How to compile Intel Mac binaries on Linux? - linux

I was reading an article about cross-compiling for OSX on linux, but it was quite hard to understand.
What tools do I need? And what configurations are necessary?
Are there any tools for creating packages too?

First you need odcctools, which contains assembler and linker and such (like binutils but capable of handling the Mach-O object format). Then you need the system libraries from the official SDK. You can download it from Apple, but must agree to some stuff and become a member to do so. And finally good old gcc. Quite easy in theory, but in reallity a horrible mess. The easiest way to go (that I know of) is to use I'm Cross!.
Update: I found a newer and better updated method called xchain. It requires more manual work than I'm Cross! thou.

Related

GNSS-SDR on Windows?

I know the answer might be negative, but is there any way to run Gnss-Sdr on Windows Instead of Linux/Mac OS?
I Use it on Linux Already But I have just wondered if it can be done.
only related answers please.
It's possible. I'm just doing this. The problem is that some code fragments are written under Linux. The build system and library search methods are also under it. For the first time, I had to cut TCP data transfer and heavily correct some CMake files. I build it with the help MSYS2 under MinGW. The biggest problem is linking files. At this stage, I build most of the individual components. It was also required to manually build all the libraries. With my little experience in porting programs from system to system, it was hard

Different versions of compilers + libgcc on windows encountered

I have a third-party library which depends on libgcc_s_sjlj-1.dll.
My own program is compiled under MSYS2 (mingw-w64) and it depends on libgcc_s_dw2-1.dll.
Please note that the third-party library is pure binaries (no source). Please also note that both libgcc_s_sjlj-1.dll and libgcc_s_dw2-1.dll are 32-bit, so I don't think it's an issue related to architecture.
The outcome is apparent, programs compiled based on libgcc_s_dw2-1.dll can't work with third-party libraries based on libgcc_s_sjlj-1.dll. What I get is a missing entrypoint __gxx_personality_sj0.
I can definitely try to adapt my toolchain to align with the third-party's libgcc_s_sjlj-1.dll, but I do not know how much effort I need to go about doing it. I find no such variant of libgcc dll under MSYS2 using this setjmp/longjmp version. I am even afraid that I need to eliminate the entire toolchain because all the binaries I had under MSYS2 sits atop this libgcc_s_dw2-1.dll module.
My goal is straightforward: I would like to find a solution so that my code will sit on top of libgcc_s_sjlj-1.dll instead of libgcc_s_dw2-1.dll. But I don't know if I am asking a stupid question simply because this is just not possible.
The terms dw2 and sjlj refer to two different types of exception handling that GCC can use on Windows. I don't know the details, but I wouldn't try to link binaries using the different types. Since MSYS2 does not provide an sjlj toolchain, you'll have to find one somewhere else. I would recommend downloading one from the "MingW-W64-builds" project, which you can find listed on this page:
https://mingw-w64.org/doku.php/download
You could use MSYS2 as a Bash shell but you can probably not link to any of its libraries in your program; you would need to recompile all libraries yourself (except for this closed source third-party one).

Linux/Mac: What is good method to determine platform at compile time?

I would like to generalize a build system to compile on several (somewhat similar) platforms. What is a good method for determining the type of host that the shell script or Makefile is running on. I would like to distinguish between mac and linux, but also different specific distributions of linux (e.g. RHEL, Ubuntu). Cygwin is not important for me, but if you include it in your response I am sure others will find it valuable.
The rationale may include using the host type to fetch and install the correct versions of binary packages when it is more convenient to do so than compile from source. In addition, some commercial software is binary-packaged for specific distros, so part of the motivation is to grab the right binary.
Thanks,
SetJmp
Autotools to the rescue. It has tons of macros that help you do this kind of stuff.
http://www.lrde.epita.fr/~adl/autotools.html
uname -a to distinguish major *nix variants
Not so sure what the best way to distinguish red hat from ubuntu would be - could look for package managing tools and query installed packages, eventually helping you narrow down different debian derivatives, etc. There's probably something more obvious and up front though.
linux variants generally store distro information in /etc/issue.
most kernels will put info in /proc/version
It's not completely straightforward. You can use uname to find out the general parameters but to differentiate between distributions is a harder task. Maybe you should consider using something like autoconf to generalise your build system?
Just in case you're using Qt, there's this really nice set of defines, Q_OS_*, that guide you to the Operating System you're compiling on:
Q_OS_AIX
Q_OS_BSD4
Q_OS_BSDI
Q_OS_CYGWIN
Q_OS_DARWIN
Q_OS_DGUX
Q_OS_DYNIX
Q_OS_FREEBSD
Q_OS_HPUX
Q_OS_HURD
Q_OS_IRIX
Q_OS_LINUX
Q_OS_LYNX
Q_OS_MAC
Q_OS_MSDOS
Q_OS_NETBSD
Q_OS_OS2
Q_OS_OPENBSD
Q_OS_OS2EMX
Q_OS_OSF
...
They are defined in QtGlobal. There are even defines that help you figure out the compiler used Q_CC_* or the target Windowing System Q_WS_*.
But if you're not using Qt and want to go for a generic method, you most likely have to fall back to the Autotools package or CMake.
Determining Linux distributions is pretty tricky, but not hard. You first have to figure out what distributions you care about and then make all kinds of distribution specific file/configuration checks like in this example for the ones you've chosen, since you can't really support all of the myriad of Linux distros available out the. :-)
As for the Mac side i'll let the Mac experts answer, but it shouldn't be that hard, since at least the diversity issue is out of the question.

Is it possible to compile Linux kernel with something other than gcc

I wonder if someone managed to compile the Linux kernel with some other compiler than gcc. Or if someone have ever tried? Question may seem to be silly or academic, but it arose when I thought about answers to: Are C++ int operations atomic on the mips architecture
It seems that the atomicity of some operations depends not only on the cpu architecture, but also on used compiler. So, I wonder if in Linux world some compiler other than gcc even exists.
Linux explicitly depends on some gcc extensions, so any other compiler must be compatible with the needed extensions, in that case.
This is not a "no", since it's of course not impossible for a separate compiler vendor/developer to track gcc's extensions, just a data point that might help you search.
At some point tcc would process and run the linux kernel source. SO that would be a yes, I guess.
::Hat tip to ephemient in the comments.::
The LLVM developers are trying to compile it with clang. The meta-bug on compiling the Linux kernel with clang has more details (the dependency tree for that meta-bug shows how little seems to be left).
There have been some efforts (and patches) to compile an early version of the 2.6 kernel with icc.
Yup. I've done this. See [cfe-dev] Clang builds a working Linux Kernel (Boots to RL5 with SMP, networking and X, self hosts).
IBM's compiler was able to do it some Linux versions ago, but I'm not sure about now, nor am I sure of how well IBM optimized the kernel as instructed. All I know is, they got it to build.
As Linux is self hosting (with its own libc) and has been developed from the start with gcc (and gcc cross compilers), its sort of silly to use anything else.
I think mainly, playing nice with preprocessor macros and instructed optimizations is the biggest obstacle (not even getting into a departure from gas), as GNU has basically written the book on the above, and extended it. Beyond that, Linux tunes its optimizations to work with gcc, for instance, don't get caught using 'volatile' in the kernel without a damn good reason. Using inline and actually having the compiler agree is another challenge.
Linus is the first one to call GCC an &*#$ hole, which makes for a better compiler.
This is why we have the great GNU/Linux debate.
Many, many, many years ago, it was actually possible to compile the kernel with g++, and as far as I remember part of the motivation was because C++ had stronger type check, not necessarily to have g++ to produce object files. But as Neil Butterworth have pointed out, Linus is not particular fond of C++, and there is zero chance that this ever will be possible again.
EKOPath 4 Compiler, not now. but probably with some minor patches
https://github.com/path64/repositories
http://www.pathscale.com/ekopath-compiler-suite
I am just now working on compile Linux kernel using Open64 for MIPS archtecture, and some other guys are now just working for make Open64 can build for X86 arch. Now the kernel can partly run, and still have Run fail errors.
However for the atomic problem, at least i have not come up with it. And I do not think it is really a problem.The reasons are:
The Linux kernel have already been a collection of source code, which can successfully build with GCC, so it is only the compiler's problem if it can not build it, or the built kernel runs fail.
If a compiler want to successfully build Linux kernel, it should obide the GNU C Extension, and this extension will give a clear discription of what a atomic operation is, so such a compile only need to generate code according to this extension.
My non-technical guess: The Linux Kernel can't currently (2009) be compiled with any compiler other than the GNU compiler, gcc.
I say this on the basis that I've heard Richard Stallman, with some conviction, say Linux should be called GNU/Linux because the kernel is "only 1 part of the operating system" and I'm guessing he would not be able to say this if the kernel was non-dependant on GNU (e.g. a tonne of embedded devices run a Linux OS without any GNU software).
As I said, just a guess, let me know if I'm wrong...

Why use build tools like Autotools when we can just write our own makefiles?

Recently, I switched my development environment from Windows to Linux. So far, I have only used Visual Studio for C++ development, so many concepts, like make and Autotools, are new to me. I have read the GNU makefile documentation and got almost an idea about it. But I am kind of confused about Autotools.
As far as I know, makefiles are used to make the build process easier.
Why do we need tools like Autotools just for creating the makefiles? Since all knows how to create a makefile, I am not getting the real use of Autotools.
What is the standard? Do we need to use tools like this or would just handwritten makefiles do?
You are talking about two separate but intertwined things here:
Autotools
GNU coding standards
Within Autotools, you have several projects:
Autoconf
Automake
Libtool
Let's look at each one individually.
Autoconf
Autoconf easily scans an existing tree to find its dependencies and create a configure script that will run under almost any kind of shell. The configure script allows the user to control the build behavior (i.e. --with-foo, --without-foo, --prefix, --sysconfdir, etc..) as well as doing checks to ensure that the system can compile the program.
Configure generates a config.h file (from a template) which programs can include to work around portability issues. For example, if HAVE_LIBPTHREAD is not defined, use forks instead.
I personally use Autoconf on many projects. It usually takes people some time to get used to m4. However, it does save time.
You can have makefiles inherit some of the values that configure finds without using automake.
Automake
By providing a short template that describes what programs will be built and what objects need to be linked to build them, Makefiles that adhere to GNU coding standards can automatically be created. This includes dependency handling and all of the required GNU targets.
Some people find this easier. I prefer to write my own makefiles.
Libtool
Libtool is a very cool tool for simplifying the building and installation of shared libraries on any Unix-like system. Sometimes I use it; other times (especially when just building static link objects) I do it by hand.
There are other options too, see StackOverflow question Alternatives to Autoconf and Autotools?.
Build automation & GNU coding standards
In short, you really should use some kind of portable build configuration system if you release your code to the masses. What you use is up to you. GNU software is known to build and run on almost anything. However, you might not need to adhere to such (and sometimes extremely pedantic) standards.
If anything, I'd recommend giving Autoconf a try if you're writing software for POSIX systems. Just because Autotools produce part of a build environment that's compatible with GNU standards doesn't mean you have to follow those standards (many don't!) :) There are plenty of other options, too.
Edit
Don't fear m4 :) There is always the Autoconf macro archive. Plenty of examples, or drop in checks. Write your own or use what's tested. Autoconf is far too often confused with Automake. They are two separate things.
First of all, the Autotools are not an opaque build system but a loosely coupled tool-chain, as tinkertim already pointed out. Let me just add some thoughts on Autoconf and Automake:
Autoconf is the configuration system that creates the configure script based on feature checks that are supposed to work on all kinds of platforms. A lot of system knowledge has gone into its m4 macro database during the 15 years of its existence. On the one hand, I think the latter is the main reason Autotools have not been replaced by something else yet. On the other hand, Autoconf used to be far more important when the target platforms were more heterogeneous and Linux, AIX, HP-UX, SunOS, ..., and a large variety of different processor architecture had to be supported. I don't really see its point if you only want to support recent Linux distributions and Intel-compatible processors.
Automake is an abstraction layer for GNU Make and acts as a Makefile generator from simpler templates. A number of projects eventually got rid of the Automake abstraction and reverted to writing Makefiles manually because you lose control over your Makefiles and you might not need all the canned build targets that obfuscate your Makefile.
Now to the alternatives (and I strongly suggest an alternative to Autotools based on your requirements):
CMake's most notable achievement is replacing AutoTools in KDE. It's probably the closest you can get if you want to have Autoconf-like functionality without m4 idiosyncrasies. It brings Windows support to the table and has proven to be applicable in large projects. My beef with CMake is that it is still a Makefile-generator (at least on Linux) with all its immanent problems (e.g. Makefile debugging, timestamp signatures, implicit dependency order).
SCons is a Make replacement written in Python. It uses Python scripts as build control files allowing very sophisticated techniques. Unfortunately, its configuration system is not on par with Autoconf. SCons is often used for in-house development when adaptation to specific requirements is more important than following conventions.
If you really want to stick with Autotools, I strongly suggest to read Recursive Make Considered Harmful (archived) and write your own GNU Makefile configured through Autoconf.
The answers already provided here are good, but I'd strongly recommend not taking the advice to write your own makefile if you have anything resembling a standard C/C++ project. We need the autotools instead of handwritten makefiles because a standard-compliant makefile generated by automake offers a lot of useful targets under well-known names, and providing all these targets by hand is tedious and error-prone.
Firstly, writing a Makefile by hand seems a great idea at first, but most people will not bother to write more than the rules for all, install and maybe clean. automake generates dist, distcheck, clean, distclean, uninstall and all these little helpers. These additional targets are a great boon to the sysadmin that will eventually install your software.
Secondly, providing all these targets in a portable and flexible way is quite error-prone. I've done a lot of cross-compilation to Windows targets recently, and the autotools performed just great. In contrast to most hand-written files, which were mostly a pain in the ass to compile. Mind you, it is possible to create a good Makefile by hand. But don't overestimate yourself, it takes a lot of experience and knowledge about a bunch of different systems, and automake creates great Makefiles for you right out of the box.
Edit: And don't be tempted to use the "alternatives". CMake and friends are a horror to the deployer because they aren't interface-compatible to configure and friends. Every half-way competent sysadmin or developer can do great things like cross-compilation or simple things like setting a prefix out of his head or with a simple --help with a configure script. But you are damned to spend an hour or three when you have to do such things with BJam. Don't get me wrong, BJam is probably a great system under the hood, but it's a pain in the ass to use because there are almost no projects using it and very little and incomplete documentation. autoconf and automake have a huge lead here in terms of established knowledge.
So, even though I'm a bit late with this advice for this question: Do yourself a favor and use the autotools and automake. The syntax might be a bit strange, but they do a way better job than 99% of the developers do on their own.
For small projects or even for large projects that only run on one platform, handwritten makefiles are the way to go.
Where autotools really shine is when you are compiling for different platforms that require different options. Autotools is frequently the brains behind the typical
./configure
make
make install
compilation and install steps for Linux libraries and applications.
That said, I find autotools to be a pain and I've been looking for a better system. Lately I've been using bjam, but that also has its drawbacks. Good luck finding what works for you.
Autotools are needed because Makefiles are not guaranteed to work the same across different platforms. If you handwrite a Makefile, and it works on your machine, there is a good chance that it won't on mine.
Do you know what unix your users will be using? Or even which distribution of Linux? Do you know where they want software installed? Do you know what tools they have, what architecture they want to compile on, how many CPUs they have, how much RAM and disk might be available to them?
The *nix world is a cross-platform landscape, and your build and install tools need to deal with that.
Mind you, the auto* tools date from an earlier epoch, and there are many valid complaints about them, but the several projects to replace them with more modern alternatives are having trouble developing a lot of momentum.
Lots of things are like that in the *nix world.
Autotools is a disaster.
The generated ./configure script checks for features that have not been present on any Unix system for last 20 years or so. To do this, it spends a huge amount of time.
Running ./configure takes for ages. Although modern server CPUs can have even dozens of cores, and there may be several such CPUs per server, the ./configure is single-threaded. We still have enough years of Moore's law left that the number of CPU cores will go way up as a function of time. So, the time ./configure takes will stay approximately constant whereas parallel build times reduce by a factor of 2 every 2 years due to Moore's law. Or actually, I would say the time ./configure takes might even increase due to increasing software complexity taking advantage of improved hardware.
The mere act of adding just one file to your project requires you to run automake, autoconf and ./configure which will take ages, and then you'll probably find that since some important files have changed, everything will be recompiled. So add just one file, and make -j${CPUCOUNT} recompiles everything.
And about make -j${CPUCOUNT}. The generated build system is a recursive one. Recursive make has for a long amount of time been considered harmful.
Then when you install the software that has been compiled, you'll find that it doesn't work. (Want proof? Clone protobuf repository from Github, check out commit 9f80df026933901883da1d556b38292e14836612, install it to a Debian or Ubuntu system, and hey presto: protoc: error while loading shared libraries: libprotoc.so.15: cannot open shared object file: No such file or directory -- since it's in /usr/local/lib and not /usr/lib; workaround is to do export LD_RUN_PATH=/usr/local/lib before typing make).
The theory is that by using autotools, you could create a software package that can be compiled on Linux, FreeBSD, NetBSD, OpenBSD, DragonflyBSD and other operating systems. The fact? Every non-Linux system to build packages from source has numerous patch files in their repository to work around autotools bugs. Just take a look at e.g. FreeBSD /usr/ports: it's full of patches. So, it would have been as easy to create a small patch for a non-autotools build system on a per project basis than to create a small patch for an autotools build system on a per project basis. Or perhaps even easier, as standard make is much easier to use than autotools.
The fact is, if you create your own build system based on standard make (and make it inclusive and not recursive, following the recommendations of the "Recursive make considered harmful" paper), things work in a much better manner. Also, your build time goes down by an order of magnitude, perhaps even two orders of magnitude if your project is very small project of 10-100 C language files and you have dozens of cores per CPU and multiple CPUs. It's also much easier to interface custom automatic code generation tools with a custom build system based on standard make instead of dealing with the m4 mess of autotools. With standard make, you can at least type a shell command into the Makefile.
So, to answer your question: why use autotools? Answer: there is no reason to do so. Autotools has been obsolete since when commercial Unix has become obsolete. And the advent of multi-core CPUs has made autotools even more obsolete. Why programmers haven't realized that yet, is a mystery. I'll happily use standard make on my build systems, thank you. Yes, it takes some amount of work to generate the dependency files for C language header inclusion, but the amount of work is saved by not having to fight with autotools.
I dont feel I am an expert to answer this but still give you a bit analogy with my experience.
Because upto some extent it is similar to why we should write Embedded Codes in C language(High Level language) rather then writing in Assembly Language.
Both solves the same purpose but latter is more lenghty, tedious ,time consuming and more error prone(unless you know ISA of the processor very well) .
Same is the case with Automake tool and writing your own makefile.
Writing Makefile.am and configure.ac is pretty simple than writing individual project Makefile.

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