I am using an Android plugin for displaying flutter app over other android apps, I did it, and to make a fullscreen keyboard when the keyboard is open in landscape mode, this functionality is also found in WhatsApp in landscape mode, for that I am using a great Plugin, it's working fine, here is a picture: , but in my overlay widget, it's not working, like copy paste is not working too, here is a picture , This is a simple code example reproducing the issue: Github, I am testing using my Huawei P20 Lite.
Any little help will be very welcome, Thank you in advance.
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I created an android API level 30 emulator, and ran one of my apps from Android Studio. I'm quite sure this app doesn't have anti-screenshot features, and yet, I couldn't capture a screen shot as the "camera" icon near the logcat was greyed out. Any idea why, or how I could enable the screen shot functionality?
The camera icon is at the bottom left in the image.
in your given screen shot there is in red color text which shows "No Device". I thing you have start your emulator but please make sure emulator is online. if its still not work then restart your ADB and then try again
I am testing an Android App using Android Studio under macOS.
I find that using a magic mouse, sometimes I get a touch event when moving the mouse over the emulated screen, even though I have not clicked the mouse.
Anyone else experience this?
I have an app that draws animations to the canvas using a SurfaceView subclass. After upgrading to Android Studio 3.0, I started having problems with running the app on the emulator. The app works fine on a real Android device, but the drawing commands are not showing up at all when I run it on the emulator. There are buttons on the activity that show up, but the canvas is just blank and white. I tried the debugging technique here and it all looks fine when I inspect the bitmap, but it just won't show up at all on the emulator. Any ideas on how to resolve this would be fantastic.
I was having a hard time making canvas work in my app, and then I eventually thought it may be the emulator. Hans is right, you can make the canvases show up by tweaking the emulator settings.
Here's the settings that works for me on macOS 10.13.6 (any other combination didn't work):
OpenGL ES renderer: Desktop native OpenGL
OpenGL ES API level: Comptability (OpenGL ES 1.1/2.0)
Note that these fields are in the "Advanced" tabs under Settings.
Also, make sure to restart the emulator after updating the settings.
Here is what worked for me:
In the emulator click on the three dots at the bottom right (=More).
Go to Settings and change the OpenGL ES renderer to Desktop native OpenGL.
I am developing one UWP app where I want on screen to be launched on button click. I want to deploy app in surface tab.
Keyboard is getting visible in Tablet mode when text box is being focused but not in desktop mode.
In UWP System.Diagnostics.Process.Start(".exe") is also not permissible.
So ultimately I am thinking to use button to launch on screen keyboard.
Is there any way to do that?
Kindly helping me out?
It seems you can run .exe in UWP using FullTrustProcessLauncher. So run osk.exe to open on-screen keyboard. Check the above link for more info.
Unity doesn't seem to get any data from bluetooth keyboard on iOS. Keyboard is paired and works on all other apps, but on Unity Input.GetKeyDown() never returns true. I tried it with two different keyboards and none of them worked. I also tested the same project on Android and there everything works as expected. Is there a way to make bluetooth keyboard work on iOS?
modify the native code in Xcode after you build the unity project on IOS platform.And you may use UIKeyCommand class in the "UIkit" framework in some UIViewController.Hope it may help you !