More customizable flash mp3 player for website? - audio

the only mp3 flash player I've see has been the Google Audio widget which is limited in its appearance.
http://www.widgetbox.com/widget/mp3
For my wordpress, I like the player I use 1 Pixel Out's, which is great:
http://www.1pixelout.net/code/audio-player-wordpress-plugin/
Anyway I could use this without much coding on a regular, non-wordpress, php page?

In a three step process you could add it to any webpage you like; in my book that is not too much coding at all. It's actually rather nice. The tutorial for how to do that can be found here: http://www.macloo.com/examples/audio_player/
I hope this helps.

I'd recommend A2 mp3 player - http://flashstall.com/7. It has a standalone version that can be used in general html/php pages and a wordpress plugin version that can be used in WP blogs.

I ended up using the standalone version of pixelone.

Related

Is it legal to embed fonts as images on my website?

I have Myriad installed on my computer and would like to use it as the banner font for my website. I know that without a webfont licence it would be illegal to do so but my banner is png/jpg file, is this perfectly ok/legal to do?
In the first instance, I would check the licence for the font you're using. It should be able to inform you of how that font can be used.
Also, what research have you done so far? I did some quick googling and found this page: https://www.myfonts.com/fonts/adobe/myriad/licensing.html
I'm no legal expert, but this web page should make things clear.
Hope this helps...

Interactive ePub3 issue: Need advice

I have a technical doubt on an ePub3 job and thought of checking with you all and get your understanding and advise on it.
For one of my German client, I have created a ePub 3.0 re-flow with interactivity, we have used all the interactivities to work on pop-ups (Non-linear content) and it works well on iPad iBooks 3.2, as the initial request from client is to work only for iPad.
I understand that a latest Apple spec (iBooksAssetGuide 5.1 Rev 2) now says that “Develop scripts that perform well on both Mac OS and iOS devices: Interactivity on desktop computers requires input from a mouse while interactivity on iOS devices require touch input”. I’m not sure whether there would be any problem while this job goes into the Apple iBooksstore, due to the latest spec.
It would be of great help, if you all please share your idea’s / view to this problem.
Regards,
John.A
Great question. With the latest version of OSX (Mavericks) running iBooks as well, there are a few things that need to be considered when using touch interactivity in ePub3 books. The most important (and relevant here) of these is making sure you are firing mouse events as well as touch events: because they behave differently.
The most robust solution that I have found to date is using JQuery or Quo's "tap" event: as it will fire with both touch and mouse events! However, if your code digs deeper (IE if you you use events like "touchstart", "touchmove", etc.) you will need to use the corresponding mouse events to insure functionality on the desktop.
Tap.js is a great little library for stuff like this: http://alxgbsn.co.uk/2012/03/12/tap-js-a-lightweight-tap-event-javascript-plugin/.
You should also be aware that iBooks for OSX behaves differently for many features (especially when it comes to external media content and dynamic loading of content), so you should never rely on OSX only when testing...
Good luck!

Non-Flash Audio Plugins for CKeditor

I am looking to find a non-flash based audio plugin for ckeditor. I tried making my own custom plugin but was unsuccessful..I would much rather prefer to find a pre-made plugin.
Ideally, I would like to upload an mp3 and be able be able to place on page with a non- flash based player ( js,jquery, ect.. ).
I am trying to move away from flash as much as possible for optimum mobile compatibility.
Current setup = ckeditor + ckeditor
http://ckeditor.com/addon/Audio
check this out if you still need it

Displaying WebCam video with Qt

I'm using Qt 4.5 (2009.03) on Linux Gnome (Ubuntu 9.04) and would like to display video captured by my webcam in a Phonon::VideoWidget of my Qt application.
I have a first implementation using the v4l2 API where I do the YUV2 to RGB conversion and fill a QImage my self. It works well but it is not very efficient. A collegue used gStreamer to do the same thing and it was much much faster.
Since then I found out about phonon and would like to use it. Everything is configured and set up except for the binding to the webcam device as source.
I should create a MediaSource object but I don't know how to configure it. Any help would be greatly valuable.
Edit: The Phonon overview explains that it is not supported yet. But I need a solution.
I know its little bit late for this question. but I was looking for the same thing and could not find pure qt solution. Here is my solution https://sourceforge.net/p/qtv4lcapture/code/HEAD/tree/
If your goal is to display the YUV image on the screen you can use the OpenGL module. Implement the conversion as a fragment shader. If you want to do something else like save the converted image to a file then it is not a good idea.
Some links:
http://doc.qt.digia.com/4.6/qglshaderprogram.html
http://doc.qt.digia.com/4.6/qglshader.html
http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c (the conversion is in the FProgram string)
Maybe you can take a look the way kapture was implemented.

MP3 playback with dynamic tempo adjustment

I need to whip up a quickie app, something quick and dirty, on windows that lets a user control the tempo of a playing mp3 file with a slider.
Any recommendations on libraries/programming languages/controls that can make this easy?
I don't have control over the media choice (has to be mp3) or the platform (has to be windows)
Edit: Actually, I can convert the files to whatever format is necessary.
Windows Media Player v10+ has this built in. Take a look here. Isn't that what you need?
So far this is what I have found:
2xAV™ Plug-In For Windows Media Player®
Ideally, I would prefer something open source but if I can't find other options I'll give this a go.
You might take a look at this.
Edit: The WinMM.dll has a function called waveOutSetPlaybackRate (P/Invoke) which might be helpful as this DLL (which has been included with windows since Win 9x) can play MP3's. Here is some basic info on how to play the sounds using C#.

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