pragma and including headers/libraries - visual-c++

VS C++ 2008
I am just working through a DirectX tutorial.
In the source code had this line:
#pragma comment (lib, "d3d9.lib")
When I compiled everything linked ok.
However, I commented out this line and tried to include the header and library myself under properties, like this:
C/C++ - General
Additional include directories: "C:\Program Files\Microsoft DirectX SDK (August 2009)\Include"
Linker - General
Additional library directories: "C:\Program Files\Microsoft DirectX SDK (August 2009)\Lib\x64"
Linker - Input: d3d9.lib
However, I got this linker error:
1>main.obj : error LNK2019: unresolved external symbol _Direct3DCreate9#4 referenced in function _initD3D
However, when I just use the pragma I didn't get any linker errors. Only when I try and include them with the properties as above.
What is the real difference in using pragma and including the header/libraries using the properites?
Many thanks,

at first, #pragma comment(lib) is just linker configuration
at second, the SDK should be in path, so dont set additional library directories (you may override it with wrong version), just add d3d9.lib to linker's input.

As far as I know, there is no difference. pragma lib simply says to the linker to look for a specific library by name.
Also, since the path is not specified in the pragma, the linker relies on the current lib paths for your project. Try not add any path to your linker options (by default DX SDK adds paths to any visual studio installed, directly modifying the global visual studio paths. See Tools/Options/Projects and Solutions/VC++ Directories/Show Directories for Library files)
Some things to check:
you are indeed building for x64
your path is really pointing to the DX SDK (it is installed to Program Files(x86) if you are on x64)
verify if there are not other linker warnings

Related

Whats the proper way to link Boost with CMake and Visual Studio in Windows?

I am trying to generate some Boost 1.58 libraries that I need (chrono, regex and thread) for Visual Studio 2012 and link the libraries with CMake. I have real problems for CMake and Visual Studio to find or link the libs, depending on the configuration I set.
I am finally using the following configuration:
bjam.exe --link=static --threading multi --variant=debug stage
But this doesn't seem to generate static libs.
How should I generate the libs and search them with CMake in order for Visual Studio to link them properly?
I finally came up with the solution and I think it is detailed enough to become a generic answer.
Visual Studio searches for dynamic libraries so we need to compile Boost libraries as shared, multithreaded, debug and release, and runtime-link shared. In windows using bjam.exe all commands have the prefix "--" except link, so the right way to build the libraries is:
bjam.exe link=shared --threading=multi --variant=debug --variant=release --with-chrono --with-regex --with-thread stage
This will generate the libs and DLLs in the folder Boost/stage/lib, so we need to set an environment variable Boost_LIBRARY_DIR C:/Boost/stage/lib, for example.
There are more options that may come in hand:
runtime-link = shared/static
toolset= msvc-11.0
The libraries will have a name like this for release:
boost_chrono-vc110-mt-1_58.lib
boost_chrono-vc110-mt-1_58.dll
And for debug:
boost_chrono-vc110-mt-gd-1_58.lib
boost_chrono-vc110-mt-gd-1_58.dll
In order for CMake to link them properly we need to write the following in the CMakeLists.txt:
add_definitions( -DBOOST_ALL_DYN_LINK ) //If not VS will give linking errors of redefinitions
set(Boost_USE_STATIC_LIBS OFF )
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_RUNTIME OFF)
find_package(Boost COMPONENTS thread chrono regex REQUIRED )
INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES( ${PROJ_NAME} ${Boost_LIBRARIES} )
bjam.exe --link=static --threading multi --variant=debug stage
But this doesn't seem to generate static libs.
Building the special stage target places Boost library binaries in the stage\lib\ subdirectory of the Boost tree.
More about building Boost on Windows here
CMake:
SET (CMAKE_BUILD_TYPE Debug) # in order to link with boost debug libs you may need to set that to build your program in debug mode (or do that from command line)
FIND_PACKAGE (Boost 1.58 COMPONENTS "chrono" "regex" "thread" REQUIRED)
#ADD_DEFINITIONS(-DBOOST_ALL_DYN_LINK) # make sure you don't have this as it will try to link with boost .dll's
INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS})
LINK_DIRECTORIES(${Boost_LIBRARY_DIRS})
TARGET_LINK_LIBRARIES(${EXE_OR_LIB_NAME} ${Boost_LIBRARIES})

OpenNI 2 and Visual Studio 2012

I just downloaded OpenNI 2 SDK (www.openni.org) and I am trying to setup a project in Visual Studio 2012.
What I did:
Create a new C++ Win32 Console Application Project
Go to Project>MyProject Properties and, in Configuration Properties>VC++ Directories...
Added C:\Program Files (x86)\OpenNI2\Redist\; to Executable Directories
Added C:\Program Files (x86)\OpenNI2\Include\; to Include Directories
Added C:\Program Files (x86)\OpenNI2\Redist\; to Reference Directories
Added C:\Program Files (x86)\OpenNI2\Lib\; to Library Directories
But when I try to build I have the following unresolved symbol error (where ConsoleApplication1 is my project's name)
Error 1 error LNK2019: unresolved external symbol
__imp__oniInitialize referenced in function
"public: static enum openni::Status __cdecl openni::OpenNI::initialize(void)"
(?initialize#OpenNI#openni##SA?AW4Status#2#XZ)
c:\Users\MyPC\documents\visual studio 2012\Projects\ConsoleApplication1\ConsoleApplication1\ConsoleApplication1.obj
ConsoleApplication1
I know this linking error is saying that the linker can't find some libraries but I thought what I just did was enough.
I also tried the 64 bit version, creating a 64 bit project, but I have the same errors.
I couldn't find satisfying documentation on this topic.
I'm sure I'm missing something silly. Can you please give some advice on this?
Also you should do the below steps:
0-In the C/C++ section, under the "General" node, select
"Additional Include Directories"
and add
"$(OPENNI2_INCLUDE)" (if you use the 32-bit version) or
"$(OPENNI2_INCLUDE64)" (if you use the 64-bit version).
These are environment variables that point to the location of the OpenNI Include directory. (The defaults are :
C:\Program Files\OpenNI2\Include or
C:\Program Files (x86)\OpenNI2\Include)
1-In the Linker section, under the "General" node, select
"Additional Library Directories"
and add
"$(OPENNI2_LIB)" (if you use the 32-bit version) or
"$(OPENNI2_LIB64)" (if you use the 64-bit version).
These are environment variables that point to the location of the OpenNI Lib directory. (The defaults are:
C:\Program Files\OpenNI2\Lib or
C:\Program Files (x86)\OpenNI2\Lib)
2-In the Linker section, under the input node, select
"Additional Dependencies"
and add
OpenNI2.lib or OpenNI2.lib
3-Ensure that you add the Additional Include and Library directories to both your Release and Debug configurations.
4-Copy all the files from OpenNI's redist directory (see environment variable "$(OPENNI2_REDIST)" or "$(OPENNI2_REDIST64)") to your working directory. (The defaults are
C:\Program Files\OpenNI2\Redist or
C:\Program Files (x86)\OpenNI2\Redist).
Be aware that when you run from command line, the working directory is the directory where the executable can be found, and where you run from Visual Studio the default directory is where the project file (.vcproj, .vcxproj) can be found.
you also need to point to the actual library file: openni2.lib
If you add all of options (Include, Lib, ...) to your project setting and again get this error, maybe your project platform is Win32 and you want to use OpenNI x64
In this case, you must change the platform to x64 (Project properties at the top of the page)
If you don't have x64 option, make a new one ;)

Build boost.thread - lib file not found

I am trying to build the boost.thread library for Visual Studio 9.0. I used bjam to build the lib-files:
bjam toolset=msvc-9.0 variant=release threading=multi link=shared
The compilation succeeded and I got plenty of .lib and .dll files under boost/stage/lib.
Then I added include path and the above lib path to Visual Studio 9.0.
But when I try to compile some program, I always get the following error:
libboost_thread-vc90-mt-s-1_49.lib cannot be opened.
The lib file created by the build has slightly another name:
boost_thread-vc90-mt-1_49.lib
I tried to rename my file to match the expected name, but Visual Studio still cannot find the file.
It seems that the filename beeing seaarched depends on the project option "C/C++ / Code generation / runtime library". I need the option "Multithreaded /MT".
What am I doing wrong?
Thank you in advance.
You're trying to link statically with CRT, but dynamically - with Boost. This is not a good idea, but if you insist, you should define BOOST_ALL_DYN_LINK macro.
Better option would be to select /MD in your project options, or to set "link=static" when building boost.

VC++ Project: unresolved external symbol HidD_GetHidGuid

I'm trying to build a project (for ARM) to facilitate the communication over an HID device. Here are the details of what I have:
PC with Windows 7
Visual Studio 2011 Developer Preview
WDK
A microsoft library function FindKnownHidDevices() makes a call to HidD_GetHidGuid() in my project. However, Linker doesn't like this and complains:
*error LNK2019: unresolved external symbol HidD_GetHidGuid referenced in function "unsigned char __cdecl FindKnownHidDevices*
I already have all of following workarounds in my project with no success so far:
Include hid.lib & SetupAPI.lib in Linker -> Input -> Additional Dependencings under configuration manager of VS 2011
Include hidsdi.h under "VC++ Directories -> Include Directories" in Configuration Manager of VS 2011
Include hidsdi.h in the .h version of .c file which makes a call to the function HidD_GetHidGuid() using extern "C"
What might I be missing?
If the code compiles OK, then the compiler is finding the correct header files. As the linker is failing, this suggests that it cannot find the specified .lib files.
Have you downloaded and installed the WoA SDK? The required lib files may not actually be in the linker folder for ARM targets (they're not in the default installation for Studio 11 Developer Preview).

CMake finds the correct library, but VC++ attempts to link with something else

I have a CMake module to locate FreeGLUT:
FIND_PATH(FREEGLUT_INCLUDE_DIR NAMES GL/freeglut.h)
FIND_LIBRARY(FREEGLUT_LIBRARY NAMES freeglut freeglut_static)
SET(FREEGLUT_LIBRARIES ${FREEGLUT_LIBRARY})
SET(FREEGLUT_INCLUDE_DIRS ${FREEGLUT_INCLUDE_DIR})
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(FreeGLUT DEFAULT_MSG FREEGLUT_LIBRARY FREEGLUT_INCLUDE_DIR)
MARK_AS_ADVANCED(FREEGLUT_INCLUDE_DIR FREEGLUT_LIBRARY)
It works fine and locates freeglut_static.lib when I generate NMake Makefiles on Windows. I'm attempting to statically link FreeGLUT into my DLL:
FIND_PACKAGE(FreeGLUT REQUIRED)
ADD_LIBRARY(vti SHARED ${VTI_SOURCES})
ADD_DEFINITIONS("-DBUILD_VTI=1 -DFREEGLUT_STATIC=1")
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include ${FREEGLUT_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(vti ${FREEGLUT_LIBRARIES})
My source code builds correctly, but when it gets to the linking stage, VC++ fails with:
LINK : fatal error LNK1104: cannot open file 'freeglut.lib'
Which is strange since freeglut.lib isn't mentioned anywhere that I can see in the generated NMake makefiles. It should be trying to link with freeglut_static.lib, which CMake locates and sets in FREEGLUT_LIBRARIES.
What might be causing this?
This is caused with pragma directives in FreeGLUT code (see freeglut_std.h). Using FREEGLUT_STATIC should really fix that for you, but I think you should pass it to CMake without quotes: ADD_DEFINITIONS(-DBUILD_VTI -DFREEGLUT_STATIC)

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