In Android Studio V4.1.3 (build no. Al-201.8743.12.41.7199119) The Flutter UI guides for widgets and methods not showing at all even though it is enabled in the settings. Please, be kind to see the screenshot =>
no Flutter UI guides
I have Flutter Plugin V55.1.1 and Dart Plugin V201.9335 installed.
All your help is highly appreciated.
Thank you
You might be creating the new Flutter project and selecting Java for Android. But when you select Kotlin and create project. The issue will be fixed.
And if you want your old projects to be converted to Kotlin, just open the terminal in that project and run this
run flutter create -a kotlin .
The dot(.) at the end is also important it will generate the Kotlin files in current directory.
After this, just re-open the project, you'll get the guides.
I have the same android studio version as you and Flutter Plugin V55.1.1 and Dart Plugin V201.9380 installed. Getting the same issue. I have even tried to enable and disable the "Show UI guidelines for build methods" in Setting > Language & Frameworks > Flutter, but nothings work.
I cloned flutter/sample from GitHub and it seem that the UI guides is showing on that samples project.
My current (kinda easy cheat) solution right now is by creating a New Flutter application project via VS Code. And when I open that flutter project on Android studio, the UI guides is there. I have configure my VS Code with the recommended setting for Dart code.
Tutorial to configure your VS Code reference: https://youtu.be/nAmOt5_fMtU?t=278
I'm pretty new in flutter development but I'm pretty sure there might be something that we can configure on Android Studio seeing that generated project file from VS Code does shows the UI guideline. If someone know how do let me know. Cheers!
I'm having a lot of trouble since I installed Android Studio to learn Android Programming.
I'm getting an error message like this and even my Pallete is not being displayed.
Please help me solve this error. Sorry if the way of asking this question is ridiculous cause I'm new here.
Download ALL SDK Tools and restart your android studio
Currently learning Flutter. I was watching a video tutorial on YouTube (MTechViral) and the IDE that he was using (Visual Studio Code) showed hints whenever he typed an element as shown here.
See how the IDE lists all the possible elements and then describes it?
Is it possible to configure Android Studio to do this? Thanks!
make sure you have installed the flutter and dart plugin, once installed intellisense should work off the bat. Maybe try updating android studio and reinstalling the dart and flutter plugins. CTRL + SPACE on windows and control + space on mac will display intellisense.
Good luck
I'm looking for a way to use sketchappsources.com templates on android studio, I found out that the sketch official application is working only on MAC OS and there is an alternative called Lunacy (by Icon8) that works on windows, the problem is that even after importing the downloaded theme on lunacy I have no idea how am I supposed to get the xml/drawables that I can import into android studio, any one can help please?
Thank you
You can simply use some plugins which are created exactly for this purpose.
For example Sympli would let you to drag and drop your design into Swift or Android Studio in no time.
There is also some basic tutorial on their website for getting on board.
I'm having real trouble when I try to use the IOS emulator from the visual studio. So I created a hello world app in VS using xamarin (latest stable version), I set the project as main project, and When I refresh the connexion with the mac, I can't select the device that should be shown in the selectList. The message is "No device attached" :
And if I try to use xamarin studio on the host mac, all is okay, the sample app builds on the iphone emulator:
Thanks to help me !
I know this question has already been answered, but i found it when i had a problem, and it did not help... but i did find the solution:
Under the debugging menu in VS2012, click on Configuration Manager
make sure that iPhone Simulator (or iPad, if you want) is set...
Default seems to be looking for a physical device...
hope this helps.
Are you sure the device is connected to the Mac and not the Windows machine? Have you tried debugging from that same device from Xamarin Studio on the Mac?
Had the same problem. Issue was when i loaded my solution, visual studio 2012 decided to choose a library project as the 'Startup project'.
Rt Clicked the ios project, chose 'Set as StartUp Project' and the device list was populated.
P.S: Visual Studio you should be old enough to figure this out by now.
When I ran into this problem, I had another instance of visual studio running which was connected to the Mac.
Apparently you can only have on VS instance connected at a time.
Check your server log in Visual Studio output window for some more clues:
Closing the other instance of Visual Studio allowed me to connect in the instance I wanted to debug in
I discovered something missing. For me, in Visual Studio 2013, for some reason they have removed Solution Platforms from the toolbar. This makes it impossible to switch from iPhone to iPhoneSimulator without opening Configuration Manager. So, to fix this.
Click TOOLS/Customize then select the 'Commands' tab then select the 'Toolbar:' radio button and click the dropdown to the right of it and select 'Standard' as the toolbar you're working on.
Now, click 'Add Command' and select 'Build' from the catagories on the left and then scroll down commands until you find 'Solution Platforms'. Select that one and click OK. Then click the 'Close' button. You will now see an additional dropdown next to the Solution Configurations dropdown on your Standard Toolbar.
This will allow you to easily switch from iPhoneSimulator and iPhone. Use iPhone when you want to plug in an actual device, and use iPhoneSimulator when you want to pick a simulated device.
Hope this helps somebody out. I too have spent lots of time trying to figure this one out when I went from a device and was trying to use the simulator instead.
Restarting of Visual Studio 2010 worked for me.
Different things worked for me (Windows 8.1 & Visual Studio 2013):
Restart Visual Studio
Set 'iPhoneSimulator' as platform (only working one)
In Properties - iOS Application change 'Deployment Target' version to some lower number (6.0 worked for me).
As well as checking you have the right startup project selected as per #Chamkila's answer, check that you haven't accidentally broken your project's Info.plist file by attempting to open it through Visual Studio.