What are good resources for computer graphics basics? [closed] - graphics

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Closed 10 years ago.
During Flex programming, I recently ran into several questions (about box models, ways to join lines and misaligning pixels [on doctype]) regarding computer graphics and layout, where I felt that I lacked some basic background on things like
concepts like the box model
approaches mapping real numbers to a pixel raster (like font anti-aliasing)
conventions found across drawing engines, like do you count y coordinates from top or bottom, and why
I feel that reading some basic Wikipedia articles, books or tutorials on these subjects might help in phrasing my questions more specifically and debugging my code more systematically. I have repeatedly found myself writing tiny test apps in Flex, just to find out how the APIs do very basic stuff. My assumption would be that if I knew the right vocabulary and some general concepts, I could solve these questions much faster.

I don't have much experience in this field myself, but I'd suggest to have a look at
Ke-Sen Huang's Home Page
CG Online Tutorials
The Cornell University's CG page
The Arizona State University Introduction to Computer Graphics
The Brown University Introduction to Computer Graphics

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Tool for Designing Polygons [closed]

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Closed 9 years ago.
I am looking to design a large number of polygon (geometric not 3D) shapes for use in a JavaFX 2 application.
At the moment the only way I find to do that is manually enter every point for the polygons into and fxml file. Although this is a very slow process. I can not find a way to use Scene builder for this. When you create a polygon, its initially a triangle, and there is no apparent way of how to add more points.
Is there any free(or cheap) application that allows you to design shapes, and then give you all coordinates for the points ?
Im using OSX but also got win7.
p.s: If this is not the right place for this question please let me know.
Current version of Scene Builder has poor support for shape manipulation.
For polygons you can find a lot of editors by google "free vector editor". You can use Inkscape for example. It supports SVG format which simple to emmbed to JavaFX by java code, fxml or css.

Where is jme/j2me used nowadays? [closed]

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Closed 10 years ago.
I just read some news about Qualcomm launching an internet of things development platform on top of JME and I was wondering where is jme/j2me used nowadays. I know it was used for some old mobile phones and apparently you can still use for developing application for Bada and Symbian.
But besides that is there any other field where is it used? Can someone exemplify other areas where Jme is used or point to an updated list of embedded devices implementing a jvm compliant with jme?
The newest related inquire I saw around the topic was this forum discussion which did not bring that much light to the question.
I think it has spread, with feature phones, into places where smartphones are still pretty expensive. As an anecdote, my scripting language for phones, Hecl, does not get a lot of traction these days, by and large, but does seem to get a lot of attention in places like Indonesia.

Gnuplot tutorials/books/articles for learning and usage [closed]

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Closed 11 years ago.
I have used gnuplot for some time, and I feel some lack of quality info on it. What are some good sources of reference on gnuplot? Which tutorials/books are the best to use in order to learn gnuplot?
I usually look no further than the gnuplot tips (not so frequently asked questions)
This is the best site I have found and covers almost everything (from interaction with awk and sed to multiplots with multiple axes) with fully working examples.
I have to say that Janert's book is excellent. After struggling with trying to use all the web resources out there, it imparts a sense of structure and how-to that is very welcome to a newbie:
gnuplot in action
I've been working with gnuplot a lot lately and I really came to appreciate the pdf-manual: PDF-Manual
It is well structured, as soon as you get the hang of it! And another advantage I see in it: After a while, when you spend some time reading it, you know where to find the definitions and your working with gnuplot is much more productive. Furthermore, it has many links to examples in the web.
Maybe the official manual-document is the most important one.
gnuplot tips (not so frequently asked questions) is also worth a visit. There are many fundamental knowledge about gnuplot.
To get more advanced knowledgeS you may visit these blog gnuplot surprising. It talk about some advanced gnuplot tricks. For example, background color and image, shadowed curve and key ...

Recommended websites and literature for new programmers [closed]

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Closed 9 years ago.
We are creating an open-source group with a large emphasis on introducing designers to programming. I have a library of material that I believe is important but I want the opinion of Stack. What do you guys believe is a good path for the casual programmer to start out on?
Since this is an open group and we do not really know who is going to show up we want to cover the bases. Although we are prepared for the worst we expect that any one attending will have graduated high-school and will have an understanding of the necessary algebra.(cringe)
I am looking for the best links to any online materials that people have found useful for teaching introduction to programming and logic.
We hope to amass enough material to compile a simple wiki that can serve as the basses for our lesson plan.
http://www.imaginaryphysics.org/opensource.html
Thank you for any help and opinions you can offer.
Here is a few :
http://apache.org/
http://sourcemaking.com/
http://www.infoq.com/
Stack Overflow of course!
Are we talking about Open Source... do you have a platform in mind? I mean, if you are looking for free, try a LAMP approach... I guess. I agree with everyone in the comments that this is pretty open-ended, and I would have left this as a comment as it really isn't an answer, but it is getting kinda long with the link. Below is the w3c tutorial.
PHP Tutorial
Most school however start with C++, to put it overly simple (please don't flame me for that, I'm trying to simplify): it is kinda the base of most programming languages.
C++ Tutorial
It should be noted, though, that training programmers doesn't only take knowing a language. It takes reordering the way you think. That is why getting a computer science degree takes 4 years and you need to study advanced mathematics, logic, science, etc. Being a programmer is a life long learning process, true, but it does take a base knowledge to get started. If you are trying to help the youth, more power to you! But, you should probably know what you are getting into :)

Video lectures on game programminng [closed]

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Closed 10 years ago.
Can anyone tell from where i can download video lectures on game programming areas:
3D Math
Game Design
Physics for Game programmer
AI for for Game programmer
DirectX, OpenGL
Regards,
picarodevosio
There's a series of lectures on computer graphics from Utrecht University.
Microsoft has a toolkit called XNA that covers a lot of material, but it is all proprietary to their platform (XBox, Zune, PC). You can read up on it by going to MSDN and search for XNA. Their dev community is pretty active.
Why do you need video lectures rather than books? There are many useful books on the subject, more than there are useful lectures.

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