canonical problems list - reference

Does anyone known of a a good reference for canonical CS problems?
I'm thinking of things like "the sorting problem", "the bin packing problem", "the travailing salesman problem" and what not.
edit: websites preferred

You can probably find the best in an algorithms textbook like Introduction to Algorithms. Though I've never read that particular book, it's quite renowned for being thorough and would probably contain most of the problems you're likely to encounter.

"Computers and Intractability: A guide to the theory of NP-Completeness" by Garey and Johnson is a great reference for this sort of thing, although the "solved" problems (in P) are obviously not given much attention in the book.
I'm not aware of any good on-line resources, but Karp's seminal paper Reducibility among Combinatorial Problems (1972) on reductions and complexity is probably the "canonical" reference for Hard Problems.

Have you looked at Wikipedia's Category:Computational problems and Category:NP Complete Problems pages? It's probably not complete, but they look like good starting points. Wikipedia seems to do pretty well in CS topics.

I don't think you'll find the answers to all those problems in only one book. I've never seen any decent, comprehensive website on algorithms, so I'd recommend you to stick to the books. That said, you can always get some introductory material on canonical algorithm texts (there are always three I usually recommend: CLRS, Manber, Aho, Hopcroft and Ullman (this one is a bit out of date in some key topics, but it's so formal and well-written that it's a must-read). All of them contain important combinatorial problems that are, in some sense, canonical problems in computer science. After learning some fundamentals in graph theory you'll be able to move to Network Flows and Linear Programming. These comprise a set of techniques that will ultimately solve most problems you'll encounter (linear programming with the variables restricted to integer values is NP-hard). Network flows deals with problems defined on graphs (with weighted/capacitated edges) with very interesting applications in fields that seemingly have no relationship to graph theory whatsoever. THE textbook on this is Ahuja, Magnanti and Orlin's. Linear programming is some kind of superset of network flows, and deals with optimizing a linear function on variables subject to restrictions in the form of a linear system of equations. A book that emphasizes the relationship to network flows is Bazaraa's. Then you can move on to integer programming, a very valuable tool that presents many natural techniques for modelling problems like bin packing, task scheduling, the knapsack problem, and so on. A good reference would be L. Wolsey's book.

You definitely want to look at NIST's Dictionary of Algorithms and Data Structures. It's got the traveling salesman problem, the Byzantine generals problem, the dining philosophers' problem, the knapsack problem (= your "bin packing problem", I think), the cutting stock problem, the eight queens problem, the knight's tour problem, the busy beaver problem, the halting problem, etc. etc.
It doesn't have the firing squad synchronization problem (I'm surprised about that omission) or the Jeep problem (more logistics than computer science).
Interestingly enough there's a blog on codinghorror.com which talks about some of these in puzzle form. (I can't remember whether I've read Smullyan's book cited in the blog, but he is a good compiler of puzzles & philosophical musings. Martin Gardner and Douglas Hofstadter and H.E. Dudeney are others.)
Also maybe check out the Stony Brook Algorithm Repository.
(Or look up "combinatorial problems" on google, or search for "problem" in Wolfram Mathworld or look at Hilbert's problems, but in all these links many of them are more pure-mathematics than computer science.)

#rcreswick those sound like good references but fall a bit shy of what I'm thinking of. (However, for all I know, it's the best there is)
I'm going to not mark anything as accepted in hopes people might find a better reference.
Meanwhile, I'm going to list a few problems here, fell free to add more
The sorting problem Find an order for a set that is monotonic in a given way
The bin packing problem partition a set into a minimum number of sets where each subset is "smaller" than some limit
The travailing salesman problem Find a Hamiltonian cycle in a weighted graph with the minimum total weight

Related

Automated planning: what makes "blocksworld" a non trivial problem?

Blocksworld is apparently a benchmark domain in automated planning.
This domain consists of a set of blocks, a table and a robot hand.
The blocks can be on top of other blocks or on the table;
a block that has nothing on it is clear;
and the robot hand can hold one block or be empty.
The goal is to find a plan to move from one configuration of blocks to another.
Can someone explain what makes this a non trivial problem? I can't think of a problem instance where the solution is not trivial (e.g. build desired towers bottom-up one block at a time).
There's a historical and two practical reasons for Blocks World being a benchmark of interest.
The historical one is that Blocks World was used to illustrate the so-called Sussman's Anomaly. It has no longer any scientific relevance, but it was used to illustrate the limitations and challenges of planning algorithms that approach the problem of planning as that of searching through the space of plans directly. The link points to a chapter of the following book, which is a good introduction into Automated Planning
Automated Planning and Acting
Malik Ghallab, Dana Nau, Paolo Traverso
Cambridge University Press
It used to be the case, especially back in the mid 1990s, when SAT solving really took off, that it was an example of how limited was the state of the art in Automated Planning back in the day.
As you write in your question, solving Blocks World is easy: the algorithm you sketch is well known and is clearly in polynomial time. Finding an optimal plan, though, is not easy. I refer you to this excellent book
Understanding Planning Tasks: Domain Complexity and Heuristic Decomposition
Malte Helmert
Springer, 2006
or his shorter, classic paper
Complexity results for standard benchmark domains in planning
Malte Helmert
Artificial Intelligence, 2003
The second "practical" reason for the relevance of Blocks World is that, even being a "simple" problem, it can defeat planning heuristics and elaborate algorithms or compilations to other computational frameworks such as SAT or SMT.
For instance, it wasn't until relatively recently (2012) that Jussi Rintanen showed good performance on that "simple" benchmark after heavily modifying standard SAT solvers
Planning as satisfiability: Heuristics
Jussi Rintanen
Artificial Intelligence, 2012
by compiling into them heuristics as clauses that the combination of unit propagation, clause learning and variable selection heuristics can exploit to obtain deductive lower bounds quickly.
EDIT: Further details on the remark above optimal planning for blocks not being easy have been requested. From the references provided, this paper
On the complexity of blocks-world planning
Naresh Gupta and Dana S. Nau
Artificial Intelligence, 1992
has the original proof, reducing the problem of computing optimal plans for Blocks World to HITTING-SET (one of the Karp's NP-hard problems).
An easier to access paper, which looks quite deep into planning in the Blocks World domain is
Blocks World revisited
John Slaney, Sylvie Thiébaux
Artificial Intelligence, 2001
Figure 1 in the paper above shows an example of an instance that illustrates the intuition behind Gupta and Nau's complexity proof.
Another Blocksworld-related paper that I found quite interesting is How Good is Almost Perfect? (AAAI 2008) by Helmert and Röger.
It showed that even when using an almost perfect heuristic (a heuristic which is, for every possible state, wrong by only a constant) A* search is bound to produce an exponentially large search space. (This shows that even with almost perfect information about the goal distance, search will still get lost in the search space in this domain.)

machine representation of natural text

I'm currently working on high-level machine representation of natural text.
For example,
"I had one dog but I gave it to Danny who didn't have any"
would be
I.have.dog =1
I.have.dog -=1
Danny.have.dog = 0
Danny.have.dog +=1
something like this....
I'm trying to find resources, but can't really find matching topics..
Is there a valid subject name for this type of research? Any library of resources?
Natural logic sounds like something related but it's not really the same thing I'm working on. Please help me out!
Representing natural language's meaning is the domain of computational semantics. Within that area, lots of frameworks have been developed, though the basic one is still first-order logic.
Specifically, your problem seems to be that of recognizing discourse semantics, which deals with information change brought about by language use. This is pretty much an open area of research, so expect to find a lot of research papers and PhD positions, but little readily-usable software.
As larsmans already said, this is pretty much a really open field of research, called computational semantics (a subfield of computational linguistics.)
There's one important thing that you'll need to understand before starting off in the comp-sem world: most people there use fancy high-level languages. By high-level I don't mean C, but more something like LISP, Prolog, or, as of late, Haskell. Computational semantics is very close to logic, which is why people researching the topic are more comfortable with functional and logical languages — they're closer to what they actually use all day long.
It will also be very useful for you to first look at some foundational course in predicate logic, since that's what the underlying literature usually takes for granted.
A good introduction to the connection between logic and language is L.T.F. Gamut — Logic, Language, and Meaning, volume I. This deals with the linguistic side of semantics, which won't help you implement anything, but it will help you understand the following literature. That said, there are at least some books that will explain predicate logic as they go, but if you ask me, any person really interested in the representation of language as a formal system should take a course in predicate and possibly intuitionist and intensional logic.
To give you a bit of a peek, your example is rather difficult to treat for
current comp-sem approaches. Not impossible, but already pretty high up the
scale of difficulty. What makes it difficult is the tense for one part (dealing
with tense and aspect will typically bring you into even semantics,) but also
that you'd have to define the give and have relations in a way that
works for this example. (An easier example to work with would be, say "I had
a dog, but I gave it to Danny who didn't have any." Can you see why?)
Let's translate "I have a dog."
∃x[dog(x) ∧ have(I,x)]
(There is an object x, such that x is a dog and the have-relation holds between
"I" and x.)
These sentences would then be evaluated against a model, where the "I"
constant might already be defined. By evaluating multiple sentences in sequence,
you could then alter that model so that it keeps track of a conversation.
Let's give you some suggestions to start you off.
The classic comp-sem system is
SHRDLU, which places geometric
figures of certain color in a virtual environment. You can play around with it, since there's a Windows-compatible demo online at that page I linked you to.
The best modern book on the topic is probably Blackburn and Bos
(2005). It's written in Prolog, but
there are sources linked on the page to learn Prolog
(now!)
Van Eijck and Unger give a good course on computational semantics in Haskell, which is a bit more recent, but in my eyes not quite as educational in terms of raw computational semantics as Blackburn and Bos.

How to choose a Feature Selection Algorithm? - advice

Is there a research paper/book that I can read which can tell me for the problem at hand what sort of feature selection algorithm would work best.
I am trying to simply identify twitter messages as pos/neg (to begin with). I started out with Frequency based feature selection (having started with NLTK book) but soon realised that for a similar problem various individuals have choosen different algorithms
Although I can try Frequency based, mutual information, information gain and various other algorithms the list seems endless.. and was wondering if there an efficient way then trial and error.
any advice
Have you tried the book I recommended upon your last question? It's freely available online and entirely about the task you are dealing with: Sentiment Analysis and Opinion Mining by Pang and Lee. Chapter 4 ("Extraction and Classification") is just what you need!
I did an NLP course last term, and it came pretty clear that sentiment analysis is something that nobody really knows how to do well (yet). Doing this with unsupervised learning is of course even harder.
There's quite a lot of research going on regarding this, some of it commercial and thus not open to the public. I can't point you to any research papers but the book we used for the course was this (google books preview). That said, the book covers a lot of material and might not be the quickest way to find a solution to this particular problem.
The only other thing I can point you towards is to try googling around, maybe in scholar.google.com for "sentiment analysis" or "opinion mining".
Have a look at the NLTK movie_reviews corpus. The reviews are already pos/neg categorized and might help you with training your classifier. Although the language you find in Twitter is probably very different from those.
As a last note, please post any successes (or failures for that matter) here. This issue will come up later for sure at some point.
Unfortunately, there is no silver bullet for anything when dealing with machine learning. It's usually referred to as the "No Free Lunch" theorem. Basically a number of algorithms work for a problem, and some do better on some problems and worse on others. Over all, they all perform about the same. The same feature set may cause one algorithm to perform better and another to perform worse for a given data set. For a different data set, the situation could be completely reversed.
Usually what I do is pick a few feature selection algorithms that have worked for others on similar tasks and then start with those. If the performance I get using my favorite classifiers is acceptable, scrounging for another half percentage point probably isn't worth my time. But if it's not acceptable, then it's time to re-evaluate my approach, or to look for more feature selection methods.

Graduate Level Degree for Simulation/Statistics/Prediction?

I am wondering if anyone has any insight into this. I am thinking of going to grad school to get some computer science related degree. I have always been intrigued by people who are working on problems using statistical packages or simulation to solve problems. What would I study to get a good breadth of knowledge of these things? Do they fall into machine learning?
Thanks
My girlfriend is getting a degree in mathematics with an emphasis in Statistics and Operations Research.
She does a lot of work with SAS and other statistical software to maximize certain functions and predict the likelihood of future events. It may be more mathematics then you like, but you might try looking for masters of CS programs with an emphasis in Operations Research or Statistics.
There's a wide range of possible opportunities here. Let me add the following choices:
Physics with a focus on complex networks. This has applications in biology, epidemiology, sociology, finance, and computer science.
A good machine learning program, with statistics, data mining, text analysis, and computational learning theory.
Industrial engineering/operations research, with simulation, reliability, and process control.
I'd be happy to talk further about this, please put questions in comments.
I would assume that your school would offer some actual Statistics courses, probably in the Math department, which you could take to learn all about this.
Study a lot of mathematics, especially probability and statistics. I have a graduate simulation course right now, and I wish I knew more probs/stats stuff.
In Biostatics (at the U of Minnesota), we did a lot of simulation, in areas like Bayesian statistics, genetics, and others. Any strongly analytical program is a good candidate for teaching the skills you want, including: econ, econometrics, agronomics, statistical genetics... etc., etc., :)
While you're waiting, pick up R, Matlab (Octave is the free implementation), or your Turing-Complete language of choice, dig into Wikipedia, and get to work :)
I'd like to second Gregg Lind's recommendation of thinking about statistics in the biological sciences. It's well-funded, there's a lot of interesting work going on (both theoretical and applied!), and you can sound really cool at parties because somehow, someway you can always make some sort of connection from your work back to curing cancer. :)
Seriously though, a lot of great statistical work was done in the early 20th century by people like Haldane, Fiscer and Wright. More recent interesting work has been done on analysis or large data sets, multiple hypothesis testing, and applied machine learning. It's super exciting. Come join us!

What are good starting points for someone interested in natural language processing? [closed]

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Question
So I've recently came up with some new possible projects that would have to deal with deriving 'meaning' from text submitted and generated by users.
Natural language processing is the field that deals with these kinds of issues, and after some initial research I found the OpenNLP Hub and university collaborations like the attempto project. And stackoverflow has this.
If anyone could link me to some good resources, from reseach papers and introductionary texts to apis, I'd be happier than a 6 year-old kid opening his christmas presents!
Update
Through one of your recommendations I've found opencyc ('the world's largest and most complete general knowledge base and commonsense reasoning engine'). Even more amazing still, there's a project that is a distilled version of opencyc called UMBEL. It features semantic data in rdf/owl/skos n3 syntax.
I've also stumbled upon antlr, a parser generator for 'constructing recognizers, interpreters, compilers, and translators from grammatical descriptions'.
And there's a question on here by me, that lists tons of free and open data.
Thanks stackoverflow community!
Tough call, NLP is a much wider field than most people think it is. Basically, language can be split up into several categories, which will require you to learn totally different things.
Before I start, let me tell you that I doubt you'll have any notable success (as a professional, at least) without having a degree in some (closely related) field. There is a lot of theory involved, most of it is dry stuff and hard to learn. You'll need a lot of endurance and most of all: time.
If you're interested in the meaning of text, well, that's the Next Big Thing. Semantic search engines are predicted as initiating Web 3.0, but we're far from 'there' yet. Extracting logic from a text is dependant on several steps:
Tokenization, Chunking
Disambiguation on a lexical level (Time flies like an arrow, but fruit flies like a banana.)
Syntactic Parsing
Morphological analysis (tense, aspect, case, number, whatnot)
A small list, off the top of my head. There's more :-), and many more details to each point. For example, when I say "parsing", what is this? There are many different parsing algorithms, and there are just as many parsing formalisms. Among the most powerful are Tree-adjoining grammar and Head-driven phrase structure grammar. But both of them are hardly used in the field (for now). Usually, you'll be dealing with some half-baked generative approach, and will have to conduct morphological analysis yourself.
Going from there to semantics is a big step. A Syntax/Semantics interface is dependant both, on the syntactic and semantic framework employed, and there is no single working solution yet. On the semantic side, there's classic generative semantics, then there is Discourse Representation Theory, dynamic semantics, and many more. Even the logical formalism everything is based on is still not well-defined. Some say one should use first-order logic, but that hardly seems sufficient; then there is intensional logic, as used by Montague, but that seems overly complex, and computationally unfeasible. There also is dynamic logic (Groenendijk and Stokhof have pioneered this stuff. Great stuff!) and very recently, this summer actually, Jeroen Groenendijk presented a new formalism, Inquisitive Semantics, also very interesting.
If you want to get started on a very simple level, read Blackburn and Bos (2005), it's great stuff, and the de-facto introduction to Computational Semantics! I recently extended their system to cover the partition-theory of questions (question answering is a beast!), as proposed by Groenendijk and Stokhof (1982), but unfortunately, the theory has a complexity of O(n²) over the domain of individuals. While doing so, I found B&B's implementation to be a bit, erhm… hackish, at places. Still, it is going to really, really help you dive into computational semantics, and it is still a very impressive showcase of what can be done. Also, they deserve extra cool-points for implementing a grammar that is settled in Pulp Fiction (the movie).
And while I'm at it, pick up Prolog. A lot of research in computational semantics is based on Prolog. Learn Prolog Now! is a good intro. I can also recommend "The Art of Prolog" and Covington's "Prolog Programming in Depth" and "Natural Language Processing for Prolog Programmers", the former of which is available for free online.
Chomsky is totally the wrong source to look to for NLP (and he'd say as much himself, emphatically)--see: "Statistical Methods and Linguistics" by Abney.
Jurafsky and Martin, mentioned above, is a standard reference, but I myself prefer Manning and Schütze. If you're serious about NLP you'll probably want to read both. There are videos of one of Manning's courses available online.
If you get through Prolog until the DCG chapter in Learn Prolog Now! mentioned by Mr. Dimitrov above, you'll have a good beginning at getting some semantics into your system, since Prolog gives you a very simple way of maintaining a database of knowledge and belief, which can be updated through question-answering.
As regards the literature, I have one major recommendation for you: run out and buy Speech and Language Processing by Jurafsky & Martin. It is pretty much the book on NLP (the first chapter is available online); used in a frillion university courses but also very readable for the non-linguist and practically oriented, while at the same time going fairly deep into the linguistics problems. I really cannot recommend it enough. Chapters 17, 18 and 21 seem to be what you're looking for (14, 15 and 18 in the first edition); they show you simple lambda notation which translates pretty well to Prolog DCG's with features.
Oh, btw, on getting the masters in linguistics; if NL semantics is what you're into, I'd rather recommend taking all the AI-related courses you can find (although any courses on "plain" linguistic semantics, logic, logical semantics, DRT, LFG/HPSG/CCG, NL parsing, formal linguistic theory, etc. wouldn't hurt...)
Reading Chomsky's original literature is not really useful; as far as I know there are no current implementations that directly correspond to his theories, all the useful stuff of his is pretty much subsumed by other theories (and anyone who stays near linguists for any matter of time will absorb knowledge of Chomsky by osmosis).
I'd highly recommend playing around with the NLTK and reading the NLTK Book. The NLTK is very powerful and easy to get into.
You could try reading up a bit on phrase structured grammers, which is basically the mathematics behind much language processessing. It's actually not that heavy, being largely based on set and graph theory. I studied it many moons ago as part of a discrete math course, and I guess there are many good references available at this stage.
Edit:Not as much as I expected on google, although this one looks like a good learning source.
One of the early explorers into NLP is Noam Chomsky; he wrote small books on the subject in the 50s through the 70s. You may find that engaging reading.
Cycorp have a short description of how their Cyc knowledge base derives meaning from sentences.
By utilising a massive knowledge base of common facts, the system can determine the most logical parse of a sentence.
A simpler place to begin with the building blocks is the look at the documentation for a package that attempts to do it. I'd recommend the Python [Natural Language Toolkit (NLTK)1, particularly because of their well-written, free book, which is filled with examples. It won't get you all the way to what you want (which is an AI-hard problem), but it will give you a good footing. NLTK has parsers, chunkers, context-free grammars, and more.
This is really hard stuff. I'd start off by getting at least a Masters in Linguistics, and then work towards my PhD in computer science, concentrating on NLP.
The problem is that most of us don't have the understanding of what language is. And without that understanding, it's bloody tough to implement a solution.
Other comments give some readings, which are probably fine if you want to get started playing around with a small subset of the problem, but in order to come up with a really robust solution, then there are no shortcuts. You need the academic background in both disciplines.
A very enjoyable readable introduction is The Language Instinct by Steven Pinker. It goes into the Chomsky stuff and also tells interesting stories from the evolutionary biology angle. Might be worth starting with something like that before diving into Chomsky's papers and related work, if you're new to the subject.

Resources