How can I improve my programming experience on my Linux Desktop? [closed] - linux

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How can I improve the look and feel of my Linux desktop to suit my programming needs?
I found Compiz and it makes switching between my workspaces (which is something I do all the time to make the most of my 13.3" screen laptop) easy and look great - so what else don't I know about that make my programming environment more productive/pleasing?
#Rob Cooper - thanks for the heads-up, hope this reword addresses the issues

I found that the best programming experience comes from having quick access all your tools. This means getting comfortable with basic command line acrobatics and really learning keyboard shortcuts, flags, and little productivity apps.
I find that most of my workflow comes down to just a few apps and commands:
Terminator
SVN commands - ci, co, status, log, etc.
Command Line FTP
Vim
Basic Command lines operations (cd, rm, mv, cp, touch, grep, and std i/o redirection comprise 80% of my work day)
Not to say that GUI apps aren't necessary. A few I use:
Diffmerge
RapidSVN
Filezilla
VirtualBox
GnomeDo (this really should be first)
When it comes down to it, the real improvement in programming experience comes from just that - programming experience. Just pick a set of tools and stick with them until you know them inside and out.

I've used by Ubuntu desktop for some coding sessions. I haven't settled on an IDE, but if I'm not using gedit, I'll use emacs as my editor. Sometimes I need to ssh to a remote server and edit from there, in which case emacs is preferred. I'm just not the vi(m) type.
Maybe I'll try out Eclipse one day...
I love Compiz, but it does nothing for my coding experience. It's just eye candy. You can do desktop switching and Alt-Tab just fine without it. Aside from that, Jeff Atwood's recommendations for good chair, multi-monitors, and simplistic background still apply for me.

If you have half decent 3D acceleration on board, CompizFusion adds attractive desktop effects like mapping your workspaces onto a cube using that to switch between them/move windows between them. Looks pretty and improves general usability - great!
http://en.wikipedia.org/wiki/Compiz

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more about vimrc configuration [closed]

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I am new to Vim and after using it for about 3 days i am in love with it. I used sublime-text before this and i decided to try vim because i heard a lot of people (maybe some) hate and love it. I know that learning Vim require time investment + patience but for the basic shortcut and command I am okay preety smooth but when i reach the .vimrc configuration I start to feel frustrated and 'uhhh'. Overall I like the way how the work-flow goes and in the past 3 days i manage to implement the basic shortcut.
I watched and read a lot of tutorial, and most of it asked us to find "someones .vimrc configuration and use it". I searched at Google 'vim .vimrc', I found 2 links from Github and I am amazed with all the massive lines and I was like 'What! How am i going to understand what each of this line for!' :/ i tried to search all the 'set' and the basic config but i am not happy without knowing what each of the line does. Please if anyone here can help me or explain how the configuration works. I tried the :help and there were about 8000 lines .>< for now i am using the https://github.com/tpope/vim-sensible Vim-Sensible and i am hoping to know how it work. Thanks guys.
For plugin, I think it's fine for now.
What you see in people's posted ~/.vimrc files either is:
the result of years of using and tweaking Vim; don't be intimitated, just start out small and it will grow automatically with your continues use (hopefully in a benign way). The mentioned vim-sensible plugin is a good way to start.
just copied from colleagues / somewhere on the net without real understanding; this is dangerous and best avoided. Vim "distributions" like spf-13 and Janus lure you with a quick install and out-of-the-box settings, but you pay the price with increased complexity (you need to understand both Vim's runtime loading scheme and the arbitrary conventions of the distribution) and inflexibility (the distribution may make some things easier, but other things very difficult). Vim is incredibly customizable, using someone else's customization makes no sense. Doubly so for canned, ready-made "distributions".
Yes, the built-in :help is large, but you don't need to read it in one go :-) It is excellent, too, and contains most of what you need - for years to come!
This article by Vim's creator explains the philosophy behind Vim very well (there's also a recorded talk): start small, using only basic commands (also taught by vimtutor), and gradually become a master of all kinds of text editing tasks!

Difference between a IDE and text editor? [closed]

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What's the true difference between an IDE and text editor with a bunch of plugins? Why should I prefer an IDE over a text editor for development?
IDE stands for "Integrated development environment" not just a tool where you write the code, but you can also compile it and debug it..
text editors in their nature, usually don't do that, they tend to go for a broader approach..
be able to edit all types of files, instead of specializing in a particular type or language..
sure you can have plugins, specific for a type of file or language, that compiles/runs/debugs but since is it done by plugins, I guess the "integrated" part is off the table, so doesn't make much sense to call it IDE
And as said before, because the nature of the text editors the potential for integrated development experience will always be limited
In the end, you want something that's going to make you the most productive. Whether that's Notepad or Vim or Sublime or something else is up to the user and the tasks required at the time.
With that said, an IDE does bring some solid benefits for development. Depending on the language and IDE, this may include integrated build tools, source control management, unit testing tools, automatic boilerplate generation, and class/variable refactoring.
"IDE" isn't a very well defined term, but in my experience single unit IDEs (as opposed to editor + added plugins) seem to have more powerful debuggers, more integration between different tools in the IDE (e.g. easy to debug unit tests, use of deep code analysis to feed autocompletion, etc). And of course more things work out of the box w/o having to download and configure plugins yourself, and the GUI is often are easier to figure out for new users or novices. But it's a personal choice and the bottom line is you should try the tools you're considering and choose the one that fits best with your needs.
IDE is stands for "Integrated Developement Environment" where the programmer can develop efficient projects and it provides drag and drop facility which reduces the stress of a programmer. Editor is one which is related to a specific language where you an write the program and run the program..

Programming in Enlightenment Window Manager [closed]

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¿Has anyone programmed in this window manager? ¿How was your experience? Oh, and besides the e17 official tuts & docs, ¿is there any other source for tutorials?
If you're talking about programming within the Enlightenment window manager, then it seems to me it's just a matter of getting it all set up right. Each Linux distro (assuming that's what you're using) should have some sort of documentation for getting the e17 environment set up. Then it's no different from working in Gnome or KDE, really (well, slightly different, but you get the idea).
I'm actually going to assume that you're talking about the Enlightenment Foundation Libraries, however, and programming with them? If that's the case, from my experience tinkering around with them, documentation outside of their website is few and far between. However, within their website, I found the following to be most helpful:
Their EWL tutorial and overview PDF (EWL is their widget toolkit)
Their EFL Cookbook
Looking at the code for some of their applications can give you a good idea of best practices, etc (my lack of rep prevents me from linking to the two PDF's I mentioned, but they can be found in the DOCS folder of the source).
HTH.
EWL is totally outdated. Use elementary instead if you want a widget toolkit
the EFL cookbook is outdated as well.
I think the reference to read is the trac wiki: http://trac.enlightenment.org/e/wiki and the small apps around, check out the GAMES directory in the subversion repo for fun stuff.

Simple IDE for Pascal for Linux [closed]

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I am looking for a IDE for Pascal. Something that runs under Linux, is simple and easy to run. My goal is to setup something for a kid to learn, something that wouldn't require to derive from 10 classes to make a text visible on screen.
I remember DOS-based TurboPascal being very easy to use. Now I tried Lazarus, but its interface is very complex.
I don't need IDE that works with multiple languages, and I won't change Pascal into another language--there's lots of good textbooks in my native language for Pascal, and very little for other.
Thanks!
What about using FreePascal with its included editor or a basic text editor, like nano or gedit? You could also use one of the old "Borland-ish" IDEs like PENG or RHIDE.
Look here:
http://www.freepascal.org/
More specific:
http://www.lazarus.freepascal.org/
You can try Eclipse plugin, which might work better for you:
http://www.gavab.etsii.urjc.es/wiki/pascaline/
Also, try this one:
http://en.wikipedia.org/wiki/Kylix_(software)
This is not strictly Pascal, but Delphi was spun off from Pascal.
Geany is also good. It supports
syntax highlighting
symbol-name auto-completion (which is akin to intellisense)
specifying compiler options
integration with build tools
Among several other features one would expect in a modern integrated development environment.
Plus it's open source and runs across *nix, MacOSX and Windows.
You can always run the original Turbo Pascal 7 inside Dos-Box.
Dos-Box is available for Linux and comes with Free-Dos installed.
Very good alternative.
wrong on all counts. Embercardero has a community dev version for Sindows- ports to OSX, needs (an emu) some add-ons for linux. FP is the ported version of the old DOS app- with inheritance and classes--there really isnt something you seek. Its wither fp/rhide or Lazarus. You might want to brush up on UI programming or SDL. Im sorry but after ten + years of developing, Ive not seen anything "easier"- unless you write the code to make it easier. Pascal is far from dead. Further- you might try python. Four lines of code to a UI application(tkinter lib). TP7 is not a solution, fp ide is the same.

What's the easiest way (language, tools, etc) to write quick-n-dirty ad-hoc GUI apps in Linux? [closed]

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For example to create a simple form with couple of controls, doing some simple logic on them, generating a shell command or a web service call and executing it here and now, assuming that it is going to be no tomorrow for this application, no unexpected things can occur to be handled, computer resources are unlimited, etc. The code'd be compact and readable, everything'd fit in 1-2 files, better no special project/solution/makefile at all.
One way would be using Tool Command Language. It supports rapid prototyping, scripted applications, GUIs and testing.
Python with Gtk is easy to use.
If you are looking for prompting + user options then zenity is what you need. A command line prompting tool for use mostly in shell scripts.
www.pygtk.org might be exactly what you are looking for.
Well if you are familiar with C/C++ then you can try using gtk+-2.0. There are lot of sample tutorials and online help available for both..
If you're keen on using straight shell scripts zenity gives you just enough power.
If you prefer a language with a cleaner syntax and also a bit more power/flexibility python+gtk is a very good option.
Python + Tkinter if you want to write entire GUI based apps. Zenity if you want a slap a GUI onto your shell scripts.
GNU Dialog. Tutorial from Linux Journal: http://www.linuxjournal.com/article/2807

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