Update object's text in Solar2D (ex-CoronaSDK) - text

I want to display a text with a number and to update the number when pressing a button. Here is what I got right now:
local oxyPar = 10
--the oxyPar is just a number
local oxyOpt =
{
text = "Oxygen: ".. tostring( oxyPar )
--all other text parameters
}
local oxygen = display.newText( oxyOpt )
--display a text calling oxyOpt table for the parameters
local timeOpt =
{
--all the button parameters
onRelease = timeOn
--call timeOn function on the button release
}
local timeBtn = widget.newButton( timeOpt )
--a button that calls timeOpt table for the parameters
local function timeOn( listener )
oxyPar = oxyPar + 1
end
After pressing the button the oxyPar (the number) should grow by one, but the text still shows up Oxygen: 10 instead of Oxygen: 11. Is there a way to update the text so it shows the new number?

changing oxyPar does not affect your display object oxygen.
A number value is copied by value so
local oxyPar = 10
local oxyOpt = {text = tostring(oxyPar)}
local oxygen = display.newText( oxyOpt )
is equivalent to
local oxyOpt = {text = "10"}
local oxygen = display.newText( oxyOpt )
There is no relation between oxyPar and oxyOpt as you simply copied the return value of tostring(10) into oxyOpt.text which is a different variable.
Change ogygen.text instead
Please refer to the Solar2d reference manual.
https://docs.coronalabs.com/api/library/display/newText.html
Updating Text Post-Creation
local myText = display.newText( "hello", 100, 200, native.systemFont, 12 )
myText:setFillColor( 1, 0, 0.5 )
-- Change the displayed text
myText.text = "Hello World!"

Related

Matlab - Display trailing edge of a long strings in a listbox by hovering the mouse over the string

I have a Matlab listbox on which some strings are very long. I do not want to make listbox too wide just only because of these few long strings.
Is there anyway to display trailing edge of these long strings in my listbox by simply hovering the mouse over those strings without using scroll pane?
Perhaps, you can set the TooltipString property of your listbox. This is what is displayed when you hover the cursor on some object. It will not be a nice or user friendly but is better than nothing.
%Create a listbox
myListbox = uicontrol('Style','listbox');
set(myListbox,'TooltipString','','Callback',#listboxCB);
%Callback function called each time the listbox value is changed
%It should also be called whenever the 'String' property is updated
function listboxCB(obj,evt)
%Get the value
v=get(obj,'Value');
if isempty(v)
set(myListbox,'TooltipString','');
return;
end
%Get the string corresponding to that line
str = get(obj,'String');
str = str{v(1)}; %Show the first one (if 'multiselect' = 'on')
set(myListbox,'TooltipString',str);
end
There may be some clever way by interacting directly with the underlying Java objects.
See Jan's answer using Java objects. Worked great.
% Prepare the Matlab listbox uicontrol
hFig = figure;
listItems = {'apple','orange','banana','lemon','cherry','pear','melon'};
hListbox = uicontrol(hFig, 'style','listbox', 'pos',[20,20,60,60], 'string',listItems);
% Get the listbox's underlying Java control
jScrollPane = findjobj(hListbox);
% We got the scrollpane container - get its actual contained listbox control
jListbox = jScrollPane.getViewport.getComponent(0);
% Convert to a callback-able reference handle
jListbox = handle(jListbox, 'CallbackProperties');
% Set the mouse-movement event callback
set(jListbox, 'MouseMovedCallback', {#mouseMovedCallback,hListbox});
% Mouse-movement callback
function mouseMovedCallback(jListbox, jEventData, hListbox)
% Get the currently-hovered list-item
mousePos = java.awt.Point(jEventData.getX, jEventData.getY);
hoverIndex = jListbox.locationToIndex(mousePos) + 1;
listValues = get(hListbox,'string');
hoverValue = listValues{hoverIndex};
% Modify the tooltip based on the hovered item
msgStr = sprintf('<html>item #%d: <b>%s</b></html>', hoverIndex, hoverValue);
set(hListbox, 'Tooltip',msgStr);
end % mouseMovedCallback
https://www.mathworks.com/matlabcentral/answers/436048-display-trailing-edge-of-a-long-strings-of-a-listbox-by-hovering-the-mouse-over-the-string#answer_352806

Adding new element to Array - Swift 3

I have a Tableviewcontroller BeamsNameVC with 2 variables: Name and number.
If for example, the number is 7, and if I click on any row in this View controller, it will segue to another TableViewcontroller SpansListVC and than it will show 7 rows: S1, S2, S3, S4, S5, S6 & S7.
I want to save these Data, so I created 2 swift files:
class StructureElement: NSObject, NSCoding {
var name = ""
var nbrSpans = ""
var spans = [LoadDetailsForEachSpan]()
and
class LoadDetailsForEachSpan: NSObject, NSCoding {
var i_SpanName = ""
var i_Spanlength = ""
var i_ConcentratedLoadForEachSpans = [ConcentratedLoadForEachSpan]()
I created a protocol with the following:
let spanNbr = Int(structureElement[newRowIndex].nbrSpans)
let newElementDetailSpan = LoadDetailsForEachSpan()
for i in 0...spanNbr! {
newElementDetailSpan.i_SpanName = "S" + " \(i)"
structureElement[newRowIndex].spans.append(newElementDetailSpan)
}
If i run the application, it will segue to * SpansListVC* but all values are the last i.
Example:
if name is Test 7 and number of span is 7, I will be having inside *[Spans] * 7 values with the same name:
spans[0] = S 7
spans[1] = S 7
....
Any mistake with above code?
Welcome to the hell that mutable data objects can be ;). You are creating a single LoadDetailsForEachSpan instance and add that same instance a number of times to the array, while setting the i_SpanName property of that same instance every time the loop is iterated. You probably want to pull the instance creation into the loop:
for i in 0...spanNbr! {
let newElementDetailSpan = LoadDetailsForEachSpan()
newElementDetailSpan.i_SpanName = "S" + " \(i)"
structureElement[newRowIndex].spans.append(newElementDetailSpan)
}
Thanks #thm for your reply.
however, i find another solution as follow and it works:
var spanDetailAndLoadItem: [SpanDetailsAndLoads] = []
for var i in 1...nbr! {
let item = SpanDetailsAndLoads(name: "S\(i) - S\(i + 1)")
spanDetailAndLoadItem.append(item)
}
self.spans = spanDetailAndLoadItem

How to give data dynamically in a dialog box using visual c++

How can I send data to a dialog box dynamically?
In a previous project I used edit boxes (e.g for 3 conductors) and gave those data separately for each conductor. Now I have to give them dynamically and I don't have standard number of conductors and I can't use edit box again.
Could you please give me an idea or a good link describing step by step how to create a table in a dialog box dynamically?
I have created a dialog box in which I insert data about conductors (resistivity, permeability, diameter etc (electric power systems Smile | :) )) in edit boxes but I have done it only for 3 conductors. I have to insert-edit the number of conductors and then edit their characteristics. But I can't use again edit boxes because this is static. I want something like a dynamic table which will have rows=number of conductors and columns about is characteristic (resistivity, permeability, diameter)and edit them in dialog box. I don't know how to upload my executable to male clear what I have done but here is a part of my code for the static case of three conductors Smile | :) I want another dynamic way to edit data :/
void CInputView::OnLinefeaturesFeatures()
{
// TODO: Add your command handler code here
CInputDoc* pDoc = GetDocument();
CFeaturesDialog DialogWindow;
DialogWindow.m_DialogCon = m_NumCond;
DialogWindow.m_DialogLayers = m_Layers;
DialogWindow.m_DialogPermeability = m_AirPermeability;
DialogWindow.m_DialogAirConductivity = m_AirConductivity;
DialogWindow.m_DialogAirPermittivity = m_AirPermittivity;
DialogWindow.m_DialogEarthPermeability1 = m_EarthPermeability1;
DialogWindow.m_DialogEarthConductivity1 = m_EarthConductivity1;
DialogWindow.m_DialogEarthPermittivity1 = m_EarthPermittivity;
DialogWindow.m_DialogDepth = m_depth;
DialogWindow.m_DialogEarthPermeability2 = m_EarthPermeability2;
DialogWindow.m_DialogEarthConductivity2 = m_EarthConductivity2;
DialogWindow.m_DialogEarthPermittivity2 = m_EarthPermittivity2;
DialogWindow.m_Dialogfrequency = m_frequency;
if (DialogWindow.DoModal() == IDOK)
{
m_NumCond = DialogWindow.m_DialogCon;
m_Layers = DialogWindow.m_DialogLayers;
m_AirPermeability = DialogWindow.m_DialogPermeability;
m_AirConductivity = DialogWindow.m_DialogAirConductivity;
m_AirPermittivity = DialogWindow.m_DialogAirPermittivity;
m_EarthPermeability1 = DialogWindow.m_DialogEarthPermeability1;
m_EarthConductivity1 = DialogWindow.m_DialogEarthConductivity1;
m_EarthPermittivity = DialogWindow.m_DialogEarthPermittivity1;
m_depth = DialogWindow.m_DialogDepth;
m_EarthPermeability2 = DialogWindow.m_DialogEarthPermeability2;
m_EarthConductivity2 = DialogWindow.m_DialogEarthConductivity2;
m_EarthPermittivity2 = DialogWindow.m_DialogEarthPermittivity2;
m_frequency = DialogWindow.m_Dialogfrequency;
}
}

sudden change in string value during a browse value change

During a Value-Change inside a browse, my string value suddenly changes, specifically the string(9) will change to string(0).
sample:
in my combo-box, i used a list-item-pair with following code:
cb-name:LIST-ITEM-PAIRS = ?.
cb-name:DELIMITER = '?'.
FOR EACH employee WHERE employee.date-resigned = ? NO-LOCK BY employee.employee-no.
cb-name:ADD-LAST(TRIM(STRING(employee.employee-no, '99999999') + " - " + employee.last-name + ", " + employee.first-name + " " + SUBSTRING(employee.middle-name,1,1)) + ".",employee.employee-no).
END.
cb-name:SCREEN-VALUE = cb-name:ENTRY(1).
in the value-changed of browse:
ASSIGN cb-name:SCREEN-VALUE =
STRING(TRIM(STRING(employee.employee-no, '99999999') + " - " + employee.last-name + ", " + employee.first-name + " " + SUBSTRING(employee.middle-name,1,1)) + "." ,
STRING(employee.employee-no, '99999999')).
if the employee no has a string value of 9, progress will change it to 0.. producing an error message that has an invalid value..
ex: from 819001 /*correct*/ to 810001 /*incorrect*/
if there is no string(9), it will display like:818002
if i message the STRING(employee.employee-no, '99999999')), it will display the correct string value
Version doesn't matter in this case, apparently. I just simulated it in 10.2B08 using a temp-table with the named tables. The problem is when you're assigning the screen-value to the combo you're trying to convert the whole string (employee-no + names + separators) into format 99999999.
Since your combo is list-item-pairs
('Whatever I want it to display','the real value',
'and so on display' , 'and so forth value')
your solution is to assign the screen value just to the real value, disregard the label. In other words, as simple as changing your value-changed code to
ASSIGN cb-name:SCREEN-VALUE = STRING(employee.employee-no, '99999999') .
It worked for me. Let me know if you are still having trouble with it.

Delete Selected Text from Textbox and Enter New Char in C#.NET

I am trying to delete selected text from textbox and enter new character in place of it.
For example, if textbox consists of 123456 and I select 345, and press r on the keyboard, it should replace the selected text.
here is my code:
string _selectText = txtCal.SelectedText;
string _text = Convert.ToString(btn.Text);
if (_selectText.Length > 0) {
int SelectionLenght = txtCal.SelectionLength;
string SelectText = txtCal.Text.Substring(txtCal.SelectionStart, SelectionLenght);
txtCal.Text = ReplaceMethod(SelectText, _text);
}
//replace method function
public string ReplaceMethod(string replaceString, string replaceText) {
string newText = txtCal.Text.Replace(replaceString, replaceText);
return newText;
}
Can anyone show me where my mistake is?
The replace-based answer offered above may well replace the wrong instance of the selection, as noted in the comments. The following works off positions instead, and doesn't suffer that problem:
textbox1.Text = textbox1.Text.Substring(0, textbox1.SelectionStart) + textbox1.Text.Substring(textbox1.SelectionStart + textbox1.SelectionLength, textbox1.Text.Length - (textbox1.SelectionStart + textbox1.SelectedText.Length));
The following does what you want and then selects the replacing text :)
string _text = Convert.ToString(btn.Text);
int iSelectionStart = txtCal.SelectionStart;
string sBefore = txtCal.Text.Substring(0, iSelectionStart);
string sAfter = txtCal.Text.Substring(iSelectionStart + txtCal.SelectionLength);
txtCal.Text = sBefore + _text + sAfter;
txtCal.SelectionStart = iSelectionStart;
txtCal.SelectionLength = _text.Length;
Try this instead
if (textbox1.SelectedText.Length > 0)
{
textbox1.Text = textbox1.Text.Replace(text1.Text.Substring(textbox1.SelectionStart, textbox1.SelectionLength), btn.Text);
}
This is essentially the same as other answers, but formatted differently using C# 6.0.
// If there is selected text, it will be removed before inserting new text.
// If there is no selected text, the new text is inserted at the caret index.
string before = textBox.Text.Substring(0, textBox.SelectionStart);
string after = textBox.Text.Substring(textBox.SelectionStart + textBox.SelectedText.Length);
textBox.Text = $"{before}{insertText}{after}";
textBox.CaretIndex = $"{before}{insertText}".Length;
Note that I set the CaretIndex to a new position after changing the text. This may be useful since the caret index resets to zero when changing the text like this. You may also want to focus the textbox to draw the user's attention to the change and allow them to know where the caret currently is.

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