Unity doesn't seem to get any data from bluetooth keyboard on iOS. Keyboard is paired and works on all other apps, but on Unity Input.GetKeyDown() never returns true. I tried it with two different keyboards and none of them worked. I also tested the same project on Android and there everything works as expected. Is there a way to make bluetooth keyboard work on iOS?
modify the native code in Xcode after you build the unity project on IOS platform.And you may use UIKeyCommand class in the "UIkit" framework in some UIViewController.Hope it may help you !
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I implemented a simple Javascript function, which allows the audio to be paused or start depending on if the window where the script runs is focused on or not, and it works on the web.
However, I noticed an issue when I try to implement it in android studio, even after enabling the JS as seen in the screenshot. Indeed, when I get out of the app, the sound is still running whether I click on the back or the home button.
I'd like to add as well that I'm a total beginner in the android studio IDE, but I wanted to know if I could maybe find an answer here. How to make my Javascript-script work in the android environment ?
Thanks in advance
Audio Initialization
Javascript function for window.onblur and window.onfocus
Enabled Javascript in MainActivity.Java
I am using an Android plugin for displaying flutter app over other android apps, I did it, and to make a fullscreen keyboard when the keyboard is open in landscape mode, this functionality is also found in WhatsApp in landscape mode, for that I am using a great Plugin, it's working fine, here is a picture: , but in my overlay widget, it's not working, like copy paste is not working too, here is a picture , This is a simple code example reproducing the issue: Github, I am testing using my Huawei P20 Lite.
Any little help will be very welcome, Thank you in advance.
So I am developing my first app with Android Studio, it's a Shopping app and everything seems to work just fine when I try it out on the built-in Emulator (Android 9). However, when I connect my Smartphone (same Android version), I won't get pass my Login screen. Currently the data is stored through SQLite, which may cause issues.
I'd really like to look up what's the exact problem, but there is no Log feed showing up in Android Studios.
Are there any settings that provide the same Logs as if I was running it on an Emulator?
Make sure you have selected right device i.e there is a dropdown option for devices in logcat check that and choose your device because it will be set to the previous device by default
If I'm understanding correctly, you would want to use logcat?You can debug phone issues in it also, just select your phone in the options. I have two external phones I test on, logcat shows those phones.
I have an app that I would like to build wearable support across platforms. I got Android Wear support, I got Gear Fit support. Now I am trying to figure out the Tizen SDK and if I can integrate that with Android Studio. Is that possible?
I won't say it's not possible, but Android Studio/IntelliJ does not support the Tizen Wearable build process at this time. I don't know what the long-term plans are for the Tizen SDK team--if whether they will continue with Eclipse as it is or start providing support for A/S themselves.
A Tizen Wearable app is for all intents and purposes a web app with a few config.xml changes and some custom folders, so there may be a way to cobble support in if you were really desperate enough. Behind the scenes, here is what the Tizen IDE/Eclipse is doing. Perhaps this will give you enough of a start.
edit: rearranged for clarity
I am developing app for Nokia first time. I have downloaded Nokia SDK 2.0 for Java (for s40 series). Soft keypad opens fine, but when I am trying to give input from my PC keyboard, emulator is not accepting any key.
Can anyone tell me from where I need to change the setting? Thanks.
Unfortunately the beta SDK does not allow key inputs from PC keyboard i have just confirmed. Currently nokia is working on solution. So best solution is to test on device.
Confirmation link is here
If Nokia SDK 2.0(Beta) is not working then test your application by on device debugging.