running binary on different machine causes segfault - linux

I'm not well versed in how linking happens in c++
I have a binary that i compiled on one machine and i'd like to copy it and run it on another machine.
I would expect this to work, because the libraries are the same on both machines (i think!) and the version of linux is the same (same kernel, etc.) However, when i copy it over... it appears to segfault in one of the libraries i am dynamically linking when i run it.
It runs like butter on the machine that i compiled it on. But on the machine that i scp'd it over to, when i run the binary, it instantly segfaults on a std::string::compare in a call stack with some functions in one of the libraries i am dynamically linking.
i tried installing the libraries again on both machines and doing ldconfig, but same results.
any ideas on how to debug these kind of weird segfaults caused by dynamic linking issues?

Well, it might help narrow down the problem if you run the program in a debugger. When compiling, add the -g -ggdb arguments to the g++ command, then when running the program, use the command gdb ./executable (you may need to install gdb first.) At the gdb prompt, type run and your program will run until it segfaults. Then you can try to figure out what went wrong.
There are plenty of tutorials for using gdb (the GNU debugger) online.

Sounds like a binary compatibility issue. This SO link might shed some light:
Creating a generic binary in linux for all x86 machines

Related

Get the native compiler of a Linux machine

I am willing to do the following:
gcc -dumpmachine
Because I want to get the architecture of the machine in a GNU like so I can give it directly to the option --host of a configure script. The case is that I can execute "gcc" hoping that will be installed on the machine? Imagine that they use icc or another compiler, what would you do, there is a way to execute the native compiler? Is also possible that the gcc is set to an alternative which is not the native of the machine so I execute that command and I get a wrong architecture. By the moment I am executing gcc but I know it can fail sometimes.
Thank you.

how to build a linux-based program for window?

I want to build a inux-based program fully standalone for windows.
And I try to use mingw64 on ubuntu with the command
./configure --host=x86_64-w64-mingw32 --disable-shared --enable-static LDFLAGS="-L /usr/local/lib/"
make
But it failed with
src/libcork/posix/subprocess.c:14:24: fatal error: sys/select.h: No such file or directory
#include <sys/select.h>
^
compilation terminated.
Here is the source code in github:
https://github.com/shadowsocks/simple-obfs
So how can I build the program fully standalone for windows?
May I try the cygwin or msys2?
update:
I find another source code which has been ported.
But when I compiled it with
./configure --host=x86_64-w64-mingw32 CFLAGS="-static" LDFLAGS="-static"
I get an executable file which still needs the libssp-0.dll.
So how can I make the libssp be static linked?
Here is the new source code: https://github.com/Windendless/simple-obfs
I don't think that the functionality in select.h is available on the MinGW version of gcc, because it is not available in the Windows platform. If you're building something that was intended to be built on Windows, then you might find that there are options you can pass to configure that enable a different, Windows-friendly way of achieving the same thing. If you're building something that was only really intended to be used on Linux, then you might be out of luck. In that case, your choices really amount to:
Modify the code so it doesn't require select.h. Some of that functionality might already exist in the Windows Sockets API, with a somewhat different implementation. However, it might equally well not, in which case you'll have to do some work.
Use a Windows compatibility layer that is more feature-rich than MinGW. Cygwin might well work, as might the Windows Subsystem for Linux in Windows 10. However, none of these approaches amounts to building a "standalone" application, because they require some supporting infrastructure.

Beaglebone cross compilation

I am a freshman for the beaglebone. I need your help. I have installed the cross compiler toolchain arm-linux-gnueabi on my 64 bit xubuntu in eclipse as well as codeblocks environment. I have made a hello world program, cross compiled it in 3 ways using eclipse , using terminal,using Codeblocks. But when i run my executable file in Beaglebone i get the error saying cant load shared file libstdc++6.so.6:file not found.
Though i have already installed latest libstdc++6,ia32-libs and configured it. I am using ssh for logging into my Beaglebone. My all projects are pending because of this. Please suggest solution. I will be grateful to you. I have worked according to derek molloy c,c++ video but still got the error. I think it is because of difference between 32 bit and 64 bit in beaglebone and laptop respectively.
Have you really installed libstdc++6,ia32-libs on your BB? It looks like x86 lib. Take a look at Buildroot. It already provides BB target, so you can get your basic rootfs quite quickly. Then just add needed packages and you are done. The main benefit, when using such distro like BR, that you have all needed dependencies in your rootfs, that you burn on your microSD card. BR also provides Eclipse plugin.
I thought abi used was arm-linux-gnueabi but when i got the details of abi version running on my beagleboard i found it was arm-linux-gnueabihf. So i just replaced the compiler and then it was able to find all the files.

Cross-platform build under Windows targeting Linux using CMake

I am developing a software in C++ on windows 32-bit (using MSVC++), but since I want to be able to use my software on every platform, I have decided to use CMake as my build generator.
Therefore, I am still just a beginner in CMake. From the CMake tutorials, I understand that in order to cross compile codes, first a toolchain simulating the target platform should be installed on the host platform. Then using the appropriate target-platform C and C++ compilers provided by this toolchain, CMake would be able to generate makefiles etc.
Now, I want to build my code for Linux platform(GNU/Linux) on a Win32 platform. I tried doing the above procedure using CMake combined with Cygwin and using gcc and g++ as compilers. It built fine, created makefiles, and when I issued "make" in Cygwin terminal, the generated makefiles were "made". Now I have got an executable which I was hoping would run on Linux platform. But on Linux I get the error: bash cannot execute binary file.
Using command file executablename, I realized the executable which is made by the above procedure is of type PE32 which is only for Windows.
Now my question is: Is my understanding of cross-platform build procedure using cmake correct?Or should I just use another Linux toolchain under windows to get a Linux ELF executable? What toolchains come to your mind which would give me what I want?
Many thanks
Setareh
You will want to look here: cmake-toolchains(7) if you do cross compiling. However, I would suggest that you install a Linux VM like virtual box on your windows machine and build naively on Linux. It will compile much faster and you will not have to worry about cross compiling. You can mount the windows disk from the linux VM so you can share the same source tree. The linux VM will compile much faster than gcc running under windows.
Your understanding of CMake is correct... it will determine how to create the build system you request (or is default for the platform you are currently on) based on rules in your CMakeLists.txt file. However, this won't necessarily help you compile for linux on a windows machine if you don't have something installed that can target linux.
To compile targeting linux, you will need to use a linux compiler. The link posted by #stjin tells you how to install one on cygwin. Then, to set up your CMake build, do this in the terminal:
CC=gcc-linux CXX=g++-linux cmake . [options]
This will tell CMake to locate the special linux targeted compilers. Hopefuly, after compiling with these compilers you will be able to run on linux.

Compiling apache modules for Windows and Linux distros

I have written an Apache2 module in C, now I am at the point of distributing the module.
I am not sure of the standard practices regarding the distribution of Apache modules, so I am considering to provide binaries for some of the more common platforms, like Windows and Ubuntu, etc.
I have two questions to ask-
Will the module compiled on my Linux distro (Ubuntu 10.04) will be able to run on other Linux distros as well ? (I only have one machine so can't test it). By the way the compiled module is a shared object file.
I couldn't find any reference or guide on how to compile apache modules on windows, so it would be very kind of you if you could give some heads up regarding this .
Thanks.
The answer is...possibly. If the apache module and the other system were compiled with a similar version of gcc then everything should be fine. If they are not the same then there is a chance for problems. It depends on the gcc version, and the options you passed in to gcc for compilation.
Someone else would be more qualified to go into specifics of how to make a binary more portable between distros.
CMake is a very popular tool for compiling C code that works in windows. http://www.cmake.org/cmake/resources/software.html. You should be able to install it with apt-get.

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