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I've noticed that the wiki transcriptions for some of the recent Stack Overflow Podcasts are kind of weak. Clearly, this task calls for a computer program. Is transcribing audio to text (ideally with speaker labels so we know who said what) something that could feasibly be accomplished in software? Are there any active open-source software projects attempting to implement such functionality?
Believe me, I have searched for this before. There are slim to none text to speech that are open source or free to use. From my search there weren't any free speech to text synthesizers. These things are so hard to code and expensive that they can't really be made with an open source approach. If you really need this you would have to purchase it from a company. (although I don't know any off the top of my head).
I've looked into this a little. I tried the Microsoft Speech API but got very poor results. I've been wanting to look into the CMU Sphinx project, especially the Transcriber demo.
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Hello i haven't been using EAGLE for a while now and had mostly forgot where to get any good and complete library of basic parts like resistors, LEDs, transistors... I have tried to find a library i need on EAGLE web page, but i haven't found any, that would offer quite large amount of basic parts.
If anyone could point me to a library with a good and large set of basic parts he would really save my day.
The Sparkfun Eagle libraries are quite good. Download at https://github.com/sparkfun/SparkFun-Eagle-Libraries
dear you can use "ORCAD" software rather than using EAGLE as it is easy in use and easy availability of its libraries on net.
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I want to determine which part of audio file contain speech or music.
I hope someone has a made something like this or can tell me where to start.
Can you please suggest some method/tutorial for doing the same.
Thank you.
Check out the pyAudioAnalysis python library. Among others, it has a pre-trained speech-music classifier and two segmentation-classification methods (one based on fix-sized windows and another based on HMMs).
You can extract speech and music parts of an audio recording quite easily, e.g.:
from pyAudioAnalysis import audioSegmentation as aS
[flagsInd, classesAll, acc] = aS.mtFileClassification("data/scottish.wav", "data/svmSM", "svm", True, 'data/scottish.segments')
with a result as the one in this image
There's lots of prior art in this area, but I'd suggest browsing through some of Dan Ellis's papers. The slides for this talk has some good background. In short it's all down to picking the right feature vectors.
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I would like to ask you to recommend me a C/C++ library to capture video.
I am getting frames from a camera at 16 bits per pixel (RGB), and I would like to save those frames in a video format in an efficient way to be able to look at it in the future.
Would you please recommend me a good C/C++ library that I can use under Linux please?
A Google search gives me a lot of libraries, and I am really not sure which one does a good job and is widely used. I would greatly appreciate your help.
Thank you very much.
As far as I know -- the predominat library is Video4Linux -- however I have not tried it myself, but the list of applications using/supporting it is impressive.
Addition:
For Multi media Encoding GStreamer is probably one of the most used frameworks.
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I've just stumbled across this fascinating article on the BBC website regarding producing music in realtime using a programming language - so called "Live Coding"
I can't seem to find much info on getting started having a go at this sort of stuff, has anyone here heard of Live Coding?
Where do you get the tools / IDE to start doing this stuff?
The Toplap website has links to people, audio, gigs, tools and demos. There are some introductory exercises there which provide some pointers. Chuck is an example of one of the programming languages used for this type of coding. Supercollider is an integrated environment and audio programming language that looks pretty good.
If you're on a Mac, you can try impromptu.
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When making software, specially games, those resources like graphics and sounds are something "freaky" that's out of range of the developers brain and feasibility. I mean...sound effects like cool beeps: Who in the world can make them? Almost nobody of us, I guess ;)
So: Is there any good legal ressource for this kind of content, which allow to use them in Apps? How do all those developers make those cool and nice apps with nice music, nice sound and nice graphic without getting sued right away? Where do they get their high-quality contents?
Where can I get freely available audio, graphics, and other resources for games?