CouchDB lounge patching - couchdb

Does anyone know how to patch and install couchdb-lounge on a Ubuntu box?
Project here:
http://github.com/tilgovi/couchdb-lounge
Now, I know there is a installation instructions provided here:
http://wiki.github.com/tilgovi/couchdb-lounge/buildinstructions
but it seems out-of-date. From there I see that you need to patch one file but on the src I saw that there are multiple patch files. If I patched them all on CouchDB 0.10.1 it will give me a syntax error.
So my questions are:
Which version of CouchDB should I patch with?
Which patches do I need to patch before getting it to work?
Thanks,

Check here: http://nakubu.com/post/23
I followed the instructions and they seemed to work.
Sorry it's a bit late :)

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How to upgrade Sceneform's source code to androidx?

I am using androidStudio-4.1 version and there the sceneform plugin is deprecated. So I included a module from GitHub https://github.com/google-ar/sceneform-android-sdk and use the same steps as suggested on Github but getting an error at "import android.support.annotation.Nullable;" and another related import issue.
I understood that I need to upgrade Sceneform's source code to androidx but I do not know how to do this.
Please suggest me.
There is a fork of Sceneform which is currently being kept up to date and which already has this update to AndroidX included and tested:
https://github.com/thomasgorisse/sceneform-android-sdk
It might be useful to consider using this as you may get better support and a wider community of people to share information with if you do.
See also the thread which refers to this fork and some recent experience using Sceneform after the official depreciation of the origin library: https://github.com/google-ar/arcore-android-sdk/issues/1049
replace line "import android.support.annotation.Nullable;" with "import androidx.annotation.Nullable;" through-out folder files ('sceneformsrc', 'sceneformux').
Make sure that you only implement one sceneform inside build.gradle file.
Goto build --> Rebuild Project, the problem will be resolved

add chromium-browser package in buildroot

Good Day Everyone,
does anyone here knows how to add chromium-browser package on buildroot? I have been looking around the net to add the chromium-browser package, I found several files in Google Fiber Project and added the necessary files in my local repo but after the build process it wasn't added. I have found this Forum where someone says chromium is not included on the official Buildroot.
Any comment/suggestions are highly appreciated.
See the patch series at http://lists.busybox.net/pipermail/buildroot/2018-June/223323.html which was recently posted to the Buildroot mailing list. It hasn't been merged due to some outstanding comments/issues, but it provides a start, and we hope to have this merged in the near future.

embedded screenshots are missing in the sandbox pages

I've been using AWS AMI sandbox, and have noticed that many screenshots in the sandbox are missing since recently as below:
One missing file is at https://raw.github.com/hunch7/sample-apps/app_description/configurationdemo/resources/pic/config_demo_2.png?raw=true
Have the files been removed?
Thanks
James
Looks like some links on the Kaa Sandbox 0.10.0 were directing to one of the sample-apps fork on the GitHub and are now removed.
We will fix this in the next Kaa fix version 0.10.1 Sandbox which is planned to be release soon.
Also, we will try to restore at least some resources on the GitHub fork as a fast workaround.
Update: The issue should be fixed now. Please check.

Adding GitHub project to Launchpad PPA Package

I am trying to figure out how to add a GitHub project to my simple, working Launchpad PPA package. The GitHub project that I am try to add is https://github.com/compiz-reloaded/compiz-boxmenu. I couldn't find much help online and I'm hoping that someone can help point me in the right direction on how to accomplish this. Thanks!
You need to 'debianize' your package first. The debianization depends on the package type, and the manual for a package debianization is called Debian Policy.
This wiki is also very useful. Once you have your package debianized, you should compile it using the source option (I usually do it using dpkg-buildpackage -S. Pass your key using -k<Key> also. The same one you uploaded to your launchpad account.
Once you built your source, you will find a file called package_version.changes. You basically upload it as described in your PPA information. The package will be compiled, and, if no errors are found, it will be available in the PPA. If you want to enable the build for other architectures, as IBM POWER (ppc64el) or ARM (aarch64) , you should opt in.

How to get rusti working?

I installed Rust 0.6 yesterday. I've read the tutorial and am excited to get coding. I don't see any mention of rusti on my machine as a result of the install. Do I need to download the source and build myself? I'm on a windows machine. Thanks.
Edit: I just found the answer here on the wiki. So now I guess the question is, has anyone built a binary of rusti for windows they could share?
As far as I know, the rusti is removed. It is essentially a fork of compiler at this point. And keeping it synchronized with Rust is really hard work.
See this discussion for more info:
- https://github.com/mozilla/rust/wiki/Meeting-weekly-2013-10-15.
- https://github.com/mozilla/rust/issues/9818

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