unable to find com.sun.grizzly.tcp.http11.GrizzlyAdapter.setResourcesContextPath(String) - groovy

I trying to expose some groovy service with jersey and girzzly. but i got a wierd error when i'm launching my servlet container.
Here is the snippet which lauch it:
ServletAdapter adapter = new ServletAdapter();
Injector injector = Guice.createInjector(new GmediaModule());
GuiceContainer container = new GuiceContainer(injector);
adapter.setServletInstance(container);
adapter.setContextPath("gmedia")
adapter.addInitParameter("com.sun.jersey.config.property.packages",
"gmedia.api.music.resources");
threadSelector = GrizzlyServerFactory.create(BASE_URI, adapter);
Here is the error:
java.lang.NoSuchMethodError: com.sun.grizzly.tcp.http11.GrizzlyAdapter.setResourcesContextPath(Ljava/lang/String;)V
The error occurs at the grizzlyServeletFactory.create. I'm wordering why this error occurs since this metod exist on this oject?

sorry i was an idiot. Here is what i'm using now
GrizzlyWebServer ws = new GrizzlyWebServer(9999);
ServletAdapter adapter = new ServletAdapter();
Injector injector = Guice.createInjector(new GmediaModule());
GuiceContainer container = new GuiceContainer(injector);
adapter.setServletInstance(container);
adapter.addInitParameter("com.sun.jersey.config.property.packages",
"gmedia.api.music.resources");
ws.addGrizzlyAdapter(adapter);
ws.start()

Related

Groovy code to read rabbitMQ working on Windows, not working on Linux

Need: Read from rabbitMQ with AMQPS
Problem: ConsumeAMQP is not working so I'm using groovy script that's working on windows and not working on linux. Error message is:
groovy.lang.MissingMethodException: No signature of method: com.rabbitmq.client.ConnectionFactory.setUri() is applicable for argument types: (String) values: [amqps://user:xxxxxxxXXXxxxx#c-s565c7-ag77-etc-etc-etc.mq.us-east-1.amazonaws.com:5671/virtualhost]
Possible solutions: getAt(java.lang.String), every(), every(groovy.lang.Closure)
Troubleshooting:
Developed code on python to test from my machine using pika lib and it's working with URL amqps. It reads from rabbitMQ. no connection issues.
put the python code on the nifi server (1.15.3) machine, installed python and pika lib, execute on the command line, it's working on the server and reads from rabbitMQ.
Develop groovy code to test from my windows apache nifi (1.15.3)` and it's working, it's reading from rabbitMQ client system.
Copy the code (copy past) to the nifi server, uploaded the .jar lib also. Not working with this error message. create a groovy file and execute the code. not working.
Can anyone help me?
NOTE: I want to use groovy code to output the results to the flowfile.
#Grab('com.rabbitmq:amqp-client:5.14.2')
import com.rabbitmq.client.*
import org.apache.commons.io.IOUtils
import java.nio.charset.*
// -- Define connection
def ConnectionFactory factory = new ConnectionFactory();
factory.setUri('amqps://user:password#a-r5t60-etc-etc-etc.mq.us-east-1.amazonaws.com:5671/virtualhost');
factory.useSslProtocol();
Connection connection = factory.newConnection();
Channel channel = connection.createChannel();
// -- Waiting for messages.");
boolean noAck = false;
int count = 0;
while(count<10) {
GetResponse response = channel.basicGet("db-user-q" , noAck)
if (response != null) {
byte[] body = response.getBody()
long deliveryTag = response.getEnvelope().getDeliveryTag()
def msg = new String(body, "UTF-8")
channel.basicAck(response.envelope.deliveryTag, false)
def flowFile = session.create()
flowFile = session.putAttribute(flowFile, 'myAttr', msg)
session.transfer(flowFile, REL_SUCCESS);
}
count++;
}
channel.close();
connection.close();
The following code is suspect:
def ConnectionFactory factory = new ConnectionFactory();
You don't need both def and a type ConnectionFactory. Just change it to this:
ConnectionFactory factory = new ConnectionFactory()
You don't need the semi-colon either. The keyword def is used for dynamic typing situations (or laziness), and specifying the type (ie ConnectionFactory) is for static typing situations. You can't have both. It's either dynamic or static typing. I suspect Groovy VM is confused by what type the object is hence why it can't figure out if setUri exists or not.

unity udp dgram socket not working on hololens

I tried to connect between hololens and python server. So I used dgram socket but this is not working on hololens.
this is my code sample.
hololens client
public string conHost = "192.168.0.58";
public int conPort = 3174;
void Start()
{
ipep = new IPEndPoint(IPAddress.Parse(conHost), conPort);
clientThread = new Thread(setupSocket);
clientThread.Start();
}
public void setupSocket()
{
mySocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
}
void Update()
{
if(Send)
{
Send = false;
byte[] bytes = Encoding.UTF8.GetBytes("124306324602435");
byte[] buffer = Encoding.UTF8.GetBytes(bytes.Length.ToString());
mySocket.SendTo(buffer, buffer.Length, SocketFlags.None, ipep);
}
}
python server
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
#server_address = "192.168.0.18", 9029
#print('starting up on {} port {}'.format(*server_address))
sock.bind(("192.168.0.58", 3174))
ready=True
while(ready):
try:
epoch_time = time.time()
data,address = sock.recvfrom(100)
fileLength = data.decode("utf-8")
print(fileLength)
except:
continue
When I play this code in unity project, it works. But in hololens, not working.
I used try-catch, I got this error messege on Update
System.NullReferenceException: Object reference not set to an instance of an object [0x00000] in <000000000000000000000000000000000>:0
It occurs because the variable mySocket is not initialized as an expected value. Actually, the implementation of System.Threading has changed in .NET 4.x in a way that is not backward compatible, and the HoloLens app uses IL2CPP scripting backend with.NET4.x but the Unity Editor uses Mono scripting backend with.NET2.x. So, it works in Unity Editor but fails to start your thread in .NET4.x, we recommended that using System.Threading.Tasks class instead. Besides, to use WinRT APIs in Unity projects built for the UWP you need to use preprocessor directives, more information please see:WinRT APIs with Unity for HoloLens

Getting this error while running cordapp on linux server "net.corda.core.CordaRuntimeException"

I get the following error net.corda.core.CordaRuntimeException: java.io.NotSerializableException: com.example.state.TradeState was not found by the node, check the Node containing the CorDapp that implements com.example.state.TradeState is loaded and on the Classpath.
i am running cordapp as a systemd service. here is the image of the error and my node directory structure
This might be an issue cause by multiple constructors. When you overriding Constructors in Corda (Java version), you would need put #ConstructorForDeserialization on the constructor that has the more parameters. Also, you need manually create all the getters as well(for database hibernate).
Here is an example: https://github.com/corda/samples-java/blob/master/Accounts/tictacthor/contracts/src/main/java/com/tictacthor/states/BoardState.java
#ConstructorForDeserialization
public BoardState(UniqueIdentifier playerO, UniqueIdentifier playerX,
AnonymousParty me, AnonymousParty competitor,
boolean isPlayerXTurn, UniqueIdentifier linearId,
char[][] board, Status status) {
this.playerO = playerO;
this.playerX = playerX;
this.me = me;
this.competitor = competitor;
this.isPlayerXTurn = isPlayerXTurn;
this.linearId = linearId;
this.board = board;
this.status = status;
}

How to use LibvlcSharp on Linux?

I'm trying to use LibvlcSharp on a linux installation (Ubuntu 18.04). I'm following all the instructions, including this one Getting started on LibVLCSharp.Gtk for Linux but my application always crash. It's working perfectly on windows, because there we can add VideoLAN.LibVLC.Windows package, but I couldn't find someting similar for Linux.
My code:
static void Main(string[] args)
{
// Record in a file "record.ts" located in the bin folder next to the app
var currentDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
var destination = Path.Combine(currentDirectory, "record.ts");
// Load native libvlc library
Core.Initialize();
using (var libvlc = new LibVLC())
//var libvlc = "/usr/lib/x86_64-linux-gnu/";
using (var mediaPlayer = new MediaPlayer(libvlc))
{
// Redirect log output to the console
libvlc.Log += (sender, e) => Console.WriteLine($"[{e.Level}] {e.Module}:{e.Message}");
// Create new media with HLS link
var urlRadio = "http://transamerica.crossradio.com.br:9126/live.mp3";
var media = new Media(libvlc, urlRadio, FromType.FromLocation);
// Define stream output options.
// In this case stream to a file with the given path and play locally the stream while streaming it.
media.AddOption(":sout=#file{dst=" + destination + "}");
media.AddOption(":sout-keep");
// Start recording
mediaPlayer.Play(media);
Console.WriteLine($"Recording in {destination}");
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
}
The error message:
Unhandled Exception: LibVLCSharp.Shared.VLCException: Failed to perform instanciation on the native side. Make sure you installed the correct VideoLAN.LibVLC.[YourPlatform] package in your platform specific project
at LibVLCSharp.Shared.Internal..ctor(Func1 create, Action1 release)
at RadioRecorderLibVlcSharp.Program.Main(String[] args) in /media/RadioRecorderLibVlcSharp/Program.cs:line 19
Anyone can help me?
thanks
Can you try apt-get install vlc? That seems to help getting all the required plugins/deps on your system (though it will pull vlc 2.x from the official ubuntu rep probably).

instantiate sound clips dynamically in as3

How can i call and instantiate soundclips in my library dynamically
here is the code i have so far
function soundbutton_Handler (e:MouseEvent):void {
trace(e.target.name);
var mySound:Sound = new e.target();
mySound.play();
}
and the error i get is :
Error #1007: Instantiation attempted on a non-constructor.
at quiz_fla::MainTimeline/soundbutton_Handler()
I got it, for future reference if any one needs help i 'm posting the solution here
var classRef:Class = getDefinitionByName(e.target.name) as Class;
var mysound:Sound = new classRef();
mysound.play();

Resources