdk version to 33. What to do?
Thanks in advance.
You can either ignore it or upgrade to Android Studio - Dolphin; it is a known bug. I had literally hundreds of these Unknown Attribute errors in my project, but they went away when I upgraded to Dolphin v2021.3.1.
Here's a link to Google's issue tracker indicating it is resolved in Dolphin: https://issuetracker.google.com/issues/241460885
Can somebody help me with resolving this issue? MyEclipse keeps crashing after opening my workspace.
This is likely due to some plugin signing issues with older releases of MyEclipse. Please go to this notice for solutions.
Sorry I didn't see this earlier but it would be better to go to the MyEclipse support forums for a faster resolution to issues.
After this huge mess from one AndroidStudio update, am cleaning everything and starting from scratch.
I'd like to ask if anyone knows if I should go with specific versions of Java.
But first my headache, although I just cleaned my computer of AndroidStudio.
I have Win 10 64 bit
HAD AndroidStudio 1.51 (it said it was JRE:1.7.0_79-b15 amd64)
After the update I had a "Unsupported major.minor version 52.0" error
Following some posts I upgraded the Java on my machine.
First "1.8.0_74" but AndroidStudio couldn't find the JDK directory, so I installed "1.8.0_73" and AndroidStudio found the JDK directory. But then I started getting rendering errors but with Rendering Problems Exception raised during
rendering: com.android.ide.common.rendering.api.LayoutlibCallback.getXmlFileParser(Ljava/lang/String;)Lorg/xmlpull/v1/XmlPullParser;
Anyway, that's it. This has become such a tragedy that I would rather start from scratch, but if anyone could point me as to the proper (steps) of which way I should go, I would really appreciate it.
Thanks ahead,
Sergio
I met this issue when I updated the api android 23 N (preview). In xml editor, change the Api to render into Api 23 android 6.0 and Autimatically Pick best.This would solve the problem.
refer: link
Yes.. i also faced same problem,I have resolved with changing the version to api 23.generally it will take best/latest version ,in my case its set to N preview.
I have the following during PEX exploration:
!error! [execution] runtime context Microsoft.Pex.Engine.Libraries.MicrosoftVisualBasicLibrary+ProjectErrorRuntimeContextAttribute+Context failed to open
[symbols] could not load symbols for C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll
[symbols] search path: ;
!error! [execution] runtime context Microsoft.Pex.Engine.Libraries.MicrosoftVisualBasicLibrary+ProjectErrorRuntimeContextAttribute+Context failed to rollback
I tried fixing this problem by uninstalling a couple of software updates (as explained in While running PEX getting error) but unfortunately the problem still remains.
Have anyone find a solution to this?
Best regards,
JP
I got same error.
At that time, I replaced .NET 4 with .NET 4.5.
After that, pex run successfully then.
Please try.
http://www.microsoft.com/en-us/download/details.aspx?id=30653
As a workaround, you can tell Pex not to instrument the VisualBasic assembly, if you do not need it.
Place the following line into PexAssemblyInfo.cs:
[assembly: PexInstrumentAssembly("Microsoft.VisualBasic", InstrumentationLevel=PexInstrumentationLevel.Excluded)]
I am using VC++ 6. Don't ask why. It's just required.
My debug version is working fine. But release version was looking for a different version of OpenCV library and subsequently generated an error message "can't find cxcore100.dll" (correct one: 1.1, wrong one: 1.0) So I tried to find a reason while debugging it. So I set the "Generate Debug Info" in Link of Settings. When I run the release version, it does not generate the error message any more.
I don't think this is a good sign. What can be wrong here. Any guess or hint would be appreciated.
Then in the linker options for vc6 you are linking against cxcore100.lib in the release build and cxcore110.lib in the debug build. Just change them both to cxcore110.lib
ps although in more modern version of opencv there are separate release builds of the libs which end in 'd' - I don't remember what happened in v1