Are there samples somewhere which use "iPhoneOSGameView"? - xamarin.ios

Recently I stumbled over "iPhoneOSGameView" which seems to be part of MonoTouch (or MONO?). It seems to be a base view for game development but I cannot find any samples on how to use it. Is there more to it, like animation helpers or sprites? Or is it only a OpenGL wrapper?
René

There is an example in the MonoTouch samples here: https://github.com/migueldeicaza/monotouch-samples/blob/master/GLPaint-GV/GLPaint.cs

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Godot HTML5 graphics not rendering correctly

I am having some issues with the HTML5. The version I am using of Godot is 3.2.3.
It should look like this:
[1]: https://i.stack.imgur.com/f8HPE.jpg [How the game should look, in all its glory :p]
But when I open it on my local server, it looks like this:
[2]: https://i.stack.imgur.com/aZT2l.jpg [How the game looks, in all its glitchness :p]
What could be causing this?
It is also skipping the login scene when I run it on browsers. The exe version runs a-okay.
GLES2 Is the recommended graphics driver for HTML5 games with Godot! Hope this helps! More About the differences between the two graphics drivers can be found: here
Have a great day!
I know this is an old post, but the problem with that seems to be that there is some screen space post process filter enabled like SSAO.
GLES3 is better on some sides but comes with a few issues for HTML

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Overlays are basically another layer above maps, so you can reproduce it's behavior yourself.
There's an example from Craig Spitzkoff pre-annotation days you may want to look at: http://spitzkoff.com/craig/?p=108

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Need a bit more information, the exact error output would be helpful, but it sounds like you are missing the libraries. Make sure that libMapView.a has been added to Target->Build Phases->Link Binary With Libraries.
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-- Randy

How to allow the user to zoom and rotate 3D objects in Opengl and Visual C++

I am new to opengl and visual c++. I have done a sample application which rotates 3D shapes in opengl. I want to allow the user to rotate and zoom the object. Please give me an example of how to do this.
I have tried NeHe tutorial: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=48
I can't understand the class structure in the example. Is there anysimple way to achieve this?
I have found a library as well: http://www.nigels.com/glt/gltzpr/
But still can't figure out how to do this.
Please help me.
Zooming is usually done through gluLookAt. The third parameter is the view distance.
Here is some basic example running this :
http://graphics.stanford.edu/courses/cs248-01/OpenGLHelpSession/code_example.html
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I have a Mesh file (XML format) created in Maya.
I would like to display it in the browser with some additional options for the user, like rotating an zooming in and out.
What should be the best and easy method to do so?
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I would really like to try HTML5/Canvas - is there any libraries that know how to do it?
Thanks.
I would really like to try
HTML5/Canvas - is there any libraries
that know how to do it?
You can visit this site learningwebgl
There are a lot of lessons and demos. On the right side there is a list of frameworks.
But you need browser support for webgl...
If you are willing to export your file in Collada/DAE format (which is basically XML), there are some online WebGL framework demos that show that a DAE file can be displayed the way you wish.
The frameworks that I've seen this for are GLGE and SpiderGL.
(WebGL is the 3D version of HTML5/Canvas.)
you can export your maya scene with http://www.inka3d.com and then manipulate it with javascript

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