in app purchase with new version of the app - ios4

I have updated the current version of one of my application on app store so that it supports in-app purchase, it's been more than couple of hours and there is no in-app purchase visible on the appstore yet though on itunesconnect it says that the in-app purchase is ready for sell along with the new version of the app.
Can anyone tell me what might be wrong with my application?
Regards,
Ankur

Did you check "Clear for Sale" for the InAppPurchase?

Related

What is the account for Pepper Host/Chat?

I'm trying to deploy a Dialogflow chatbot on our Pepper robot. To do this, according to the tutorial provided by Softbank, I need to access to the Pepper Host and Peppy Chat CMS website to pair my chatbot and my robot. However, I have no idea what the account is. I can only see a window asking for an account and a password when opening the website, but cannot find a place where I can create an account. Dose anyone know where I can get an account? I'm in Europe by the way.
Here’s the link
for the tutorial: https://softbankroboticstraining.github.io/pepper-chatbot-api/
for Pepper Chat: https://pepper-chat.azurewebsites.net/
I was in the same situation a year ago and got in touch with softbank.
This is a product from SBRA (Softbank Robotics America) and you need to buy a $5000 licence.
They also wrote:
[...] but it should be noted that we are actually no longer actively
developing the Pepper Chat solution (despite its overwhelming success
in the market!), as we are planning to launch a new 1st party solution
to replace it in the near future. The new solution also integrates
with Dialogflow, but in an abstracted, template-based way, configured
through the CMS. If you are interested in purchasing a license to the
software, please contact our sales team at
sales_us#softbankrobotics.com [...]
Here is a more recent tutorial: https://developer.softbankrobotics.com/pepper-qisdk/lessons/integrating-chatbot-dialogflow
This one doesn't require any special account (apart from a dialogflow account), but does require a Pepper with the latest software.

ONLY Publish app in Google Play Store

I have a client who would like me to publish his app on Google Play Store. He has given me the .apk, description, icons, and banners.
I am going to buy a developer account ($25) for him but before that I would like to ask you guys that as I didn't actually develop this app. I am only going to publish his app. Is it safe? What key points I should check?
Also, would I still need to have Android Studio JUST to publish an app to Google Play Store? Or the URL below would give me the opportunity to publish my app using website?
https://play.google.com/apps/publish
Please help!
Thank you!
Check the Google Play Store Developer Policy Center to see if it infringes any rules.
https://play.google.com/about/developer-content-policy
I would also consider asking to review the source code as well if your name or company is going to be associated with the product you publish.
So basically uploading an app that copyrights most of someone's legit coding and possibly licensing? Not a good approach.
If you are aware about the terms and conditions, you would be liable for cost and damages because technically it will be under your name if you go forward and if your profiting this commercially, that case would be serious should it be brought forward on complaint.
EDITED
If you doing this on his behalf, he should sign up for Developer account or allow you to put his information in. So that's the safe point. If you are saying it is his app.

Free, trial app on Google Play, full version on my own website

As a Hungarian software developer, up to this day it is not possible to sell apps on Google Play, because Hungary is not on the merchant list, therefore only free apps are allowed to upload from Hungary.
Is it possible and legal to upload the free trial version of my app to Google Play, and when the trial expires, through an intentional and unequivocal notification / window redirect the user to my own website, where she / he, after the payment process, can get the full version?
I'm also planning to put the link of the full version app to the Google Play app description section.
You can post a free trial version of your app in Google Play and when the trial expires then they will be required to download a license file from your website.
This file will only remove the trail and let user use the app. You can add a notification when after 7 or so days of trial to purchase license. when they press okay then they would be directed to your website and download the license apk file after they pay.
And then after you post an updated version of your app in Google play. They will be able to update too and they will not loose their full version of the app.
Please make sure that you describe your app correctly in google play, and state that your app is free only for some days. and do not post a link to a full version app in your description if you are planning to host it on your website.
You can also integrate in-app purchase with the help of Paypal. This documentation teaches you how to do it.
You should get legal advice from a lawyer but I would say this is against the Google Play terms.
https://play.google.com/about/developer-distribution-agreement.html
3.3 You may also choose to distribute Products for free. If the Product is free, you will not be charged a Transaction Fee. You may not collect future charges from users for copies of the Products that those users were initially allowed to download for free. This is not intended to prevent distribution of free trial versions of the Product with an "upsell" option to obtain the full version of the Product: Such free trials for Products are encouraged. However, if you want to collect fees after the free trial expires, you must collect all fees for the full version of the Product through the Payment Processor on the Market. In this Agreement, "free" means there are no charges or fees of any kind for use of the Product. All fees received by Developers for Products distributed via the Market must be processed by the Market's Payment Processor.
Disclaimer: I am not a lawyer
Updating would be a problem then.
Or you could put the paid version for free and block some of the paid components, then you could enable the paid component if the user has paid, you need to make a web service for that.
I am not sure,I think even in-app purchases are supposed to be through Play Store

How do I get my MonoTouch app deployed to device/app store now?

Over the last couple months I've been developing an app with the free version of MonoTouch.
Now (at the time of this question) it seems Novell killed it, and now that my app is ready, not really sure where to go. If I understand correctly, to deploy to device or package for app store, I need to get a license; do I buy one from Novell, or what? Should I just find a MonoTouch contractor that can take care of that part for me for now?
Hoping to get some wisdom from some seasoned MonoTouch folks on this one...
The Novell Store is still up, and as recently as this weekend someone reported that the activation server is still working.
However, if you don't want to risk spending money on a license right now (and I don't blame you) your best bet is to get someone with an active MT license to help you.
in order to submit an application to the appstore, you need to have an apple developer account (developer.apple.com), generate a .ipa file and submit it through your mac's application Loader/iTunes connect. More info here
(http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/iphone_development/145-Distributing_Applications/distributing_applications.html)
However, i am not sure but i think that in order to properly generate the .ipa file you need a MonoTouch license..
Over the weekend Novell/Attachmate took down the Monotouch website database. This has killed the website. I don't think it will be back.
In the short term your best bet is to find another MonoTouch user and see if they will put your application up.
Now the database is down, I'm guessing the forums have gone. Someone setup a google group before this happened hopefully this will get some traction. http://groups.google.com/group/monotouch?hl=en-GB
Xamarin have announce that they shall be launching MonoTouch and MonoDroid compatible products in the next 3 months.
see Xamarun's Website

How to implement In App Purchase Subscription Model?

I have uploaded an app to the app store, and now I want to implement In App Purchase Subscription Model. I have followed the tutorial step by step but didn't find the link to Manage In App Purchase. I am appending an image also. Please have a look and let me know where I am wrong. Thanks in advance!
and also I can't see this icone on my iTunesConnect Home page!
YOu gotto get the Contracts in place to sell paid apps/in app purchases. Plz make sure u submit the contact, tax & bank info.
Hope this will help you...
https://developer.apple.com/appstore/resources/inapppurchase/subscriptions.html
We really should thank Apple for wonderful documentation (No sarcasm intended :)

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