VC6 linking conflict - visual-c++

I have an old c++ project compiled with VC6.
I need to statically link a new library to implement a new functionality.
Unfortunately the new library define a symbol (i.e. _inflate) that is already defined in a previously linked static library.
Of course I cannot get rid of either library, and of course I have no access to the library's source code.
Is there a way to avoid the linker error (LNK2005)?

If you know that the two versions of _inflate are identical, or at least "compatible", then you can use the /FORCE:Multiple linker option to force it to ignore name clashes.
Of course, if it links to a version of that code that is "incompatible" in any way it could cause undefined behaviour.

Related

Why would a linker try to link to a file I never told it to link to?

I'm getting a linker error indicating that the linker was unable to open a file (a static library) and therefore it fails. I am having a very difficult time troubleshooting this error because I never told the linker to link to the file which it is failing to open.
I am telling the linker to link to several static libraries. Many of the libraries I am linking to are wxWidgets static libraries. I don't need ALL of the modules from wxWidgets, so there are some which I am linking to and many which I am not. The file which the linker can't open is 'wxbase31ud_net.lib'. Like I said, that file is not among the libraries I am linking to. My immediate thought was that this dependency was being introduced implicitly somehow, perhaps by one of the wxwidgets libraries I WAS linking to. I didn't think static linkage worked this way but I didn't have any other ideas. I have been investigating that possibility and I've found nothing which indicates that is the case.
I set the build output verbosity to maximum, and the 'wxbase31ud_net.lib' is never mentioned anywhere until the error is reported.
I confirmed in my cmake project that the file in question was never passed back to me from the FindWxWidgets module, and was never referenced in any of the lists of files I associate with the target.
I grepped through the entire project directory and found no reference to the file anywhere, including the cmake-generated project files (visual studio project files).
What could be causing the linker to try and open this file?
Edit: Also, to be clear, the error I'm seeing is LNK1104
it's probably from a #pragma comment(lib,"???") except in the case of wx the argument to the pragma may be complex macros and it will be difficult to grep. This particular one may be from setup.h with #pragma comment(lib, wxWX_LIB_NAME("base", "")). You should be solving this by adding the directory with the wx libs to the linker's search directories.
The answer by zeromus is correct, this is almost certainly indeed due to including msvc/wx/setup.h which contains #pragma comment(lib)s. Possible solutions:
Simplest: build all the libraries, this will solve the errors and it's not a problem to link with a library you don't use.
Also simple but slightly less obvious: predefine wxNO_NET_LIB when building your project, this will prevent the file above from autolinking this particular library. You may/will need to define more wxNO_XXX_LIB symbols if you're missing other libraries, of course.
Less simple but arguably the least magic too: stop using $(WXWIN)/include/msvc in your include path, then wx/setup.h under it won't be included and nothing will be linked in automatically. The drawback is that you will have to specify all the libraries you do need to link with manually.

Why are there so many libraries in MSVC and why do I have to recompile the code again

In every platform there are various versions of a given library: multi-threaded, debug, dynamic, etc..
Correct me if I am wrong here, but in Linux an object can link to any version of a library just fine, regardless of how its compiled. For example, there is no need to use any special flags at compile time to specify whether the link will eventually be to a dynamic or a static version of the run-time libraries (clarification: I am not talking about creating dynamic/static libraries, I am talking about linking to them - so -fPIC doesn't apply). Same goes for debug or optimized version of libraries.
Why in MSVC (Windows in general with other compilers. true?) I need to recompile the code every time in order to link to different versions of libraries? I am talking the /MD, /MT, /MTd, /MDd, etc flags. Is the code actually using different system headers each time. If so, why?
I would really appreciate any pointers to solid documentation that discusses these library matters in Windows for a C/C++ programmer..
thanks!
The compiler setting does very little other than simple change some macro definitions. Its microsoft's c-runtime header files that change their behaviour based on the runtime selected.
First, the header files use a # pragma directive to embed in the object file a directive specifying which .lib file to include, choosing one of: msvcrt.lib, msvcrtd.lib, libcmt.lib and mibcmtd.lib
The directives look like this
#ifdef <release dll runtime>
#pragma comment(lib,"msvcrt.lib")
#endif
Next, it also modifies a macro definition used on all c-rt functions that adds the __declspec(dllimport) directive if a dll runtime was selected. the effect of this directive is to change the imported symbol from, say, '_strcmp' to '__imp__strcmp'.
The dll import libraries (msvcrt.lib and msvcrtd.lib) export their symbols (to the linker) as __imp_<function name>, which means that, in the Visual C++ world, once you have compiled code to link against the dll runtimes you cannot change your mind - they will NOT link against a static runtime.
Of course, the reverse is not the case - dll import libraries actually export their public symbols both ways: with and without the __imp_ prefix.
Which means that code built against a static runtime CAN be later co-erced into linking with the dll or static runtimes.
If you are building a static library for other consumers, you should ensure that your compiler settings include:
One of the static library settings, so that consumers of your .lib can choose themselves which c-runtime to use, and
Set the 'Omit Default Library Name' (/Zl)flag. This tells the compiler to ignore the #pragma comment(lib,... directives, so the obj files and resulting lib does NOT have any kind of implicit runtime dependency. If you don't do this, users of your lib who choose a different runtime setting will see confusing messages about duplicate symbols in libc.lib and msvcrt.lib which they will have to bypass by using the ignore default libraries flag.
These using these compiler options have two effects. The automatically #define a macro that may be used by header files (and your own code) to do different things. This effects only a small part of the C runtime, and you can check the headers to see if it's happening in your case.
The other thing is that the C++ compiler embeds a comment in your object file that tells the linker to automatically include a particular flavor of the MSVC runtime, whether you specify that library at link time or not.
This is convenient for small programs, where you simply type at a command prompt cl myprogram.cpp to compile and link, producing myprogram.exe.
You can defeat automatic linking of the commented-in flavor of the c-runtime by passing /nodefaultlib to the linker. And then specify a different flavor of the c-runtime instead. This will work if you are careful not to depend on the #defines for _MT and
_DLL (keep in mind that the standard C headers might be looking at these also).
I don't recommend this, but if you have a reason to need to do this, it can be made to work in most cases.
If you want to know what parts of the C header files behave differently, you should just search for _MT and _DLL in the headers and see.
All of the options use the same header files, however they all imply different #define which affect the header files. So they need to be recompiled.
The switches also link to the appropriate library, but the recompile is not because of the linking.
See here for a list of what is defined when you use each.

Restricting symbols to local scope for linux executable

Can anyone please suggest some way we can restrict exporting of our symbols to global symbol table?
Thanks in advance
Hi,
Thanks for replying...
Actually I have an executable which is statically linked to a third party library say "ver1.a" and also uses a third party ".so" file which is again linked with same library but different version say "ver2.a". Problem is implementation of both these versions is different. At the beginning, when executable is loaded, symbols from "ver1.a" will get exported to global symbol table. Now whenever ".so" is loaded it will try to refer to symbols from ver2.a, it will end up referring to symbols from "ver1.a" which were previously loaded.Thus crashing our binary.
we thought of a solution that we wont be exporting the symbols for executable to Global symbol table, thus when ".so" gets loaded and will try to use symbols from ver2.a it wont find it in global symbol table and it will use its own symbols i.e symbols from ver2.a
I cant find any way by which i can restrict exporting of symbols to global symbol table. I tried with --version-script and retain-symbol-file, but it didn't work. For -fvisibility=hidden option, its giving an error that " -f option may only be used with -shared". So I guess, this too like "--version-script" works only for shared libraries not for executable binaries.
code is in c++, OS-Linux, gcc version-3.2. It may not be possible to recompile any of the third party libraries and ".so"s. So option of recompiling "so' file with bsymbolic flag is ruled out.
Any help would be appreciated.
Pull in the 3rd party library with dlopen.
You might be able to avoid that by creating your own shared lib that hides all the third party symbols and only exposes your own API to them, but if all else fails dlopen gives you complete control.
I had, what sounds like, a similar issue/question: Segfault on C++ Plugin Library with Duplicate Symbols
If you can rebuild the 3rd party library, you could try adding the linker flag -Bsymbolic (the flag to gcc/g++ would be -Wl,-Bsymbolic). That might solve your issue. It all depends on the organization of your code and stuff, as there are caveats to using it:
http://www.technovelty.org/code/c/bsymbolic.html
http://software.intel.com/en-us/articles/performance-tools-for-software-developers-bsymbolic-can-cause-dangerous-side-effects/
If you can't rebuild it, according to the first caveat link:
In fact, the only thing the -Bsymbolic
flag does when building a shared
library is add a flag in the dynamic
section of the binary called
DT_SYMBOLIC.
So maybe there's a way to add the DT_SYMBOLIC flag to the dynamic section post-linking?
The simplest solution is to rename the symbols (by changing source code) in your executable so they don't conflict with the shared library in the first place.
The next simplest thing is to localize the "problem" symbols with 'objcopy -L problem_symbol'.
Finally, if you don't link directly with the third party library (but dlopen it instead, as bmargulies suggests), and none of your other shared libraries use of define the "problem" symbol, and you don't link with -rdynamic or one of its equivalents, then the symbol should not be exported to the dynamic symbol table of the executable, and thus you shouldn't have a conflict.
Note: 'nm a.out' will still, show the symbol as globally defined, but that doesn't matter for dynamic linking. You want to look at the dynamic symbol table of a.out with 'nm -D a.out'.

How can I force MSVC++ to ignore CRT dependencies of a static library?

I don't know if it's possible to do this, but I would like the /NODEFAULTLIB to be applied to a static library project.
I have many application projects (A.exe, B.dll, C.dll) that use a common static library D.lib.
This library has a lot of code and also has other .lib dependencies as well. One of them is the openssl library, which seems to have been built for win32 against the Release version of the CRT (i don't have the original project/sources).
So far, to avoid the mixing of the Release/Debug versions of CRT, I have to put the /NODEFAULTLIB:msvcrt.lib linker directive in all leaf projects (A.exe, B.dll). This works but I think it's not the ideal way of dealing with that issue.
I tried to put this property in D.lib project, but it has no effect.
Is there a way to force msvc++ to ignore the msvcrt.lib dependency from the 3rd party library?
A .lib does not have any linker settings because you don't link it, you link to it. A .lib is just an archive of .obj files, sort of like an uncompressed .zip file - that's why you have to put the setting on all projects that link to it.
If you're using VS2005+ you could use property sheets so that you only have to put the setting in one place and then use that property sheet in all projects.
However, OpenSSL is just that - Open Source, so you should be able to get the source for the version you are using and build it again (and add it to your version control system of course). I thought OpenSSL could be built as a DLL or LIB, which would solve your problem as the DLL would not interfere with the linking of your code.
Failing that, you always have the option of slitting your functionality out into a separate DLL so that you only have issues with one project.
To prevent your distributed static link library from depending on a specific MSVC runtime library you need to set this compiler option (in Visual Studio 2010 it looks like):
Configuration Properties -> C/C++ -> Advanced -> Omit Default Library Name = Yes (/ZI)
Now your users can link to your release built static lib from their debug build and not try to link to the incorrect runtime library causing problems, as well as linkers warnings.
Note that may cause link errors if your library actually depends on a specific runtime library or its behavior, and compatible components are not provided in some other way.
My understanding is that if library LIB in linked statically into a DLL, the DLL contains already all relevant code from LIB. Therefore, this coupling cannot be removed. This is just based on my understanding of statical linking, not on experiments.

Link libraries with dependencies in Visual C++ without getting LNK4006

I have a set of statically-compiled libraries, with fairly deep-running dependencies between the libraries. For example, the executable X uses libraries A and B, A uses library C, and B uses libraries C and D:
X -> A
A -> C
X -> B
B -> C
B -> D
When I link X with A and B, I don't want to get errors if C and D were not also added to the list of libraries—the fact that A and B use these libraries internally is an implementation detail that X should not need to know about. Also, when new dependencies are added anywhere in the dependency tree, the project file of any program that uses A or B would have to be reconfigured. For a deep dependency tree, the list of required libraries can become really long and hard to maintain.
So, I am using the "Additional Dependencies" setting of the Librarian section in the A project, adding C.lib. And in the same section of B's project, I add C.lib and D.lib. The effect of this is that the librarian bundles C.lib into A.lib, and C.lib and D.lib into B.lib.
When I link X, however, both A.lib and B.lib contain their own copy of C.lib. This leads to tons of warnings along the lines of
A.lib(c.obj) : warning LNK4006 "symbol" (_symbol) already defined in B.lib(c.obj); second definition ignored.
How can I accomplish this without getting warnings? Is there a way to simply disable the warning, or is there a better way?
EDIT: I have seen more than one answer suggesting that, for the lack of a better alternative, I simply disable the warning. Well, this is part of the problem: I don't even know how to disable it!
As far as I know you can't disable linker warnings.
However, you can ignore some of them, using command line parameter of linker eg. /ignore:4006
Put it in your project properties under linker->command line setting (don't remember exact location).
Also read this:
Link /ignore
MSDN Forum - hiding LNK warnings
Wacek
Update If you can build all involved project in single solution, try this:
Put all project in one sln.
Remove all references to static libraries from projects' linker or librarian properties.
There is "Project Dependencies..." option in context menu for each project in Solution Explorer. Use it to define dependencies between project.
It should work. It doesn't invalidate anything I said before, the basic model of building C/C++ programs stays the same. VS (at least 2005 and newer) is simply smart enough to add all needed static libraries to linker command line. You can see it in project properties.
Of course this method won't help if you need to use already compiled static libraries. Then you need to add them all to exe or dll project that directly or indirectly uses them.
I don't think you can do anything about that. You should remove references to other static libs from static libs projects and add all needed static libs projects as dependences of exe or dll projects. You will just have to live with fact that any project that includes A.lib or B.lib also needs to include C.lib.
As an alternative you can turn your libraries into dlls which provide a richer model.
Statically compiled libraries simply aren't real libraries with dependency information, etc, like dlls. See how, when you build them, you don't really need to provide libraries they depend on? Headers are all that's needed. See? You can't even really say static libraries depend on something.
Static library is just an archive of compiled and not yet linked object code. It's not consistent whole. Each object file is compiled separately and remains separate entity inside the library. Linking happens when you build exe or dll. That's when you need to provide all object code. That's when all the symbol and dependency resolving happens.
If you add other static libraries to static library dependencies, librarian will simply copy all code together. Then, when building exe, linker will give you lots of warnings about duplicate symbols. You might be able to block those warnings (I don't know how) but be careful. It may conceal real problems like real duplicate symbols with differing definitions. And if you have static data defined in libraries, it probably won't work anyway.
Microsoft (R) Incremental Linker Version 9.00.x (link.exe) knows argument /ignore:4006
You could create one library which contains A, B, C & D and then link X against that.
Since it's a library, only object modules which are actually referenced will get linked into the final executable.
Note that one way of getting this warning is to define a member function in a header without the inline statement:
// Foo.h
class Foo
{
void someFunction();
};
void Foo:someFunction() // Warning! - should be "inline void Foo::someFunction()"
{
// do stuff
}
The problem is you are not localizing library C's symbols. So you have a ODR violation when you link in A and B. You need to have a way to make these private. By default all symbols are exported. One way to do this is to have a special linker definition file for both A and B that explicitly mention which files need to be exported.
[1] ODR = One Definition Rule.
I think the best course of action here will be to ignore/disable the linker warnings(LNK4006) since C.lib needs to be part of both A.Lib and B.lib and A.Lib does not need to know that B.lib itself uses C.Lib.
This may not fix your link error, but it might help with your dependency tree issue.
What I do, is just use a #pragma to include a lib in the .cpp file that needs it. For example:
#pragma comment(lib:"wsock32")
Like I said, I'm not sure it would keep the symbols in that object file, I'd have to whip up an example to try it out.
Poor flodin seems frustrated that nobody will explain how to disable the linker warnings. Well, I've had a similar problem, and for years I have simply lived with the fact that several hundred warnings were displayed. Now, however, thanks to the info from Link /ignore, I figured out how to disable the linker warnings.
I'm using Visual Studio 2008. In Project -> Settings -> Configuration Properties -> Librarian -> Command Line -> Additional Options, I added "/ignore:4006" (without the quotes). Now my warnings are gone!

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