Where can I get graphics for startup screens? - graphics

I really like to have some graphic on my startup/login screen when starting my applications.
In one of my past employments, we had this on startup/login screen:
Image missing: Head bangs on computer
Where do you get your graphics for this purpose, and what are your favorites.

For some reason, I recently found this and am finding it very uplifting...
http://www.istockphoto.com/file_thumbview_approve/1132735/2/istockphoto_1132735-running-man.swf

I'm a big fan of using fotolia.com. For a couple of dollars you get licensed, professional quality images and graphics.
Another good source for icons such as above is iconfinder.net. There's tons of free for-business icons there.

You should get a graphic designer to create a splash screen for your product. You should be careful not to use others' copyrighted imagery in your software, unless you know it is licensed under a non-restrictive license like one of the Creative Commons licenses. Make sure you understand and comply with whatever license your imagery has.

We have an official logo for our core products, and in release, that's what we use for the splash screen.
During development, we put funny pictures that we find from around the internet into a folder on a shared network drive. The debug build will randomly pick a picture from that folder, if it can access it, and use that as the splash screen.
Some favs:
Seriously though, whatever you end up going with for your official splash screen, make sure you don't violate copyright, etc, etc...

Legally you can use a www.istockphoto.com

Related

Importing Vector Asset into Android Studio

I've created a few vector assets using Vectornator. If I import those assets into Android Studio, I receive a parsing error - as shown in the attached picture.
Why do I get this parsing error and how can I create vector assets that do not create this error?
I use FIGMA/SKETCH to create SVG's.
It was a bug, so please check your android version and update to newer one.
also check out these possible error,
Internal error parsing svg file in android studio
I've solved exporting the Vectornator project to PDF and then converting the PDF to SVG (for example with this online tool)
I also had this problem using Android App and Vectornator (Being too cheap to pay for adobe illustrator and all the cloud subscription stuff that goes with it). Haven't fully solved the problem yet, but the problem lies with Vectornator's JSON code with opacity. If you remove all opacity it will work better. Another thing is that it really appears to save a bitmap and wrap it in SVG code instead of being a clean SVG code, and a lot of online resources do that. If you open the code of the image you will see in the javascript that the code isn't quite right, which is probably why it is free. Moreover, Android has not gone out of its way to make itself compatible with a program like Vectornator, but they do go out of their way to "play nice" with adobe programming. I have come up with these solutions:
Pay for and download a program like Affinity Designer for $9.99 on Ipad (1 time fee) which has a cleaner formatting capability and import it in there then turn to SVG (and fix the issues in the design as they pop up.
Use Vectornator only for art, and not for programming, and then buckle down and use Adobe Illustrator because let's face it, they have a lot of money behind them to make sure that their products "play nice with others" (Meaning they actually pay Android to provide programming to support their code).
Import a ton of code from Maven Libraries for SVG support and essentially build an in program svg to png converter that replicates what Android App does when it imports a vector, but is under your control. If you do this you will upload all your svg files directly to this mini program instead of using the Android App's Import Image and Vector directory under File New.
I was trying everything but using Adobe Illustrator, but it is a huge pain and a lot of headache. Adobe Illustrator still has minor issues, but not the huge glaring problems of Vectornator.

Developing a TV application

I have been trying to build a TV application, using an SD.
I have got features like image gallery, video player running,
However, I also wanted to add a virtual on-screen keyboard that works with up-down left-right arrow keys. Can somebody help me with how to get started?
When I wanted to do this with my Vestel (Polaroid Branded) smart TV, which uses "Opera for TV devices" as it's HbbTV browser, I found that I didn't need to.
I simply just used HTML text fields and input types where needed, and as soon as I clicked into them, the browser/OS kernel popped up an onscreen keyboard that was built in for me.
However, I did do some research to see if I needed it, and on some devices you do, whilst I never actually implemented it (My app was just for my own use) the "BBC Television Application Layer" (TAL for short) : https://github.com/bbc/tal had pretty good keyboard support.
Another one that might be worth looking at is "Mautilus SDK" : https://github.com/mautilus/sdk
Be aware though, both are horribly convoluted and use quite complex code where it's really not needed.

Is it legal to embed fonts as images on my website?

I have Myriad installed on my computer and would like to use it as the banner font for my website. I know that without a webfont licence it would be illegal to do so but my banner is png/jpg file, is this perfectly ok/legal to do?
In the first instance, I would check the licence for the font you're using. It should be able to inform you of how that font can be used.
Also, what research have you done so far? I did some quick googling and found this page: https://www.myfonts.com/fonts/adobe/myriad/licensing.html
I'm no legal expert, but this web page should make things clear.
Hope this helps...

Interactive ePub3 issue: Need advice

I have a technical doubt on an ePub3 job and thought of checking with you all and get your understanding and advise on it.
For one of my German client, I have created a ePub 3.0 re-flow with interactivity, we have used all the interactivities to work on pop-ups (Non-linear content) and it works well on iPad iBooks 3.2, as the initial request from client is to work only for iPad.
I understand that a latest Apple spec (iBooksAssetGuide 5.1 Rev 2) now says that “Develop scripts that perform well on both Mac OS and iOS devices: Interactivity on desktop computers requires input from a mouse while interactivity on iOS devices require touch input”. I’m not sure whether there would be any problem while this job goes into the Apple iBooksstore, due to the latest spec.
It would be of great help, if you all please share your idea’s / view to this problem.
Regards,
John.A
Great question. With the latest version of OSX (Mavericks) running iBooks as well, there are a few things that need to be considered when using touch interactivity in ePub3 books. The most important (and relevant here) of these is making sure you are firing mouse events as well as touch events: because they behave differently.
The most robust solution that I have found to date is using JQuery or Quo's "tap" event: as it will fire with both touch and mouse events! However, if your code digs deeper (IE if you you use events like "touchstart", "touchmove", etc.) you will need to use the corresponding mouse events to insure functionality on the desktop.
Tap.js is a great little library for stuff like this: http://alxgbsn.co.uk/2012/03/12/tap-js-a-lightweight-tap-event-javascript-plugin/.
You should also be aware that iBooks for OSX behaves differently for many features (especially when it comes to external media content and dynamic loading of content), so you should never rely on OSX only when testing...
Good luck!

How should I create a desktop mockup?

I want to create a desktop mockup on Elementary OS 0.2. By "mockup" I mean something that shows off the aesthetic of the mockup, mostly just showing what selecting/clicking/hovering over a button or widget does to that particular part of the UI. I'm thinking about creating the various parts on GIMP and coding animation and transition logic into the final result. I know that something like this can be done in HTML/JS, but I want to avoid using those. Is there anything optimized for a project like this? I'm open to most languages.
Try WireframeSketcher wireframing tool. Unlike Gimp or PowerPoint, WireframeSketcher is designed specifically to help you create mockups and wireframes. It comes pre-packaged for Debian systems and can also be found in Software Center and so it works on Elementary OS too. Note that it's a commercial tool, but you can try it freely for 14 days.
Most PMs at large companies mock these things up using a presentation package like PowerPoint. If you know the routine and where to click it can look fantastic with minimal effort.
MockupUI does both wireframe and Windows native looking mockups. It uses your desktop's visual style which makes screens and widgets look as a standard Windows application. MockupUI lets you export screens as individual images, docx, pdf or html.
Actions/interactions can be explained by highlighting widgets and adding text annotations.

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