Eclipse RCP: How to configure the Perspective Menu? - menu

I need to have total control of the perspective menu.
I already hacked into the platform to disable the CONTEXT menu:
private void disablePerspectiveToolbarMenu() {
PerspectiveBarManager perspectiveBarManager =
((WorkbenchWindow) PlatformUI.getWorkbench().getActiveWorkbenchWindow()).getPerspectiveBar();
if (perspectiveBarManager!=null){
ToolBar toolBar = perspectiveBarManager.getControl();
Listener[] listeners = toolBar.getListeners(SWT.MenuDetect);
if (listeners != null){
for (Listener listener : listeners){
toolBar.removeListener(SWT.MenuDetect, listener);
}
}
}
}
But i need also to control the default contents of the PERSPECTIVE MENU. There is one option that is always present that gives access to a Perspective List Shell. I need to remove that option from the menu.
It's a shame that the perspective menu is totally out of user control. I just need to have the perspectives added to the menu, and nothing more!
Thanks.

There are 3 potential options to get rid of Other:
Set the
org.eclipse.ui.IWorkbenchPreferenceConstants.SHOW_OTHER_IN_PERSPECTIVE_MENU
preference to false in your RCP app. This can be done by including a plugin_customization.ini file with your product definition.
Patch the workbench in your RCP app.
Have a look at
org.eclipse.ui.internal.PerspectiveBarNewContributionItem
and
org.eclipse.ui.actions.ContributionItemFactory.PERSPECTIVES_SHORTLIST
Don't include the default
perspective bar in your RCP app.
Instead, create a perspective bar
using org.eclipse.ui.menus, a
toolbar, and the openPerspective
command.

I did some research and the solution did not work as I expected it. Finally I found my mistake.
To set the property in the plugin_customization.ini I tried:
org.eclipse.ui.IWorkbenchPreferenceConstants.SHOW_OTHER_IN_PERSPECTIVE_MENU=false
but this is not the correct notation!!! Please see the correct solution I added finally to the plugin_customization.xml
org.eclipse.ui/SHOW_OTHER_IN_PERSPECTIVE_MENU=false
So the name of the interface or the class specifying the property ist not part of the notation!

Related

Create a generic popup panel

I have added a Global Button with the following code.
public override void Initialize()
{
if (!String.IsNullOrEmpty(Base.PrimaryView))
{
Type primaryViewItemType = Base.Views[Base.PrimaryView].Cache.GetItemType();
PXAction action = PXNamedAction.AddAction(Base, primaryViewItemType, "SubmitTicket", "Submit Ticket", TestClick);
}
}
public IEnumerable TestClick(PXAdapter adapter)
{
throw new PXException("Button clicked from graph" + Base.GetType().Name);
}
And it renders the button like this in each of the pages.
Now, I would like to display a popup panel, on button's click. I know I can create a popup panel on screen section. But, is there some way that I can have a general popup panel created in one place and can be displayed on each of the pages on the button's click?
Thank you.
As #HB_ACUMATICA mentioned there is no good easy way.
Providing another alternative to his post, you can create a graph and use it as a reusable popup by calling:
throw new PXPopupRedirectException(graph, string.Empty, true)
One thing I ran into was a sizing issue on the popup...
Changing the height/width when calling another graph as an in-page popup using PXPopupRedirectException
If you do copy and paste the PXSmartPanel you can create re-usable business logic by implementing the reusable business logic pattern found in this help as a starting point:
Reusing Business Logic
If I understand correctly you want to share the same PXSmartPanel control in different pages without having to copy/paste it in every screen.
In Acumatica Framework this is achieve by custom container controls like 'PXUploadDialog' which derives functionality from other controls like 'PXSmartPanel'. This is the control that is used when you attach files in all screen.
Unfortunately there seems to be no documentation on how to achieve this.
The closest I found is this SO question which is essentially unanswered:
Create custom User Control for Acumatica
Considering this, you may want to copy/paste the same smart panel in all screen.
To ease copying you can use the 'Edit ASPX' feature, make sure you backup the project before.
Edit ASPX to get to the code:
Copy paste your smart panel in the page and click 'GENERATE CUSTOMIZATION SCRIPT' to package the changes in the project:

hide pages in websphere portal without using set parameters

I am using WebSphere Portal 8.5 Enable. I have created a custom theme. But this theme requires to hide pages on navigation which has unique name with ".omit." value in it, so that I don't have to manually set each page's parameter.
I created the flyout or menu dropdown using this:
Flyout or Menu Dropdown in Portal 8 themes
Any suggestions and pointers are welcome. Thanks in advance.
Maybe you have already thought about this.
The solution you mentioned (Flyout or Menu Dropdown in Portal 8 themes) hides nodes based on the hidden flag. This method is used to calculate it. Now you could query the uniquename of the Node witin this method and check for your naming pattern and use this to determine if it is hidden. It would allow you to combine the two as well.
the method I think you need to modify.
public boolean isHiddenPage(NavigationNode node){
if (node instanceof com.ibm.portal.MetaDataProvider) {
com.ibm.portal.MetaData iMetaData=((com.ibm.portal.MetaDataProvider) node).getMetaData();
Object url=iMetaData.getValue("hide.from.menu");
return (url != null && url.toString().equals("true"));
}
return false;
}
You can hide any page using the role settings just create a user group which is never used and make that the only thing that can access the page. You should be able to do this is your PAA's PageAssignAccessControl.xml (could be slightly wrong about the name of this file) as well as in the portal Admin console, so you can do it automatically in your deployment code.

Determining which Visual Studio context menu was selected?

I'm writing a VS2012 add-in, adding a command to Build Explorer context menu (see related question). The command gets added to 2 different context menus:
Build Explorer
Team Explorer, Builds page, My Builds section
When my one callback is called, how do I know which of these it is?
I tried get the focused control (using P/Invoke as this question suggests). However, it gets me a Tabs container for (1), and null for (2). I could try to cast the control to the tabbed container, but that sounds pretty bad...
Any better alternative?
My new/other idea - it is similar to yours:
You should try to monitor which window was activated lastly.
If you create an eventhandler for your command, then you may be able to check which window is active when your command fired. A simple evenent handler for a command:
void cmdEvents_BeforeExecute( string guid, int ID, object customIn, object customOut, ref bool cancelDefault )
{
Window2 teamExplorer = _applicationObject.Windows.Item("Team Explorer") as Window2;
if (_applicationObject.ActiveWindow.Caption == teamExplorer.Caption)
{
//You are called from Team Explorer
}
else
{
//Somewhere else
}
}
And the way you can subscribe:
static _dispCommandEvents_BeforeExecuteEventHandler _myHandler;
static CommandEvents _cmdEvents;
public void OnConnection(...)
{
Command command = ...; // Init your command
int ID = command.ID;
string GUID = command.Guid;
CommandEvents _cmdEvents = _applicationObject.Events.get_CommandEvents(GUID, ID);
_myHandler = new _dispCommandEvents_BeforeExecuteEventHandler(cmdEvents_BeforeExecute);
_cmdEvents.BeforeExecute += _myHandler;
}
You may find a better way to identify the window(s) by GUID. You should keep at least _cmdEvents as static because when it will be desroyed, your event handler could vanish (least for internal commands).
In OnDisconnection you should unsubscribe.
Reworked by the comment, and founded links:
As the menu item is shown every place it seems there is no way to distinct between them from an Add-In, you should add two command and distinct them by their context.
The way instead of converting the Add-In to a VS-Package MZ-Tools HOWTO: Controlling the state of command in a Visual Studio add-in, try MZ-Tools HOWTO: Use the IVsMonitorSelection ... you can also get it from an Add-In.
But:
Neither the AddNamedCommand nor the QueryStatus methods honor the
invisible state: the button that must be invisible ...
remains disabled rather than invisible.
I think this makes it impossible to do it from an Add-In on a suitable way, but maybe you can check the contexts.
Other way you could get further, if you try to migrate your command/menu into a VSPackage and create a custom UIContext for the menu items or find a suitable predefined one. I have no access to a Studio enhanced with Build Explorer so I can't try it.
The following discussion is about custom contexts for vs-packages:
http://davedewinter.com/2008/04/05/dynamic-menu-commands-in-visual-studio-packages-part-3/
Sadly the links are broken from the post, and I can't reach Part 1. and Part 2. which is about the discussion of the problem from the beginning.
But there is no guarantee you can create a context which suits you.
Only context ID I found for Team Explorer is the guidTeamProjectCmdUIContext.
It is placed at vsshilds.h in Visual Studio 2010 SDK, vsshell*.h are also contain several others.
MSDN: Vsct files to define command, menus, ect. from packages.
Condition attribute for items:
http://msdn.microsoft.com/en-us/library/bb491718.aspx
http://msdn.microsoft.com/en-us/library/bb166515.aspx
MSDN: VisibilityItem element for commands and toolbars.
VisibilityItem element determines the static visibility of commands and toolbars.
... After the VSPackage is loaded, Visual Studio expects command visibility to be determined by the VSPackage rather than the VisibilityItem.
And finally about predefined Context Guids:
http://msdn.microsoft.com/en-us/library/microsoft.visualstudio.shell.interop.uicontextguids80.aspx
http://msdn.microsoft.com/en-us/library/microsoft.visualstudio.shell.interop.uicontextguids.aspx

How to set background image for Dialog?

I am trying to do this:
public class DialogMenuHawaii extends Dialog {
Style s = UiFactory.getBaseStyle();
s.setBgTransparency(0);
s.setBgImage( <my image >);
this.setUnselectedStyle(s);
}
but it doesn't work.
First, I suggest you use a theme. We constantly change small implementation details e.g. customizations like the one you are doing will not be portable between LWUIT 1.4 and 1.5. There is no reason whatsoever not to use a theme for something like this.
If you are interested in the pain and suffering of manually coding view logic into your application you can use several methods such as getDialogComponent() to get the style from them and manipulate that. Dialog is a complex beast due to the fact that its really a form padded away from the edges.
Open your '.res' file in resource Editor and select your preferred theme,
Under 'Unselected' tab open the DialogContentPane style, if you don't have one create it look at the end of this answer on HOW TO DO IT?, and set the background image to the image you need to show as Dialog bg
Under 'Unselected' tab open the DialogBody style, if you don't have one create it look at the end of this answer on HOW TO DO IT?, and set the background transparency as '0' and also make sure the background image type is NONE
NOTE: The above code will reflect for all the Dialogs in your application. If you want a particular dialog with background image than derive new styles from these default styles, and follow the above steps to apply it to your DialogMenuHawaii or any runtime Dialogs.
HOW TO: I would recommend you to go through the Shai's blog posts LWUIT Resource Editor Tutorial Part 1 till part 10. To better understand the Resouce Editor its features and capabilities.
:
:
:
PS: Programmatic-ally i haven't been able to achieve it using TextArea which is the case for default Dialog's. If you replace the dialog body component with Label if works fine, the code sample is given below. I haven't delved much into why is it so ? maybe will do it in my free time. Hence i have proposed a working alternative solution which is scripted above using Resource Editor and below using the code
class MyDialog extends Dialog {
public void show() {
Container octnPane = this.getDialogComponent();
octnPane.getUnselectedStyle().setBgTransparency(0, false);
Container ctnPane = (Container)((BorderLayout)octnPane.getLayout()).getCenter();
ctnPane.getUnselectedStyle().setBackgroundType(Style.BACKGROUND_IMAGE_SCALED, false);
ctnPane.getUnselectedStyle().setBgImage(myImage, false);
Label t = new Label("Dialog");
t.setUIID("DialogBody");
t.getUnselectedStyle().setBgTransparency(0, false);
ctnPane.addComponent(t);
super.show();
}
}
This is for Dialog background.
Dialog dialog = new Dialog();
dialog.getDialogStyle().setBgImage(Image.createImage("/image/image.png"));
If you want to set transparency of Dialog with image.
dialog.getStyle().setBgImage(Image.createImage("/image/image.png");

How does MonoTouch autogenerate XIB code behind?

I'm a C# programmer dabbling in a bit of iPhone development using MonoTouch.
I add a new View Interface Definition to my project and double click to open it up in Interface Builder. I add a UIButton. I save the file, and inspect the xib.designer.cs file, and I can see no reference to the new button.
I downloaded the code from http://monotouchexamples.com/ where I could see an example of autogenerated code behind :
[MonoTouch.Foundation.Connect("infoButton")]
private MonoTouch.UIKit.UIButton infoButton {
get {
return ((MonoTouch.UIKit.UIButton)(this.GetNativeField("infoButton")));
}
set {
this.SetNativeField("infoButton", value);
}
}
I opened up MainWindow.xib in interface builder. I notice a few differences. File's Owner is of type UIApplication instead of NSObject. What is the importance of this? There is an App Delegate object of type AppDelegate. I can't add an AppDelegate to my own view, or at least I can't find it in the Library. Do I need to add one? I can see that the existing controls on MainWindow.xib have Referencing Outlets to the App Delegate. I add a new button and I want to hook it up. When I click and drag a New Referencing Outlet to the App Delegate a context menu appears that lists the existing controls. How do I add a new element to this list, or where does this list come from?
I've been spoilt by the Visual Studio world where I just dump a button on a form and start writing code for the click event. Could someone provide some pointers about the steps needed to get this working on MonoTouch?
Thanks,
Patrick
Adding a button by itself is not enough. The button is not accessible outside the Interface Builder. You need add an Outlet, and connect the button with the outlet in Interface Builder.
Remember: Outlets are the members in your Controller class that get a reference to the controls, you can't just access the controls without them.
As Dave says, you need to add an outlet to your controller class, and connect your button to that outlet, before any auto-generated code will appear. This caught me out too initially.
You choose your controller class in the Interface Builder library window, choose 'outlets' in the bottom part of the library, and add an outlet there. You then need to select your button, choose the connections tab of the inspector window, and drag from the "New referencing outlet" circle over to your controller class. Interface Builder will then prompt you to choose an outlet to connect to. Then when you save, you should get the auto-generated code appear in the .xib.designer.cs file, and then you should be able to reference your button via that outlet variable in your .xib.cs file.
It sounds like the project I created is out of date - I remember there were quite a few changes around how the generated buttons are created in the designer file. I will update the project soon for you.
As Dave said, to get the code to be auto generated you need to add an outlet with Interface Builder. There should be an example on this video here - http://bit.ly/aWoItN but the server seems to be down at the moment.
Hope this helps,
ChrisNTR

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