How to update a module.exports properly? - node.js

I have this file that stores some of my environment variables.
Let's call it generalEnv.js
module.exports = {
CONSTANT_1: process.env.CONSTANT_1,
CONSTANT_2: process.env.CONSTANT_2
};
When the app initializes, I don't put the value of process.env.CONSTANT_1 in the env variables yet because I have to look into some places first if it exists(mongodb for instance). If it does not exists on mongodb, I will add a value into process.env.CONSTANT_1 and I was expecting that the value will reflect on generalEnv now.
When I tried accessing the CONSTANT_1 in another file.
Let's call it getConstantOne.js
const { CONSTANT_1 } = require('./generalEnv');
module.exports = () => {
// I was expecting that CONSTANT_1 will have a value here now
if(!CONSTANT_1) {
// do something
}
return CONSTANT_1
}
it does not reflect.. how do I update the closure of generalEnv.js for process.env.CONSTANT_1 to reflect on CONSTANT_1?

When assigning to a variable (or a value in an object/element in an array), the assignment will replace the value, not modify it. Therefore, any "copies" of that value will not be affected, and remain the same. Consider this example:
let a = 0;
let b = a;
a = 1;
What happens to b? Answer: Its value is 0.
To work around this we need some way of modifying the value instead of replacing it. Unfortunately, "primitive types" (strings/numbers/booleans etc.) cannot be modified in javascript. There are types that can be modified however, such as objects. You could solve this by wrapping your variables in an object called "env".
let env: {
CONSTANT_1: process.env.CONSTANT_1,
CONSTANT_2: process.env.CONSTANT_2
}
modules.exports = { env }
and then to modify:
env.CONSTANT_1 = "new value"
and to access:
if (!env.CONSTANT_1) { ... }

Related

How to make some changes when calling shouldUpdate?

I want to do the following:
When the property "mobile" is changed, check to see if X is true, if so, set set a variable Y and call requestUpdate to re-render the element. The element will render something different based on variable X.
so shouldUpdate function could be:
shouldUpdate(changedProperties) {
if (changedProperties.has("mobile")) {
this._showDialog = true;
this.requestUpdate();
await this.updateComplete;
}
return this.openingDialog;
}
What's the best way to do this without using the shouldUpdate function?
You can use willUpdate to compute Y variable. willUpdate used to compute values needed during the update.
willUpdate(changedProperties) {
if (changedProperties.has("mobile")) {
this._showDialog = true;
}
}

How to access a local using a variable in Terraform

I have the following code.
mymodule
variable "senses" {
type = string
}
locals {
sounds = {
"cat" = "meow"
"dog" = ["bark", "woof"]
}
}
output "noise" {
value = local[var.senses]["cat"]
}
call mymodule
module "mymodule" {
source = "../../../modules/mymodule"
senses = "sound"
}
returns error:
Error: Invalid reference
on ../../../modules/mymodule/outputs.tf line 62, in output "noise":
62: value = local[var.senses]["cat"]
The "local" object cannot be accessed directly. Instead, access one of its
attributes.
my code can't seem to handle
value = local[var.senses]["cat"]
Any suggestions on how i can get this to work?
I don't believe it's possible to use a variable to switch which local you're reading. I.e. local[var.senses] is the root of the issue.
If you refactor slightly and put your values inside a single, known, value--such as local.senses it should then let you do a key lookup within that value.
So, if you modify your locals to place your values in a senses key:
locals {
senses = {
"sounds" = {
"cat" = "meow"
"dog" = ["bark", "woof"]
}
}
}
and update your lookup to use that field:
value = local.senses[var.senses]["cat"]
Then I believe it will work, since your are doing a key lookup against a specific local rather than trying to dynamically select the local.

How can I set a Global Variable using an If statement within a function in node.js?

I'm new to JavaScript and I'm struggling tying a couple of things together.
I need to set a global variable from within a function. The function is essentially querying a DB, getting an answer and doing a comparison to determine what variable to set.
Then, in a separate function, I need to set a value based on the value of the previous variable.
The problem I'm having is that the variables are only available within the function and I don't know how to set them to be available outside the function. I've tried to simplify the code so you can see what I'm attempting to do:
ddb.scan(scanparams, function(err, data) {
if (err) {
console.log(err);
} else {
var dbResp = data.key.value; //key is the name of the key, value is the value
if (Number(dbResp) === Number(sessionId)) { //sessionId is defined elsewhere
var result = '1';
} else {
var result = '0';
}
}
});
if result === '1' {
doThing1;
} else {
doThing2;
}
I can't move the logic for doThing into the previous function as it breaks other things. How can I expose the results of the DB query to other functions?

How to use dot(.) to MongoDB(Mongoose) schema as a parameter [duplicate]

It's difficult to explain the case by words, let me give an example:
var myObj = {
'name': 'Umut',
'age' : 34
};
var prop = 'name';
var value = 'Onur';
myObj[name] = value; // This does not work
eval('myObj.' + name) = value; //Bad coding ;)
How can I set a variable property with variable value in a JavaScript object?
myObj[prop] = value;
That should work. You mixed up the name of the variable and its value. But indexing an object with strings to get at its properties works fine in JavaScript.
myObj.name=value
or
myObj['name']=value (Quotes are required)
Both of these are interchangeable.
Edit: I'm guessing you meant myObj[prop] = value, instead of myObj[name] = value. Second syntax works fine: http://jsfiddle.net/waitinforatrain/dNjvb/1/
You can get the property the same way as you set it.
foo = {
bar: "value"
}
You set the value
foo["bar"] = "baz";
To get the value
foo["bar"]
will return "baz".
You could also create something that would be similar to a value object (vo);
SomeModelClassNameVO.js;
function SomeModelClassNameVO(name,id) {
this.name = name;
this.id = id;
}
Than you can just do;
var someModelClassNameVO = new someModelClassNameVO('name',1);
console.log(someModelClassNameVO.name);
simple as this
myObj.name = value;
When you create an object myObj as you have, think of it more like a dictionary. In this case, it has two keys, name, and age.
You can access these dictionaries in two ways:
Like an array (e.g. myObj[name]); or
Like a property (e.g. myObj.name); do note that some properties are reserved, so the first method is preferred.
You should be able to access it as a property without any problems. However, to access it as an array, you'll need to treat the key like a string.
myObj["name"]
Otherwise, javascript will assume that name is a variable, and since you haven't created a variable called name, it won't be able to access the key you're expecting.
You could do the following:
var currentObj = {
name: 'Umut',
age : 34
};
var newValues = {
name: 'Onur',
}
Option 1:
currentObj = Object.assign(currentObj, newValues);
Option 2:
currentObj = {...currentObj, ...newValues};
Option 3:
Object.keys(newValues).forEach(key => {
currentObj[key] = newValues[key];
});

Object.defineProperty on any property [duplicate]

I am aware of how to create getters and setters for properties whose names one already knows, by doing something like this:
// A trivial example:
function MyObject(val){
this.count = 0;
this.value = val;
}
MyObject.prototype = {
get value(){
return this.count < 2 ? "Go away" : this._value;
},
set value(val){
this._value = val + (++this.count);
}
};
var a = new MyObject('foo');
alert(a.value); // --> "Go away"
a.value = 'bar';
alert(a.value); // --> "bar2"
Now, my question is, is it possible to define sort of catch-all getters and setters like these? I.e., create getters and setters for any property name which isn't already defined.
The concept is possible in PHP using the __get() and __set() magic methods (see the PHP documentation for information on these), so I'm really asking is there a JavaScript equivalent to these?
Needless to say, I'd ideally like a solution that is cross-browser compatible.
This changed as of the ES2015 (aka "ES6") specification: JavaScript now has proxies. Proxies let you create objects that are true proxies for (facades on) other objects. Here's a simple example that turns any property values that are strings to all caps on retrieval, and returns "missing" instead of undefined for a property that doesn't exist:
"use strict";
if (typeof Proxy == "undefined") {
throw new Error("This browser doesn't support Proxy");
}
let original = {
example: "value",
};
let proxy = new Proxy(original, {
get(target, name, receiver) {
if (Reflect.has(target, name)) {
let rv = Reflect.get(target, name, receiver);
if (typeof rv === "string") {
rv = rv.toUpperCase();
}
return rv;
}
return "missing";
}
});
console.log(`original.example = ${original.example}`); // "original.example = value"
console.log(`proxy.example = ${proxy.example}`); // "proxy.example = VALUE"
console.log(`proxy.unknown = ${proxy.unknown}`); // "proxy.unknown = missing"
original.example = "updated";
console.log(`original.example = ${original.example}`); // "original.example = updated"
console.log(`proxy.example = ${proxy.example}`); // "proxy.example = UPDATED"
Operations you don't override have their default behavior. In the above, all we override is get, but there's a whole list of operations you can hook into.
In the get handler function's arguments list:
target is the object being proxied (original, in our case).
name is (of course) the name of the property being retrieved, which is usually a string but could also be a Symbol.
receiver is the object that should be used as this in the getter function if the property is an accessor rather than a data property. In the normal case this is the proxy or something that inherits from it, but it can be anything since the trap may be triggered by Reflect.get.
This lets you create an object with the catch-all getter and setter feature you want:
"use strict";
if (typeof Proxy == "undefined") {
throw new Error("This browser doesn't support Proxy");
}
let obj = new Proxy({}, {
get(target, name, receiver) {
if (!Reflect.has(target, name)) {
console.log("Getting non-existent property '" + name + "'");
return undefined;
}
return Reflect.get(target, name, receiver);
},
set(target, name, value, receiver) {
if (!Reflect.has(target, name)) {
console.log(`Setting non-existent property '${name}', initial value: ${value}`);
}
return Reflect.set(target, name, value, receiver);
}
});
console.log(`[before] obj.example = ${obj.example}`);
obj.example = "value";
console.log(`[after] obj.example = ${obj.example}`);
The output of the above is:
Getting non-existent property 'example'
[before] obj.example = undefined
Setting non-existent property 'example', initial value: value
[after] obj.example = value
Note how we get the "non-existent" message when we try to retrieve example when it doesn't yet exist, and again when we create it, but not after that.
Answer from 2011 (obsoleted by the above, still relevant to environments limited to ES5 features like Internet Explorer):
No, JavaScript doesn't have a catch-all property feature. The accessor syntax you're using is covered in Section 11.1.5 of the spec, and doesn't offer any wildcard or something like that.
You could, of course, implement a function to do it, but I'm guessing you probably don't want to use f = obj.prop("example"); rather than f = obj.example; and obj.prop("example", value); rather than obj.example = value; (which would be necessary for the function to handle unknown properties).
FWIW, the getter function (I didn't bother with setter logic) would look something like this:
MyObject.prototype.prop = function(propName) {
if (propName in this) {
// This object or its prototype already has this property,
// return the existing value.
return this[propName];
}
// ...Catch-all, deal with undefined property here...
};
But again, I can't imagine you'd really want to do that, because of how it changes how you use the object.
Preface:
T.J. Crowder's answer mentions a Proxy, which will be needed for a catch-all getter/setter for properties which don't exist, as the OP was asking for. Depending on what behavior is actually wanted with dynamic getters/setters, a Proxy may not actually be necessary though; or, potentially, you may want to use a combination of a Proxy with what I'll show you below.
(P.S. I have experimented with Proxy thoroughly in Firefox on Linux recently and have found it to be very capable, but also somewhat confusing/difficult to work with and get right. More importantly, I have also found it to be quite slow (at least in relation to how optimized JavaScript tends to be nowadays) - I'm talking in the realm of deca-multiples slower.)
To implement dynamically created getters and setters specifically, you can use Object.defineProperty() or Object.defineProperties(). This is also quite fast.
The gist is that you can define a getter and/or setter on an object like so:
let obj = {};
let val = 0;
Object.defineProperty(obj, 'prop', { //<- This object is called a "property descriptor".
//Alternatively, use: `get() {}`
get: function() {
return val;
},
//Alternatively, use: `set(newValue) {}`
set: function(newValue) {
val = newValue;
}
});
//Calls the getter function.
console.log(obj.prop);
let copy = obj.prop;
//Etc.
//Calls the setter function.
obj.prop = 10;
++obj.prop;
//Etc.
Several things to note here:
You cannot use the value property in the property descriptor (not shown above) simultaneously with get and/or set; from the docs:
Property descriptors present in objects come in two main flavors: data descriptors and accessor descriptors. A data descriptor is a property that has a value, which may or may not be writable. An accessor descriptor is a property described by a getter-setter pair of functions. A descriptor must be one of these two flavors; it cannot be both.
Thus, you'll note that I created a val property outside of the Object.defineProperty() call/property descriptor. This is standard behavior.
As per the error here, don't set writable to true in the property descriptor if you use get or set.
You might want to consider setting configurable and enumerable, however, depending on what you're after; from the docs:
configurable
true if and only if the type of this property descriptor may be changed and if the property may be deleted from the corresponding object.
Defaults to false.
enumerable
true if and only if this property shows up during enumeration of the properties on the corresponding object.
Defaults to false.
On this note, these may also be of interest:
Object.getOwnPropertyNames(obj): gets all properties of an object, even non-enumerable ones (AFAIK this is the only way to do so!).
Object.getOwnPropertyDescriptor(obj, prop): gets the property descriptor of an object, the object that was passed to Object.defineProperty() above.
obj.propertyIsEnumerable(prop);: for an individual property on a specific object instance, call this function on the object instance to determine whether the specific property is enumerable or not.
The following could be an original approach to this problem:
var obj = {
emptyValue: null,
get: function(prop){
if(typeof this[prop] == "undefined")
return this.emptyValue;
else
return this[prop];
},
set: function(prop,value){
this[prop] = value;
}
}
In order to use it the properties should be passed as strings.
So here is an example of how it works:
//To set a property
obj.set('myProperty','myValue');
//To get a property
var myVar = obj.get('myProperty');
Edit:
An improved, more object-oriented approach based on what I proposed is the following:
function MyObject() {
var emptyValue = null;
var obj = {};
this.get = function(prop){
return (typeof obj[prop] == "undefined") ? emptyValue : obj[prop];
};
this.set = function(prop,value){
obj[prop] = value;
};
}
var newObj = new MyObject();
newObj.set('myProperty','MyValue');
alert(newObj.get('myProperty'));
You can see it working here.
I was looking for something and I figured out on my own.
/*
This function takes an object and converts to a proxy object.
It also takes care of proxying nested objectsa and array.
*/
let getProxy = (original) => {
return new Proxy(original, {
get(target, name, receiver) {
let rv = Reflect.get(target, name, receiver);
return rv;
},
set(target, name, value, receiver) {
// Proxies new objects
if(typeof value === "object"){
value = getProxy(value);
}
return Reflect.set(target, name, value, receiver);
}
})
}
let first = {};
let proxy = getProxy(first);
/*
Here are the tests
*/
proxy.name={} // object
proxy.name.first={} // nested object
proxy.name.first.names=[] // nested array
proxy.name.first.names[0]={first:"vetri"} // nested array with an object
/*
Here are the serialised values
*/
console.log(JSON.stringify(first)) // {"name":{"first":{"names":[{"first":"vetri"}]}}}
console.log(JSON.stringify(proxy)) // {"name":{"first":{"names":[{"first":"vetri"}]}}}
var x={}
var propName = 'value'
var get = Function("return this['" + propName + "']")
var set = Function("newValue", "this['" + propName + "'] = newValue")
var handler = { 'get': get, 'set': set, enumerable: true, configurable: true }
Object.defineProperty(x, propName, handler)
this works for me

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