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Closed 10 years ago.
Can anyone tell from where i can download video lectures on game programming areas:
3D Math
Game Design
Physics for Game programmer
AI for for Game programmer
DirectX, OpenGL
Regards,
picarodevosio
There's a series of lectures on computer graphics from Utrecht University.
Microsoft has a toolkit called XNA that covers a lot of material, but it is all proprietary to their platform (XBox, Zune, PC). You can read up on it by going to MSDN and search for XNA. Their dev community is pretty active.
Why do you need video lectures rather than books? There are many useful books on the subject, more than there are useful lectures.
Related
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Closed 10 years ago.
I just read some news about Qualcomm launching an internet of things development platform on top of JME and I was wondering where is jme/j2me used nowadays. I know it was used for some old mobile phones and apparently you can still use for developing application for Bada and Symbian.
But besides that is there any other field where is it used? Can someone exemplify other areas where Jme is used or point to an updated list of embedded devices implementing a jvm compliant with jme?
The newest related inquire I saw around the topic was this forum discussion which did not bring that much light to the question.
I think it has spread, with feature phones, into places where smartphones are still pretty expensive. As an anecdote, my scripting language for phones, Hecl, does not get a lot of traction these days, by and large, but does seem to get a lot of attention in places like Indonesia.
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Closed 9 years ago.
I love the flexibility of d3.js, but in some cases its low level api is hard to use. What are some higher level charting libraries based on d3.js? I know on rickshaw so far.
Like you I have been very impressed by D3, but found it tricky.
The best D3 charting library I've seen is NVD3.js. I've been testing it out, but not yet used it in anger.
Currently I'm working on the theory that to get the best out of D3 you need a strong understanding of JavaScript, so I'm brushing up on my JavaScript Patterns, which I'm finding very helpful.
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Closed 11 years ago.
Started studying about device driver development in Linux. I came from an academic background. Started with Robert Love's book to know more about basics. Then started reading Linux Kernel Module Programming Guide by Ori Pomerantz. But feels the Device driver books bit difficult to understand. Looking for some nice Lectures/Books that explains the Linux Device Driver Development. A long list will help the readers here
You could take a look at this excellent book - http://lwn.net/Kernel/LDD3/. I use it a lot and find it quite good and helpful. Hope it can do the same for you.
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Closed 11 years ago.
What languages are new programmer friendly? My friend is a game designer who knows very little about programming but wants to program his old stuff. What is a good language to start him off in. Also what language should he finally aim for?
Python is a popular language for first time programmers, and features a popular platform for creating games:
http://en.wikipedia.org/wiki/Pygame
Your friend will probably want to learn C++ at some point though.
Again a "It depends" answer, but maybe this StackExchange resource helps.
Try Blitz3D
http://www.blitzbasic.com/Products/blitz3d.php
Some of my students with basic knowledge in programming succeeded in creating awesome games (2d shooters, logical, puzzles, arcade, etc) in it in short period of time. It's simple and game-dev oriented, easy to learn and to get started quickly.
C# and Delphi...I saw many new programmers who were comfortable with these two languages.
http://tryruby.org/
just try it :)
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Closed 10 years ago.
During Flex programming, I recently ran into several questions (about box models, ways to join lines and misaligning pixels [on doctype]) regarding computer graphics and layout, where I felt that I lacked some basic background on things like
concepts like the box model
approaches mapping real numbers to a pixel raster (like font anti-aliasing)
conventions found across drawing engines, like do you count y coordinates from top or bottom, and why
I feel that reading some basic Wikipedia articles, books or tutorials on these subjects might help in phrasing my questions more specifically and debugging my code more systematically. I have repeatedly found myself writing tiny test apps in Flex, just to find out how the APIs do very basic stuff. My assumption would be that if I knew the right vocabulary and some general concepts, I could solve these questions much faster.
I don't have much experience in this field myself, but I'd suggest to have a look at
Ke-Sen Huang's Home Page
CG Online Tutorials
The Cornell University's CG page
The Arizona State University Introduction to Computer Graphics
The Brown University Introduction to Computer Graphics