Set the size of text in label in LWUIT j2me - java-me

Is there any way to set the size(means font size,i want to make my text larger contaning font size of 17-20) of the text in the label in LWUIT for J2ME.

You can set the large text by two ways.
Use ResourceEdit and Create the new Large Font in Font tab. Then change the Label#Unselected font to that new Large Font.
Use following code,
new Label("Sample").getStyle().setFont(Font.createSystemFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN, Font.SIZE_LARGE));
For more info see this article, Using Font with LWUIT

Related

Sublime 3: can I change the font/size of comments?

Is there a way to make the comments a different (smaller) font from the rest of my code?
Although Sublime supports the idea that each view (editing pane) can have a unique list of settings, which includes font_face and font_size, it doesn't support multiple font faces or sizes from within a single view.
As such, it's not possible to have some elements use a different font face or size, although it's possible to change the font style to bold or italic, which is controlled by your color scheme.

Using font character as a map icon in KML

In the current project a custom equivalent for Font Awesome is used for all required icons in the web application.
Is it possible to use Font Awesome, or some other font based symbol instead of PNG graphics as a KML icon?

LWUIT bitmap-font not working done?

When I use a bitmap font in lwuit List in emulator and SonyEricsson k510i everythings right but in g900 if font size is bigger than 9 words, is not shown ? please help me to fix this problem ...
When using bitmap font, you have to use different font objects for different screen width.
For Example, if the font size for 240*320 device is 12 means, set font size to 20 for 360*640.
No other solution is available to solve this issue.

How to create own bitmap font wiht image on LWUIT?

I use that code
Font bmpfont=Font.createBitmapFont(icon, new int[0], new int[12], "S");
First param is image, second is offset, third is length and fourth is charset. And I get Font object from that code. But I set that font to TextArea...
TextArea ta=new TextArea();
ta.getStlye().setFont(bmpfont);
ta.setText("S");
Text Area display only "S". Then I want to know how to create my own bitmap font and how to add that font to use. I want to make many bitmap fonts.
Generally we expect you to use the bitmap font creation tools within LWUIT and not invoke this method which is intended for internal use.
Regardless its plainly obvious you used the method incorrectly since the cut offsets don't contain the locations within the font.
Just use the resource editor or Ant task to create a font and then set that font either via the theme or by manually extracting it from the resource file.

How to get LWUIT bitmap font?

I want bitmap font for Form from LWUIT component. I create rs file with bitmap font(that is theme file create by Resource Editor.jar). Then I load that file from my MIDlet with following code...
Then I get Font by, get method("Font 1"); // Font 1 is font name create with LWUIT Editor.
But when i want font from Font object(that from Resource Object) from following code..
Then i get character set from font is ="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:!/*()[]{}|#$%^&<>?'"+- "
What's the problem is that? I change many font type but all are return that String.
The string you are listing above is the charset string which indicates the characters supported by the font it is not the font itself. To apply the font use the setFont method of the Graphics or Style classes.

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