i wanted to know which version of Xbox is compatible with Kinect SDK 2.0.
I was going to run Kinect v2 application on my system; which Kinect sensor should i purchase? I am new in this kind of stuff, and I have no idea where to being and how it will work for me,
So please tell me which sensor should I buy for Kinect v2 for Windows
Xbox one?
Xbox 360?
Looking forward for your quick responses. Thanks!
Related
I understand that BLE is supported by Android after Android 4.3. However, there is no mention of the BLE version supported in the documentation. What BLE versions are supported by API Level 18 (Android 4.3)? What BLE versions are supported by API Level 21 (Lollipop)? The latest Bluetooth version is 4.2. I am interested in the security features in Bluetooth 4.2. Thanks for your help.
Actually I don't know the Bluetooth Version of each Android version.But when i do BQB for my product,I found something.
I found the Qualcomm KK supports Version 4.0,https://www.bluetooth.org/tpg/QLI_viewQDL.cfm?qid=21772
,the "design description" and "Spec name" can tell you something.you may change the "21772" to "21773" to check the L version and you'll find it supports 4.2.
Hope it can help you.
I need to code the front-end development for a smart tv application that will work for Samsung, LG and Panasonic.
I read that Samsung has its own SDK for Eclipse and an emulator but I am not sure if developing it with Samsung SDK will work on the other two platforms, do you know if there is a way to develop it that works for all three platforms?
There is platform difference for all the three platforms but there is framework called the TAL framework with which you can create Universal application.
Refer to BBC talframework http://fmtvp.github.io/tal/getting-started/introducing-tal.html
but i doubt that samsung QA team may not allow it.
Mostly smart tv app are based on HTML5, Jquery, so you can build same interface for all the apps and can modify jquery according to platform(LG, Samsung, etc).
you can use this TV SDK http://www.inio.tv/ (I am member of team who develop this...) or some other multiplatform TV framework.
If you have some questions I can answer
Here by i created a windows application in c# by using directshowlib. dll and dshow.dll.. camera i am using logitech Webcam Pro 9000 ..it does not support pan tilt and zoom ..so pl hereby help me which dll mostly supports all cam..
help me thanks in advance
VisioForge Video Capture SDK .Net
Or using IAMCameraControl in your code.
P.S. Not all cameras support this interface fully, all DirectShow software support is using IAMCameraControl interface (usually) or specific vendor interfaces (sometimes).
I am new to Xamarin, and performing a feasibility study.
I am not sure if Xamarin provides a Common API for Bluetooth Low energy across platforms including iOS, android, Windows? In iOS, this API is coreBluetooth.
Please provide details; I couldn't find any good information when searching the net.
Yes Xamarin.iOS and Xamarin.Android do support Bluetooth.
No, they do not supply a common API
For my Sphero hacking - I wrote a cross platform BlueTooth Sphero-specific module https://github.com/slodge/BallControl/tree/master/Cirrious.Sphero.WorkBench/Plugins/Sphero
On iOS this module used ExternalAccessory rather than CoreBLuetooth - just because that is the way Sphero works, but on the other platforms Sphero uses Bluetooth SPP
If you need some CoreBluetooth sample code, then I wrote and tested some code in http://forums.xamarin.com/discussion/comment/7576/ and Solving 'CBConcreteCentralManager is not powered on' in Core Bluetooth in MonoTouch
I am a J2SE Java developer, and i am currently trying to learn Java mobile development to create mobile applications. I have a couple of startup questions please :
Do i have to install JDK 6.0 or above, or only a J2ME SDK is quite enough ? (I don't know if the JDK includes J2ME API or not).
I have seen other Java mobile SDKs like Metismo and AlcheMo that still allow me to write Java coded mobile applications, so are these better than the J2ME SDK or there are better options ?
I will use Eclipse Pulsar + J2ME SDK in development. Do i need anything else ? And is this developing environment suitable to write Java coded mobile applications to run on most mobile types or there are better options ?
For the Emulator does J2ME SDK include an emulator ? I have seen a Free emulator called Micro Emulator so is this suitable, or there are better choices ?
If you have any advices / Tutorials for me before i start learning the language and coding my applications that would be very nice.
I suggest Netbeans better for mobile development. Even you can use Eclipse pulsar also. Netbeans already having sun java SDK. you can download the Emulator from following sites,
Sprint SDK
Sony Ericsson SDK
Samsung SDK
Motorola SDK
Nokia SDK
See these tutorials for j2me developing,
J2ME Tutorials
J2ME Coding example-1
J2ME Coding example-2
J2ME Guide