I added to my project three20 lib, compile ok with no problem...
but If I wish add a TTLabel for example directly by Interface Builder, how can I do this?
thanks in advance
Three20 components are not supported yet by the Interface Builder, Interface Builder is from Apple, Three20 is just a separate open source project, not from Apple. See more from their site: three20.info
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My friend wanted me to find “360 jpg image (Taken by phone) in panorama mode in web application”. What would be the best technology for develop that module.
Are there are any open source technology/libraries, reference materials or any tutorials?
For Android, you can try this demo
Try GoogleCardBoard Sample
Try including this to your build.gradle
compile 'com.gjizhe:PanoramaImageView:1.0'
I'm just starting out using Xamarin so apologies if this is a very very basic question. I searched around but I couldn't find the information I need.
I've created a blank solution and I've added an Android and an iPhone project to this solution. Both apps/projects build and run okay. Now I want to add a third project which will hold the common code for the two apps.
When I right-click my solution and open up the 'Add new project' window, what project type should I choose for this shared/core code project?
The best practice is to use a Portable Class Library.
You should have a look at the MVVMCross framework,
I've started using it recently and its fantastic.
https://github.com/MvvmCross/MvvmCross
I want to provide an ability to create simple java and javafx applications to the users on my website. I've found excellent code editor (Ace) but I don't know how to provide FXML design tool to the Web users.
Is there any options?
ADD I want the users to use this interface builder without any additional requirements like Java 8 or something
How to host SceneBuilder in a web page (requires Java 8):
Build SceneBuilder from it's source.
Package it as a Browser Embedded Application.
Host your packaged application on the Internet and direct web users to its URL.
Other than using a fork of SceneBuilder for your project, I don't know of any other feasible way to provide visual FXML editing capabilities. I would certainly not recommend trying to create from scratch your own FXML visual editor written in either Java or JavaScript.
What are the steps required to make the two items available in the Add Portable Class Library dialog?
Please see my answer in Creating a PCL that targets Monodroid
In the meantime, there are quite a few blog posts around on how to get PCLs working unofficially - eg.:
http://blogs.endjin.com/2013/05/xamarin-platform-setup-gotchas/
http://slodge.blogspot.co.uk/2013/04/my-current-pcl-setup-in-visual-studio.html
I'm currently trying to port an application from owl to vcl.
In my old projekt-file I was able to load dialogs with something like
TBatchAcDialog(TWindow* parent) : TAPDialog(parent, BATCH_DIALOG)
However, using TTaskDialog instead it doesn't support the second argument.
I have found an explanation for the user interface designer that when rightclicking on a menu you can load the first declared menu from a rc-file.
However, I don't really know how to load those dialogs as dialogs in this IDE and linking them to my classes again.
Does anyone of you know about this or could link me to an article about a similar problem? I seem to have failed finding a proper solution although implementing rc-dialogs seems to be a common problem to me.
I'm currently trying to port an application from owl to vcl.
What is your exact goal? To be able to build the application with C++ Builder, or to use VCL instead of OWL?
If you want to use VCL for the dialogs, then you cannot port them, you need to rewrite all the UI from scratch, as VCL is very different from the standard Windows dialogs.
If you want just to build the application with C++ Builder, then you can do so by upgrading to OWLNext - it is an open-source upgrade for the OWL framework and works with the modern compilers like C++ Builder and Visual C++.
You can also use OWLNext for a gradual migration to VCL - as VCL and OWL can co-exist in the same application, so you can migrate your old OWL application to C++ Builder, write any new UI in VCL, and gradually rewrite the old UI in VCL - it might be easier and safer than rewriting the whole application with VCL.
C++Builder does not have any native functionality that wraps resource dialogs in classes. You have to set that up manually in your own code if you need it. Otherwise, just use Win32 API functions like CreateDialog() when working with resource dialogs, or else redesign your UI to make use of VCL TForm windows instead of resource dialogs.
TTaskDialog is not what you think it is. It is just a wrapper for the Win32 API TaskDialogIndirect() function (Vista and later only), which is not related to what you are attempting to accomplish.