Copy CC Tray Build Project List - cruisecontrol.net

Where does CC Tray store your build list?
I'm moving to a new machine and don't want to manually add my 50+ projects I monitor

I'm using CCTray version 1.4.1.3797, and the settings are in %APPDATA%\cctray-settings.xml
I'm on Vista, so %APPDATA% expands to C:\Users\%USERNAME%\AppData\Roaming

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Where is Unity3D Project Wizard project list stored on Linux/Mac?

In Windows, the project list is stored on the Regedit at this location:
But where is this located on Linux or Mac? I want to do a program that need to use this paths.
for MacOS:
~/Library/Preferencesā©/com.unity3d.UnityEditor5.x.plist

Creating Content Project on Monogame

I am trying to use Monogame for the first time.
I found creating a content project is impossible on Visual Studio 2012,
so I would like to know if I can create some .xnb (contents) files from another PC and move it in my PC that Visual Studio 2012 is installed.
This is because I failed to install Windows Phone SDK in my PC for some reason.
My OS was Windows 7 so I could not install Windows Phone SDK.
So, is it possible to create a content project on another PC and move it into my PC? Or, can I copy the .xnb files to my PC?
Thanks in advance for your help.
You can create the xnb files from whichever system you want by using an XNA game project.
The steps to follow would be:
Create a new XNA Game project (it needs to be a game and not a content project).
Add the assets you want to port into the content project of the game.
Compile.
Go to the output folder and copy all the xnb files.
In your monogame project, add the existing xnb files to the project's Content folder.
Change their properties to: "Content" for "Build Action" and "Copy if newer" for output directory.
You can find a tutorial (written by me) explaining exactly how to use sounds and spritefonts in Monogame here. This can be helpful given that these files need to be created from an external project as Monogame was not able to used them without being in xnb format; and was also unable to create this format for itself.
One last thing, it is also possible to install XNA in VS 2012/2013 and Windows 8/8.1 without any problem by using XNA Refresh. This may help you in avoiding the need to use another computer for this process.

installshield object is missing in InstallShield 2011

We moved our build server machine to a new machine. In the new build server, we have Installed the Installshield 2011 as the previous server. But in the new machine, the Install Shield wizard shows, the Install Shield Object is missing. If I try to register the objects, some of the objects are not properly mapped to the corresponding feature. They still show the missing icon.How to get rid of this?
There are multiple paths where the objects are kept.
Check in program files\installshield xx\Objects
Check in program files\Common files\installshield\objects
Copy your objects to these two folders and reopen the installshield. Try rebuilding the project.

Find location of checked out svn repository

I am trying to write a bash script that creates shortcuts to specific folders on a repository. The problem is that I want to run it on computers other than my own, but the location of the checked out location of this repository varies based on the computer. Is there a way to find out where that is for each computer.
Windows 7 Pro
TortoiseSVN 1.7.10, Build 23359 - 64 Bit , 2012/10/08 11:46:26
Subversion 1.7.7,
You could create custom environment variable such as MY_SVN_PROJECT_DIRECTORY on Windows 7 by right-clicking on computer, clicking on "Advanced system settings" and choosing "Environment Variables" button on the resulting dialog. Then have your bash script check the value of that variable when creating shortcuts.

Azure cloud publish not uploading new files

I've recently copied my visual studio 2010 website project from my windows 7 PC to a new PC running windows 8. That all went relatively smoothly. When I now publish or package the cloud project it only packages files that were originally on the windows 7 PC. Any files that I have created on the windows 8 PC are ignored. The solution builds fine and I can run and debug the project fine. Any ideas?
Not sure why that would be, but here's something to try: In Visual Studio Solution Explorer, right-click the solution and choose Clean Solution. Then try to package/publish again.
When you say files do you mean images/JavaScript?
What is the setting of the "Copy to Output Directory" ? for the files/content that is not making it...make sure it is NOT set to "Do not copy"
Are you using the new v1.8 of the SDK? (did you upgrade your project?)...this can happen if you are using an old SDK from a previous computer and then try to build stuff using a "fresh installation".
The issue was that somewhere along the way the cloud project got disassociated with the web project so wasn't actually updating the file list for publishing - it was just using the file list that had already been generated on my old PC.
The fix was to scrap the cloud project and start over with a new one, then add a new web role to it and then convert that web role into a web application project and then move my whole existing website into that...

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