I'm new to android programming, and there isn't so much documentation about SpaceNavigationView.
I want to hide the centerButton and to keep the space given to it.
Here is the menu :
I want to hide the button "sos"
Here is my code :
if (settingsProfils.sos == 1) {
space.setSpaceBackgroundColor(ContextCompat.getColor(getActivity().getApplicationContext(), R.color.gris));
space.setCentreButtonIcon(R.drawable.sos);
space.setActiveCentreButtonIconColor(getResources().getColor(R.color.white));
space.setInActiveCentreButtonIconColor(getResources().getColor(R.color.white));
space.setCentreButtonColor(ContextCompat.getColor(getActivity().getApplicationContext(), R.color.coral_pink));
space.setFont(type);
space.hideCenterButton(1);
} else {
space.setSpaceBackgroundColor(ContextCompat.getColor(getActivity().getApplicationContext(), R.color.gris));
space.setCentreButtonIcon(R.drawable.sos);
space.setActiveCentreButtonIconColor(getResources().getColor(R.color.white));
space.setInActiveCentreButtonIconColor(getResources().getColor(R.color.white));
space.setCentreButtonColor(ContextCompat.getColor(getActivity().getApplicationContext(), R.color.gris));
space.hideCenterButton(0);
}
and this is the result :
The problem is that I want to keep the space given to the button so that the other items in the menu stay in their positions (I mean they can't move).
I solved this by adding :
CentreButton centreButton = space.getCentreButton();
centreButton.setVisibility(INVISIBLE);
And modify the last line in else block by :
space.hideCenterButton(1);
Related
It has been 10 months since I worked on my app due to a death in the family, just started looking at it again and still not sure how to solve the problem.
The project inquires/help started here:
MFC MDI Collecting control states for the "apply" button routine
Since this is a specific focused question, I didn't want to muck up my other thread, so what I'd like to do is change the documents tab styles after the view is loaded. I know that this can be done because the master repository from Microsoft with all the code examples has a project called VCSamples-master\VCSamples-master\VC2010Samples\MFC\Visual C++ 2008 Feature Pack\TabControl which I have looked at. It dawns on me that even though I can follow its code, the calls are from within the MDI window itself where my issue is I'm trying to do this via a property page dialog using OnApply which changes things.
I was able to do part of this properly with the help of the thread above to the OutputPane successfully because I was able to get the Pane handle and execute. I was told that for the MDI tabs after creation that I need to parse the tabs, count them, and then execute. So my issue here is after I capture the tabs......how to change their styles.
Here is the code as it stands:
BOOL CSettingsUserTabs::OnApply()
{
BOOL bResult = CMFCPropertyPage::OnApply();
if (bResult)
{
// Update Output Pane Tab Styles (Works 100%)
AfxGetApp()->WriteProfileInt(_T("Settings"), _T("UserTabStyle"), m_style_tabs); // Save value to registry
((CMainFrame*)AfxGetMainWnd())->m_wndOutput.m_wndTabs.ModifyTabStyle((CMFCTabCtrl::Style)m_style_tabs);
((CMainFrame*)AfxGetMainWnd())->m_wndOutput.m_wndTabs.RecalcLayout();
//Get the open file tabs in the MDI
for (POSITION pos = AfxGetApp()->GetFirstDocTemplatePosition(); pos != NULL; )
{
CDocTemplate* pTempl = AfxGetApp()->GetNextDocTemplate(pos);
for (POSITION pos1 = pTempl->GetFirstDocPosition(); pos1 != NULL; )
{
CDocument* pDoc = pTempl->GetNextDoc(pos1);
for (POSITION pos2 = pDoc->GetFirstViewPosition(); pos2 != NULL; )
{
CView* pView = pDoc->GetNextView(pos2);
if (pView->IsKindOf(RUNTIME_CLASS(CTrainView)))
{
// THIS IS WHERE MY ISSUE IS, NOW THAT ALL THE TABS ARE
// CAPTURED, HOW DO I ADDRESS THEM LIKE WHAT IS SHOWN
// ABOVE:
//((CMainFrame*)AfxGetMainWnd())->xxxxxx.yyyyyy.ModifyTabStyle((CMFCTabCtrl::Style)m_style_tabs);
}
}
}
}
}
return bResult;
}
If I can figure this last piece out, I'll be basically finished, I just can't seem to find a solution on how to do this via property sheet via OnApply.
Any suggestions or actual code examples I can see to solve my problem?
FYI: No, I haven't had any time to take additional OOP to solve this. I'm hoping someone can provide some guidance so I can move on after getting this sorted.
Thanks,
Chris
EDIT 1:
So I took a closer look at Constantine's suggestion and here is what I came up with:
BOOL CSettingsUserTabs::OnApply()
{
BOOL bResult = CMFCPropertyPage::OnApply();
if (bResult)
{
// Update Output Pane Tab Styles
AfxGetApp()->WriteProfileInt(_T("Settings"), _T("UserTabStyle"), m_style_tabs); // Save value to registry
((CMainFrame*)AfxGetMainWnd())->m_wndOutput.m_wndTabs.ModifyTabStyle((CMFCTabCtrl::Style)m_style_tabs);
((CMainFrame*)AfxGetMainWnd())->m_wndOutput.m_wndTabs.RecalcLayout();
CMFCTabCtrl& MDI_STYLES = ((CMainFrame*)AfxGetMainWnd())->GetMDITabs();
MDI_STYLES.ModifyTabStyle((CMFCTabCtrl::Style)m_style_tabs);
MDI_STYLES.RecalcLayout();
CMDIFrameWndEx* pMainFrame = DYNAMIC_DOWNCAST(CMDIFrameWndEx, GetTopLevelFrame());
pMainFrame->SetFocus();
pMainFrame->RecalcLayout();
}
return bResult;
}
The m_styles_tabs is getting the index value of 0-8 when I select the radio button. The code compiles and runs and I see the index value change when I break on it, but the tabs for the MDI are still not updating. Does the edited code make sense based on the members shown here:
https://learn.microsoft.com/en-us/cpp/mfc/reference/cmfctabctrl-class?view=msvc-170#modifytabstyle
I think this the right direction, am I missing something?
One more question. If I create a image-popup dialog, I find it only works when the frontimage (the top one in the image list). If other image is selected, the program will report "the image used in the expression does not exist". I can not understand the logic behind this error.
The following is a modified code pasted in the answer of the previous question. It can work well if the first image is selected, but the error message appears if the second image is selected.
I use GSM 2.30.xxxx
Class CMyDLG : UIframe
{
TagGroup DLG,DLGItems,imgPop
object Init(object self)
{
DLG = DLGCreateDialog("Test",DLGItems)
imgPop = DLGCreateImagePopup()
DLGItems.DLGAddElement( imgPop )
return self.super.init(DLG)
}
image GetSelectedImage( object self )
{
string selectedImageLabel
imgPop.DLGGetValue(selectedImageLabel) //DLGGetValue can return the label of the image diretly
Result("\n" + selectedImageLabel)
// From the string, get the label
//string label = selectedImageLabel.left( selectedImageLabel.find(":") )
//Result("\n" + label)
// From label, return image
//return FindImageByLabel(label)
return FindImageByLabel(selectedImageLabel)
}
}
// main
{
object dlg = Alloc(CMyDLG).Init()
dlg.Pose()
image selected = dlg.GetSelectedImage()
if ( selected.ImageIsValid() )
{
selected.SetName( "Selected" + random())
selected.ShowImage()
}
else Throw( "Error, nothing selected." )
}
Using the test code on GMS 3.3 it works except for the bug mentioned. I presume it's the same for GMS 2.3 but I haven't verified.
To make sure we test the same thing, here are exact instructions and a break-down:
Start out with two images A and B and A being front-most.
Run script
Don't change anything in the dialog
Press OK
ERROR
The dialog - taggroup does not (yet) hold any value. It possibly should, I consider this a bug.
Start out with two images A and B and A being front-most.
Run script
Click the selection box and select "A" from the drop-down
Press OK
A is correctly selected
Start out with two images A and B and A being front-most.
Run script
Click the selection box and select "B" from the drop-down
Press OK
ERROR
The dialog - taggroup does not (yet) hold any value. It definitly should, I consider this a bug. It is most likely what you were describing?
Start out with two images A and B and A being front-most.
Run script
Click the selection box and select "A" from the drop-down
Click the selection box and select "B" from the drop-down
Press OK
B is correctly selected
To summarize:
Yes, there is a bug and nothing wrong with your script.
The selection box only works after selecting an items for the second time.
The example code (first script) in this answer seems to work on any of the open images when selected.
However, there is the (mentioned) bug that it does not work on first selection, only when you select one image and then another.
If your code fails, please provided a slimmed-down code-example of the failing code so that a mistake can possibly be spotted.
The current state
As from my link you can pick different regions on the map and everything seems to be working until you re-select a county you have selected before. Data values stored with each path decide if it isSelected or notSelected. I have no problem in changing the element data just clicked with this but I can't find a way of storing the last element selected in a way that I can change it's element data. Which means I first have to click on the previous county to set it's element data to notSelected
First I define var currentcountyselected = "";. This allows me to store the paths[arr[this.id]].name;. When I click on a new path I can make the last path fill change with $('#'+currentcountyselected).attr({fill: attributes.fill});
In Raphael's for loop I set obj.data('selected', 'notSelected'); so all path elements are set to notSeelected.
So what I need is some way to store the last path so I can change it's element data
This is the click function cleaned up from live example.
obj.click(function(){
if(this.data('selected') == 'notSelected')
{this.animate({fill: '#698B22' }, 300);
this.data('selected', 'isSelected');
$('#'+currentcountyselected).attr({fill: attributes.fill});
paths[arr[this.id]].value = "isSelected";
currentcountyselected = paths[arr[this.id]].name;
}
else
{this.animate({fill: '#32CD32'}, 300);
paths[arr[this.id]].value = "notSelected"; /* set path value*/
this.data('selected', 'notSelected');
}
});/* end mark selections */
I've been working on this project for a while and the client now wants the interface to work differently. This has really ate up my hourse.
EDIT:Although I have found a solution by simply taking out the if/else I would still like to know how to get at element data in a previous path (or any path for that matter).
Here is my solution, posted as it might help someone. The link in my question has problems with click happy users.
Globals
var previouscountyselected = "Mayo"; /* default start, can be any county(path) */
var start = true;
var past = null;
Changed code
obj.click(function(){
if(paths[arr[this.id]].value == 'notSelected')
{
this.animate({fill: '#698B22'}, 200);
paths[previouscountyselected].value = "notSelected";
paths[arr[this.id]].value = "isSelected";
previouscountyselected = paths[arr[this.id]].name;
if (!start && past != this)
{
past.animate({ fill: '#fff' }, 200);
}
past = this;
start = false;
}
else if(paths[arr[this.id]].value == 'isSelected')
{
this.animate({fill: '#32CD32'}, 200);
paths[arr[this.id]].value = "notSelected"; /* set path value */
}
});
Overview
if (!start && past != this) is a little unusual and is required or animated fades get messed up and choppy. The fade is not triggered if it is the first time a path is clicked and if you just hammer clicks on one path it doesn't fade to white. The main if/else handles the actual control value.
Until I get a jsfiddle up this link will demonstrate the desired behaviour.
Note! the drop menu in this link does not work.
Click happy friendly
I'm trying to make a box that allows you to select some variables, and re-order the ones that are selected. So the LEFT box starts filled, the RIGHT box starts empty. You move items from the left to the right, and on the right you can re-arrange their order (with the up and down buttons). This lets you pick what items you want and in what order (for sorting purposes in another section of the program).
The layout I'm going for looks like of like this:
Unfortunately, it's coming out like... well... :-(
The functionality I'm looking for all works. Yay. I am just having a very hard time with the layout. I think if I can reach the following four primary objectives, I'll be set.
How can I get the OK and CANCEL buttons on the bottom instead of above the multis?
How can I get the multis to have a pre-set size (let's say... 10)
How can I get the arrow buttons to be stacked vertically instead of horizontally?
How can I get the arrow buttons to be between the two multis?
I figure each of these particular objectives are probably one-liners, perhaps a little bit of plumbing here and there...
On a side note, I'm using GridLayout - this might be a poor choice. Is there a better choice for something like this?
Without further ado, here's the code that generates this horrid mess...
#Override
protected Control createDialogArea(Composite parent) {
parent.getShell().setText("Multi-sort");
Composite dialogcomp = new Composite(parent, SWT.NONE);
dialogcomp.setLayout(new GridLayout(3, false));
available = new List(getShell(), SWT.BORDER | SWT.V_SCROLL);
for(String t : MultiSortDialog.availableNames) {
available.add(t);
}
used = new List(getShell(), SWT.BORDER | SWT.V_SCROLL);
for(String t : MultiSortDialog.usedNames) {
used.add(t);
}
createButton(parent, ADD, ">", false);
createButton(parent, REM, "<", false);
createButton(parent, UP, "^", false);
createButton(parent, DOWN, "V", false);
return dialogcomp;
}
I would suggest you simple use the Dialog's default OK and Cancel buttons and not trying to lay out your own. SWT has a nice system for placing them in the system default location (i.e., on Mac OS, the OK button will be on the right, which is the correct location.)
Don't use Dialog.createButton() to create buttons. This creates a button on your dialog which, although it sounds like what you want to do, actually isn't. This creates a button in the style of OK or Cancel buttons, expected to be placed in the button bar composite that the Dialog class owns and styled appropriately for the bottom row OK/Cancel buttons. You want to create a new Button in the composite you're creating. That is:
Button addButton = new Button(dialogcomp, SWT.PUSH);
addButton.setText(">");
addButton.addSelectionListener(...);
To stack the buttons vertically, create a new composite inside dialogcomp to contain them.
To put the arrow buttons between the Lists, you need to ensure that you add things in the correct order. With a GridLayout, you need to add widgets in the order that you want them to appear.
Other points:
Don't change the title of the dialog by calling Shell.setText(). Call setText() in your
Don't try to parent your Lists inside the parent shell. You're given a composite to put things in. This will wreak havoc on your layouts. You're basically hoisting widgets up into things you don't own and don't layout. Instead, put it in the Composite you created.
You may also wish to create buttons with the type SWT.ARROW | SWT.LEFT instead of simply drawing a < sign. It may be more visually appealing. Just something to investigate.
A simple rearrangement of your code, creating Buttons properly, and creating a new composite to hold the buttons, will get you much closer:
Composite dialogcomp = new Composite(parent, SWT.NONE);
dialogcomp.setLayout(new GridLayout(3, false));
available = new List(dialogcomp, SWT.BORDER | SWT.V_SCROLL);
for(String t : MultiSortDialog.availableNames) {
available.add(t);
}
Composite buttonComposite = new Composite(dialogcomp, SWT.NONE);
buttonComposite.setLayout(new GridLayout(1, false));
Button addButton = new Button(buttonComposite, SWT.PUSH);
addButton.setText(">");
Button removeButton = new Button(buttonComposite, SWT.PUSH);
removeButton.setText("<");
Button upButton = new Button(buttonComposite, SWT.PUSH);
upButton.setText("^");
Button downButton = new Button(buttonComposite, SWT.PUSH);
downButton.setText("v");
used = new List(dialogcomp, SWT.BORDER | SWT.V_SCROLL);
for(String t : MultiSortDialog.usedNames) {
used.add(t);
}
This will probably get you pretty close to what you want. However, you will probably want to apply GridDatas for each of your instances. For example, your two Lists will probably want to grab and fill horizontally and vertically to fill the layout as the Dialog is resized. But I'll leave that as an exercise for the reader.
I was wondering if it was possible to replace one control in a TableLayoutPanel with another at runtime. I have a combo box and a button which are dynamically added to the TableLayoutPanel at runtime, and when the user selects an item in the combo box and hits the button, I'd like to replace the combobox with a label containing the text of the selected combo box item.
Basically, if I could simply remove the control and insert another at it's index, that would work for me. However I don't see an option like "splice" or "insert" on the Controls collection of the TableLayoutPanel, and I was wondering if there was a simple way to insert a control at a specific index. Thanks in advance.
Fixed this by populating a panel with the two controls I wanted to swap and putting that into the TableLayoutPanel. Then I set their visibility according to which I wanted to see at what time.
This is what I've been able to come up with for what I needed. It gets the position of the ComboBox and makes a new label using the selected value.
// Replaces a drop down menu with a label of the same value
private void lockDropMenu(ComboBox dropControl)
{
TableLayoutPanelCellPosition pos = myTable.GetCellPosition(dropControl);
Label lblValue = new Label();
myTable.Controls.Remove(dropControl);
if (dropControl.SelectedItem != null)
{
lblValue.Text = dropControl.SelectedItem.ToString();
lblValue.Font = lblValue.Font = dropControl.Font;
// Just my preferred formatting
lblValue.AutoSize = true;
lblValue.Dock = System.Windows.Forms.DockStyle.Fill;
lblValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
myTable.Controls.Add(lblValue, pos.Column, pos.Row);
}
}