Where can I find a good tutorial/introduction to Live Coding? [closed] - livecoding

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I've just stumbled across this fascinating article on the BBC website regarding producing music in realtime using a programming language - so called "Live Coding"
I can't seem to find much info on getting started having a go at this sort of stuff, has anyone here heard of Live Coding?
Where do you get the tools / IDE to start doing this stuff?

The Toplap website has links to people, audio, gigs, tools and demos. There are some introductory exercises there which provide some pointers. Chuck is an example of one of the programming languages used for this type of coding. Supercollider is an integrated environment and audio programming language that looks pretty good.

If you're on a Mac, you can try impromptu.

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What are some good learning resources? [closed]

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I was wondering if there where any good resources like books or programs for learning how to code. I've been trying to learn by watching tutorials but I end up just fallowing the instructions without really knowing how and why things go together the way they do. So I get lost when trying to make my own projects.
I was wondering what are the recommended resources? preferably with plenty of exercises so I could get a lot of practice.
Thank you!
Simpson
Try sololearn app
After getting the certificate
Then re-take the course from
W3shools but always remember to practice and inverting the codes you learn
R. i. P English

SnapSVG Tutorial [closed]

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I just starting Working with SnapSvg plugin, But it seems the plugin very little teaching resource,
Is there any Ebook or course about SnapSVG?
look these links maybe help you
http://www.i-programmer.info/programming/javascript/6537-getting-started-with-snapsvg.html
http://snapsvg.io/docs/
Snap is quite new, so you won't see a lot of established resources. The one Mohammad links should be a good start. I've also been compiling some of the test Snap stuff I do here. It has quite a few examples that are relatively self explanatory.
Its also worth reading things on Raphael. Raphael was written by the same author, and is good for compatibility with older browsers. A lot of the examples and things like transform strings are basically the same, so in many cases you can do similar things. So if you read an ebook on Raphael, it will be quite helpful.

EAGLE 6.3 library with basic parts [closed]

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Hello i haven't been using EAGLE for a while now and had mostly forgot where to get any good and complete library of basic parts like resistors, LEDs, transistors... I have tried to find a library i need on EAGLE web page, but i haven't found any, that would offer quite large amount of basic parts.
If anyone could point me to a library with a good and large set of basic parts he would really save my day.
The Sparkfun Eagle libraries are quite good. Download at https://github.com/sparkfun/SparkFun-Eagle-Libraries
dear you can use "ORCAD" software rather than using EAGLE as it is easy in use and easy availability of its libraries on net.

Automated transcription software [closed]

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I've noticed that the wiki transcriptions for some of the recent Stack Overflow Podcasts are kind of weak. Clearly, this task calls for a computer program. Is transcribing audio to text (ideally with speaker labels so we know who said what) something that could feasibly be accomplished in software? Are there any active open-source software projects attempting to implement such functionality?
Believe me, I have searched for this before. There are slim to none text to speech that are open source or free to use. From my search there weren't any free speech to text synthesizers. These things are so hard to code and expensive that they can't really be made with an open source approach. If you really need this you would have to purchase it from a company. (although I don't know any off the top of my head).
I've looked into this a little. I tried the Microsoft Speech API but got very poor results. I've been wanting to look into the CMU Sphinx project, especially the Transcriber demo.

Are there any sources for getting affordable graphics and sounds for software products and games? [closed]

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When making software, specially games, those resources like graphics and sounds are something "freaky" that's out of range of the developers brain and feasibility. I mean...sound effects like cool beeps: Who in the world can make them? Almost nobody of us, I guess ;)
So: Is there any good legal ressource for this kind of content, which allow to use them in Apps? How do all those developers make those cool and nice apps with nice music, nice sound and nice graphic without getting sued right away? Where do they get their high-quality contents?
Where can I get freely available audio, graphics, and other resources for games?

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