chrome.runtime.sendmessage extension id not working - google-chrome-extension

I have a very weird problem on Chrome.
The document says the first argument should be a Chrome extension ID.
chrome.runtime.sendMessage('bgmpeololjflcbghnmfkfldminickkog', { text: "hogee." })
Something like the above, right?
When I run
chrome.runtime.sendMessage('bgmpeololjflcbghnmfkfldminickkog', { text: "hogee." })
or
chrome.runtime.sendMessage({ text: "hogee." })
on the extension context, let's say my-extension context on the console, it works.
But when I run the above two lines on the top context (the page context), the first line one doesn't work, and the second line one doesn't work w/ an error.
Ofc I'm making sure the extension id is correct. On the my-extenson context, chrome.runtime.id then I get the id bgmpeololjflcbghnmfkfldminickkog.
I'm confused, no idea what's wrong (or not wrong, is it a bug?) here.

Related

Is there a way to delete the response to an interaction (discord.js)

I recently started converting my commands to slash commands. I successfully did that, but I'm missing one functionality that I can't seem to find how to do. I want to delete the response I've given to an interaction (so the callback), and if possible after a certain amount of time (but that isn't required for my Discord bot).
For example, my callback is posted like this:
client.api.interactions(interaction.id, interaction.token).callback.post({
data: {
type: 4,
data: {
content: 'Hello World!'
}
}
})
And I want to delete that response immediately (or timed, but not in this example).
In the Discord docs (this page) is standing that it is possible, but I don't know how exactly to do that.
The specific code I already tried is this, but when the code is executed I'm getting the METHOD NOT ALLOWED error:
client.api.interactions(interaction.id, interaction.token).callback.delete()
I hope you can help me, thanks in advance.
Sorry for my bad English 😉
you can just fetch this :
https://discordapp.com/api/webhooks/{APP ID}/{Interaction Token}/messages/#original
Like That :
fetch("https://discordapp.com/api/webhooks/123456789012345678/${interaction.token}/messages/#original",
{
method: "DELETE"
}
);
https://discord.com/developers/docs/interactions/slash-commands#delete-original-interaction-response

How do I add button in NetSuite client script and use it as trigger for script function?

I'm trying to add a button to the current record with the Client Script button definition on a script record, but for some reason it's not finding my function. I'm returning my function tryThisand there is a button on the page which I created on the script record with the function tryThis defined in the appropriate field, but the code doesn't run. Here's my script:
define (['N/currentRecord','N/search','N/record'] ,
function(currentRecord,search,record) {
function tryThis(context){
log.debug({
title: 'try this',
details: 'try this'
});
}
function pageInit(context) {
}
return {
pageInit: pageInit,
tryThis: tryThis
};
});
Nothing happens :(
Yes, the script is deployed.
How can I use this button on a client script??
This doesn't exactly answer your question directly, but I hope it may help. I tested this, and there appears to be nothing wrong with the way you've set it up - the only thing that seems to be not working is the log module, which I've come across before in client scripts.
Try running your function using a console.log() or alert() instead (both work for me).
Hopefully someone with more detailed knowledge of the N/log module's design and behavior will chip in, as the documentation seems to indicate that this should work.
At the bottom of your Client Script record in Edit mode you will find where you can easily set the button and function to call.

Chrome screen sharing get monitor info

I implemented chrome extension which using chrome.desktopCapture.chooseDesktopMedia to retrieve screen id.
This is my background script:
chrome.runtime.onConnect.addListener(function (port) {
port.onMessage.addListener(messageHandler);
// listen to "content-script.js"
function messageHandler(message) {
if(message == 'get-screen-id') {
chrome.desktopCapture.chooseDesktopMedia(['screen', 'window'], port.sender.tab, onUserAction);
}
}
function onUserAction(sourceId) {
//Access denied
if(!sourceId || !sourceId.length) {
return port.postMessage('permission-denie');
}
port.postMessage({
sourceId: sourceId
});
}
});
I need to get shared monitor info(resolution, landscape or portrait).
My question is: If customer using more than one monitor, how can i determine which monitor he picked?
Can i add for example "system.display" permissions to my extension and get picked monitor info from "chrome.system.display.getInfo"?
You are right. You could add system.display permission and call chrome.system.display.getDisplayLayout(callbackFuncion(DisplayLayout)) and handle the DisplayLayout.position in the callback to get the layout and the chrome.system.display.getInfo to handle the array of displayInfo in the callback. You should look for 'isPrimary' value
This is a year old question, but I came across it since I was after the same information and I finally managed to figure how you can identify which monitor the user selected for screen-sharing in Chrome.
First of all: this information will not come from the extension that you probably built for screen-sharing in Chrome, because:
The chrome.desktopCapture.chooseDesktopMedia API callback only returns a sourceId, which is a string that represents a stream id, that you can then use to call the getMediaSource API to build the media stream.
The chrome.system.display.getInfo will give you a list of the displays, yes, but from that info you can't tell which one is being shared, and there is no way to match the sourceId with any of the fields returned for each display.
So... the solution I've found comes from the MediaStream object itself. Once you have the stream, after calling getMediaSource, you need to get the video track, and in there you will find a property called "label". This label gives you an idea of which screen the user picked.
You can get the video track with something like:
const videoTrack = mediaStream.getVideoTracks()[0];
(Check the getVideoTracks API here: https://developer.mozilla.org/en-US/docs/Web/API/MediaStream/getVideoTracks).
If you print that object, you will see the "label" field. In Chrome screen 1 shows as "0:0", whereas screen 2 shows as "1:0", and I assume screen i would be "i-1:0" (I've only tested with 2 screens).
Here is a capture of that object printed in the console:
And not only works for Chrome, but for other browsers that implement it! In Firefox they show up as "Screen i":
Also, if you check Chrome chrome://webrtc-internals you'll see this is what they show in the addStream event:
And that's it! It's not ideal, since this is a label, more than a real screen identifier, but well, it's something to work with. Once you have the screen identified, in Chrome you can work with the chrome.system.display.getInfo to get information for that display.

Why won't my suitescript deploy scripts fire?

I don't know when this started, but I think it happened after I did some refactoring using the IDE with renaming.
Anyway, if I attach the script through the form, they fire. However, my user event, nor client scripts fire though there is a deployment record. That deployment record uses the same script that works IF it is attached via the form custom code area.
What happened?
EDIT:
For Instance:
Trying to add a button to opportunity:
function userEventBeforeLoad(type, form, request){
var list = form.getSubList("item");
list.addButton('custpage_customconfigurebutton', 'Configure', 'clientStartConfigurator()');
}
Upload Script
Add to "Script"
Deploy:
It never fires when I "Create Opportunity"?
NONE of my user event scripts are firing
EDIT 2 (NEW SCREENS as requested
Following lines of code working for me
function userEventBeforeLoad(type, form, request) {
//nlapiLogExecution('error', 'type', type);
var list = form.getSubList("item");
list.addButton('custpage_customconfigurebutton', 'Configure',"alert('Hello World')");
}
I suspect you might have an error in your clientStartConfigurator(). To verify, you can also use the browser console on click of your button to see whether you're successfully returning from your respective function or not.
Hope this will help you.

What could cause L20N to not process the Entity variables and inclusions?

L20N is setup in my ReactJS project and I am calling getSync on the context after its ready event has fired (so things should be good to go). However, rather than my expected string including other Entity values and variable expansion, I get the raw Entity string.
The string I get looks like this:
{{$user.name}} - {{appName}}
But of course, I'm expecting something like this:
Ben Taylor - My Cool App
I have tried to recreate the problem in this plunker. Unfortunately, it works fine! When you run it, the alert box shows the expected L20N expanded string.
What could cause the Entity value to be returned raw? I have a valid context and there are no errors in inspector, so it appears all is configured fine. I'm wondering if there is some interaction with something else I'm doing that is breaking L20N. Any ideas appreciated!
I am unable to include the app I'm working on, but needless to say it has more moving parts. It is a React app based on this template.
If there is some sort of error in your .l20n file (the extension formerly known as .lol) then the getSync call will return the raw string value. In my case the error was to quote the keys in an L20n dictionary.
If you have context data like { user: { type: "Awesome" } } then the following does not work and calling getSync for useTheShout will return the unprocessed string value (including the text {{shout}}):
<shout[$user.type] {
"Awesome": "HEY AWESOME USER!",
"Loser": "i can't be bothered to shout at you loser..."
}>
<useTheShout "I'm gonna shout the following: {{shout}}">
Removing the quote marks from the dictionary key names will make this work, as follows:
<shout[$user.type] {
Awesome: "HEY AWESOME USER!",
Loser: "i can't be bothered to shout at you loser..."
}>
<useTheShout "I'm gonna shout the following: {{shout}}">
Update: You can avoid the pain by logging using the error and warning event emitters.

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