Change display name per configuration in MonoTouch - xamarin.ios

Is there a way to change the display name of my iPhone app per configuration (debug/release/adhoc)? I've set it up so that I can install adhoc builds side-by-side with a development build or a released build but I would like to be able to know which version/configuration I'm running when I look at the display name of the app on my phone.
I realized that I asked this same question in the regular iPhone forum but now this one is specific to MonoTouch.

It's the same answer in MonoTouch
MonoDevelop --> Project --> Project Options --> iPhone Application --> "Display Name"
I don't know of a way to easily change that automatically per build type - you could possibly setup a custom build action that would do this for you.

What I did was create a .plist file for each configuration type: dev.Info.plist, qa.Info.plist, prod.Info.plist. In the .plist files set the key for "Bundle display name" to the name that you want for that configuration. Add a before-build action to each configuration (Project -> Options -> Custom Commands) to replace the Info.plist file in the root of your project.
Just make sure not to check in the .plist file in the root of your project into your VCS and you're good to go.

Related

Change default gitignore file when creating a new project

Is there a way to change the default file .gitignore that Android Studio creates when creating a new android project? I searched for it in the Settings but could not find anything.
Unfortunately, there is no way to do that automatically, besides the one Ted has mentioned.
However, personally, I don't see this as a big downside, because you can thus safely add your specific templates that fit best to your project.
To be able to do this, do the following:
Go to File -> Settings and from there highlight Plugins. Click on Browse repositories... and you should be able to find the plugin entitled .ignore. Install it.
Now to configure a .gitignore for any project, in case you have no project opened, click on Configure -> Settings. In case you have an open project, go to File -> Other Settings -> Default Settings…. Now expand Version Control and click on Ignore Files Support. You should be able to add a custom user template of your .gitignore-file there.
To use any template you've added there, just right click on your .gitignore and click on Add template…. There you'll be able to add your custom specifications, however, many others are given by default, so you don't need to do a google search for an OS or language specific .gitignore configuration.
Good question. I tried manually modifying the project_ignore template in the Android Studio installation (located at C:\Program Files\Android\Android Studio\plugins\android\lib\templates\gradle-projects\NewAndroidProject\root in my Windows installation). That works, but it causes any future updates to Android Studio to fail unless you restore the original template first.
I'm posting this as an answer because it works. But it has such a bad down-side that I'm also starting a bounty in the hopes that someone can come up with a better solution.
On Mac, Applications->Android Studio.app(right click -> show package contents) -> contents-> plugins\android\lib\templates\gradle-projects\NewAndroidProject\root\ , i tried modifying, project_ignore file. i dont see error every time while looking for updates. instead of replacing, i appended at the end.

Visual Studio 2012 - Database Project - setting a default profile for publish

Just wondering if anyone knows how to set a saved publish profile as the default i.e. profile that's automatically loaded when I select publish. I love the new profile approach but I'm a bit over having to reselect the same profile over and over while I'm developing.
In VS2012 and up, you can set the Default Publish Profile by right-clicking on the .xml profile file and clicking the Set As Default Publish Profile option. It will then be auto-loaded when you click to Publish the project.
So I've just discovered how to do this, right click on the specific .xml file (e.g. Debug.publish.xml) that you wish to publish and it is automatically loaded into the Publish panel.
Double clicking the XML file also works
The latest Visual Studio 2012 Updates also now include right click options for:
1 - Set as default
2 - Publish
Rob, you may want to consider setting up some batch files that call SQLPackage to use your desired Publish profile. I blogged about it here: http://schottsql.blogspot.com/2012/11/ssdt-publishing-your-project.html
For our dev team, we have a set of batch files set up that can build one or all databases locally from whatever branch they're currently using. That makes it a lot easier to update the local database. The "Publish All" batch file takes a little time to run but is still better than opening each project individually to publish the databases.
Slightly odd issue: I renamed my .xml file to .localdev.xml....file name is "double extension'd" - VS/Datatools looks for ".publish.xml" NOT just the .xml file. In my case I needed "*.localdev.publish.xml". When it had the wrong name the "Set as Default Publish Profile" right click option DID NOT show up, nor did double-clicking...where is Molder when you need him?!?!? ;)
Get the name right, get the right functionality......MS needs better, more creative QA people!! ;)

Create Lite version of my app with MonoTouch

I created my iPhone app with MonoTouch and deployed it to the AppStore. Now I want to add a free lite version of the same app. What is the best way to do this with MonoTouch/MonoDevelop?
So far I created a new Provisioning Profile for the lite version. I can change the build options to use the full or the lite profile. But what else do I have to change and how? I think at least the app name should be changed, but how???
Thanks,
Christian
The way I do these things is to create a new project, then add the existing c# files from the first project as a link. You will see this option on the "add existing file" dialog. Keep in mind all your Icon/Splash screen files will have to be copied though, MonoDevelop doesn't handle these right if they are linked.
Just a side note, you can get by with less provisioning profiles. Create one as com.yourcompany.*, then name your apps com.yourcompany.yourapp1, yourapp2, etc.
So I have a profile for Development, AdHoc, and AppStore, but I have several apps deployed.
Rather than link files, I prefer to make three projects: A library project which will have all the UILogic called X.Touch.Core and two more which will have a reference of the Core. X.Touch.Lite and X.Touch.Premium. This way you don't need to have linked files, it can be painful. You can put a file called settings.xml and perform some feature toggling there.

MonoTouch Enterprise - Deployment

Our firm has begun building MonoTouch iPad/iPhone apps for enterprise deployment.
How do I take the app and create a *.ipa file for upload to our MDM server?
An .ipa file is basically a glorified .zip file. There are a couple of routes you can go down:
Export the project to xcode and under "Build" click "Build and Archive" - fill in the appropriate details and the project should create the .ipa for you as expected.
If this isn't an option, (which it isnt for us, so this is the method I've used, to great success) you can simply create all the components that go into the .ipa and right-click, "Compress..." in Finder.
The .ipa is made up of the following components:
A folder named "Payload", which contains the compiled (release/iPhone) .app
a 57x57 .png icon file (which is displayed while the app is being downloaded)
a 512x512 .png file of the icon once again - however this has to renamed itunesartwork with no extension
iTunesMetadata.plist - this contains information about the app, such as copyright name, genre, itemname, softwareIconNeedsShine (you can google what information this needs).
The way I package up our .ipa, is I have a folder called "App Packaging" which has all of these components already in, and I simply update the .app file whenever we do an upload, "Compress..." then rename the file to x.ipa (OS X will ask if you want to use this extension, make sure you select ("use .ipa" !).
With the current Monodevelop (2.8.6.5) and Monotouch (5.2.5) it is as easy as right clicking on your project -> options -> iPhone IPA Options -> check Build ad-hoc/enterprise package (IPA) for the desired configuration.
We created a special configuration called Distribution which builds using the Distribution Certificate and In House Distribution Profile.
Luke, I like your answer and have given you the credit. I am adding some more details for my own, and others, notes.
Use SpotLight to find one of your own MonoTouch apps. Search on ".ipa".
Rename it to SomeThing.Zip
Unzip it.
You can then use the structure of the unzipped folder to edit then rezip.
Just another way to get an IPA that made it easy for me, drag your .app file onto your itunes library and sync your device. ITunes then creates a copy of the app as an .ipa file in the user/music/itunes/itunes media/mobile applications. This can then be distributed much easier than the .app file.

Need to change template styles in Liferay

I want to change look and feel of liferay using css. i am very new to liferay. Can any give me any idea to do the changes. Thanks in advance
The step-by-step seems complicated, but it's not that bad .....
1a) download and unpack the plugins sdk for the version of liferay you want to use. All the downloads are on the sf page http://lportal.sourceforge.net/
1b) make sure you have the latest version of ant and the JDK version that matches your liferay version (1.5.x or 1.6.x)
2) there are a few main folders in the kit. Change into the "themes" folder and run the create script there in this format (on linux or mac you'll need to make the .sh files executable)
c:\liferay\plugins\themes >create my-name "My Theme Description"
linux/mac $>./create.sh my-name "My Theme Description"
This will create a skeleton theme in a folder called my-name-theme and a folder within it called _diff.
Make whatever modifications you want WITHIN THE _diff FOLDER. (except changes to the properties file within WEB-INF)
Once you've made changes run "ant compile" from within the my-name-theme folder and the sdk will run through it's paces and spit out a .war file to the "dist" folder in the sdk root. You can upload this to the site using the plugin installer
OR ... if you configure the sdk to know where your development server is you can run "ant deploy" from the theme's folder and let the autodeploy magic in liferay do the work.
Once the theme is installed just assign it using the "look and feel" tab in the "manage pages" tool.
TIP : Make most of your changes to the custom.css file .... keeps things easy to upgrade.
TIP : Development is really slow for CSS if you do this for every change .... so if you're running a dev server add a style tag just before the end of the head tag that points into your _diffs/css folder. href="file:///...../_diffs/custom.css". This way whatever edits you make will be compiled into the next version of the war and will override the currently installed version without reuploading. make sure to remove the link before you put it on a live server.
The liferay.com documentation is great and there's a "themer's guide" i can't find the link to right now that got me started.
We've done a number of LifeRay customizations for various companies but your question is too vague for us to answer. If you are just looking to change a few colours and fonts then editing the CSS is fine, but if you are looking to completely change the layout then you need to delve in to the template files and start working with the XHTML.
Provide more details and we might be able to prod you in the right direction :D
IMO theme development for liferay can be quite slow to start with. I have found two different approach quite useful. It works for me, might work for you as well.
If you edit files inside _diff folder AFAIK you have to deploy every
time two see the changes , which can be quite frustrating for
front-end developers. An approch can be edit the css file directly
in tomcat/themename folder. Copy the changed every couple of hours
or so in the _diff folder and deploy. In my case the CSS stays in
C:\liferay-portal-6.1.0\tomcat-7.0.23\webapps\\css\
Also if you are aware liferay supports Sass now. So it you are writing Sass "deploy" may be you most likely option. But I have also figured out a way to speed up that process. Install ruby (if you are in windows, in Mac its preinstalled) > Install Compass > and create a blank compass project. Start "compass watch" . Open bothe scss file and the compiled css file in your IDE. "compass watch" will poll for changes in your scss file and put the compiled output in the css file. Every while you may copy the css output in the css file in theme folder or directly in firebug or web-inspector in chrome/safari.
I have found these are faster dev practice than deploying everytime or completely developing on firebug/web-inspector.
Also if anyone know of better method, specially things like only CSS/JS deploy (or simple copy for that matter if one is not writing Scss), please let us know.
You can make your custom style with the liferay plugins sdk, which can be found here: http://www.liferay.com/downloads/liferay-portal/additional-files
There is a themes folder included, in which you can create a new theme. Liferay generates here a basic theme as a boilerplate, which then you can customize and deploy to your liferay installation.
You can
mvn archetype:generate
then select “liferay-theme-archetype (Provides an archetype to create Liferay themes.)” et voilà you are ready tu customize your theme.
Best practice recommends that you make all your custom themes using only the custom.css file, and that you not override any of the templates unless absolutely necessary. This will make future upgrades far easier, as you won't have to manually modify your templates to add support for new Liferay features.
Deploy the newly created theme using
mvn clean package liferay:deploy

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