I have written a clean app (Hello, World) which builds correctly using Debug|Simulator and Release|Simulator configurations. When I try to build using any of the Release configurations, it errors out, saying "No output".
Where do I start looking? (it can't get any simpler than Hello, World, can it?)
This is expected if you have built it with release mode and haven't used the provisioning license but the production one (Apple won't let you distribute across phones this way, you need to do it 'adhoc').
Try rebuilding with the provisioning license and it should deploy correctly.
I got that fixed (had moved Xcode into the Apps folder!)... now I'm getting a new message "unable to find output file". I have to go to work now, so I will update this when I get home. I have all the screen shots and will generate the output (-v -v -v) and send you the url's where you can find everything. By the way, this happens on Hello, World in addition to my first app.
Thank you so much for your help... I have been fighting this for over 3 weeks now, and really, really want to get my first app submitted.
Related
I just started learning about Android development, so this one is a serious issue for me: I launch Android Studio (2.2.2, but had the issue since 2.2.1) on Win10, make a New project, just keep clicking Next without changing anything (selecting Empty Activity as the template), Finish, try to Run 'app' on my phone and consistently get this error:
Error while executing: am start -n "com.example.android.myapplication/com.example.android.myapplication.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.example.android.myapplication/.MainActivity }
Error type 3
Error: Activity class {com.example.android.myapplication/com.example.android.myapplication.MainActivity} does not exist.
Error while Launching activity
Being a complete newbie who was just supposed to change some text in XML and run the app on a phone, I have no idea what to do or edit to make a pregenerated app actually work. I searched StackOverflow for a more general approach to these errors and tried:
Restarting AS/computer
Disabling InstantRun
Messing with Clean/Rebuild/Synchronize/Sync with Gradle
Deleting .gradle and .idea folders and Syncing with Gradle
Some other obscure shenanigans with build.gradle and AndroidManifest
Various combinations of the above.
... None of which worked (or affected the problem in any way, in fact).
Other observations:
The app isn't even installed (checked All apps, there isn't any com.example.android.myapplication or MyApplication app on my device)
On the development course forum, it was suggested that com.example.android.myapplication/com.example.android.myapplication.MainActivity should only read com.example.android.myapplication/MainActivity. So far I haven't been able to figure out how to change that.
Update 1 New attempted fixes (neither of which worked):
Specified activity directy in Run/Debug window.
Specified no activity whatsoever (doesn't show that error, but doesn't run anything either).
Did File/Invalidate Caches
Changed android.intent.category.MAIN to all-lowercase and back.
Added "category android:name="android.intent.category.DEFAULT"/" to Manifest
Update 2 Managed to run the app on emulator. It seems to be working there, so the error will likely be somewhere between AS and the phone (Android 5.1.1, API 22).
Developer options and USB debugging are on (confirmed the pop-up message, too)
Driver is up to date (AS can see the phone without problem)
Phone is on (and not asleep) while I'm trying to run the app
Any suggestions why the phone won't download and run the app?
In your manifest file edit
with android:name="com.example.android.myapplication.MainActivity"
Make sure that your code doesn't mean any nonsense and that it wouldn't cause the app to crash, which is sometimes the problem. Try finding a problem in code which could crash the app. Maybe in your crash log you can find what causes the crash. Good luck fixing that.
According with your error log I suppose you did not delete previously installed app. See my accepted answer on the same question for details.
I am publishing my node js site to azure using this tutorial - http://blogs.technet.com/b/sams_blog/archive/2014/11/14/azure-websites-deploy-node-js-website-using-visual-studio.aspx
I get the following error, as mentioned in one of the comments on the blog, any idea what this error is about and how do I fix this ? I am able to run my app locally no issues with that.
Error: InvalidParameter
Parameter name: index
P.s : the site is like a very basic "Hello world" kind of site, this is the first time I am using and deploying to azure too.
I created a new project as a "Blank Azure Node.js web application", and replaced the resulting package.json and .js files with what I had before, and it publishes fine now
All was working fine for and suddenly got the error! I pretty sure it something in the project as it's now happening on vs2013 and vs2015 on different computers.
Its something to do with Templates after a lot of searching. For me Azure TFS CI got things working again if possible for you?
I had this issue with some projects but not with others, all created in a similar way. So I went thought every change and every setting I could until eventually i worked it out. I didn't want to give up and just remake them.
Basically its file paths, the first thing you notice is that it errors very quickly compared to a usual publish, the first thing that is triggered is a build but unlike heavy framework languages there not really much to actually build.
Like all builds for VS it pops out a bin folder take not of where this appears. This is the key, you want this to appear in the root of your deployment usually at the same level as the publish profile.
Before I moved my projects to VS, TFS and Azure, I used to use git and used the azure push and deployment as part of git, so I instinctively structured my folders in the similar fashion with src folder and all the extra VS baggage in the a directory higher.
This is where I noticed bin folder, so re-structured my solution and made changes to .njsproj (notepad) and moved to be inline with source code and re-added it yo my solution.
Technically speaking this a bug within VS as it allows to create the project and specify different locations which is all fine unless you want to build and publish locally.
Once you get your head around what is going on you should be able to solve this problem easily and not make the same mistake in the future. If anyone is still confused comment and ill grab some screen shots.
this is EXTREMELY frustrating to anyone who just wants to pull down your code and check it out and get it to simple build successfully.
Here's the scoop.
So I open the ServiceStack.Examples-master\src\AppHarbor.sln after pulling it from github and cloning it to my local drive.
I have had nothing but trouble from the get go. I have had to fix this solution and project reference as well as assembly references.
there's nothing more irritating to a developer no matter if it's an internal solution or set of .NET projects or external, that bomb during initial build. This stuff should be building period.
Also when I can't even download an examples solution and get it to build it makes people wonder how well this open source API really is, can I truly even rely on it? This reflects on you Service Stack.
here's is what I did, nothing out of the norm here:
1) Cloned ServiceStack.Examples to my local c:\www\Sandbox folder where I keep stuff I'm playing around with
2) Just looking at the folder structure from the start, it makes no sense in terms of being discoverable and more importantly organized. For example why is there yet another ServiceStack.Examples inside src and then outside of that a ton of other example folders of other example apps in the root of \src also??? So you have stuff in src\ and in src\ServiceStack.Examples, this is hell confusing and disorganized.
ServiceStack.Examples\src\ServiceStack.Examples
3) Opened C:\www\Sandbox\ServiceStack.Examples\src\AppHarbor.sln
4) Tried to build all, and the first major problem is the MovieRest project doesn't load. I get an error while opening the .sln that it failed to load it:
ok fine, this is still ridiculous, nobody who downloads a solution should need to worry about fixin this but of course I did, so I readded it because in actuality this .csproj was moved into the src\ServiceStack.MovieRest\Web\ folder and looks to me like nobody even reopened the solution to fix it??
5) So then I go to try and build the solution again, notice all the missing binary references in MovieRest. So ultimately I figured ok, looks like pretty much every other project is getting their references from their associated packages folder however for some Reason MovieRest and the Nortwind projects don't have anything in their packages folder. so I end up manuall opening up the MovieRest VS 2012 solution and building it, and I guess Nuget must run or something during that build? Because now walla, I see the missing assemblies pop into ServiceStack.Examples\src\ServiceStack.MovieRest\packages finally.
6) Ok, so I rebuild again, and now it's complaining about missing sqllite assemblies and also a sqllite3.exe. So now I have to hunt around again to find them for the x84 and x64 and copy those missing assmblies back into ServiceStack.Examples\src\ServiceStack.MovieRest\Web\sqlite and I also noticed that MoviewRest project was referencing sqllite3.dll in the root of the project which was also missing...this is such a mess.
7) I notice that the Northwind project doesn't build either
I don't know what is going on here, I mean is the build really that messed up? Has to be.
Who is gonna fix this on the ServiceStack end? how the heck do I get this to finally build and how has this not been reported?
UPDATED 9/23
Here are the errors I get after pulling down the "fixed" solution. I did a Shift + Ctrl + B on it (Build All). Let me know if I am just missing something here but it's not building yet at least on my side:
UPDATE 10/1
Ok again lets talk about this.
I pulled this zip down: https://github.com/ServiceStack/ServiceStack/archive/v3-snapshot.zip from this page: https://github.com/ServiceStack/ServiceStack/releases
Opened the solution src\ServiceStack.sln (VS 2012 version)
First I get this SQL Express Error after opening it for the first time:
Now I try to build all on the solution and I get this build error:
So tell me what I could possibly doing wrong? This is a "Release" right? It should build right? It's not rocket science so how can people say this is a "dev consumer" issue? All I want is a stable release build. Simple.
I've just upgraded ServiceStack.Examples to VS 2013/IIS Express and updated it to the latest version of ServiceStack v3.9.63 that was just deployed. It should all build now, also some examples requires redis to be running on localhost.
So I imagine this is a pretty simple problem, but I can't find anything about it.
I've set up CruiseControl.Net to check my svn repository for any changes every 30 seconds, and if there are any changes, build them using NAnt.
Everything works great - but only if I have the CruiseControl.Net console running at all time on the server. If I close the console, it won't check for changes and build them. I've checked the wiki for a way to set up continuous monitoring, but I can't find anything
Does the console always need to be running in order to detect changes, or is there another way to do this?
There are two ways to run CCNET: As console application or as windows service. You're looking for windows service mode.
Here is a tutorial on "Installing CCService". Be aware that this documentation is outdated. But it should give you an impression.
Installing CCNET as a windows service is an option during CCNET installation so this is the easiest way to get it up and running.
I'm finding the BB/Eclipse environment incredibly unstable and wanted to know if I'm doing something fundamentally wrong here?
I build my project and it produces about 40 or so COD files... usually. Sometimes if I clean and run some COD files are missing and it fails to run (or worse it runs the old version somehow). I kid you not, I'm spending about an hour each time I want to run/test my setup which is an order of magnitude slower than the other platforms I work with. It eventually works by hitting the clean/debug/clean/debug/etc... and doing nothing else except these clean/debug/repeat steps.
If I make incremental changes to my src it's fairly reliable at picking them up but when I add a new resource via windows explorer and say 'refresh' on that directory in eclipse it's when all the problems start.
Any pointers from experienced Eclipse/BB users would be much appreciated (especially how to narrow down why sometimes it works and sometimes it doesn't).
Thanks,
Stuart
I believe I've narrowed down the issues. Firstly I use DropBox on the src but this has the inadvertent feature of backing up build files and can't find a way of disabling this.
If the files are locked by Dropbox it unsurprisingly fails, the catch is it doesn't say 'couldn't write to file as it's locked' or anything helpful like that... just fails. Obviously when I go to inspect it Dropbox has done it's stuff so the perfect crime!
My learnings:
disable Dropbox on COD producing builds.
When changing SDK version I found I have to
change the SDK via the build config settings,
clean,
exit eclipse,
delete the build directory with windows explorer,
Restart eclipse and hit refresh/clean.
That seems to build fairly reliably now. Without restarting Eclipse I get all sorts of wierd errors of files going to wrong locations and dirty data being picked up. The main one is any //#ifdef's are not picked up by the preprocessor correctly so get 1001 errors.